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Zoe Eladios
Posted - 2010.06.11 23:00:00 - [1]
 

From the description:

Quote:
Any pilot using this ammunition should be prepared to trade optimal range and capacitor energy for increased tracking speed and a devastating amount of damage.


Yet when you look at its attributes it has "Tracking speed multiplier 0.5x". It just cuts the tracking number into half.

Are CCP lying to us in the description or the smaller the tracking amount the better? Could the attributes field be wrong and its actually a hidden bonus?

Ninetails o'Cat
League of Super Evil
Posted - 2010.06.11 23:03:00 - [2]
 

The description is about the same level of quality design and use as the ammo itself.

AKA, total garbage.

Sidus Isaacs
Gallente
Posted - 2010.06.12 00:15:00 - [3]
 

Edited by: Sidus Isaacs on 12/06/2010 00:15:16
Hail is trash ammo. Pure and simple. Use faction, every time.

(Barrage however rocks)

Talia Starchaser
Posted - 2010.06.12 01:33:00 - [4]
 

Edited by: Talia Starchaser on 12/06/2010 01:33:48
It's definitely a mistake in the description. Hail = Increased damage, decreased tracking.

Don't use it, because autocannons NEED their tracking speed. It's what they live for!

...except Barrage. Barrage is just awesome.

Augin Soric
Minmatar
Brutor Tribe
Posted - 2010.06.12 05:11:00 - [5]
 

That's the main thing that baffles me about the high-damage short-ranged advanced ammo types - in addition to penalties like range, capacitor, or other random attributes, they all nerf Trcking, which is the main reason why they're never used. It doesn't make sense that an ammunition designed specifically for short ranged shooting would reduce tracking, in-game(RP) and from a player's perspective.

All the other attribute reducers aren't too bad with the ammo's but tracking reduction just kills them.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2010.06.12 05:11:00 - [6]
 

Originally by: Talia Starchaser
Edited by: Talia Starchaser on 12/06/2010 01:33:48
It's definitely a mistake in the description. Hail = Increased damage, decreased tracking.

Don't use it, because autocannons NEED their tracking speed. It's what they live for!

...except Barrage. Barrage is just awesome.


No, don't use Hail because it offers an infinitesimally small damage increase (so small it might as well not exist) over the penalty-less RF EMP/PP/Fusion.

Planktal
Gallente
Kenshao Industries
Galactic Acqisition Specialists
Posted - 2010.06.12 07:39:00 - [7]
 

Basically all CCP has to do is remove the tracking penalty on short range/high damage T2 ammo and I would consider it 'fixed'

Wayay Bonnylad
Posted - 2010.06.12 08:33:00 - [8]
 

Has anyone tried using Hail on any ships with a built in tracking bonus to offset the tracking penalty of the ammo (ie Rifter, Claymore, etc)? How does it perform then?

Ninetails o'Cat
League of Super Evil
Posted - 2010.06.12 09:00:00 - [9]
 

Originally by: Wayay Bonnylad
Has anyone tried using Hail on any ships with a built in tracking bonus to offset the tracking penalty of the ammo (ie Rifter, Claymore, etc)? How does it perform then?


Still very poorly. For the Rifter, the tracking bonus is needed considering how fast frigates move, and the claymore isn't really a combat ship.

Qoi
Exert Force
Posted - 2010.06.12 09:05:00 - [10]
 

Edited by: Qoi on 12/06/2010 09:04:50
Maybe a developer mixed the attributes up and thought a 0.5 multiplier would increase the tracking speed.

Proxyyyy
Caldari
Caldari Provisions
Posted - 2010.06.12 09:27:00 - [11]
 

There are certain situations where you would use advanced damage ammo. I carry them on most my ships for those very rare circumstances.

For example; a taranis firing at a destroyer or cruiser. Another would be, a hurricane firing at a battleship or caps (even a webbed bc/cruiser for the most part). My principle with damage ammo is simple. Use it against your own class and above. This however doesnt work well on the frig level at all! On cruiser and up there is next to no real movement under web/scram etc. Not so for the frig level, and its hella noticeable!

For the best results use it against a ship class above your own only...




Figure out the rest...


 

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