open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Courier contract improvements
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5

Author Topic

Varo Jan
Caravanserai Consulting
Posted - 2010.08.10 23:23:00 - [61]
 

Supported.

Lucyna
Interstellar Killer Bee Enterprises
Posted - 2010.08.11 01:20:00 - [62]
 

I'm so game for this... This really needs to be done.

ESPECIALLY THE API FUNCTIONALITY

Companion Trollin
You are going too fast
Posted - 2010.08.11 04:38:00 - [63]
 

This is a terrible idea everyone should vote it down.

Thoraxe Rig
Gallente
Posted - 2010.08.11 06:27:00 - [64]
 

^ Laughing

Supported.

Aishwarya Rai
Ta'aqiru Technologies
Posted - 2010.08.11 08:38:00 - [65]
 

These changes would be great

Onyth
Had Holdings
Posted - 2010.08.11 10:02:00 - [66]
 

Only 1 thing any sensible person can say about these requests! YES

Hel O'Ween
Men On A Mission
EVE Trade Consortium
Posted - 2010.08.11 15:45:00 - [67]
 

Supported.

Especially for the API part, which is a feature player have asked for again and again.

Xeross155
Minmatar
NED-Clan
Goonswarm Federation
Posted - 2010.08.12 13:01:00 - [68]
 

I don't support this because it's useful for me at the moment but because it will help the haulers and hauling corporations manage their contracts.

Kreastr
Posted - 2010.08.13 17:50:00 - [69]
 

The more user-friendly interface you have - the more new users will enjoy the game. Good ideas.

Uriel Winston
Posted - 2010.08.14 15:46:00 - [70]
 

Edited by: Uriel Winston on 14/08/2010 15:46:08
well detailed, /supported

Ares Reaper
SKULLDOGS
RED.OverLord
Posted - 2010.08.14 16:36:00 - [71]
 

supported your proposal Cool

SpartanK34
Posted - 2010.08.14 19:35:00 - [72]
 

Supported

Astroka
Posted - 2010.08.15 09:15:00 - [73]
 

Great suggestions. Would certainly make searching for courier contracts far more user-friendly.

Cromo Effect
Pator Tech School
Posted - 2010.08.15 09:19:00 - [74]
 

This is hardly a worthy idea of diverting development resources to it when there are a vast amount of other thing that are more worthy of attention.

/Not supported

Astroka
Posted - 2010.08.15 10:00:00 - [75]
 

Originally by: Cromo Effect
This is hardly a worthy idea of diverting development resources to it when there are a vast amount of other thing that are more worthy of attention.

/Not supported


Do you come to these forums just to troll? Honestly, every post of yours I have read seems to be there specifically to annoy or anger people, typed completely in bold.

True, there are more important issues to deal with, but that's no reason to not support a relevant (and rather good) idea. This isn't a forum specifically for issues of only the highest priority.

Galmalmin
Gallente
The Scope

Posted - 2010.08.21 21:12:00 - [76]
 

Edited by: Galmalmin on 21/08/2010 21:14:34
These suggestions all seem reasonable, I support them.

Also, all contracts from Cromo Effect shall be rejected.

Luxotor
Minmatar
Posted - 2010.08.22 15:08:00 - [77]
 

I highly support this proposol. Especially the suggestion of adding an m3 counter when setting up courier contracts prior to the near-finalization stage of the contract itself.

Lux

Ramon Wilco
Caldari
Psycho Corp
Posted - 2010.08.23 15:38:00 - [78]
 

Longer and better proposal than my post.

I support entirely this proposal.

Snasty
Caldari
The Hippies
The Bohemians
Posted - 2010.08.23 15:51:00 - [79]
 

Agree.

Dzil
Caldari
Caldari Independent Navy Reserve
The Fourth District
Posted - 2010.08.23 16:11:00 - [80]
 

/John Han****ed


Victor Michaelle
Gallente
Posted - 2010.08.23 17:50:00 - [81]
 

Sounds like reasonable stuff.

I would regard sorting possibilities when looking through courier contracts as particularly important. That interface is so intimidating.

Would also be really nice to be able to pass courier contracts between players, would enable more division of labor type cooperation, but I guess that would be harder to implement.

kurikymoko yasai
Posted - 2010.08.24 08:00:00 - [82]
 

Sensible ideas to develop player driven courier.... hope ccp could find some programmer love for the task.

clixoras
Posted - 2010.08.24 11:37:00 - [83]
 

Right on the mark this proposal

Caleb Ayrania
Gallente
TarNec

Posted - 2010.08.25 23:37:00 - [84]
 

Perfect summation of what is needed... Except there was one thing missing..

Please make couriers have a bigger and separate contract numbers impact. A limitation to outstanding transport orders is ******ed. Limit on contracts should be on autctions and item exchange etc if any, not on something that is key to developing a good shipping business.


Squid Prime
Posted - 2010.08.26 07:52:00 - [85]
 

Every single point raised is valid and greatly enhances the experience ANY player could have with courier contracts. And the effort for implementing these changes is minimal.

Shinde Kudasai
Deep Core Mining Inc.

Posted - 2010.08.27 03:38:00 - [86]
 

Absolutely supported - especially the filter via sec status option.

Cearain
Caldari
The IMPERIUM of LaZy NATION

Posted - 2010.08.27 04:11:00 - [87]
 


Ramon Wilco
Caldari
Psycho Corp
Posted - 2010.08.27 07:13:00 - [88]
 

So, any new by CCP or the CSM ?

Dont Lookatme
Posted - 2010.08.27 19:36:00 - [89]
 

Just for the fact that this is a stellar example of how to make a proposal you get a thumbs up.

Eric Deloitte
The Flowing Penguins
Posted - 2010.08.30 06:48:00 - [90]
 

Love the volume counter & insurance ideas.

As for the rest I'm not sure how helpful they'd be, because I dont live and breathe courier contracts, but if it makes couriers lives easier then it gets my vote!!!


Pages: 1 2 [3] 4 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only