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blankseplocked Newer guy here, asking: How many ships did EVE have at launch?
 
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Janus Nightmare
Gallente
ECP Incorporated
Posted - 2010.07.01 02:27:00 - [31]
 

Originally by: Gideon
I remember the days of the Mara/Passari gate camp and there were no sentry guns at release. I only did a couple hours at a time because it was boring but the rest of those guys loved sitting there hour after hour wasting ships and pods while chatting away in teamspeak. One of the reasons I think podding happened was to keep any sizable force of cruiser skilled pilots from attacking.

I do remember talk of a player corp offering stabbers in exchange for safe passage and cruisers were the top ship at the time. I think most of m0o was already in cruisers bought from NPC corporations or it could of just been decked out frigates. Either way it wasnt long after that offer that most of m0o was using stabbers. I know nobody was in battleships when CCP sent in "The Four" to break up the gate camp.


I would love to know more about this. Of course, being a history buff, I'd love to see a compiled history of some of the more interesting events in the early days of Eve in and of itself.

Galk
Gallente
Autumn Tactics
All the things she said
Posted - 2010.07.01 05:21:00 - [32]
 

Edited by: Galk on 01/07/2010 05:23:02
The Mara thing, basicaly two systems that were a choke point across the middle of the map, that about 90% of the traffic of eve passed through in the first months of the game.

Because of the loading system, and the ability to drop cargo cans (no timer) plus whatever else (mines ect) and the non penalized dmg mod stacks (stabber/heatsinks?), they could pretty much insta pop anything jumping in or warping to...before the targets client had loaded.

At the start, just frigates, crusiers, industrails, and starter ships.

*edit the 'four'

Battleships and smartbombs.

Neddy Fox
Gallente
FireStar Inc
Curatores Veritatis Alliance
Posted - 2010.07.01 07:53:00 - [33]
 


Janus Nightmare
Gallente
ECP Incorporated
Posted - 2010.07.01 11:42:00 - [34]
 

aha, thanks guys. very interesting.

True Sight
Deep Freeze Industries
Posted - 2010.07.01 11:54:00 - [35]
 

Additionally since CCP's web team seems to consist of a single-celled organism, this main website hasn't been reviewed and updated in years, take a look at the expansion features lists:

http://www.eveonline.com/features/secondgenesis/

If you go through, there are plenty of features that aren't even in the game anymore of have since been hugely changed again, according to Genesis features:

ships and unlimited customization
Ships and Unlimited Customization with 100 different player ships and over 3.800 different modules.


But I agree with the list of 61ish ships, so where the other 39 were I don't have a clue, seems they counted all the stuff that wasn't available, like Jovian and pirate vessels.

Zephirz
Cruoris Seraphim
HYDRA RELOADED
Posted - 2010.07.01 12:02:00 - [36]
 

Does the killmail from the gms popping the m0o guy still exist somewhere? :P

Soulita
Gallente
Inner Core
Posted - 2010.07.01 12:04:00 - [37]
 

Edited by: Soulita on 01/07/2010 12:16:52
Originally by: Jojo Redana
Very interesting topic we have here. History is always interesting.

How was the nullsec, lowsec or hisec space in the very beginning? Was there some corps or even alliances who run to the wilderness right at the start? Was there pirates camping the gates?

I started my EVE career much much later in 2005-2006 but i remember newbies had only something like 30k sp at the start, or was it 80k? Took almost a month to get skills for a cruiser. Man, it took time to get even a frigate :)


0.0 had no "official" alliances as the game had no mechanics to handle alliances. Of course there were player corps in 0.0 from the beginning and many of them were working together.
These corps working together called themselfs alliances and gave their alliances names.
CCP took up on this and included the alliance handling in their code and "officially" introduced them late 2004.

Low sec was extremely empty in the beginning, even more so than now.

Gate camps always existed in eve, pirate ones and tactical ones.

Battleships were king of the hill.

Overall, EVE felt huge in the beginning, since there was no jump drives, no warp to zero, no super-highway gates.

True Sight
Deep Freeze Industries
Posted - 2010.07.01 12:11:00 - [38]
 

Additionally you had:

1) Original Shuttles, Frigates, Cruisers, Industrials, and Battleships on Release
2) Castor Added the first Tech 2 ships to the game, being interceptors (8)
3) Exodus added Destroyers, Battlecruisers, the faction ships and the original 3 mining barges (the turning point of asteroid fields full of Apocs and Megathrons dying off)
4) Cold War added Dreadnoughts and Freighters
5) Red Moon Rising added the largest pool of new ships (39 brand new ships/tech 2 in total)
- Carriers, Motherships & Titans
- Interdictors, Combat/Force Recons,
- [Fleet] Command Ships (8 of those)
6) Revelations added a second set of Battlecruisers and 1 additional Battleship for each race
7) It seems that Revelations II was the first expansion that did not include any new vessels.
8) Trinity also added no new ships, but did do a huge re-balancing for Amarr/Caldari ones.
9) Empyrean age appears to have added no new ships or re-balancing
10) Quantum Rise, Orca is added
11) Apocrypha, Tech 3 Cruisers

In general there's a lot missing from the above, I can't see directly when Jump Freighters, Rorqual, Pirate Vessels, Second Amarr Industrial, Transport ships, heavy interdictors etc were all added.

Orimei
Posted - 2010.07.01 12:19:00 - [39]
 

Originally by: Neddy Fox
Some reference to the four, and how everyone reacted on it.


Wow. The forums haven't changed at all it seems. Eve was dieing even back then Wink

Othran
Brutor Tribe
Posted - 2010.07.01 12:34:00 - [40]
 

Edited by: Othran on 01/07/2010 12:35:08
The amusing part about Mara-Passari was that it started out (AFAIK - stav or j0rt said this) as a way to prove to CCP how messed up the game was re stacking and a load of other stuff.

The can-spam stuff was pretty spurious really - hundreds of ships were getting popped and there was nothing on them except meta0/1 rubbish. Most cans were getting looted by fanbois Wink rather than m0o so the quantity kept building up - as did the grid loading time Twisted Evil

Oh yeah that reminds me - Sarum Prime used to be low-sec, TankCEO used to gank the newbs there. Map has changed a lot.

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2010.07.01 13:24:00 - [41]
 

the avatars were sexy in 2003 according to eve search link above

Deamos
Dev Null Development and Holdings
Posted - 2010.07.01 13:28:00 - [42]
 

Originally by: True Sight
Additionally you had:

1) Original Shuttles, Frigates, Cruisers, Industrials, and Battleships on Release
....Etc


There was no Battleships or Shuttles on Release

Doddy
Excidium.
Executive Outcomes
Posted - 2010.07.01 15:01:00 - [43]
 

Originally by: Galk
Edited by: Galk on 01/07/2010 05:23:02
Because of the loading system, and the ability to drop cargo cans (no timer) plus whatever else (mines ect) and the non penalized dmg mod stacks (stabber/heatsinks?), they could pretty much insta pop anything jumping in or warping to...before the targets client had loaded.



Don't forget everything had much less hp back then too.

Garramon
Gallente
First CityWide Change Bank
Posted - 2010.07.01 18:11:00 - [44]
 

Originally by: Deamos
Originally by: True Sight
Additionally you had:

1) Original Shuttles, Frigates, Cruisers, Industrials, and Battleships on Release
....Etc


There was no Battleships or Shuttles on Release


I can confirm. I was one of the first to own a Dominix (used to fight m0o in Syndicate), and I remember people clamoring for a cheap transport ship, later coming to be the shuttles. They were most definitely NOT in the game at the start.

People always forget to mention that when you jumped through a gate, you didn't come out at the opposing gate. You spanwed in one of a set of randomy picked positions. There was no burning back to the gate. Twisted Evil

Mabsant
Posted - 2010.07.01 19:03:00 - [45]
 

Good ole times, hiding behind Veldspar asteroids and pewing npc's ;)


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