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blankseplocked Anti Blob Super Capital Weapon (Not DD V2)
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Aluin Chaput
Sacred Templars
Black Star Alliance
Posted - 2010.06.11 22:26:00 - [1]

After reading endless blob complaints, and reminiscing about Ender's Game, here is my suggestion.

Implement a super Capital weapon (Either on Super Carriers, Titans, or just a new Supercap)that uses the number of enemy ships on grid to determine damage to each ship. putting a story behind it would be easy, who knows maybe it uses each ship as part of a giant electrical link and then routes tons of power through, using each ships capacitor to boost it?

The effect, essentially makes a DD how it was supposed to be. small gangs only get frizzed, epic, node crashing fleets are incinerated. More specific then that would just be CCP tuning, but the implementation could drastically reduce the tactical want for massive fleets over small coordinated gangs.

Posted - 2010.06.11 22:59:00 - [2]

Why is part of me thinking that this can be implemented by making it such that when a grid crashes/lags, ships will blow up at random? It helps to be the smaller blob in this case, since lower numbers = lower chance of getting picked by the random blow up button.

Very Happy

Aluin Chaput
Sacred Templars
Black Star Alliance
Posted - 2010.06.11 23:04:00 - [3]

Edited by: Aluin Chaput on 11/06/2010 23:08:25
LOL, that would be a bit too meta IMHO. Having as an actual weaon would make it player controlled, but still make it so everybody knows, bring a blob and you shall get smote.

Killer Koalas
Posted - 2010.06.11 23:22:00 - [4]

at the very least it would divide gangs up into smaller gangs
constellations (shards) would still be affected
there would still be lag, but mayhap not as much as right now...

the only realistic, short-term, fix here is CCPs hero attempt to fix the lag
let them fix it first
then we'll talk

Posted - 2010.06.11 23:47:00 - [5]

Haha. Using our Limitless Capacitors to create a disruptive resonance throughout a fleet. That's a pretty neat idea. I think it would be better if it required the synchronized effort of multiple ships rather than one guy with a big red button, though.

Hester Shaw
Posted - 2010.06.12 01:00:00 - [6]

Although there's probably numerous reasons why it won't get in-game, the idea of a toned-down version of the Sarum superweapon (as seen in the Empyrean Age trailer) makes me smile Smile

Aluin Chaput
Sacred Templars
Black Star Alliance
Posted - 2010.06.12 02:05:00 - [7]

Oh of course, and there are numerous reasons EVE is gonna stay laggy for at least two years to some extent, but hey, if this has amused at least one person it has succeeded.

Gnean Tyrova
Posted - 2010.06.12 02:15:00 - [8]

Edited by: Gnean Tyrova on 12/06/2010 02:15:46
:-) LOL

While it sounds like a possible solution that will probably never be used, one balancing issue would be to make it such that it is indiscriminate: the weapon causes a similar back-lash originating from your own ship throughout your own fleet.

Sadly, what any of this might lead to is just to more spread out fleets with the same number of ships.

Still a humourous idea though.

Posted - 2010.06.12 05:26:00 - [9]

Hmm... I've got an image in my head of a single titan defending a dyspro POS against a fleet of 1,000...

Back before WOW was out game designers were working on a W.O. game (which got scrapped) which seems to have some game mechanics that should work as anti-blobbing mechanics in EVE... in that setting the more magic everyone used in an area the more likely using magic would backfire and make a demon try to explode out of your head. Maybe EVE needs space-demons...


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