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blankseplocked Ever going to fix shield loss?
 
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Ardetia
Caldari
Killer Koalas
Posted - 2010.06.06 09:30:00 - [1]
 

Edited by: Ardetia on 06/06/2010 15:31:47
Every time i go to a pos, throw out a ship and enter it
ill lose 50% shield
which means ill be stuck there for 10-30 minutes waiting for shield to regenerate

Everytime i jump through a gate in gang ill lose at least 10% shield, and in a gang with bonuses around 35% shield

in stark contrast to anyone with an armor tank who can just do whatever the **** they want

its been years now fix it already
i dont care how

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2010.06.06 09:31:00 - [2]
 

Bug reports <- over there

Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2010.06.06 09:37:00 - [3]
 

Everytime I return to my POS I have to waste ten minutes swapping in an armor repper and rep my armor. When will CCP fix it so my armor regens just like shields do?

Dan O'Connor
Cerberus Network
Dignitas.
Posted - 2010.06.06 09:40:00 - [4]
 

Originally by: Ardetia
Every time i go to a pos, throw out a ship and enter it
ill lose 50% shield
which means ill be stuck there for 10 minutes waiting for shield to regenerate


This most likely has to do with a ship's standard values, and now you enter it with your skills. Suddenly the ship has more shield as it normally has - and it looks as if it is a "loss". Where in reality the red part is added to shield power.

Working as intended.

Ardetia
Caldari
Killer Koalas
Posted - 2010.06.06 09:45:00 - [5]
 

Edited by: Ardetia on 06/06/2010 09:45:08
i realize theres an extra "penalty" changing ships.. i can live with that sure

but every gate, i dont remember any armor ships losing armor (which they most likely hardened)
its unfair, and i doubt you can justify it

for the sake of argument, what possible game mechanic says we must lose 35% shield every time we change session?
(due to leadership skills, for example)
why cant we just get what we had before the session change (before we jumped)!

Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2010.06.06 10:06:00 - [6]
 

Originally by: Ardetia
Edited by: Ardetia on 06/06/2010 09:45:08
i realize theres an extra "penalty" changing ships.. i can live with that sure

but every gate, i dont remember any armor ships losing armor (which they most likely hardened)
its unfair, and i doubt you can justify it

for the sake of argument, what possible game mechanic says we must lose 35% shield every time we change session?
(due to leadership skills, for example)
why cant we just get what we had before the session change (before we jumped)!

Armor doesn't have the benefit of natural regen, so I suspect the devs consider this balanced.

When a fleet is moving the effects of leadership skills are constantly changing since you're not constantly in the same system as the person giving the bonuses. Personally I find it helpful as it gives me a visual as to whether I'm receiving bonuses correctly or not.

Icanti
Posted - 2010.06.06 11:37:00 - [7]
 

Edited by: Icanti on 06/06/2010 11:37:57
Edited by: Icanti on 06/06/2010 11:37:42
.
Already answered above.

Amberlamps
Posted - 2010.06.06 11:42:00 - [8]
 

Edited by: Amberlamps on 06/06/2010 11:43:58
This isn't balanced when you jump into a Raven with Shield extender rigs and modules and then receive fleet bonuses... Oh wait you have 20% shield? Oh ok... I'll just wait for my passive recharge to pay dividends.

10 hours later... POS has been destroyed, you're still floating there.

I thought the fact Armour tankers had an extra 10% resistance over shield tankers was their bonus for no passive recharge? Not the fact that a buffered shield ship is completely useless if boarded from space. It's not a balance its just pure laziness on CCP's half not to fix it.

Originally by: Ardetia
Edited by: Ardetia on 06/06/2010 09:45:08
Personally I find it helpful as it gives me a visual as to whether I'm receiving bonuses correctly or not.


So do I but I usually just look for the green tick in the finder than enjoy the nerf shield tankers unfairly get. If I max out shield leadership skills for capacity then its completely useless to every ship that jumps into system until it either passive recharges or they waste their cap boosting. Whats the point?

Eugene Spencer
Rodents of Unusual Size
Posted - 2010.06.06 11:53:00 - [9]
 

It's not a bug.

Ardetia
Caldari
Killer Koalas
Posted - 2010.06.06 13:26:00 - [10]
 

Originally by: Eugene Spencer
It's not a bug.


i know.. if this was 2006 it would be
now its a joke and im not laughing

omgfreemoniez
Posted - 2010.06.06 13:41:00 - [11]
 

EVE is perfect, STFU.

Thoraxe Rig
Gallente
Posted - 2010.06.06 13:56:00 - [12]
 

Originally by: Ardetia
Every time i go to a pos, throw out a ship and enter it
ill lose 50% shield
which means ill be stuck there for 10 minutes waiting for shield to regenerate

Everytime i jump through a gate in gang ill lose at least 25% shield


in stark contrast to anyone with an armor tank who can just do whatever the **** they want

its been years now fix it already
i dont care how



Laughing You're overreacting with the figures a little bit are we?
25 percent... Seriously, it's more like 5%.

Captain Mastiff
Posted - 2010.06.06 14:10:00 - [13]
 

Originally by: Thoraxe Rig
Originally by: Ardetia
Every time i go to a pos, throw out a ship and enter it
ill lose 50% shield
which means ill be stuck there for 10 minutes waiting for shield to regenerate

Everytime i jump through a gate in gang ill lose at least 25% shield


in stark contrast to anyone with an armor tank who can just do whatever the **** they want

its been years now fix it already
i dont care how



Laughing You're overreacting with the figures a little bit are we?
25 percent... Seriously, it's more like 5%.


Lol yeh at most 10% of the shield yet with fleet bonuses however...

I have had up to 70% of my Raven shield lost when leaving a hangar and had about 80% on my drake. It's a bit of a joke. Same with Shield buffered frigates, they melt hard because they lose nearly all their HP.

Fix please.

SupaKudoRio
Posted - 2010.06.06 14:29:00 - [14]
 

Originally by: Thoraxe Rig

Laughing You're overreacting with the figures a little bit are we?
25 percent... Seriously, it's more like 5%.


Leadership skills add up to 10% on their own. A bit more if gang links are involved, I think.

Boarding at a POS does do that though with shield buffers (it's more like ~25% for non-buffers, both depending on skills). Why you would want a shield buffer on anything but a drake when you know you'll have that issue though... the mind boggles.

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2010.06.06 15:02:00 - [15]
 

TBH as far as leadership bonuses go I can understand that, because losing the added shields every single time you jump makes the bonus mostly useless unless you're failfit or in one spot for a long time, but as far as the pos issue goes, stfu until you start seeing armor regen naturally. This is a much bigger advantage than shield tankers seem to think, especially when roaming.

Aralieus
Amarr
Shadowbane Syndicate
Posted - 2010.06.06 15:05:00 - [16]
 

Originally by: Dodgy Past
Everytime I return to my POS I have to waste ten minutes swapping in an armor repper and rep my armor. When will CCP fix it so my armor regens just like shields do?


/signed

Jaina Proudmoar
Posted - 2010.06.06 15:16:00 - [17]
 

You can't fix what isn't broken.

This is intentional.

Matalino
Posted - 2010.06.06 15:17:00 - [18]
 

Shield and armor are different in many ways, this is just one of them.

With shields, the hit points are tracked as the number of points that you have. When your shield capacity increases, you need to wait for it to recharge, but when it decreases, you still have the same number of hit points you previously had up to the new limit.

With armor, the hit points are tracked as the number of points that you have lost. When your armor capacity increases you immeadiately gain those hit points, but when it decreases you immeadiately lose those hit points.

With shields you need to wait them to recharge after gaining fleet bonuses. With armor you immeadiately lose hit points when you lose the fleet bonuses. Which is better depends on the situation.

Ardetia
Caldari
Killer Koalas
Posted - 2010.06.06 15:24:00 - [19]
 

Edited by: Ardetia on 06/06/2010 15:28:13
Originally by: SupaKudoRio
Originally by: Thoraxe Rig

Laughing You're overreacting with the figures a little bit are we?
25 percent... Seriously, it's more like 5%.


Leadership skills add up to 10% on their own. A bit more if gang links are involved, I think.

Boarding at a POS does do that though with shield buffers (it's more like ~25% for non-buffers, both depending on skills). Why you would want a shield buffer on anything but a drake when you know you'll have that issue though... the mind boggles.


in a fleet with siege 5 and titan bonus its already 47.5%.. thats __only__ 2 bonuses alone
please dont post if you dont know what youre talking about
and... ive been searching around eve forums... seems there are hundreds of these threads
but i guess it doesnt matter
ill just go buy myself an armor character so i dont have to wait another couple of years before ccp fixes things
/end

Ranger 1
Amarr
Ranger Corp
Posted - 2010.06.06 15:41:00 - [20]
 

I like to speed tank, why do I have to wait to get up to speed after I jump through a gate? Why can't I come out on the other side at the same speed I entered it? Smile

Really, the different types of defensive systems operating according to their own rules (with the inherent advantages and disadvantages of each) is a good thing. Variety is good, requires different tactics and strategies.

Tom Peeping
Posted - 2010.06.06 17:12:00 - [21]
 

OK.... so let me get this straight... you have gone down to 30% shields merely because of the fleet bonus issue? Yeah right, give me a break.


oh yeah, and a big lol at complaining that you have to actually be in system with your fleet booster, and that you can't get boosted if the booster is in a different system from you... I can't see a change where the booster doesn't have to be in system getting exploited at all.

Refei Keteng
Gallente
Posted - 2010.06.06 18:34:00 - [22]
 

Maybe you shouldn't fly awful ships. Very Happy

Dasfry
Caldari
Demio's Corporation
United Stellar Alliance
Posted - 2010.06.06 18:40:00 - [23]
 

spend all that time, training up leadership just so your teammates can receive and empty bonus, pretty lame.

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.06.06 19:10:00 - [24]
 

Suppose you are in a fleet of 250 people, most of them capitals. Seen it plenty a times.

Suppose a leviathan is leader of a wing, giving everyone in the wing a 37.5 shield amount bonus. Seen it plenty a times.

Suppose the squadcommander and several other squadmembers are in Wyverns, hels Ragnarocks etc. Seen it plenty a times.

Suppose you would like to make use of the leviathans bonus, or simply dont like having a good third of your shield red, you need to rep up millions of hp,
and then suppose the fleet needs to jump, the squad commander crashes or simply has to leave or any other reason for a session change happens - all the repping of millions of hp was in vain.

This is a fubar mechanic and everyone who has seen it happening knows it.

Ardetia
Caldari
Killer Koalas
Posted - 2010.06.06 20:16:00 - [25]
 

Edited by: Ardetia on 06/06/2010 20:16:42
Originally by: Rexthor Hammerfists
Suppose you are in a fleet of 250 people, most of them capitals. Seen it plenty a times.

Suppose a leviathan is leader of a wing, giving everyone in the wing a 37.5 shield amount bonus. Seen it plenty a times.

Suppose the squadcommander and several other squadmembers are in Wyverns, hels Ragnarocks etc. Seen it plenty a times.

Suppose you would like to make use of the leviathans bonus, or simply dont like having a good third of your shield red, you need to rep up millions of hp,
and then suppose the fleet needs to jump, the squad commander crashes or simply has to leave or any other reason for a session change happens - all the repping of millions of hp was in vain.

This is a fubar mechanic and everyone who has seen it happening knows it.


i decided to end this thread
it merits no discussion as it was a fact
i based this decision upon hundreds of other threads and the amount of time it has been going on

lets have this peacefully die and get on with another character =)

SupaKudoRio
Posted - 2010.06.06 21:58:00 - [26]
 

Originally by: Ardetia
in a fleet with siege 5 and titan bonus its already 47.5%.. thats __only__ 2 bonuses alone
please dont post if you dont know what youre talking about
and... ive been searching around eve forums... seems there are hundreds of these threads
but i guess it doesnt matter
ill just go buy myself an armor character so i dont have to wait another couple of years before ccp fixes things
/end



Laughing Sorry, I don't usually fly around with a titan in my back pocket. Nor do I remember exactly how much % the fleet bonuses are, I don't play around with EFT nearly enough.

But if you have a titan and (presumably) a cap fleet, it's a non-issue, get a buddy to rep you.


 

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