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henchana
Posted - 2010.06.28 14:40:00 - [31]
 

•The surface gravity of several prime fiction planets has been changed.
Quote:
what is this
and why has it been fixed?
•Several prime fiction planets now have city lights on the dark side of the planet Sorry? Why has this enomeous problem been fixed

A FIX FIXES A PROBLEM

SOME ONE HAS DEFINITELY NOT FILLED THEIR DOWNTIME QUOTA

Edahs Padarez
Posted - 2010.06.28 14:43:00 - [32]
 

Wow so disappointed with this patch. Where is the Epic Arc Fix? Really, what a useless patch.

Swift Namida
Posted - 2010.06.28 14:45:00 - [33]
 

Where is the fix for epic arcs. The CCP gag order is still in effect. No word on this yet...

Mamba Lev
BricK sQuAD.
Posted - 2010.06.28 14:46:00 - [34]
 

Cool city lights on the dark side of the planet, when i'm in a laggy fleet fight and my guns won't cycle i can stare out into space and see if i can see them while i wait to die having fired only one shot.

Thanks, another hard hitting patch that has dealt with the big issues in EVE..

Noran Ferah
Red Sky Morning
Posted - 2010.06.28 14:46:00 - [35]
 

The whole 'missions' section is missing. Perhaps it will be updated shortly...

Kathleen Mercury
Gallente
The Scope
Posted - 2010.06.28 14:52:00 - [36]
 

Thanks for the responds! Embarassed I appreciate it, so thanks again. Have a nice day/night and fun! Wink

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2010.06.28 14:57:00 - [37]
 

Originally by: "Patch Notes"

Memory usage has been improved with missiles, maps, and PIN’s.



I approve this use of missiles.

CCP Wrangler

Posted - 2010.06.28 15:11:00 - [38]
 

Originally by: Chribba
Yes start planning, because you will only be able to apply the SP on the char with the highest SP on the account anyway...
This is correct, more information on how it will work will be added to the patch notes as soon as possible.

Bagehi
Association of Commonwealth Enterprises
Posted - 2010.06.28 15:13:00 - [39]
 

Originally by: henchana
•The surface gravity of several prime fiction planets has been changed.
Quote:
what is this
and why has it been fixed?
•Several prime fiction planets now have city lights on the dark side of the planet Sorry? Why has this enomeous problem been fixed

A FIX FIXES A PROBLEM

SOME ONE HAS DEFINITELY NOT FILLED THEIR DOWNTIME QUOTA


These were quick fixes (in the grand scheme of the game). Someone had to go in and change some numbers to be more realistic. The lights and the gravity are game immersion fixes. These were also fixes that didn't require much code monkey time.

Abrazzar
Posted - 2010.06.28 15:13:00 - [40]
 

Originally by: Sulaco Su
hope the'll fix the well known PI-itemdupe bug with that - its not showing on the patch notes :s

This I hope, too. I wonder how many P4 items and other valuable stuff got duped at massive amounts. Probably a few Outposts worth.

Jack Dant
Minmatar
Posted - 2010.06.28 15:16:00 - [41]
 

Originally by: Bagehi
Originally by: henchana
Sorry? Why has this enomeous problem been fixed

A FIX FIXES A PROBLEM

SOME ONE HAS DEFINITELY NOT FILLED THEIR DOWNTIME QUOTA


These were quick fixes (in the grand scheme of the game). Someone had to go in and change some numbers to be more realistic.


Unlike fixing rockets?

Dr Neba
Posted - 2010.06.28 15:23:00 - [42]
 

Quote:
FEATURES

Ships

Created the Primae survey ship which is intended for Planetary Interaction.


Another ship that is completely useless

Kithran
Posted - 2010.06.28 15:24:00 - [43]
 

Originally by: Jack Dant
Originally by: Bagehi
Originally by: henchana
Sorry? Why has this enomeous problem been fixed

A FIX FIXES A PROBLEM

SOME ONE HAS DEFINITELY NOT FILLED THEIR DOWNTIME QUOTA


These were quick fixes (in the grand scheme of the game). Someone had to go in and change some numbers to be more realistic.


Unlike fixing rockets?


These are also the sort of fixes you can give to a newbie to do - give them a list of planets, tell them to go through and make sure this field is between 0.75 and 1.25, if it isn't put a random number in in that range.

Conversely fixing rockets would require more changes and testing - the testing part being important as its a task you couldn't necessarily give to a newbie as they wouldn't have the knowledge to know if things were now correct.

Kithran

zandayus
Posted - 2010.06.28 15:29:00 - [44]
 

blessed are they who expect nothing.for they shall not be disapponted

Ban Doga
Posted - 2010.06.28 15:31:00 - [45]
 

Originally by: Kithran
Originally by: Jack Dant
Originally by: Bagehi
Originally by: henchana
Sorry? Why has this enomeous problem been fixed

A FIX FIXES A PROBLEM

SOME ONE HAS DEFINITELY NOT FILLED THEIR DOWNTIME QUOTA


These were quick fixes (in the grand scheme of the game). Someone had to go in and change some numbers to be more realistic.


Unlike fixing rockets?


These are also the sort of fixes you can give to a newbie to do - give them a list of planets, tell them to go through and make sure this field is between 0.75 and 1.25, if it isn't put a random number in in that range.

Conversely fixing rockets would require more changes and testing - the testing part being important as its a task you couldn't necessarily give to a newbie as they wouldn't have the knowledge to know if things were now correct.

Kithran


Yeah, don't invest a little time into fixing something that matters and instead invest next to no time into fixing something that has no effect at all.

*golflcap*

Delchan
Posted - 2010.06.28 16:02:00 - [46]
 

Would it be possible to adjust the in game clock to local time? It gets confusing to constantly have to recalculate the local time from server time.

Raknav
Royal Black Watch Highlanders
Warped Aggression
Posted - 2010.06.28 16:04:00 - [47]
 

Originally by: CCP Wrangler
Originally by: Chribba
Yes start planning, because you will only be able to apply the SP on the char with the highest SP on the account anyway...
This is correct, more information on how it will work will be added to the patch notes as soon as possible.


Well this is rather stupid and a bit of a let-down I thought I could apply it to any character on my accounts not just the one with the highest SP.Sad

StarStryder
WISE OUTCASTS
Posted - 2010.06.28 16:14:00 - [48]
 

Originally by: Ban Doga
Originally by: Kithran

These are also the sort of fixes you can give to a newbie to do - give them a list of planets, tell them to go through and make sure this field is between 0.75 and 1.25, if it isn't put a random number in in that range.

Conversely fixing rockets would require more changes and testing - the testing part being important as its a task you couldn't necessarily give to a newbie as they wouldn't have the knowledge to know if things were now correct.

Kithran


Yeah, don't invest a little time into fixing something that matters and instead invest next to no time into fixing something that has no effect at all.

*golflcap*


*facepalm*
If you're going to contradict something then at least have the decency to address the points made.

Doesn't matter how much newbie dev time you allocate, they're not going to get a change that influences the game balance inside one release period. Should those newbie devs sit there twiddling their thumbs or do something useful.

Disposeble Alt
Caldari
Posted - 2010.06.28 16:19:00 - [49]
 

Originally by: Delchan
Would it be possible to adjust the in game clock to local time? It gets confusing to constantly have to recalculate the local time from server time.


eve is not played in one timezone. think about how complex it would become if everyone kept referring to their local time. Uing eve time makes it easy to coordinate over multible timezones.

StarStryder
WISE OUTCASTS
Posted - 2010.06.28 16:20:00 - [50]
 

Originally by: Raknav
Originally by: CCP Wrangler
Originally by: Chribba
Yes start planning, because you will only be able to apply the SP on the char with the highest SP on the account anyway...
This is correct, more information on how it will work will be added to the patch notes as soon as possible.


Well this is rather stupid and a bit of a let-down I thought I could apply it to any character on my accounts not just the one with the highest SP.Sad


I completely agree. What a dumb restriction. What if you've stopped training your high skill char in favour of another? Sounds like a rushed coding job to me.

Joao Neto
Gallente
Friends Fleet
Posted - 2010.06.28 16:30:00 - [51]
 

Probably the gravity value will have an impact on DUST514 like:
- How high can you jump;
- How much weight can you carry;
- How fast you fall, etc.
... or maybe not. Just some speculation.

Was looking forward for the Epic Arc fixes as well, I really like those.

Lorna Sicling
Caldari
Helix Pulse
Posted - 2010.06.28 16:34:00 - [52]
 

Originally by: iP0D
No changes to the workflow mechanisms of Planetary Interaction? I thought several years of people running POS like mad was enough of an indicator that you can go overboard with repetition and complexity. I can't even begin to count the friends lost over time because of that, at least come up with a way to restart harvestors collectively, or allow multiple selections of PINs.




Please please please! With 5 planets with Elite Command Centers on, I'm doing literally hundreds of mouse clicks per night just to keep production running. I don't need to change their harvest cycle, so allow grouping.

I can group my guns, why can't I group my extractors?

Madness.

Stari Srba
Gallente
The Eldars
Posted - 2010.06.28 16:49:00 - [53]
 

The only thing that annoys me in PI is that the windows are transparent and the tex is barely readable on some planets. This is not consistent with my Settings where I turned off the transparency and it is still applied to those windows.

If not for this patch, please consider fixing it for the next one.

Nullity
Gallente
Posted - 2010.06.28 16:54:00 - [54]
 

Originally by: Lorna Sicling
Originally by: iP0D
No changes to the workflow mechanisms of Planetary Interaction? I thought several years of people running POS like mad was enough of an indicator that you can go overboard with repetition and complexity. I can't even begin to count the friends lost over time because of that, at least come up with a way to restart harvestors collectively, or allow multiple selections of PINs.




Please please please! With 5 planets with Elite Command Centers on, I'm doing literally hundreds of mouse clicks per night just to keep production running. I don't need to change their harvest cycle, so allow grouping.

I can group my guns, why can't I group my extractors?

Madness.

Exactly. I don't see why PI didn't ship with this feature. It seems obvious that PI should have had extractor grouping.

Originally by: Cinori Aluben

Question:
Quote:
The surface gravity of several prime fiction planets has been changed.
What does this mean? Since when have there ever been gravity calculations in EVE?


EVE planets and stars have had attributes that aren't used for in-game things since EVE came out. Among them is gravity strength. It can be assumed that someday these things might mean things. In the mean time, it makes sense to make the planets mentioned in chronicles and fiction as livable to have livable attributes.

Originally by: Cinori Aluben

Rebuttle:
Originally by: Jugger Takashi
I was hoping for a "We removed learningskills and added the SP from this group to you SP pool. Now go learn something new!"
No! You people need to get over this whole idea. It was a rumor that started from the SP pool idea when we didn't know what the gift was gonna be after DT. They're not removing learning skills!

This video from fan fest 2009 talks about learning skills. CCP believes they were implemented poorly, and the final conclusion reached in that video seemed to indicate that we would eventually get a skillpoint refund from them.

badgirl4ever
Posted - 2010.06.28 16:57:00 - [55]
 

why are the skill points only going to the toon with highest skill poits? my main toon was the one that always trains my other toon is an ault that was bought and doesn't train.

CCP Navigator


C C P
C C P Alliance
Posted - 2010.06.28 16:57:00 - [56]
 

Several additions have been made to the patch notes. Please free to read the new list here.

badgirl4ever
Posted - 2010.06.28 17:02:00 - [57]
 

does anyone see if they are goning to fix the problem of the extractors not turning off?

Calarg
Posted - 2010.06.28 17:05:00 - [58]
 

Originally by: StarStryder
Originally by: Raknav
Originally by: CCP Wrangler
Originally by: Chribba
Yes start planning, because you will only be able to apply the SP on the char with the highest SP on the account anyway...
This is correct, more information on how it will work will be added to the patch notes as soon as possible.


Well this is rather stupid and a bit of a let-down I thought I could apply it to any character on my accounts not just the one with the highest SP.Sad


I completely agree. What a dumb restriction. What if you've stopped training your high skill char in favour of another? Sounds like a rushed coding job to me.


As is my problem. My second toon is the one I was training, not my main with the higher skill points. The loss of SP was for this one but I'm forced to use them on the one that hasn't been training for weeks :(

badgirl4ever
Posted - 2010.06.28 17:10:00 - [59]
 

tell me about it my highest piont toon hasn't trainrd in months. Not since the right after I got her. I don't have any idea what I'm goning to use the points for. she's a hulk toon that's all.Twisted Evil

Stari Srba
Gallente
The Eldars
Posted - 2010.06.28 17:12:00 - [60]
 

Regarding SP addition. Why don't you tie SP to our accounts and we can use that on any char we have, not the one you pick?

It's unfair to force anything to players, especially if it's as simple as this feature. You should give SP pool to player account and player can choose on which char(s) to apply those SP. Wouldn't that be more appropriate for everyone?


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