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blankseplocked [Proposal] Mission Balancing
 
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Emo TJ
Deep Core Mining Inc.
Posted - 2010.05.17 03:42:00 - [1]
 

First off, I will not use my signature caps lock and bold so some people don't get all butt hurt about it. At first I was not going to do a mission balance proposal but my followers have had many request for it. So here it is:

Currently in order for a pilot to be able to successfully be able to run a level 4 mission they have to fit specifically for it and being able to tank the mission and any pirates that butt in is simply impossible. So the following will happen to help balance these losers not minding their own business.

- Every single mission, plex and dead space will have a gate at the beginning that everyone has to take.

- If the mission belongs to the player wanting to activate the gate, they simply just need to hit the warp button when selecting the gate and they will be warped off to the mission.

- If anyone else that is not in the mission owners gang they first have to use a hacking module to break the code.

- Chance of success is also affected by that players standings towards the agent who gave the other player the mission. The higher the standings, the better chance to break the code on the gate.

- Once the code is hacked, the player will be able to take the gate.

- When the intruding player lands on the grid all rats will reset aggro and choose new targets at random to even the odds.

- Now because historically pirates have always waited till they outnumbered the target by 5:1 odds the mission owners rep amount will then be increased by 600% like a siege module does for a dread.

- If the gate leads to a dead space or plex, the first person who has discovered the gate does not need a code to activate the gate. All others muse hack the gate unless they are in a gang with someone who is already past the gate.

- If someone who is not in your corp/alliance/gang/blue to you is in your mission and steals, all rats reset aggro and choose new targets to help balance this new threat.

- If someone steals from you in your mission and you agress them, depending on standings with the agent who supplied the mission, a squad of NPC's that are from that agent will warp in to assist you. The make up of this squad is dependent on the difficulty of the mission. The harder the mission, the better the back up squad will be.

That is all for now. I will trust that any non-related comments on this proposal will be handled appropriately so I will have no need to lock this thread if anyone tries to derail it. Remember the rules, all comments have to be constructive and not trolls. Evil or Very Mad

I will also be starting a mailing list for my followers to keep up with the latest balancing issues I will be working on. Very Happy

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.05.17 06:13:00 - [2]
 

Originally by: Emo TJ
Remember the rules, all comments have to be constructive and not trolls.


My costructive comments involve taking a Neutron Blaster to your ship any time I see you in local.

Are things so bad in the north that you have nothing better to do than post crap-threads on an alt? Confused

Zilberfrid
Posted - 2010.05.17 06:31:00 - [3]
 

Thank you for stopping to use caps, it makes it more readable.

That said, I do not think the idea is well balanced. I for instance would see problems in inducing the heightened rep amount by taking a few alts there.

I SoStoned
Caldari
Posted - 2010.05.17 07:24:00 - [4]
 

Hacking entry idea: Decent. But each individual not in the mission pilot's gang will have to perform this action, regardless of their gang.

Re-assessing aggro mechanics: Needs work. The idea of new arrivals possibly gaining aggro from existing non-aggressed NPCs, Sleeper-like, has some bit of merit. This will have a deleterious effect on logistics, however, due to weighted aggro mechanics already in the mechanics.

Aggro mechanics: Nothing different than anywhere else.

Gunnanmon
Gallente
PURPLE.
Posted - 2010.05.17 11:13:00 - [5]
 

tl;dr

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.05.17 11:59:00 - [6]
 

Originally by: Emo TJ


- Now because historically pirates have always waited till they outnumbered the target by 5:1 odds the mission owners rep amount will then be increased by 600% like a siege module does for a dread.


Nice plan.

Because the NC historically spam Titans into subcap fights (Proof), I propose that all SC ships have 99% resists vs Titan weapons to make the fights more fair. Constructive comments only, please!



tl;dr: 0/10 why hasn't this obvious troll been banned yet?

darius mclever
Posted - 2010.05.17 12:05:00 - [7]
 

*mumbles something about badgers and dramiels*

Mr LaForge
Posted - 2010.05.17 13:29:00 - [8]
 

I did a mission once in a badger but a dramiel pilot came in to it so I killed him.

Random MonDistinct
Minmatar
Alternative Innovations
Unknown and Beyond
Posted - 2010.05.17 13:30:00 - [9]
 

This can be said in one sentence:
"Please protect agent-runners from pirates & ninja salvagers"

Not supported.

One should use brains to avoid unwanted encounters instead of asking for mega advantage like
Quote:
a squad of NPC's that are from that agent will warp in to assist you..


There is only one thing which can be used - NPC aggro.
It will be logical if they cycle through targets same way slippers do.


Rachel McTingle
Posted - 2010.05.17 14:30:00 - [10]
 

Why not just ask for the "I win" button outright instead of spamming completely moronic "save me from da piwates" requests. Would save time eh?

Musical Fist
Gallente
NAP Coalition

Posted - 2010.05.17 15:50:00 - [11]
 

Originally by: Emo TJ


I will also be starting a mailing list for my followers to keep up with the latest balancing issues I will be working on. Very Happy


/supported, once again an excellent suggestion.

I would love to see more of your threads tbh and will be joining the mailing list ASAP, shame you arent applying for CSM :(

CCP Adida


C C P
C C P Alliance
Posted - 2010.05.17 21:38:00 - [12]
 

Removed trolling comments.

Everyone is entitled to their own opinion in this forum. This is a place where all players can get the CSMs attention regarding issues. If you do not agree with something please be constructive.

Taxesarebad
Posted - 2010.05.18 00:10:00 - [13]
 

someone find the km where emo died when shooting a ninja...

oldmanst4r
Minmatar
oldmanst4r's Corporation

Posted - 2010.05.18 00:15:00 - [14]
 

HELLO! I THINK THIS IS AN EXCELLENT IDEA. IT IS WELL BALANCED AND WILL MAKE MISSION RUNNING IN HIGH-SEC MUCH SAFER. IT WILL ALSO FORCE ALL PIRATES TO USE A HACKING MODULE IN THEIR MIDSLOT THUS PUTTING THEM AT A SEVERE DISADVANTAGE TO ME. MY ONLY WORRY IS NEUTS. BECAUSE NPC'S ARE EASY TO TANK AND A NEUTING TYPHOON COULD STILL KILL YOU WITH THE 500% REPAIR AMOUNT INCREASE. I SUGGEST YOU ADD NEUT IMMUNITY TO THE TRIGGER EFFECTS OF STEALING. WILL JOIN YOUR MAILING LIST RIGHT AWAY.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.05.18 06:29:00 - [15]
 

Originally by: CCP Adida
Removed trolling comments.




You missed one.

Emo TJ
Deep Core Mining Inc.
Posted - 2010.05.18 07:03:00 - [16]
 

Originally by: CCP Adida
Removed trolling comments.

Everyone is entitled to their own opinion in this forum. This is a place where all players can get the CSMs attention regarding issues. If you do not agree with something please be constructive.


Thank you for keeping this thread tidy. Haters are gonna hate I guess.

Anyways, back on topic.

Originally by: Malcanis
Crying or Very sad


Could you please be more specific on your problem with my proposal?

Originally by: darius mclever
Crying or Very sad


Stay on topic.

Originally by: Mr LaForge
Crying or Very sad


Stay on topic.

Originally by: Random MonDistinct
This can be said in one sentence:
"Please protect agent-runners from pirates & ninja salvagers"

Not supported.

One should use brains to avoid unwanted encounters instead of asking for mega advantage like
Quote:
a squad of NPC's that are from that agent will warp in to assist you..


There is only one thing which can be used - NPC aggro.
It will be logical if they cycle through targets same way slippers do.




So you think being aggroed by an entire pocket is fair while the pirates come in to gank you?

Americe Zane
Gallente
Virtual Warriors
IMPERIAL LEGI0N
Posted - 2010.05.18 07:29:00 - [17]
 

I am not sure if I support this. Could the OP maybe explain why we need this in more detail?

Emo TJ
Deep Core Mining Inc.
Posted - 2010.05.18 07:53:00 - [18]
 

Originally by: Americe Zane
I am not sure if I support this. Could the OP maybe explain why we need this in more detail?


Here:

Originally by: Emo TJ
Currently in order for a pilot to be able to successfully be able to run a level 4 mission they have to fit specifically for it and being able to tank the mission and any pirates that butt in is simply impossible. So the following will happen to help balance these losers not minding their own business.

Very Happy

Americe Zane
Gallente
Virtual Warriors
IMPERIAL LEGI0N
Posted - 2010.05.18 08:27:00 - [19]
 

Edited by: Americe Zane on 18/05/2010 08:27:11
Originally by: Emo TJ
Originally by: Americe Zane
I am not sure if I support this. Could the OP maybe explain why we need this in more detail?


Here:

Originally by: Emo TJ
Currently in order for a pilot to be able to successfully be able to run a level 4 mission they have to fit specifically for it and being able to tank the mission and any pirates that butt in is simply impossible. So the following will happen to help balance these losers not minding their own business.


Very Happy



Are we talking about lowsec or something? I have not had any issues running lvl 4s where I have had to tank both the mission and pirates. If it does concern lowsec, then I have no experience running lvl 4s there, so wouldnt know. If not, then why are pirates shooting at you?

King Rothgar
Autocannons Anonymous
Posted - 2010.05.18 09:07:00 - [20]
 

You don't have to tank the npc's specifically. I use 1 rep, DCII and 2x EANM's regardless of mission npc's on my pve ships. I also run missions exclusively in low sec since I'm an outlaw. And no, haven't had pirate issues. I try to ensure others do however.YARRRR!!

Once again Emo proves himself hopelessly inept at this game and demands an "I win" button because he pays his subscription. I had avoided feeding this troll but too many have taken him seriously. No additional protections are needed for players engaged in PvE, there are enough as is. You just have to use that soft gelatinous mass between your ears a little.

oldmanst4r
Minmatar
oldmanst4r's Corporation
Posted - 2010.05.18 11:29:00 - [21]
 

Originally by: Malcanis
Originally by: CCP Adida
Removed trolling comments.




You missed one.


Ssshhh....I'm hunting wabbits.

Bagehi
Association of Commonwealth Enterprises
Posted - 2010.05.18 16:34:00 - [22]
 

Except that the gate is controlled by the NPCs you're trying to kill. So, in reality, it should work the opposite way. The gate should need to be hacked by the mission runner, but the pirates who are "coming to save the NPCs" (let's be honest, they aren't going to kill the NPCs after killing the mission runner) should have free access.


 

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