open All Channels
seplocked Ships and Modules
blankseplocked """FUEL"""" for cloaks
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5

Author Topic

bitters much
Nekkid Inc.
Posted - 2010.05.25 19:19:00 - [31]
 

Originally by: BC Tank
and this is again why i dont post here.

Some stupid people out there 4 real.

If u READ the post u shall see it isnt about your grandma's new tomato plant but somthing that is broke in eve.

forgive me god i replied to an eve online post, please show me the way of my errors.


If you think that something is broke in EVE why don`t you mention the broken fact you can blue as much ppl you like ?

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2010.05.25 19:19:00 - [32]
 

sage

Sidus Isaacs
Gallente
Posted - 2010.05.25 19:51:00 - [33]
 

Originally by: BC Tank
Fuel for using a cloak on your ship does this sound insane? well fear not as it probably wasn't thought up by me and infact i think i heard it from someone else.

The reason for the post as some of u might have guessed is, having a hostile in your null security system or systems AFK'ing 24 hours aday cloaked for many weeks on end.

How can u get rid of them? how do u know when there active to try to get rid of them - its a ghey tactic and the friends of the cloaker should have sommin to say about it to - cant have killboard stats without isk right?

If i can fly out to a hostile region with 8 hours of cloaking fuel and covert cyno in a team and rip apart a ratting carrier then fine, but why would i try that over a 6 week period if it cost me the logistics and isk to do so?

Im not proposing that fuel for cloaking use is the answer but at the way it stands the above problem is a problem for us all.

What i want to do with this post is inform CCP that this game mechanic isnt worth the title game play, at some point it need to change for a more challenging option.

Please vote for the damn fuel option :)



Please visit your user settings to re-enable images.

Rolling Eyes

Drew Jerac
Posted - 2010.05.25 19:58:00 - [34]
 

Originally by: AFK Cloaker



I have to say that made me laugh pretty damn hard.

Seriously though I can't see why a cloak ship should need fuel, if local didn't exsist you would go about your business (and there would be no afk cloaker either for that matter but thats neither here nor there) just ignoring them is a safe bet, but keeping an eye open for sudden local spikes and keeping aligned at speed do whatever your doing jobs a good'un.

Capt 0bvious
Adaptes Astartes
Posted - 2010.05.25 20:49:00 - [35]
 

Edited by: Capt 0bvious on 25/05/2010 20:48:44
Has this got to do with the nightmare and CNR you guys just lost to a covop fleet? Laughing

Kellyl
Gallente
Integrity.
Posted - 2010.05.25 20:51:00 - [36]
 

Originally by: Terianna Eri
sage


sage goes in all fields.

Also, op needs to not say "u" so much, or "ghey". This isn't runescape.


Guillame Herschel
Gallente
NME1
Posted - 2010.05.25 23:48:00 - [37]
 

Originally by: BC Tank
Im not proposing that fuel for cloaking use is the answer but at the way it stands the above problem is a problem for us all.


No, it isn't a problem for us all. It is a problem for you. Don't presume to speak for me.

kthyxbyecanihazyourstuffz

Corina Jarr
Posted - 2010.05.26 00:23:00 - [38]
 

I don't get why people always come up with strange "solutions" to the AFK cloak "problem".

Here's my solution (and its only to silence the whiners):
1) have a timer record input from the user
2) after an amount of time of no input (1 hr for example) a pop-up comes on screen saying something along the lines of "Unless you hit ok, your session will close in 5 minutes"
3) if the person is really online, they hit ok
4) if they are afk, the session ends

This not only solves the afk cloak "problem" but also removes all afk folks (after the time picked by CCP) thus lowering the load on the server (and in places like Jita, this could help a lot potentially).

If anyone actualy cares enough about this issue, feel free to suggest my idea. I don't care.

Jon D'Agrvainio
Posted - 2010.05.26 01:16:00 - [39]
 

Originally by: BC Tank
its a ghey tactic


It's true, I've actually watched the tactical concept of AFK Cloaking participate in sexual interaction with other tactical concepts of the same gender.

Seriously, though, this is a terrible idea, ill thought out by the OP. If you actually want to make a presentation that is in many way meaningful, perhaps you should put together an idea that isn't driven by your tears of frustration.

Zill
Friends of Honor
Posted - 2010.05.26 10:42:00 - [40]
 

if hes in a SB you understand you can kill him in 1 hit. 600 damage kills an SB. If its a recon, an hes alone, don't rat on your own. 0.0 is meant to be risky remember =).

Besides speaking as a scout type myself, we love to sit idle for this reason, because we know it winds you up hehe

Thercon Jair
Minmatar
Nex Exercitus
Raiden.
Posted - 2010.05.26 12:41:00 - [41]
 

Edited by: Thercon Jair on 26/05/2010 12:42:43
Originally by: Zill
if hes in a SB you understand you can kill him in 1 hit. 600 damage kills an SB. If its a recon, an hes alone, don't rat on your own. 0.0 is meant to be risky remember =).

Besides speaking as a scout type myself, we love to sit idle for this reason, because we know it winds you up hehe


See, it's meant to be risky. So, why remove the risk for one party will fully bearing on the other party?

I don't think the fuel idea is a good/best idea.

I rather thought about killing cap recharge while the ship is cloaked (which would play into the "need to reduce energy signature as part of the cloaking process. You can't have mods active while cloaked, can you? ;) ). Cloaks do use cap, but it could be ballanced between the different tiers so ships can stay cloaked for different amounts of times. Covert Ops ships would be hit less by that malus, of course, as they are specialised ships.

If your cap runs out you have to recharge it again before you can stay cloaked for any lengthy amount of time. If the residents are actively looking for you, you need to warp around between safespots, consuming part of the cap you want to recharge for your cloak, giving the other party more time to actually catch you, while still making it hard to be catched.

Eve is all about ballance, and, there currently is no ballance in the cloaking tactics, as they all favour the cloaker.

I do think it needs a change because nowaday, you even have covert cynos which can be lit under cyno jammers, and which can be used almost risk free. Just put some alt in there in a cloaker with a covert cyno, come back every couple hours and you are guaranteed a target for no risk/real work at all, i.e, it's like macroing, just that you don't need a macro for staying cloaked. ;)

Midnight Firestarter
Perkone
Posted - 2010.05.26 12:46:00 - [42]
 

Cloakers need to cloak and stay cloaked .... everything else shouldn't be able to fit them ....

13Child
R U D E
Pure Fun
Posted - 2010.05.26 12:48:00 - [43]
 

Originally by: BC Tank
If i can fly out to a hostile region with 8 hours of cloaking fuel and covert cyno in a team and rip apart a ratting carrier then fine, but why would i try that over a 6 week period if it cost me the logistics and isk to do so?)


Ratting in a carrier deserves to die a horrible embarrasing death! Twisted Evil

Cloaking is fun!

In all seriousness how would a fuel requirment work, would there be a requirment for the module activating? What fuel would it use?

no one likes logistics when there roving about, let alone having to refuel there scout every 10jumps. You could make the cloak require cap useage, but then if you wanted to afk cloak-pi55 off carebear locals with an alt, then you'd just fit a cap stable cloaker, and would gimp proper useable setups, which are already meh (cheetah).

This is basically just a terrible idea - repeated over and over everytime some carebear gets upset cos a scout sits in system waiting for said carebear nub to get impatient and go ratting and then promptly gets ganked by Cool cloaky guys friends! blah blah blah Rolling Eyes

Zill
Friends of Honor
Posted - 2010.05.26 13:08:00 - [44]
 

The risk for us, is as an SB pilot, I have ZERO tank. I die so fast its unbelievable =). As a "spy" cov ops recons or other cov ops ships are "sometimes" unarmed so of no risk to you. It's "your" decision whether to get jittery over it or not.

I went to NOL last week for giggles an to see if I could get in system. My SB died because I was afk an "unlucky" when I went afk to near a gate an a group of ships came to close to me.

It's risky to any cov ops pilot, an forcing them to use fuel or cap charge to stay cloaked, kind of defeats the reason for flying a thin as paper ship.

What happens to the recon birds that sit in system waiting for a fleet to form before he lites off, if hes gotta sit for an hour or 2 an risk dieing before he even cynos, because he runs out of cap or fuel.

As for an SB, would be completely unrealistic (as far as internet spaceships go). TO carry fuel since we can carry maybe 200 torps an 3 bombs. In a ship the size of a frig you want us to carry fuel too ? =)

FT Diomedes
Gallente
Factio Paucorum
Posted - 2010.05.26 13:28:00 - [45]
 

Originally by: AFK Cloaker



Still one of the funniest things on these forums!

ArkAngel666
Posted - 2010.05.26 14:29:00 - [46]
 

I agreed with the whole "It's just one guy in a cloaky ship, just call your friends if he shows up" argument up until the good folks at CCP brought us the black op's hot drop. Now that 1 afk cloaker can turn in to a 40 man fleet of pain in about 6 seconds. Just park a afk cloaker in system. Once he's there for a day and everyone starts to do what the pro afk cloaker crowd says to do (Just ignore him) hot drop the hell out em.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2010.05.26 14:57:00 - [47]
 

Sorry - I don't want to remove a mechanic that allows for sneak attacks. Anytime the average ratter sees local go up - they warp to a safe and cloak up. AFK cloaking and you can't assume the guy is there watching you or not, there is the possibility of getting ganked.

Keep the AFK cloaker and remove local. That's my vote.

Lil Mule
Posted - 2010.05.26 15:02:00 - [48]
 

Originally by: ArkAngel666
I agreed with the whole "It's just one guy in a cloaky ship, just call your friends if he shows up" argument up until the good folks at CCP brought us the black op's hot drop. Now that 1 afk cloaker can turn in to a 40 man fleet of pain in about 6 seconds. Just park a afk cloaker in system. Once he's there for a day and everyone starts to do what the pro afk cloaker crowd says to do (Just ignore him) hot drop the hell out em.


Ive been scratching my head trying to figure out WHEN this became a problem. Cloaks and Cov Ops have been in the game for quite some time, and its only recently that the "AFK cloakers are unfair" whine threads started (maybe in the last 6 months?), so Ive come up with some possibilities (which is part of the reason why I quoted the above):

1) Ever since Cov Ops do not get de-cloaked as a result of an interdiction bubble and/or warp disruption bubble, there are more cloakers able to penetrate hostile systems.

Ok - seems plausible - now more Cov Ops are capable of getting into enemy systems un-molested and thus people see more of them and complain about it. Solution? If this is indeed one of the issues then make the bubbles pop cloaks again. Im not in favour of this as I do all sorts of cloaky stealthy things myself, and it annoyed me when bubbles removed cloaks, but I tolerated it, and still used the cloaking device.

2) The much dreaded Black Ops: There seems to be a fear that one cloaker can spawn a cov ops Cyno and jump in a bunch of Black ops BS's, Recon's and SB's, and gank some unsuspecting ships in the system.

Ok - this is slightly plausible, but a couple of points about it. For one, the range on black ops is pretty limited, therefore the enemy would have to be in pretty close range to make the jump. Its quite possible for null sec alliances/members to understand the range required to hit various systems they are in (if you cant figure it out, go here and learn: http://www.eve-icsc.com/jumptools/jumpplanner.php). What good does this do? Scouts. If you are going to use a carrier to rat, or a faction fitted BS, log on your low SP alt, and have him park a couple systems away and make sure there are no black ops BS's/hostiles sitting in the system. The range of BO BS's is so short that its usually only a small number of systems.

Second point - use basic mechanics of 0.0. Stay aligned, keep an eye on local and scan regularly. No you cant rat in peace and make 1m isk per rat and chain them and not worry about anything. No such thing in EVE.

3) There are an increased number of people in 0.0, many of them inexperienced, and thus they are getting ganked as a result of Cov-Ops in the systems. There are more Cov-Ops circulating around - because there are more inexperienced juicy targets.

Quite plausible, and I would almost say - guaranteed. It seem (even looking at the Sov Map) that there are a number of new dewllers in 0.0, many of them inexperienced, and Im sure they make easy targets. The fact that the OP would mention a carrier ratting in 0.0 illustrates the point well. A carrier isnt needed to rat, there are far more efficient options available. Same with the Nightmare and Golem. A Nightmare and Golem arent needed to rat. Rat's arent that difficult, there are far better ISK expenditure for ships vs income ratio's available.

Arec Bardwin
Posted - 2010.05.26 15:14:00 - [49]
 

Originally by: AFK Cloaker


GTFO of this thread! You are scaring the op!!

MWDrive
Posted - 2010.05.26 16:32:00 - [50]
 

I can rat in peace and make lots of isk and it is risk free. Also, it can be done in carrier and it will also be risk free. That might also be a problem and all the posts about removing local might be valid, but, as I already said, that is not a point of this thread.

If only more people would understand that instead of being smart and giving suggestions how to avoid getting ganked (which anyone with half brain already knows) or bringing up entirely another matter of local in nullsec, we might actually get somewhere.

Originally by: MWDrive
Problem here is mechanics which allows you to be invulnerable 23/7 in hostile space.

Natalia Erana
Posted - 2010.05.26 16:42:00 - [51]
 

Originally by: MWDrive
I can rat in peace and make lots of isk and it is risk free. Also, it can be done in carrier and it will also be risk free. That might also be a problem and all the posts about removing local might be valid, but, as I already said, that is not a point of this thread.

If only more people would understand that instead of being smart and giving suggestions how to avoid getting ganked (which anyone with half brain already knows) or bringing up entirely another matter of local in nullsec, we might actually get somewhere.

Originally by: MWDrive
Problem here is mechanics which allows you to be invulnerable 23/7 in hostile space.


The only remotely effective way of protecting yourself against a BO hotdrop is to be aligned to a celestial object 100% of the time. if you have any other suggestions I'd be glad to hear them.
(scanning and watching local don't work because by the time local spikes / the cyno ship decloaks, they're already within 20km of you and shooting you).
But I don't really know anything that a single ship could do that would be effective against 10x bomber + Arazu/Pilgrim/Falcon.

Meeko Atari
Posted - 2010.05.26 16:59:00 - [52]
 

Originally by: Natalia Erana

The only remotely effective way of protecting yourself against a BO hotdrop is to be aligned to a celestial object 100% of the time. if you have any other suggestions I'd be glad to hear them.
(scanning and watching local don't work because by the time local spikes / the cyno ship decloaks, they're already within 20km of you and shooting you).
But I don't really know anything that a single ship could do that would be effective against 10x bomber + Arazu/Pilgrim/Falcon.


All this says about you is that you got complacent ignored the threat in local and against better judgment decided to rat and were not prepared to be attacked.

So how is that the "afk" cloakers fault? seems if you were going to be BO dropped that little cloaky in local wasn't AFK, and that means he was using the cloaking device as intended.

The real sad part in your scenario is that even though he was cloaked, you still knew he was there and were still unprepared for someone to attack, aligning your ship is the single most effective thing you can do if you need to GTFO fast.

Stop being the victim, play smarter



Zill
Friends of Honor
Posted - 2010.05.27 00:05:00 - [53]
 

I'll have to remember to fit a cyno next time I sneak into IT space =) I don't usually bother, but a ratting carrier would be a huge juicy target hehe

Thegogetergirl
Posted - 2010.05.27 04:07:00 - [54]
 

A: If you are playing play, if you're no, then logout. The game should foce logout for inactivity lke _every_ other MMO in the world.

B: And most important. How is it that we sometimes have to wait 5 minutes to login to the stupid game because the cluster is full all because there are 500+ who are allowed to take up login spots while they are at a movie theatre and **** like that.

I mean if nothing else, even these homos who say "turn off local" have no answer for B. I'd like to login and...I don't know...actually play the game.

Trolling removed and please do not evade the profanity filter. Zymurgist

Hobo Madfellow
Posted - 2010.05.27 04:29:00 - [55]
 

Originally by: BC Tank
Fuel for using a cloak on your ship does this sound insane? well fear not as it probably wasn't thought up by me and infact i think i heard it from someone else.

The reason for the post as some of u might have guessed is, having a hostile in your null security system or systems AFK'ing 24 hours aday cloaked for many weeks on end.

How can u get rid of them? how do u know when there active to try to get rid of them - its a ghey tactic and the friends of the cloaker should have sommin to say about it to - cant have killboard stats without isk right?

If i can fly out to a hostile region with 8 hours of cloaking fuel and covert cyno in a team and rip apart a ratting carrier then fine, but why would i try that over a 6 week period if it cost me the logistics and isk to do so?

Im not proposing that fuel for cloaking use is the answer but at the way it stands the above problem is a problem for us all.

What i want to do with this post is inform CCP that this game mechanic isnt worth the title game play, at some point it need to change for a more challenging option.

Please vote for the damn fuel option :)


You're a god damn ******. Get out. This post comes up literally 3 times a week and it's not being changed.

Jin Nib
Resplendent Knives
Posted - 2010.05.27 04:29:00 - [56]
 

Originally by: Thegogetergirl

B: And most important. How f'ing gay is it that we sometimes have to wait 5 minutes to login to the stupid game because the cluster is full all because there are 500+ ***s who are allowed to take up login spots while they are at a movie theatre and sh*t like that.

I mean if nothing else, even these homos who say "turn off local" have no answer for B. I'd like to login and...I don't know...actually play the game.
Wha... ?Confused

Natalia Erana
Posted - 2010.05.27 05:47:00 - [57]
 

Edited by: Natalia Erana on 27/05/2010 05:57:21
edited
i shouldnt drunkpost

Snow Banshee
Amarr
Ruatha Holding
Posted - 2010.05.27 05:56:00 - [58]
 

Originally by: ImAPostingAlt
Originally by: Laboratory Technician
Originally by: Khanoonian Singh
Here is a fix- remove local, then you won't have to see the scary AFK cloaker.


this


SirRalph
Minmatar
U.K.R.A.I.N.E
SOLAR FLEET
Posted - 2010.05.27 06:17:00 - [59]
 

Originally by: AFK Cloaker

Oh noeh! It's the scary AFK Cloaker!

Land0 CaIrissian
Gallente
The Scope
Posted - 2010.05.27 18:11:00 - [60]
 

Originally by: BC Tank
nonsense



Show us on the doll where the cloaky man touched you.


Pages: 1 [2] 3 4 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only