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blankseplocked Nanite Paste nerf
 
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Straikur
KINGS OF EDEN
Sev3rance
Posted - 2010.06.11 05:36:00 - [31]
 

Tried fixing 15 percent damage on a 100mn MWD II a cpl days ago and still used a ridiculous amount of nanite goo - guessing this still isn't fixed, yet.

Max Queso
Posted - 2010.06.11 06:13:00 - [32]
 

Surprised to hear Navigator's comments on this. Something has definitely changed with Nanite Paste. I'm carrying alot more with me now in order to fix my mods. I'm fairly sure that it's volume has gone down significantly as I seem to recall it taking alot more room before, and it's price used to be over 11k/unit whereas now it's less than 2k.

Sade Onyx
Posted - 2010.06.11 08:14:00 - [33]
 

hahaha

I love the way everyone knows its changed and CCP just put their fingers in their ears and go "blah blah blah"

Straikur
KINGS OF EDEN
Sev3rance
Posted - 2010.06.11 08:40:00 - [34]
 

Originally by: Sade Onyx
hahaha

I love the way everyone knows its changed and CCP just put their fingers in their ears and go "blah blah blah"


Almost like their wives are trying to talk to them while they're playing Eve. "NEENER NEENER I CAN'T HEEEEEEEEEEAR YOU!"

CCP Chronotis

Posted - 2010.06.11 09:08:00 - [35]
 

It turned out that nanite repair paste was special cased to uniquely use the production attribute when calculating the amount needed to repair modules. This has been fixed internally and can be seen on singularity where the repair quantities are back to normal.

Brennivargur
Posted - 2010.06.11 12:23:00 - [36]
 

Originally by: CCP Chronotis
It turned out that nanite repair paste was special cased to uniquely use the production attribute when calculating the amount needed to repair modules. This has been fixed internally and can be seen on singularity where the repair quantities are back to normal.



About time.
Seriously? does NO ccp player use overheating and nanite pasta? you could have noticed this before it hit TQ. great work ccpEvil or Very Mad

Brax Tranquil
Posted - 2010.06.11 13:05:00 - [37]
 

but why the **** does NPCs still sell nanite paste 90% cheaper as before ?
other NPC goods doesnt become cheaper.

the "fire sale" of the NPCs is ****ing crap.


greets

Deva Blackfire
Viziam
Posted - 2010.06.11 13:23:00 - [38]
 

Originally by: CCP Chronotis
It turned out that nanite repair paste was special cased to uniquely use the production attribute when calculating the amount needed to repair modules. This has been fixed internally and can be seen on singularity where the repair quantities are back to normal.



Akita was right. Again. :shocker:

inza onoa
Cruentus Invicta
Posted - 2010.06.29 07:28:00 - [39]
 

Afaik this is fixed. it has been bad for a few days but fixed after.

I fly a cl4 wh tengu and use overloading on a regular base, im quite satisfied with the nanite rep amount.


Sturmwolke
Posted - 2010.06.29 07:47:00 - [40]
 

ITT:
Players - Mmmmonster killll !
CCP - PWNED


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