open All Channels
seplocked Warfare & Tactics
blankseplocked Malediction tackler sans web
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Iiro Yeke
Posted - 2010.06.14 01:12:00 - [1]
 


Malediction:

HI: Malkuth 3x Standard Launcher I's faction ammo.
MED: ABII, Disruptor II, F90 sensor booster or Target Painter
Low: 200mm tungsten, DCII, Nanno II.

Rigs: ACRI, somthing electronics superiority.

Fitting a web is just outside my ability, but fast and farther targeting is good, no? not sure how effective target painters are, but its an option that for me, at the moment, uses every last fraction of grid & cpu.

Criticism?

Jin Nib
Resplendent Knives
Posted - 2010.06.14 02:09:00 - [2]
 

If this is just to get the tackle and not to fight the way I would appraoch it drop the weapons. Start filling the mids, AB2 may work for you I don't know but I'd go with MWD, a Disruptor 2 and your sensor booster. If you are also there not only to catch but to slow down people, drop the sensor booster in favor of a Scrambler (meaning you'd have a Disruptor and a Scram). Then fill the lows, with tank and or speed like you have, but beefier preferably. Then, if you have any room left, start filling the weapon slots to plink away at bad guys. Just stick to your two useful bonuses you get (Point range and resistance) and you'll be better off. It's not glorious, but if you want to OMGWTFPWNDPS an interceptor isn't what you should be flying anyways.

I'm pretty tied to the sensor booster my self because with inty 5 you can point outside of your target range (on a Malediction anyways)and I have the booster there with no script to make sure it's not wasted.

Mutant Miner
Caldari
Percussive Diplomacy
The Phoenix. Consortium
Posted - 2010.06.14 02:14:00 - [3]
 

Dual prop works well on it also. Allows you to tank missile boats for a bit longer. Something along the lines of this is fine for it.

[Malediction, New Setup 2]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Warp Disruptor II
1MN MicroWarpdrive II
1MN Afterburner II

Gatling Pulse Laser II, Scorch S
Gatling Pulse Laser II, Scorch S
[empty high slot]
[empty high slot]

Small Ionic Field Projector I
Small Auxiliary Thrusters I


Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2010.06.14 11:35:00 - [4]
 

Edited by: Dodgy Past on 14/06/2010 12:07:09
[Malediction, New Setup 1]
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II

Gistii B-Type 1MN MicroWarpdrive
Sensor Booster II, Scan Resolution
Warp Disruptor II

OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
Small Energy Neutralizer II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I

or

[Malediction, New Setup 1 copy 1]
Damage Control II
Nanofiber Internal Structure II
200mm Reinforced Rolled Tungsten Plates I

Catalyzed Cold-Gas I Arcjet Thrusters
Sensor Booster II, Scan Resolution
Warp Disruptor II

OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
Small Energy Neutralizer II

Small Ionic Field Projector I
Small Ancillary Current Router I

--------------------

Personally I prefer the first setup though I know a lot of people swear by the plated fit.

Lugalzagezi666
Posted - 2010.06.14 12:10:00 - [5]
 

Edited by: Lugalzagezi666 on 14/06/2010 12:13:17
This is what i use :

[Malediction, New Setup 2]
Damage Control II
Nanofiber Internal Structure II
Signal Amplifier II

Catalyzed Cold-Gas I Arcjet Thrusters
Balmer Series Tracking Disruptor I, Tracking Speed Disruption
Warp Disruptor II

200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
200mm AutoCannon II, EMP S
[empty high slot]

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

[Malediction, New Setup 3]
Damage Control II
Signal Amplifier II
Nanofiber Internal Structure II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II
Medium F-S9 Regolith Shield Induction

125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
Auto Targeting System I

Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I

[Malediction, New Setup 1]
Small Armor Repairer II
Damage Control II
Adaptive Nano Plating II

Catalyzed Cold-Gas I Arcjet Thrusters
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
Small Diminishing Power System Drain I

Every fit has different use, most of the time i use td malediction, cane pilots dont like it.
I agree dualprop malediction can work well for tackling missile boats, only dont forget you still wont be able to dictate range vs scram frigs.
E: Also dont use pulses on tackling male - its not sader - they will have terrible tracking and will cap you out very fast. Rockets are pretty fail for droneshooting too, acs worked best for me so far.





Iteken Hotori
Minmatar
The Flowing Penguins
Posted - 2010.06.14 14:25:00 - [6]
 

OK- a few things.

1. put the guns on last. They are all but irrelevant on Tackle interceptors, only being there really to kill pods & drones.

2. Interceptors are about speed and manoeuvrability. Don't put a 200mm plate on, you take an agile ship and make it into a brick.

3. A Interceptor without any "speed control" mod is utterly useless. how will you slow down that nanoship you are tackling for your gang without shutting it's MWD off with a scram, or webbing it?

4. Don't use an Afterburner - ever - when tackling. You don't go fast enough.


Mids are always a T2 or best named MWD, warp scrambler and warp disruptor unless you are fitting for a specific reason, a web. Lows should be nanos and overdrives. EFT rigs to see what gives you the best speed... etc.

In closing though: train for / fly a stiletto. They're better (4 mids lets you fit a MSE II)

Lugalzagezi666
Posted - 2010.06.14 16:11:00 - [7]
 

Interceptor in scram/web/med neut range - if its not fitted specifically for that job /look at 3rd fit i posted/ - is dead interceptor. ESPECIALLY AGAINST NANOHAC. Even if its fitted especially for this, dramiel is much better.

Dont try to fit inty for both longrange and closerange tackle, not even stiletto with its 4 mids can do that. Also if you are flying tackle inty, your job is to land initial point and keep it while additional tackle is applied. YOU ARE NOT suicide tackle!!

Also its not your problem that your fc cant get 1 gang member into dramiel /or inty fitted especially for scramming fast ships or rapier or arazu/ and your gangmates are in the ships that cant keep up/project dps to burning nanohac.

And again, if your are not fitting dc to interceptor, you are doing it wrong.

Jin Nib
Resplendent Knives
Posted - 2010.06.14 18:31:00 - [8]
 

Originally by: Iteken Hotori

2. Interceptors are about speed and manoeuvrability. Don't put a 200mm plate on, you take an agile ship and make it into a brick.
Interceptors are about intercepting, speed and maneuverability assist in that. So does having a tank. The plate is good on a malediction thanks to its resistance bonuses. It's not going to win any speed games in any case, there are faster more maneuverable inties out there if that's what you want, but even with a plate a malediction is faster and more maneuverable then any of it's not inty targets (faction frigs excluded).

Quote:
3. A Interceptor without any "speed control" mod is utterly useless. how will you slow down that nanoship you are tackling for your gang without shutting it's MWD off with a scram, or webbing it?
Again the point of an interceptor especially one with bonuses to range is simply to get a point on target. Controlling the speed is an additional aspect, but not the main one.

Quote:
In closing though: train for / fly a stiletto. They're better (4 mids lets you fit a MSE II)
Given your misunderstanding as to the advantages of a Malediction, yes you're right.

Barbens
Uneducated Soldiers
Dragoons.
Posted - 2010.06.14 20:22:00 - [9]
 

Originally by: Iiro Yeke

Malediction:

HI: Malkuth 3x Standard Launcher I's faction ammo.
MED: ABII, Disruptor II, F90 sensor booster or Target Painter
Low: 200mm tungsten, DCII, Nanno II.

Rigs: ACRI, somthing electronics superiority.

Fitting a web is just outside my ability, but fast and farther targeting is good, no? not sure how effective target painters are, but its an option that for me, at the moment, uses every last fraction of grid & cpu.

Criticism?



Very similar to what I fly except T2. The mid slot I keep a SB II in there for a bit faster tackle and a MWD. For the lows, I don't bother with a DC2 as if you're caught, you're done anyway. I run 2x Overdrives and 1 nano, which puts me at 5294 m/s. Rigs i use 2 polycarb engine housings.

The idea of this is not to be the DPS but to tackle, and do it quickly with some speed to keep it alive.

Barbs

Iteken Hotori
Minmatar
The Flowing Penguins
Posted - 2010.06.15 15:02:00 - [10]
 

Originally by: Jin Nib
Quote:
3. A Interceptor without any "speed control" mod is utterly useless. how will you slow down that nanoship you are tackling for your gang without shutting it's MWD off with a scram, or webbing it?
Again the point of an interceptor especially one with bonuses to range is simply to get a point on target. Controlling the speed is an additional aspect, but not the main one.


You are an idiot.
Once you have that point, then what? Oh wait, you get murdered whilst your gang "slowboat" into range. Not every time, but enough times to make it relevant. Or the target just breaks your orbit, and gets away? or keeps low transversal and melts you because you can't shut it's mwd off....

ps. you know the bonus to range applies to your scram too right, and with Inty V and a claymore, that stretches a long way...

Quote:
Quote:
In closing though: train for / fly a stiletto. They're better (4 mids lets you fit a MSE II)
Given your misunderstanding as to the advantages of a Malediction, yes you're right.

Oh now you went and hurt my feelings!
Seriously though; What advantages does a non-speed fit, non-tackling, malediction have against a speed fit, tackling stiletto ?

Lugalzagezi666
Posted - 2010.06.15 15:32:00 - [11]
 

Originally by: Iteken Hotori
You are an idiot...


No, only you use your inties like suicide tacklers /im not surprised, many ppl do/.
Once you have initial point, you hold it till proper scram tackler /= dram/ stops target.

With skirmish linked claymore disruptor + scram on inty makes sense as you can orbit outside web/med neut range, but you didnt mention it in previous post /also you have skirmish linked claymore in gang and gang have to SLOWBOAT into range? Laughing/.

About stilleto - its true and well known, because of its 4th mid its best tackle inty.

Jin Nib
Resplendent Knives
Posted - 2010.06.15 17:35:00 - [12]
 

Originally by: Iteken Hotori

You are an idiot.
Really? Wow, that's strange given that you are the one talking out of your ass about a ship you've clearly never fitted or flown properly or well.
Quote:
Once you have that point, then what? Oh wait, you get murdered whilst your gang "slowboat" into range. Not every time, but enough times to make it relevant. Or the target just breaks your orbit, and gets away? or keeps low transversal and melts you because you can't shut it's mwd off....
Um... Yeah thats kind of the point of an interceptor you catch stuff so that you're gang can come back you up... Why you would have to break away or how the other guy would get away from you is kind of a mystery though.

Quote:
ps. you know the bonus to range applies to your scram too right, and with Inty V and a claymore, that stretches a long way...
PS: You know that the Malediction has 3 slots and you can fit both a disruptor and a scram right?

Quote:
Oh now you went and hurt my feelings!
Seriously though; What advantages does a non-speed fit, non-tackling, malediction have against a speed fit, tackling stiletto ?
Pointing out a lack of your knowledge about a ship hurt your feelings? That's kinda sad. I feel sorry for you.

It can out last a Stiletto in more cases then not meaning it can hold point comfortably in situations where most others would pop or be forced to wave off. If the Stiletto is shield tanked it has no advantages over a vanilla Malediction at all. If it's shield tanked a Stiletto can move faster then a plated Malediction but so what, nothing else that's not an interceptor (or a faction frig) can. If speed is your thing though fly a Crow which will still go faster then both of them while shield tanked. Sadly shield extenders have the nasty habit of increasing sig. On an unbonused stat no less, hmmm... that's a real advantage there. Amazingly enough, it seems each of the inties has it's own little strengths and weakness. Wow, it's almost like it was planned or something.

Anyways if you want a jack of all trades fly a Dramiel.

Laboratory Technician
Posted - 2010.06.17 15:17:00 - [13]
 

Than Then

Potamus Jenkins
The Lucky Bible Company
Posted - 2010.06.17 16:32:00 - [14]
 

i use one of two fits or sometimes a combination of the two depending on my situation, either fleet gangs where im tackling big stuff or instances where i'll be running into other frigs....

please note i am a relatively low skill point toon and am lacking severely in gunner skills


oh and please, dont put rockets on your mally, please for the children

[Malediction, 1v1]
Overdrive Injector System II
Micro Auxiliary Power Core I
Damage Control II

Cold-Gas I Arcjet Thrusters
Catalyzed Cold-Gas I Arcjet Thrusters
Warp Scrambler II

Dual Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Dual Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
Dual Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S
'Arbalest' Standard Missile Launcher, Caldari Navy Piranha Light Missile

Small Auxiliary Thrusters I
Small Low Friction Nozzle Joints I





[Malediction, tackle]
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

1MN MicroWarpdrive II
Warp Disruptor II
Sensor Booster II, Scan Resolution

Dual Modulated Light Energy Beam I, Imperial Navy Multifrequency S
Dual Modulated Light Energy Beam I, Imperial Navy Multifrequency S
Dual Modulated Light Energy Beam I, Imperial Navy Multifrequency S
[empty high slot]

Small Polycarbon Engine Housing I
Small Targeting System Subcontroller I

Reyna Neens
Posted - 2010.06.17 21:40:00 - [15]
 

Originally by: Dodgy Past
Edited by: Dodgy Past on 14/06/2010 12:07:09
[Malediction, New Setup 1]
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II

Gistii B-Type 1MN MicroWarpdrive
Sensor Booster II, Scan Resolution
Warp Disruptor II

OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
Small Energy Neutralizer II

Small Ionic Field Projector I
Small Polycarbon Engine Housing I

or

[Malediction, New Setup 1 copy 1]
Damage Control II
Nanofiber Internal Structure II
200mm Reinforced Rolled Tungsten Plates I

Catalyzed Cold-Gas I Arcjet Thrusters
Sensor Booster II, Scan Resolution
Warp Disruptor II

OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
OE-5200 Rocket Launcher, Gremlin Rocket
Small Energy Neutralizer II

Small Ionic Field Projector I
Small Ancillary Current Router I

--------------------

Personally I prefer the first setup though I know a lot of people swear by the plated fit.

Ionic Field Projector is a waste when you have sensor booster that you can use with no scripts. That buys you a range of 36k with point of 30k plus increases your scan resoultion. I personally use 2 Polycarbons and 2 Overdrives for a bit better top speed.

Terazuk
Amarr
Servants of Drawnon
Posted - 2010.06.18 11:23:00 - [16]
 

Use missiles if you are pure tackle, autos if you wanna skirmish with it but NEVER* use rockets. Rockets are bad mmkay?!?!


*Unless they get fixed, then maybe.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only