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D4VE G0DFR3Y
Posted - 2010.06.21 02:38:00 - [1]
 

Is it worth training Multitasking skill to lvl 5 can you lock more then 11 targets?

Trader Jen
Posted - 2010.06.21 02:40:00 - [2]
 

only in a logistics/triage carrier, is this skill useful past level 2 or 3

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.06.21 02:49:00 - [3]
 

Autotargeters and signal amps both increase a ships max targets past its limit so it can be handy in certain situations.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2010.06.21 03:19:00 - [4]
 

Edited by: Sader Rykane on 21/06/2010 03:19:40
Originally by: Zeba
Autotargeters and signal amps both increase a ships max targets past its limit so it can be handy in certain situations.


Learn something new everday.

Suddenly I'm thinking my Rattlesnake can survive without that third SPR or that 2nd drone link especially considering I just finished Targeting V on my alt thats flying it.

Grath Telkin
Amarr
Sniggerdly
Pandemic Legion
Posted - 2010.06.21 04:08:00 - [5]
 

Edited by: Grath Telkin on 21/06/2010 04:10:02
Originally by: D4VE G0DFR3Y
Is it worth training Multitasking skill to lvl 5 can you lock more then 11 targets?


Can you list the ships, that could lock the number of targets multitasking 5 allows for (maxed is 12 targets FYI - 2 initial, 5 targeting, 5 multitasking).

I'll save you some time and tell you there are none, unless a Super Carrier or Titan can for some reason.

Train it to 3, you'll be locking 10 targets in a Logi, which is enough to manage, believe me.

Originally by: Zeba
Autotargeters and signal amps both increase a ships max targets past its limit so it can be handy in certain situations.

I didn't realize this either.

Honestly though, 10 targets is a lot of micro management, I wouldn't worry much past training it to 3.

mkmin
Posted - 2010.06.21 04:24:00 - [6]
 

My opinion? No, not really. Only ships that can lock 10 targets are logis and triage carriers, and there's a good reason why. Example: you're in a BS, you have enough base targeting slots to lock more targets than you can kill/logi. You're in a triage carrier, your lock time is practically instant and can watch the health of more people than you can rep. You're in a frig, you can't do anything to more than a couple targets at a time anyway and your locking speed is fast enough to always have your next target queued up. There are usually better things to spend your slots on than extra targeting since the ship's base is usually plenty for what the ship needs.

Pottsey
Enheduanni Foundation
Posted - 2010.06.21 06:02:00 - [7]
 

Edited by: Pottsey on 25/06/2010 10:00:17
I have it at 5 and used to use it all the time. From being in a Kronos which was tractor beaming, salvaging and shooting. A domi or rattlesnake doing a similar role. To many cruisers and BC's that needed 10 target locks in fleets. Or when doing archaeology that was so much easier with 12 target locks in fact I could have done with more.

Almost any ship can have 12 target locks.


Grath Telkin said " Honestly though, 10 targets is a lot of micro management, I wouldn't worry much past training it to 3."
Sorry I am not following. Surely its less micro management. Instead of targeting and untargeting or just retargeting new things. You just target everything and forget about making new target locks.
I find it much less management in targeting objects in batch's over doings lots of small target locks due to a low target limit.

CCP Applebabe

Posted - 2010.06.21 07:54:00 - [8]
 

Moved from EVE General Discussion as this is the proper place for this discussion.

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2010.06.21 14:19:00 - [9]
 

Edited by: Mona X on 21/06/2010 14:22:17
Originally by: Grath Telkin

Can you list the ships, that could lock the number of targets multitasking 5 allows for (maxed is 12 targets FYI - 2 initial, 5 targeting, 5 multitasking).

I'll save you some time and tell you there are none, unless a Super Carrier or Titan can for some reason.


[Scimitar, 12 targets]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Capacitor Power Relay II

Large Shield Extender II
Cap Recharger II
10MN MicroWarpdrive II
Invulnerability Field II
Conjunctive Ladar ECCM Scanning Array I

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Auto Targeting System I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


1Ekrid1
Posted - 2010.06.21 17:39:00 - [10]
 

Originally by: Mona X
Edited by: Mona X on 21/06/2010 14:22:17
Originally by: Grath Telkin

Can you list the ships, that could lock the number of targets multitasking 5 allows for (maxed is 12 targets FYI - 2 initial, 5 targeting, 5 multitasking).

I'll save you some time and tell you there are none, unless a Super Carrier or Titan can for some reason.


[Scimitar, 12 targets]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Capacitor Power Relay II

Large Shield Extender II
Cap Recharger II
10MN MicroWarpdrive II
Invulnerability Field II
Conjunctive Ladar ECCM Scanning Array I

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Auto Targeting System I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I




because auto-tartetting ois so useful with a logistic ship meantot heal allies amirite?

ROXGenghis
Perkone
Posted - 2010.06.21 17:57:00 - [11]
 

Edited by: ROXGenghis on 21/06/2010 19:39:02
Originally by: 1Ekrid1
because auto-tartetting ois so useful with a logistic ship meantot heal allies amirite?


Wrong.

edit: meaning your implication that the auto-targeter is useless on a logi ship is wrong.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.06.21 18:18:00 - [12]
 

Originally by: 1Ekrid1
because auto-tartetting ois so useful with a logistic ship meantot heal allies amirite?
Yes.

Grumpy punk
Stir Crazy Research and Manufacturing
Posted - 2010.06.22 10:07:00 - [13]
 

Originally by: mkmin
My opinion? No, not really. Only ships that can lock 10 targets are logis and triage carriers, and there's a good reason why. Example: you're in a BS, you have enough base targeting slots to lock more targets than you can kill/logi. You're in a triage carrier, your lock time is practically instant and can watch the health of more people than you can rep. You're in a frig, you can't do anything to more than a couple targets at a time anyway and your locking speed is fast enough to always have your next target queued up. There are usually better things to spend your slots on than extra targeting since the ship's base is usually plenty for what the ship needs.


Marauders can lock 10 targets too. With their crappy scan resolution and high DPS having more targets is good as you can shoot and tractor/salvage at the same time.

Aralieus
Amarr
Shadowbane Syndicate
Posted - 2010.06.22 14:22:00 - [14]
 

Originally by: ROXGenghis
Edited by: ROXGenghis on 21/06/2010 19:39:02
Originally by: 1Ekrid1
because auto-tartetting ois so useful with a logistic ship meantot heal allies amirite?


Wrong.

edit: meaning your implication that the auto-targeter is useless on a logi ship is wrong.


While you are right, it can be 'useful', is it very practical?

Trebor Whettam
Posted - 2010.06.22 14:45:00 - [15]
 

Quote:
Honestly though, 10 targets is a lot of micro management, I wouldn't worry much past training it to 3.


Actually, more targets makes for LESS micro-management, because you do a quick CTRL-click,click,click... at the start of an engagement and are then less likely to have to acquire a lock later when you're busy doing other things.

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2010.06.22 15:15:00 - [16]
 

Originally by: Pottsey
Edited by: Pottsey on 21/06/2010 06:06:55
I have it at 5 and used to use it all the time. From being in a Kronos which was tractor beaming, salvaging and shooting. A domi or rattlesnake doing a similar role. To many cruisers and BC's that needed 10 target locks in fleets. Or when doing archaeology that was so much easier with 12 target locks in fact I could have done with more.

Almost any ship can have 12 target locks.


Sader Rykane said " Honestly though, 10 targets is a lot of micro management, I wouldn't worry much past training it to 3."
Sorry I am not following. Surely its less micro management. Instead of targeting and untargeting or just retargeting new things. You just target everything and forget about making new target locks.
I find it much less management in targeting objects in batch's over doings lots of small target locks due to a low target limit.



This is why you press the quote button fool.

I didn't say that.

ROXGenghis
Perkone
Posted - 2010.06.22 15:17:00 - [17]
 

Originally by: Aralieus
While you are right, it can be 'useful', is it very practical?


Yes, the ability to lock 2 extra targets with a logi ship is useful because you can get reps on friendlies that much faster (since you're able to lock more friendlies). For example, you may have a watch list of 10; in this case you can lock all 10 for immediate reps and still have 2 "floating" slots to rep anyone not on the watch list.

I'm only familiar with the Scimitar, but many fits for the Scimi have a "spare" high slot that you can easily drop an auto-targeter into.

Aralieus
Amarr
Shadowbane Syndicate
Posted - 2010.06.23 00:27:00 - [18]
 

*
Originally by: ROXGenghis

Yes, the ability to lock 2 extra targets with a logi ship is useful because you can get reps on friendlies that much faster (since you're able to lock more friendlies). For example, you may have a watch list of 10; in this case you can lock all 10 for immediate reps and still have 2 "floating" slots to rep anyone not on the watch list.

I'm only familiar with the Scimitar, but many fits for the Scimi have a "spare" high slot that you can easily drop an auto-targeter into.


*Noted

I usually fit my Guardian like this:

[Guardian, Armorlance]
Damage Control II
Armor Thermic Hardener II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I

10MN Afterburner II
ECCM - Radar II

Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector

Medium Remote Repair Augmentor I
Medium Ancillary Current Router I


Warrior II x5

As you can see I don't really have the empty high slots to fit another module which may or may not be useful. Having the extra repping power will always be more vital to me than locking 2 extra targets. I usually will have another Guardian buddy with me so if I don't have somebody who is in serious need of some reps locked, he more than likely will and have some armor going his way till I can get a lock and we both can save his tail. So with that being said, having another rep to throw on somebody outweighs being able to lock 12 targets and not have enough reps to be efficient anyway to justify dropping a RLAR. To OP: I have the skill to Lvl 4 just cause I have OCD and want every skill I train to at least 4. Very Happy Also the warriors are for KM ****ting.


 

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