open All Channels
seplocked EVE General Discussion
blankseplocked PI UI = Carpal Tunnel :-(
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Fearless M0F0
Incursion PWNAGE Asc
Posted - 2010.06.09 13:46:00 - [1]
 


Too much useless clicking! Evil or Very Mad

Ideas to fix:

  • Dropping a pin automatically creates link to next closest pin (you can always delete and link elsewhere)

  • Clicking a extractor automatically starts survey and gives route option to command center, closest storage, closest processor (you can always re-route). Add a little "remember setting" checkbox. One click does everything.

  • Add a extractors tab to command center, show all extractors, their status and a checked checkbox next to the ones not currently extracting. Click "Start Extraction", done

  • Make processors scan and show list of pins receiving materials they require with a "create route from this pin" preselected, 1 click create routes



Your turn...

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2010.06.09 13:49:00 - [2]
 

We have a Features and Ideas Discussion section for a reason. The Assembly Hall in the CSM section is also an alternative place to post this.

Delphen Gruss
Gallente
Posted - 2010.06.09 13:55:00 - [3]
 

fix your posture while at the computer, there isn't that much clicking

Musical Fist
Gallente
NAP Coalition
Posted - 2010.06.09 13:58:00 - [4]
 

I like the idea of an extractor tab because I accidentally dropped one in a middle of no where and it took about 5 mins to find :(

Abrazzar
Posted - 2010.06.09 13:58:00 - [5]
 

Give me 1 ISK per SP per day automatically, all this clicking to get ISK is damaging my hea... erm hand.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2010.06.09 14:07:00 - [6]
 

1. Do PI
2. Sell resulting ISK
3. Use RL ISK to buy surgery to fix carpal tunnels
4. ???
5. Profit

BoBoZoBo
MGroup9
Posted - 2010.06.09 14:07:00 - [7]
 

I agree - enough to bump this on the main forums.
First off CCP - I love it overall, very kick *ss guys.


HoweverWAAAAY TOO much clickity for no good reason.

• The drop down info from action menus (survey/product/rout) need to stay open between building AND action selections. Why does that close anyway?

• Multiple Building ROUT function. Routing 9 extractors to the same processor - Click-expand-product-rout-click-confirm-ONE, Click-expand-product-rout-click-confirm-TWO (Its more fun typing it than it is actually doing it.)

• Multiple survey among similar extractors

• General Colony Control and multiple building/group command functions.

zombiedeadhead
Minmatar
The Tuskers
Posted - 2010.06.09 14:10:00 - [8]
 

In thread about PI ---->
Originally by: BoBoZoBo

kick *ss



Neutral

Ana Vyr
Caldari
Posted - 2010.06.09 14:28:00 - [9]
 

You have to click "submit" way too much I thought. I guess that's the database commit, though so I'm not sure how they'd fix it. Establishing routes was REALLY not intuitive to try and figure out...once I did it made sense though. As usual, there's a bit of a learning curve to conquer.

Abrazzar
Posted - 2010.06.09 14:33:00 - [10]
 

Originally by: Ana Vyr
You have to click "submit" way too much I thought. I guess that's the database commit, though so I'm not sure how they'd fix it. Establishing routes was REALLY not intuitive to try and figure out...once I did it made sense though. As usual, there's a bit of a learning curve to conquer.

You do know that 'submit' adds up all changes up until you click it and does not need to be clicked for every single change?

ZegTheBrick
Center for Advanced Studies
Posted - 2010.06.09 14:37:00 - [11]
 

Well, I'd say for click related problems, I found it kinda annoying that ctrl-clicking always starts a link. So you can't just hold ctrl and click each building in your route to link them up in a chain.

For a less clicking related complaint, I'm already kinda fed up with waiting for the constant fading, resizing widows that open up for each 'tab'. It looks snazzy and all, but its just wasting my (not so precious) time heh.

Cory Sopapilla
Minmatar
Kiroshi Group
Posted - 2010.06.09 15:26:00 - [12]
 

I'm still trying to find the section where I can click to rule with an iron fist. I'm tired of benevolence. These little miners aren't pulling their weight!

Messoroz
AQUILA INC
Posted - 2010.06.09 15:39:00 - [13]
 

Quote:
•Clicking a extractor automatically starts survey and gives route option to command center, closest storage, closest processor (you can always re-route). Add a little "remember setting" checkbox. One click does everything.

This would make macroing PI much much easier, good idea!

Melgrimos
Posted - 2010.06.09 16:34:00 - [14]
 

Originally by: Fearless M0F0

Too much useless clicking! Evil or Very Mad

Ideas to fix:

  • Dropping a pin automatically creates link to next closest pin (you can always delete and link elsewhere)



You usually only link a pin once, so pretty much unneeded
Originally by: Fearless M0F0

  • Clicking a extractor automatically starts survey and gives route option to command center, closest storage, closest processor (you can always re-route). Add a little "remember setting" checkbox. One click does everything.



  • Already added. Double-click the extractor. This should open the survey screen. Select new deposit and done. Routing information doesn't change between surveys, so no need to update.
    Originally by: Fearless M0F0

  • Add a extractors tab to command center, show all extractors, their status and a checked checkbox next to the ones not currently extracting. Click "Start Extraction", done



  • /signed on the list with quickjump feature and "working/not working"-tab
    But the rest is not needed imho.
    Originally by: Fearless M0F0

  • Make processors scan and show list of pins receiving materials they require with a "create route from this pin" preselected, 1 click create routes




  • This would actually be nice, but make that 2 clicks (in case you want to change the amount)



    Ana Vyr
    Caldari
    Posted - 2010.06.09 16:38:00 - [15]
     

    Originally by: Abrazzar
    Originally by: Ana Vyr
    You have to click "submit" way too much I thought. I guess that's the database commit, though so I'm not sure how they'd fix it. Establishing routes was REALLY not intuitive to try and figure out...once I did it made sense though. As usual, there's a bit of a learning curve to conquer.

    You do know that 'submit' adds up all changes up until you click it and does not need to be clicked for every single change?


    No, I did not know that. Go figure. I suppose it would have killed CCP to make that clear though.

    Commoner
    Caldari
    The Tuskers
    Posted - 2010.06.09 17:04:00 - [16]
     

    Originally by: Messoroz
    Quote:
    •Clicking a extractor automatically starts survey and gives route option to command center, closest storage, closest processor (you can always re-route). Add a little "remember setting" checkbox. One click does everything.

    This would make macroing PI much much easier, good idea!


    Why would you automate something you only need to do once every 24 hours and on initial colony setup???

    The amount of people who would rather want carpal tunnel in order to avoid 10 sorry chinese macroers to earn some extra isk is amazing.

    The PI UI is terrible. For example when browing schematics it is rather cumbersome having to scroll down each time you've selected something.

    Krennel Darius
    Caldari
    EON Solutions
    The Laughing Men
    Posted - 2010.06.09 17:33:00 - [17]
     

    Why didn't you bring this up while it was in testing for 6 months?

    Camios
    Minmatar
    Sebiestor Tribe
    Posted - 2010.06.09 18:42:00 - [18]
     

    I disagree with OP. PI UI is quite good, we don't need further work on it (that is, bettes is to spend manpower on other things).

    The OP is probably unaware of some features. Double Clicking can shorten procedures a lot.
    And submit should not be clicked too often.

    Blastrodamus
    Posted - 2010.06.09 19:14:00 - [19]
     

    i'm amazed at how people playing a COMPUTER game are complaining about clicking... have you ever PvP'd? there is a lot of clicking involved in that also.

    HyperZerg
    Posted - 2010.06.09 19:25:00 - [20]
     

    I would be happy, if the 2 fixed sec "SCANNING" windows were removed. If you have 100 extractors its 200 sec stupid waiting...

    RazorDreamz
    Caldari
    Chaotic dynamics
    Posted - 2010.06.10 03:07:00 - [21]
     

    Edited by: RazorDreamz on 10/06/2010 03:10:53
    Some of the basic problems with PI have already been solved in other games...

    Multiple Select
    Why can't we simply drag a rectangle around multiple extractors to select them and have a change applied to one apply to them all?

    Arming
    Why do we always need to click submit after each change. Trading systems handle this by implementing a toggle like a checkbox to make submits "armed" where a single click will do a transaction. If we can do it when trading in RL on the stock market I think we can handle it in a game.

    Transparency
    Why can't you see the exact cost before you perform the action?

    Layout Mode
    Right now you can almost layout an entire colony then submit it. You can do everything except setup the command center and the extractors... why? Let us set it all up then hit apply to make it final.

    *EDIT*
    Upgrade
    There needs to be a way to upgrade a command center without deleting the whole colony.

    Tranfers from Launchpads?
    Transfers from Launchpads have horrible wait times. I moved a bunch of product and it told me I couldn't do it again for 17 hours! If it said 10 minutes that would be annoying enough but 17 hours??




     

    This thread is older than 90 days and has been locked due to inactivity.


     


    The new forums are live

    Please adjust your bookmarks to https://forums.eveonline.com

    These forums are archived and read-only