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Miss Xerox
Posted - 2010.06.12 22:46:00 - [1]
 

Edited by: Miss Xerox on 13/06/2010 02:52:17
First off, make it easier on us... RSI are not fun, and ever more often Eve goes further and further toward the clickfest of a browser game.

A) - Have a Survey All button!!! This would survey all current non-harvesting extractors. The results are not shown, only the option to set 30m, 5/24/96 hour options for every extractor that's not extracting at the moment. Optionally allow surveying only selected extractors. Any extractors without routed product would start to flash (or do something unmistakably visible) so we know where to look to fix the problem.

This will save our poor hands!!!

B) Extractors auto-survey For the love of everything... they have no other function!!!. At least have them automatically survey when selected!!! One less click is a win for everyone!

C) - Cancel Job. Pretty simple, allows you to shut down the current operation (loosing whatever it was doing, just like POS), and let you start a new operation. This would be big win when you accidentally select an extraction duration you didn't want.

D) - Logistic Handling Facility. Manages storage arrays that are routed through it, becoming the 'master storage' capacity. Linked storage arrays (you still need them) are then simply used as a single bulk raw capacity with the Handling Facility showing total capacity in use. You can then link from the Handling Facility to your assemblers. Individual storage arrays can still be used along the routes from extractors, but will not benefit from the Handling Facility. Powergrid usage of linked storage arrays are halved through the Handling Array. Costs are the same to build & link.

E) - Upgrade Control Center. You pay the market price for a new control center, but upgrade it on-site without having to rip out the entire network. Due to paying full price for the upgrade it's not going to be cost effective to install lesser centers and build them up, but if your skills only allowed Standard and you can now use Advanced you should be able to upgrade on-site.

F) - Corporate Links. Special links that go from your Control Center or Launch Pad to the Control/Pad of a fellow corporation member. ISK costs are four times as much as a standard link to install or upgrade and are paid by the corporation creating them. Link PG/CPU load is shared equally between the command centers. Alternatively introduce a Corporate Logistics Handling Facility through which product can be routed. Identical storage quantity to a Launch Pad, but half the cost and fitting load (as it lacks the ability to launch product).

G) - Alliance Links. These require a special facility: Alliance Planetary Logistics Center. This facility can only install Alliance Resource Storage Arrays that hold 20k m/3 per (they cannot install launch pads, nor launch product themselves or support assembly or extractor arrays). These links cost 10x the ISK of standard links to install/upgrade and are paid by the corporation making the link. They draw 3x as much PG/CPU. Routing materials through Alliance Links incurs the standard material transfer cost (as if you launched product from a launch pad), but 50% of it goes to the controlling alliance. Link PG/CPU load is taken from the Alliance center.

Harrent
Posted - 2010.06.13 08:54:00 - [2]
 

Great suggestions, fully supported.

BloodHound MMIII
Posted - 2010.06.13 14:39:00 - [3]
 

+1

Desmont McCallock
Posted - 2010.06.13 17:50:00 - [4]
 

Instead of "a Survey All button", how about to give us the ability to group similar extractor types, as we do with the launchers and the turrets, and have a group survey result for the selectable extracting times ?

Canceling an extractor cycle and Upgrade CC ability are a must.


Zer'Adul
Vogon Slapsticks

Posted - 2010.06.13 21:05:00 - [5]
 

Oh sweet lord, YES!!!!!!!

Sable Blitzmann
Minmatar
Massively Dynamic
Posted - 2010.06.13 21:43:00 - [6]
 

You can't just say "upgrade" and have the CC automatically upgrade without you bringing anything to it.

Instead of an auto-upgrade CC function, make it so that you must still buy the higher tier CC from the market and be in system. Then, when the CC is in your cargo hold, have an option to upgrade.


Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.06.14 00:49:00 - [7]
 

A-E, definitely yes. F-G are arguable, but I think that something in that vein would be reasonable.

Maewei Balducci
Posted - 2010.06.14 04:35:00 - [8]
 

Edited by: Maewei Balducci on 14/06/2010 04:37:54
Originally by: Herschel Yamamoto
A-E, definitely yes. F-G are arguable, but I think that something in that vein would be reasonable.

same opinion

i don't really care about corp links, but something to make easier the surveying and the linkage, and an option to upgrade CC are really needed.
what you want with the click is that we are here. it's only a way to make the 30mn cycle something we won't use a lot.
the clickfest itself is not needed by the gameplay.
give us at least an option to choose a timer for all extractors, and don't have to choose it each time, that's really painfull.
i want 23h cycle, i won't choose something else, so add a button somewhere

MarkyJ
Posted - 2010.06.14 20:54:00 - [9]
 

I'm assuming the ability to select groups of extractors (and storage facilities) with the shift key comes in with this.

Me and the rest of my corp (consisting of another player and our alts) support these ideas.
Especially the first one.
My clicking finger! It hurts!

Sile Suirghiche
Gaidhlig Technology
Posted - 2010.06.14 20:56:00 - [10]
 

Absolutely! These suggestions are just basic functionality.

Desmont McCallock
Posted - 2010.06.15 05:30:00 - [11]
 

- Double-clicking on an extractor, auto-starts the survey.
- Pressing CTRL and clicking on a PIN enables the "Create link".

Lumy
Minmatar
Sebiestor Tribe

Posted - 2010.06.15 08:10:00 - [12]
 

Supported.

Also could you add this:
When importing/exporting goods display volume (m3) of materials in transit (middle panel) and total volume in target (custom office for export or launchpad for import). Something similar like when you're building new pins/links. Which displays old + new requirements.

HairySack Hangin
Posted - 2010.06.16 07:37:00 - [13]
 

Despite their claims that the PI development team will still be working on it... I really doubt any changes will come about for the better part of a year or more, if ever.
They'll get pulled for yet more 'content development' and leave just one more broken feature in the game never to be looked at again.

The list is stunningly long at this point.

Kaldoreign
Caldari
CNexus
Posted - 2010.06.16 18:33:00 - [14]
 

God yes. At least some of these suggestions should be done ASAP.

Suveitar
Posted - 2010.06.17 14:31:00 - [15]
 

Edited by: Suveitar on 17/06/2010 14:45:02
Edited by: Suveitar on 17/06/2010 14:39:31
Lots of good suggestions here - and honestly, quite necessary ones, unless we are all to loose our arms and hands to clicking extractors continuously...

Supported! Especially suggestion A through E. Please dont let us wait a year to see this basic functionality implemented!

Suggestion F and G are also good ones, but lower on my list of priorities..

Add. E: I like the idea that you dont have to demolish everything to upgrade your command center. But obviously you have to be in system and have the relevant CC in your cargo hold to do so.

Add. F: I much prefer, that the only way to connect the link networks of two or more players, would be through a ´Corporate Logistics Handling Center´, ´corporate nexus´ or whatever you might want to call it. Only one such center pr. corporation may be build on a planet. A player may only link to it through his own CC. These limitations would make it a challenge for corp members to optimize their networks towards one another. It would also add something to the command centers, that makes it worthwile to actually connect them to your link network. Right now they are not used for anything once you have a landing pad (apart from providing Power and CPU obviously).

You could introduce a skill that enables you to build the ´corporate nexus´, where each skilllevel allows you to connect to the cc of one additional corpmate.

Spirulina Laxissima
Minmatar
TotalControl Inc.
Posted - 2010.06.17 15:36:00 - [16]
 

Edited by: Spirulina Laxissima on 17/06/2010 15:37:29
YES on A-E! Razz

Another way to solve the Command Center upgrade could be that whenever you build a new CC, the box 'do you really want to do this? Your current CC will be destroyed.' pops up, with the options 'upgrade' & 'cancel'. Or whatever.

Acinom
Gallente
Posted - 2010.06.17 17:46:00 - [17]
 

I was coming to this forum for the first time to also ask for an ability to stop extractors in their run.

I support A through E



 

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