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Thelgor
Caldari
Posted - 2004.12.06 23:01:00 - [1]
 

EVE can be fun. EVE can be amazing, exhilerating, it can be time spent with companions and enemies alike.

EVE is not the hack and slash mmorpg we all know so well, and some even play. EVE can be soothing and quiet, listening to music while Destroying a roid.

But EVE can also be the most boring and methodical game in existence. I must spend hours a day, traveling the galaxy to make simple transactions. Seriously, for someone who have played for months and months, its becoming a massive drag. Its a game killer, who looks foreward to 38 jumps to get a few lasers? No-one, thats who. Why not reward the Vets with some quicker way of space travel? In space, your speed is infinite, there are no factors to slow you down, and mass has no effect on speed. Yet Battleships with engines the size of buildings cannot move faster then ___ mps for what reason? Why am i being slowed? WHY?

Why in all the technology there is in EVE, is there not a Drone that will collect cans for you? How do you justify my 100million isk BS not being able to get a can 15k away within an acceptible time table without MWD? Apoc NEED Cap, MWD is just not something i want to slap onto my ship simply to get CANS! I love EVE and the people i play with, but sometimes keeping my chars up to date, skilled and money in my account seem more like a job. I enjoy the free trade, the thought, the tactics, and the massive fleet battle's (oh yeahYARRRR!!), and almost all the aspects of the game. The free Exodus was real nice too (GJ CCP). But some things get old. Some of us have seen how big the universe is, been from 1 side to the other, and dont care to keep seeing it everyday, wasting real $$ spending my 2 hours a day flying back and forth, for a few cruddy items.

I spend too much time pickin up cans, too much time jumping around, and too much time doin dull repetitive things.

Lets speed this up CCP! I spend real money to play, and money is precious!

I know im not the only one who feels like this.

John Keyhotay
Posted - 2004.12.06 23:19:00 - [2]
 

This has always been an annoyance for me with EVE as well - not quite a game-killer, though, as it's clearly one of the factors that CCP banks upon (in every sense) to keep its players playing.

If you have drummed your fingers or read a book for an hour or two whilst awaiting transit across 30-odd systems to pick up that special piece of kit, psychologically you are going to want to carry on playing, as the time you have invested demands an equivalent reward.

And while tradig recently I had a great idea for an addition to EVE. The powers-that-be will never introduce it, but someversion of it would considerably enhance gameplay without, I think, threatening the MMO equation of 'make them put in the hours online'.

What EVE needs is some kind of automated ship you can buy that can be programmed to travel from system A to system B, pick up X cargo, and then dock in system C. These ships, once dispatched, would be on their own and as vulnerable to piracy as a player ship (but with penalties for attacking in high security space).

Just an idea which hasn't a chance in hell of happening, despite all the added fun it would bring. Imagine the space lanes filling up with silent robot cargo ships, and imagine the tension wondering 'will mine make it?'

Teutobod
Caldari
Caldari Provisions
Posted - 2004.12.06 23:35:00 - [3]
 

/me wants a jump drive, a helluva big one!

PaulAtreides
Evolution
Band of Brothers
Posted - 2004.12.06 23:47:00 - [4]
 

Originally by: Thelgor
In space, your speed is infinite, there are no factors to slow you down, and mass has no effect on speed. Yet Battleships with engines the size of buildings cannot move faster then ___ mps for what reason? Why am i being slowed? WHY?


Enertia. It takes more energy to make a large object move then a small object. Also, it takes X amount of energy to decelerate your ship down to a stop (where as X is the amount of energy needed to accelerate). So thank your lucky stars we dont have true physics in Eve!!

Most menial tasks are ways to earn a living. Mining/collecting cans/agent running from system to system. Like in RL, the highest paying jobs are often sitting in a board (read bored) room, listening to executive after executive. Where as all the fun stuff in Eve (the fast pace stuff, are money sinks. PvP. In real life... it the same thing, going out and spending/blowing money is fun!

I think the system they have is very realistic and I like it. As for rewarding the vets with faster ways to travel because we dont like "wasting time"... well i've been around since beta 5, and I think travelling is just fine like it is. Jump drives will be cool, when they come around.


Wild Rho
Amarr
Silent Core
Posted - 2004.12.07 00:45:00 - [5]
 

Interbus was meant to come into eve a long time ago. Where is it?

Hayate Tetsukaze
Posted - 2004.12.07 03:28:00 - [6]
 

Originally by: John Keyhotay

<snip>

What EVE needs is some kind of automated ship you can buy that can be programmed to travel from system A to system B, pick up X cargo, and then dock in system C. These ships, once dispatched, would be on their own and as vulnerable to piracy as a player ship (but with penalties for attacking in high security space).

<snip>


You could try setting up some Courier Missions, which do exactly this. If you find people aren't doing them for you, upping the price a bit ought to work. I haven't set up any myself (I have more time than money, generally), but have heard from several who have. I believe there was a general pricing guide over at eve-i.com.

Even though running this sort of mission might not appeal to you, there are newbies and haulers out there who do check the Courier missions, and Agent Runners who see if there's something along their route just to make a few extra isk.

Thelgor
Caldari
Posted - 2004.12.07 04:20:00 - [7]
 

Idea.

I have BS (a)in HLW.

I have BS (b) in Agil.

Why not make it possible for people with the ships (BS's or so), and skills, to "teleport" from ship to ship. Not just ANY station, just from ship to ship. Just an Idea.


Inertia: The tendency of a body to resist acceleration; the tendency of a body at rest to remain at rest or of a body in straight line motion to stay in motion in a straight line unless acted on by an outside force.

Point being, no ship should have a max speed. Not that that would be good in EVE, but it IS a fact. If your ship can get you going that fast, it also has the ability to STOP you.

Agility is a factor, smaller ships (interceptors) having more, and thus an advantage.

I dont completely Disagree on the space travel issue, I just think there should be SOME option, no matter how hard to obtain, out there for those of us who have been here a long time and are willing to spend the TIME (again) and money to use it.

I would use Courier missions, but most "n00bs" wont head into CA space, specially not right now.

Guess im just ranting. /rantoff

Oh and what about them Drones that will retrieve your Cans? Does no one agree on THAT one? C'mon, when out there alone, blowing stuff up in a BS, its just a pain and a waste of time.

Pandora Panda
Caldari
Posted - 2004.12.07 04:35:00 - [8]
 

Originally by: Thelgor
Inertia: The tendency of a body to resist acceleration; the tendency of a body at rest to remain at rest or of a body in straight line motion to stay in motion in a straight line unless acted on by an outside force.
Hi, balance > physics, kthxbye.

Whirleybird
FW Inc
Posted - 2004.12.07 14:31:00 - [9]
 

Originally by: PaulAtreides

Enertia. It takes more energy to make a large object move then a small object. Also, it takes X amount of energy to decelerate your ship down to a stop (where as X is the amount of energy needed to accelerate). So thank your lucky stars we dont have true physics in Eve!!



Let me guess... you do not work in any area related to physics, or you just invented a "perpeteum mobile". What you just described is called "free energy"

In a frictionless environment you need to spend the exact same amount to decelerate your ship, as you put into the acceleration.

Perhaps you were thinking that inertia is squared every time you double your speed, so that you will have to spent wastly more energy to accelerate a ship from f.i 3km/sec to 6km/sec than you would have to spend to accelerate from 0 to 3 km/sec.

Discorporation
Amarr
Evolution
Band of Brothers
Posted - 2004.12.07 14:39:00 - [10]
 

Traveltimes are annoying, true.

However, rather then decreasing them, it might be a better option to offer people an incentive to remain and live in their region of choice, as oposed to roam throughout the galaxy doing whatever.


flummox
Posted - 2004.12.07 14:51:00 - [11]
 

Scientists discover molecular teleportation. Items in station X may now be transferred to station Y in the matter of seconds. Global Hangars in stations.

might help free up that database, too!

a flying station is on my list next...

Mr Tall
Minmatar
Infusion.
Posted - 2004.12.07 16:50:00 - [12]
 

This is my first post on the forums, so hello!

Anyway, how do carrier ships sound? Great big ships that you can dock with, that have jump drives.

The idea would be that you, or you and a load of corp mates, could dock with it. Then it jumps to the 30-jump system and you undock.

The jump could be expensive, in terms of fuel or something to stop people just running all over the universe madly.

Snake Jankins
Minmatar
German Cyberdome Corp
Cult of War
Posted - 2004.12.07 17:45:00 - [13]
 

Edited by: Snake Jankins on 07/12/2004 17:59:45
Originally by: PaulAtreides
Also, it takes X amount of energy to decelerate your ship down to a stop (where as X is the amount of energy needed to accelerate). So thank your lucky stars we dont have true physics in Eve!!

Just for the correctness, that's not true. You need the same amount of energy to accelerate like to decelerate, because decelariation is simply negative acceleration or in other words it's acceleration in the opposite direction.
So if you travel fast in space from A to B, you basically would accelerate, until you cover half of the distance, turn your ship in the opposite direction and let the engines run so that they decelerate the ship and then you'd reach your destination without crashing into it. Twisted Evil

But I agree, the physical reality is rather boring so it's better to stay with fixed speed, magic deceleration etc. It's virtual physics in a virtual world and it works great for it's purpose Wink

Prolak Grey
Minmatar
Bullet-Proof Packaging Inc
Posted - 2004.12.07 18:07:00 - [14]
 

To be perfectly honest to get rid of a LOT of this frustration all the game needs is a courier service.

Say you buy an item at base X, base x offers you delivery for an amount of isk and if you accept the item shows up at the base you choose sometime in the next 24hrs.

These would be courier missions too menial (don't pay enough) for players to want to do, so the NPCs would.

Hematic
Caldari
R.O.T.
Posted - 2004.12.07 19:34:00 - [15]
 

Travel time does suck. I was an early adopter of insta-BMs so many of the really long trips go by about one system per minute on average.

Picking up loot is another story.

It's a dual edged sword. If I want a challenging fight I can't put speed mods on my ship I need defensive/energy/damage mods but I can't pick up my loot in a reasonable amount of time.

If I equip speed then I am forced to fight NPCs that aren't quite as challenging and it becomes more like farming than playing.

A good example is a the conquistador which will move to about 41-45k away. An apoc moves at 143 m/s with nav 5. So assuming no asteroids to navigate, you will spend 4.95 minutes retrieving one can of loot.

The only thing I can say is that CCP are serious friggin' Adam Henrys in their design of the game.

CCP's definition of challenging is arbitrary time sinks.

I was really hopeful about this exodus patch. However, it has brought me nothing but frustration. Because I don't have anyone to do the level 4 missions with and since the level 3 rewards for important missions is broken. Exodus to me has actually made it so I can't play my game without just spinning my wheels.

My petitions with borked missions and ship loss have been in for two weeks unanswered, meanwhile my corp mate got his ship back already like two days after the incident.

I'm playing WoW and the new Axis and Allies now.

If CCP wants to retain my two accounts they can start by answering my petitions and finish by FIXING YOUR F'N BROKEN CODE!!! Yeah exodus was free, but tbh they should be paying us to play the garbage and test it for them.

There I feel better now. :)

Bye Bye.

Stephar
The High Priest
Posted - 2004.12.07 19:43:00 - [16]
 

I think the travel system is fine. It can be a pain to move across the galaxy, but this is necessary to make the universe seem large. EverQuest made the mistake of reducing travel times with the implementation of teleporters, and their world seems tiny in comparison to Eve's.

Qutsemnie
Caldari
Deep Core Mining Inc.
Posted - 2004.12.07 21:15:00 - [17]
 

"Also, it takes X amount of energy to decelerate your ship down to a stop (where as X is the amount of energy needed to accelerate). "

I just want to say that is wrong~ Theres a couple of ways to look at it that makes it obviously wrong. The most insightful and easiest to grasp is there is no absolute velocity. (your doing 0 at the moment relative to something regardless of how fast your going) From there you can expound to why that statement has to be wrong. (HINT: one perspectives deceleration is anothers acceleration)

Danton Marcellus
Nebula Rasa Holdings
Posted - 2004.12.07 21:24:00 - [18]
 

You don't have to be all over the map, realize, relax and release.

Aksama
Amarr
Hedion University
Posted - 2004.12.07 22:04:00 - [19]
 

Edited by: Aksama on 07/12/2004 22:06:53
If anyone is going to talk about physics, and the fact that 'this this and this should happen' maybe it should be addressed that nothing can go faster than the speed of light, as per 3-6AU/second, and, oh yeah, the fact that even a hull which is aproximately one meter thick (that's a hell of alot of diamon) Would be degraded nearly instantly by microscopic collisions even if you did happen to accelerate past the speed of light.

Oh yeah, and inifite energy which comes from nowhere and can be boosted with any myriad of simple to construct items, that too.

Orrr, to simplify all of this we could program Eintein's entire theory of relativity into the game and see what happens! Oh won't it be fascinating to see what havoc the quantom fluctuations will wreak upon such a scenario.

*cough*

P.S. I'm not trying to troll, I'm just sayin' Very Happy

Lygos
Amarr
Test Alliance Please Ignore
Posted - 2004.12.07 22:27:00 - [20]
 

Anybody else see a huge potential for the use of fluxed condensates or strontium thingummies in deployable structures?

Talk about a fuel sink! You could build a fragile unprotected or minimally protected structure in one low-sec system and configure it to jump to a paired installation in another low-sec system. Maybe it's password protected, thus encouraging aggressors to want to take it out. But your enemy has a pretty good idea of where you are going to pop out on the other side anyway.

Of course the fuel usage rises with some coefficient of the distance that must be travelled. It could be a simple accounting of whether the paired machinery is in the same system, same constellation, same region, same region bloc or indefinitely far apart.

Plus it's another not-so-subtle incentive for pirates and enemy industrialists to assault unloggable structures rather than camp gates all day. And of course to protect or simply replace their own structures and overall encourage the ice mining industry.

Thelgor
Caldari
Posted - 2004.12.08 01:16:00 - [21]
 

Who cares about flippin Physics? I dont.

Simple fact is that I am NOT the only one that thinks travel time is too long and that there should and could be SOME way.

Its good to see people talking about it and throwing out idea's. Maybe CCP will see this and think.

Probably not.

The whole balance thing comes into play then, but if you think about it, in all games balance goes to those who played longer... so maybe being a Vet should have its perks.


Sadakar
Posted - 2004.12.08 01:28:00 - [22]
 

Seriously i think ccp should intruduce something like the travel guild they have on the dune books where u dock with this huge highliner with jump drives, they can make it npc controled, and have them show up every 20m or so and jump to the main systems around eve that help travel time.

noitulos
0ne Percent.
Posted - 2004.12.08 02:02:00 - [23]
 

Edited by: noitulos on 08/12/2004 02:11:09
Edited by: noitulos on 08/12/2004 02:05:57
I'd have to agree 100% with the original poster. The biggest thing I dislike about getting a ship destroyed is not the isk lost, or the embarrassment of losing a ship....it's the time spent to get another ship and fit it out, by far and away.

I devote 100% of my eve time to PvP, and even I have to spend hours sometimes hauling ships and mods around to get them into the proper system. It really is quite a bit of time in a video game to conduct 'errands'.

I have heard about Interbus a few times, but never knew what it was. Maybe that is the answer?

Maybe some sort of shuttle service in eve, sponsored by the factions that own the stations? Something like a charge to haul an item to ur station depending on the distance from where it is sold. Something like this....

I wanna buy a civilian gatling gun in Gehi, there is one being sold 8 jumps away so I get a popup box when I go to execute the transaction...
something like 'there is one unit of civilian gatling gun available 8 jumps away. We will shuttle this item to your station this 8 jump trip for 15% of the selling price.'

And make it less for less jumps or for the sec rating of the system (ie.. 8 jumps = 15%, 3 jumps = 6%, etc..). I realize this is what courier missions were originally intended to do, but no one uses the courier system anymore.

Stregone
Caldari
Elite United Corp
Antigo Dominion
Posted - 2004.12.08 02:10:00 - [24]
 

I actualy kinda like the long travel time, it makes the whole universe feel even bigger. Though it does suck that it is almost entirely based on your ship's normal speed and not it's warp speed. Creeping towards a station or stargate when just a few seconds earlier you were screaming along at a few dozen times the speed of light is just frustrating.


 

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