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Taighde
Posted - 2010.06.17 06:12:00 - [1]
 

So I have been trying to come up with viable ships and fits for solo pvp vs current common fits of the same purpose. As I have only Gallente/Armor/Hybrids trained Im not having much luck. Partly I think because the way in which eve as a whole as evolved recently (over the last several years). Each minor change in balance in a whole host of areas have compounded on one another to create an extremely punishing environment for slow ponderous ships that have to operate in scram range, i.e Gal blaster boats.

Its seems to me like drone boats are the only option right now for a Gal player (that and cross training), and even then they have problems against anything that can kite their drones.

Am I missing something or is that a pretty accurate assesment?

Florio
Miniature Giant Space Hamsters
Posted - 2010.06.17 06:36:00 - [2]
 

One of the problems I've faced with gallente solo pvp is blaster range and warp scramblers. If you don't fit MWD how are you going to be able to get up close? But once you're within warp scram range and you get scrammed, lack of AB will mean you can't dictate range (and so you die). Null ammo doesn't push out the range of your dps enough unless you're in a caldari range bonus boat like a moa.

The normal routes for frig or cruiser seem to be 1600 plate vexor with small neutron blasters, medium or small blasters on a thorax with ecm drones, tristan with rails/rockets/400mm plate/web/scram. Battlecruisers are better, with brutix and autocannon myrmidon.


Lorn Raffa
Posted - 2010.06.17 06:39:00 - [3]
 

Edited by: Lorn Raffa on 17/06/2010 06:40:10
I don't have much experience with blaster boats, so you can take this with a grain if salt:

Blasters (and rails) have their problems, but I don't think they're unworkable.

Gal frigates especially (and small hybrids) seem to be pretty well balanced with projectile boats and lazer boats. Tristans, incursuses, taranises, and ishkurs can usually hold their own (with competent fitting and flying). I'd check out Prometheus Exenthal's Frigank series as well as Garmon's 0.0 solo taranis guide (there is also a link to a taranis centric video on that guide).

Moving up in ship class, you might have more trouble using blaster centric boats as opposed to lazer/projectile ships. I'm guessing your target selection will be smaller / different compared to other ship types. I'd point you to Kil2's Seven video that has some dual rep brutix stuff. It came out at the beginning of last year, so some of the projectile changes aren't incorporated, but he did some pretty spiffy tactical stuff to make up for the ships engagement range issues.

It seems like the battleship class blaster ships have similar issues as their cruiser / BC sized cousins, although heavy neuts and cap boosters (for long mwd burn times) can help. One of the more recent videos that has a solo blaster BS (with some pretty detailed explanation of tactics) is Role Play's Play Time IV.

Again, its not that the blaster boats are unworkable, just that tactics are different than the other race's. (I can't really attest to specific tactics, but the videos I posted seemed to have pretty successful piloting of blaster boats).

Taighde
Posted - 2010.06.17 06:49:00 - [4]
 

Indeed it seems there are a good few issues that are greatly diminished or disappear completly at frigate size hulls.

The Djego
Minmatar
Hellequin Inc.
Posted - 2010.06.17 14:36:00 - [5]
 

The frigs are ok, mostly because there are great hulls, a real damage advantage and not to big buffer tanks in this class(even if the Incursus could use a extra low).

Above this, the blaster lineup is pretty meh for solo pvp since the web nerf, at least if you want to play them aggressively. There are a lot ships around that do this more flexible and with a better target selection(also more range and gtfo ability's).

The drone ships are ok if you don't pvp under sentry fire much.

Cpt Branko
Retired Pirate Club
Posted - 2010.06.17 14:47:00 - [6]
 

Train for shield buffer and fit a myrmidon, fit for damage/buffer/speed. Good ehp, good DPS, versatility b/c of large & bonused dronebay, etc. Combined one of the decent medum blaster ships.

The blaster frigs are more or less alright.

Indeterminacy
THORN Syndicate
BricK sQuAD.
Posted - 2010.06.17 18:00:00 - [7]
 

while I don't fly them...I have close and dear friends who fly and wtfpwn in taranii, vexors, ishkurs, myrms - solo/small (2-4 man) gang style.

all small blaster fit funny enough.

Taighde
Posted - 2010.06.18 07:23:00 - [8]
 

Its not that there a no viable solo ships/fits at all. I guess its just disheartning when as a gallente player you have be extremely careful and are usually very limited in what you can engage, but you get to watch minmatar and angel ships flying all over the place engaging and disengaging almost at will with much broader target selection and less vulnerability to getting suddenly blobbed.

Terazuk
Amarr
Servants of Drawnon
Posted - 2010.06.18 07:30:00 - [9]
 

Edited by: Terazuk on 18/06/2010 07:33:00
Pretty much spot on.

That said tho... the Ishtar is one hell of a boat but training some shield skill would benefit you here vis-a-vis This Fit I posted recently. On the up side It will take next to no time to train the relevant skills for the T2 shield stuff.

Agile and evil It has to be said, the TII sentries make up for being static by having epic tracking and are VERY hurty, especially to ships that rely on speed to keep them out of trouble.

Taighde
Posted - 2010.06.18 08:01:00 - [10]
 

Edited by: Taighde on 18/06/2010 08:57:03
Interesting, thats fairly similar to a fit I worked out a little while ago for the Ishtar but abandoned and never used, partly due to not having T2 sentries yet. Yours looks better though Ill save that one for when I have em trained up. Thanks

I've been looking at the Deimos and Vigilant recently they look like they might be viable for pulling people out to range and kiting them, though their price tags and the tiny tank when set up that way give me pause...



SFX Bladerunner
Minmatar
Aperture Science inc.
Posted - 2010.06.18 11:25:00 - [11]
 

Originally by: Taighde
So I have been trying to come up with viable ships and fits for solo pvp vs current common fits of the same purpose. As I have only Gallente/Armor/Hybrids trained Im not having much luck. Partly I think because the way in which eve as a whole as evolved recently (over the last several years). Each minor change in balance in a whole host of areas have compounded on one another to create an extremely punishing environment for slow ponderous ships that have to operate in scram range, i.e Gal blaster boats.

Its seems to me like drone boats are the only option right now for a Gal player (that and cross training), and even then they have problems against anything that can kite their drones.

Am I missing something or is that a pretty accurate assesment?


For hardcore solo pvp usually people tend to go with dual rep myrmidon, booster and implants (if you can afford them) or a domi/mega with rougly the same sort of setup.

As a gallente ship pilot however I am afraid you will HAVE to train drones to be any good at them.

Taighde
Posted - 2010.06.18 21:38:00 - [12]
 

Quote:
As a gallente ship pilot however I am afraid you will HAVE to train drones to be any good at them.


Oh I didnt mean to suggest I was trying to (or going to) solo without them, they go without saying so much I didnt even mention them :P

Ghaylenty
Posted - 2010.06.19 06:53:00 - [13]
 

here is my deimos fit for solo pvp. it speed tanks like a vaga but its buffer is spread throughout armor and structure. it can kite very well and if you're good at piloting fast hacs you can get some excellent kills with this.

DEIMOS

Lows
2x Mag. Stab II
Nanofiber II
DC II
Armor Explosive Hardener II
EANM II

Meds
y-t8 mwd
warp disruptor II
tracking computer II w/ tracking speed script

Highs
5x dual 150mm railgun
faction antimater: 360 dps 10km optimal, 10km falloff-- standard kite and kill technique
spike m: 255 dps, 31km optimal 9km falloff -- for longer range kills
javelin m: 390 dps, 4km optimal + 10km falloff -- super close range for when you are going to inevitably be webbed and fighting in scram range

rigs
2x polycarb or 2x trimarks

and of course t2 drones with good support skills. this build eats frigs, cruisers, bc's... bs'es... i mean you name it, if you can get outside its damage range you can kill it.

its like a hybrid vagabond.. except id recommend bringin it to low sec only and keeping a medium armor repper in the cargohold so you dont run up the repair bills.

haters love to hate but the deimos is a very solid ship. lots of people (most) will say otherwise but the fact is nobody who has flown it and flown it well is talking smack about it. its a capable hull with a couple obvious drawbacks which can be improved upon with creative fitting designs.

Seraph Castillon
Gallente
Posted - 2010.06.19 07:01:00 - [14]
 

Edited by: Seraph Castillon on 19/06/2010 10:59:36
Triple rep Myrmidon ... not dual. Awesome tank and enough DPS to burn anything that comes within scram range. Ofcourse it's slow and can't catch anything that isn't stupid or "wants" to be caught.
If you bring ECM drones though you can easily disengage from ships that try to kite.

Autocannons might work better on this (on my todo list) but if you have to be within scram range you might as well use blasters. I don't like the long range point. At least now, if you caught something it's not going anywhere before you have the time to kill it.

[Myrmidon, Triple Rep]
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Warp Disruptor II
Stasis Webifier II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Light Neutron Blaster II, Null S

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Warrior II x5
Hobgoblin II x1
Hammerhead II x2
Ogre II x2

Chi Quan
Bibkor Enterprises
Posted - 2010.06.19 10:09:00 - [15]
 

at the current state of the game gallente + hybrids don't shine. that's just it. they are not unusable, but if you can use other stuff, you are normally better off with that.

Cpt Branko
Retired Pirate Club
Posted - 2010.06.19 11:11:00 - [16]
 

Edited by: Cpt Branko on 19/06/2010 11:12:03
Edited by: Cpt Branko on 19/06/2010 11:11:27
Originally by: Taighde
Its not that there a no viable solo ships/fits at all. I guess its just disheartning when as a gallente player you have be extremely careful and are usually very limited in what you can engage, but you get to watch minmatar and angel ships flying all over the place engaging and disengaging almost at will with much broader target selection and less vulnerability to getting suddenly blobbed.


If you want that on a gallente hull, then rail diemost or HPL nanomyrm (rails could work too, but HPLs are actually better) might be what you want. Blasters by definition fight up close, so forget disengaging ;P

Sure, you could go for some high DPS fit counting on scoring a kill then gtfo before things turn to ****, but then forget the listed ubertank fits, they takes 5 years to kill anything. Blaster myrm has some disengagement options due to 5 med ecms you're going to carry in your bay.




Ap0ll0n
Gallente
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2010.06.19 11:20:00 - [17]
 

Depends where you wan't to fly solo. Is it 0.0?

If 0.0, brutix is not bad with shield tank and blasters. The thing is, gallente is not very fast, so you rely on gank, pretty much. When you don't have speed advantage, you need to play it smart, like flying a brutix, you can easily bbq a vaga if you have a warp scrambler, which is pretty much mandatory if you dont have a web.

Other than that, you really just have to be smart and only engage when you know you can (or atleast have a good chance) win.

PS: Try a nanoastarte if you got the isk, with ecm drones, its awesome.

1600 RT
Posted - 2010.06.19 12:00:00 - [18]
 

Originally by: Ghaylenty

DEIMOS

Lows
2x Mag. Stab II
Nanofiber II
DC II
Armor Explosive Hardener II
EANM II

Meds
y-t8 mwd
warp disruptor II
tracking computer II w/ tracking speed script

Highs
5x dual 150mm railgun
faction antimater: 360 dps 10km optimal, 10km falloff-- standard kite and kill technique
rigs
2x polycarb or 2x trimarks



worst fit for deimos ever posted


 

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