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blankseplocked New types of locations.
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Dae Mitry
Posted - 2010.05.24 18:20:00 - [1]

Hi to all :) I wish to offer an idea which should help distribution of small groups of players from the empire. These are new locations which can be reached during time like training of skills. This reaching type would disable large blobs for a days making new locations unuseful for alliances but good for small corps home systems. These locations may be deployed between standard solar systems having creating thus corridors for passage to various parts of the Universe avoiding gate. A part of solar systems should be keeped unattainable for this type of travel having made them strategic centres. It would be possible to name this type of travel "Passive Warp" and to adhere to the module incompatible with Cynofield generator. Also it could cause the long-range exploring. Idea was translated by PROMT :)

darius mclever
Posted - 2010.05.24 18:23:00 - [2]

you want to go into wormhole space.

Joe Starbreaker
M. Corp
Posted - 2010.05.24 18:29:00 - [3]

The translation isn't perfect, but I think I see what you're proposing. There should be some new sites between star systems, that take hours or days to reach, using some kind of passive warp when the player is offline. I've proposed something similar before.

My sense is that this would benefit sort of "general purpose" corporations rather than strict PVE or PVP groups. Every time your corporation engaged the warp drive, you'd go as a group, not knowing what you'd find in the next site. You'd have to have ships for PVP, to attack the current residents, and ships for PVE to harvest the resources. Losing a battle would mean expensive losses -- or several days of trying to escape, so there'd be more brutal PVP to the death. Everyone in the game would have at least one or two prober alts constantly in warp to new sites scouting for places to move to next.


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