open All Channels
seplocked Features and Ideas Discussion
blankseplocked High sec ganking.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4

Author Topic

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2010.05.24 21:11:00 - [61]
 

Originally by: Goose99
Suicide ganking is completely OP at the moment, and HUGELY profitably like no other profession in eve, for zero risk. You just have to be organized (scanner/gankers plus haulers standing by at the gate) and pick target wisely. Countless billions of isk in a timeframe of mere seconds.

....


Well then at that rate you would have "countless" trillions in a few hours!

But seriously can you give us more information that you are basing this on? Are you going to try to take down freighters or industrials? Where are you doing this?

Goose99
Posted - 2010.05.25 00:14:00 - [62]
 

Originally by: Cearain
Originally by: Goose99
Suicide ganking is completely OP at the moment, and HUGELY profitably like no other profession in eve, for zero risk. You just have to be organized (scanner/gankers plus haulers standing by at the gate) and pick target wisely. Countless billions of isk in a timeframe of mere seconds.

....


Well then at that rate you would have "countless" trillions in a few hours!

But seriously can you give us more information that you are basing this on? Are you going to try to take down freighters or industrials? Where are you doing this?


Sometimes near Jita, also high traffic chockholds for long hauls like Niarja, etc. Freighters if enough ppl and it's worth it. Afk industrials are usually hauling crap. Ppl haul the less bulky and truly valuable stuff in other ships, and leave them on autopilot, thinking they're safe. Better to not ignore them. Down to luck, but can be extremely profitable. It's unbalanced.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2010.05.25 01:00:00 - [63]
 

How many people and what ships do you need to bring down a freighter?

Are you randomly scanning every ship that goes through or do you look for certain types of ships?

How much per hour per account do you think one would make doing this when you include the time to grind up standings again.

Goose99
Posted - 2010.05.25 02:23:00 - [64]
 

Edited by: Goose99 on 25/05/2010 02:26:35
Originally by: Cearain
How many people and what ships do you need to bring down a freighter?

Are you randomly scanning every ship that goes through or do you look for certain types of ships?

How much per hour per account do you think one would make doing this when you include the time to grind up standings again.


At least 15 BS for freighter, ideally phoons. Lower end of highsec.

Normally scan all ships. Smaller ones can offer surprises, if you have disposo-dessies around. Limited time to respond for fast ships, even on autopilot, of course.

As for per hour per account, I'm not sure. Only do this once in a while. Standings didn't seem to be a problem. All a matter of only picking the worthwhile targets.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2010.05.25 03:30:00 - [65]
 

Edited by: Cearain on 25/05/2010 03:32:09
Goose thanks for the responses.

I don't fly with the billion isk loads so that may be why I am not gettting ganked more.

But before I jump on the band wagon saying suicide ganking is overpowered I would really like to see some legit figures as opposed to anecdotal evidence.

Sure we can all see the billion isk industrial killmail that 2 people snagged. But I would like to know how many hours were spent before that was found.

Just out of curiousity, why don't you do more suicide ganking if its such a great way to make isk?


edit: With the smaller ships do you generally try to scram them after they jump or do you just try to web them and kill them before they make it to the gate?

Goose99
Posted - 2010.05.25 03:43:00 - [66]
 

Originally by: Cearain
Edited by: Cearain on 25/05/2010 03:32:09
Goose thanks for the responses.

I don't fly with the billion isk loads so that may be why I am not gettting ganked more.

But before I jump on the band wagon saying suicide ganking is overpowered I would really like to see some legit figures as opposed to anecdotal evidence.

Sure we can all see the billion isk industrial killmail that 2 people snagged. But I would like to know how many hours were spent before that was found.

Just out of curiousity, why don't you do more suicide ganking if its such a great way to make isk?


edit: With the smaller ships do you generally try to scram them after they jump or do you just try to web them and kill them before they make it to the gate?


Web and gank, or just gank, for small ships dropping out of warp and running into gate on autopilot.

I guess you're right, the motherloads don't happen often. It's kinda more for fun. But the potential is always there.

Mag's
the united
Negative Ten.
Posted - 2010.05.25 13:31:00 - [67]
 

Originally by: Goose99

Just out I guess you're right, the motherloads don't happen often. It's kinda more for fun. But the potential is always there.


I've said this myself, ganks will continue even with no insurance, simply because it's fun.

But I'd like to ask you a question, how many Jump freighters and Orcas have you suicide ganked?

Goose99
Posted - 2010.05.25 13:38:00 - [68]
 

Originally by: Mag's
Originally by: Goose99

Just out I guess you're right, the motherloads don't happen often. It's kinda more for fun. But the potential is always there.


I've said this myself, ganks will continue even with no insurance, simply because it's fun.

But I'd like to ask you a question, how many Jump freighters and Orcas have you suicide ganked?


Not many. You need... like minded ppl for that. >_>

Mag's
the united
Negative Ten.
Posted - 2010.05.25 15:44:00 - [69]
 

Originally by: Goose99
Originally by: Mag's
Originally by: Goose99

Just out I guess you're right, the motherloads don't happen often. It's kinda more for fun. But the potential is always there.


I've said this myself, ganks will continue even with no insurance, simply because it's fun.

But I'd like to ask you a question, how many Jump freighters and Orcas have you suicide ganked?


Not many. You need... like minded ppl for that. >_>


Thanks for the reply. Cool

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.25 16:54:00 - [70]
 

Originally by: Mag's
Originally by: Goose99
Originally by: Mag's
Originally by: Goose99

Just out I guess you're right, the motherloads don't happen often. It's kinda more for fun. But the potential is always there.


I've said this myself, ganks will continue even with no insurance, simply because it's fun.

But I'd like to ask you a question, how many Jump freighters and Orcas have you suicide ganked?


Not many. You need... like minded ppl for that. >_>


Thanks for the reply. Cool


Yeah yeah we get it Orca's are the best hisec afk hauler for medium sized loads since they completely remove the financial incentive for ganking (Still not 100% safe since some will gank one just for the lulz and tears)

But they aren't sufficient for the really big loads which is why you still see hundreds of freighters running around nor are they exactly fast or easy to train for which is why you still see industrials and transport ships on the trade routes.

As I repeatedly said I have no problem with suicide ganking heck even the insurance isn't that big of a deal too me (particularly with the incoming changes)

But I do think that kill rights should go to the corp rather than the individual pilot.

I think doing so would create all sorts of wonderful conflict and opportunities for additional destruction while at the same time providing an incentive for Haulers to join PC corporations rather than remaining hidden in NPC corps for security.

One could then make a freight company with a combat wing that could then recruit hauler pilots with the promise of revenge in the case of a gank. Freight companies with particularly effective PVP wings would be more attractive to cargo haulers since the reputation for effectiveness would work as an deterrent to casual ganks.

The same would work for miners it would provide an reason to join a PC mining corp other than just company for ops and Orca bonuses. It would make having a PVP force in a mining corporation a viable operation. Since even if you can't defend the miners in your corporation from suicide ganks you could hunt down the ganker and extract revenge later or be able to preemptively engage in the case of repeat offenders.

So in exchange for vulnerability to war decs you would gain some measure of protection against suicide ganks.

Freelance bounty hunters could join corporations long enough to fulfill kill contracts on corporate targets. Such a change would finally make bounty hunting a viable profession.

TLDR Kill rights should be given to the player corporation. I mean if a thief steals from a corporate jetcan they'll be agressed to the entire corp why not the same for a suicide gank?

Mag's
the united
Negative Ten.
Posted - 2010.05.25 17:08:00 - [71]
 

Edited by: Mag''s on 25/05/2010 17:41:19

You can stop now, you're starting to sound all whiny.

You have options, use them.

Edit: Spelling.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2010.05.25 17:31:00 - [72]
 

practically only thing which counts really as griefing is killing noobs in rookie ships. (okay there's irl threats etc but that's not really the point)

why argue about it for 3 pages :D

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.25 18:08:00 - [73]
 

Edited by: Skex Relbore on 25/05/2010 18:08:45
Originally by: Mag's
Edited by: Mag''s on 25/05/2010 17:41:19

You can stop now, you're starting to sound all whiny.

You have options, use them.

Edit: Spelling.



Where exactly is the whining?

Yeah I use the tools available I have Orca pilot who does all my high sec hauling. Doesn't mean that the current mechanics couldn't be improved.

This is Features and Idea's. My idea is that kill rights should be granted to an entire corporation rather than simply to individual pilots.

The reason I like the idea has very little to do with stopping suicide ganking. It wouldn't. There would still be plenty of haulers out there who aren't interested in joining a corporation even for limited protection from ganking not to mention that there are plenty of gankers who live in low sec so wouldn't really see a change in their situation or those who wouldn't mind having a hundred kill rights hanging over there heads.

But it would create a reason for miners and haulers to consider joining a PC corporation and it would also create more opportunities for Pew Pew in high sec. It would also add some actual risk to a riskless activity. I mean mission runners have to keep an eye on the directional scan and local for potential threats why shouldn't suicide gankers?

I'll never understand why so many of the supposedly hardcore PVP players are so dead set against ideas that would actually increase the amount of spaceship explosions.

Then again looking at your Killboard it's pretty clear that you are extremely risk adverse. 1000+ kills to 15 losses? that's someone who doesn't believe in taking risks.

So I suppose I shouldn't be surprised that you would poo poo this idea.

You're another member of the "Risk v Reward means they take all the risk while I take all the reward" brigade.


Mag's
the united
Negative Ten.
Posted - 2010.05.25 18:21:00 - [74]
 

Quick to BC, lets make assumptions.

You're part of those Red v's Blue peeps, I should start making assumptions about how you all fail at real PvP?
Nah that would be daft.

I'm against change, when there are options available to avoid the reason for this thread.
What you suggest has far wider reaching consequences.

Oh and my stats, I'm just better than you. Twisted Evil

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.25 19:48:00 - [75]
 

Originally by: Mag's
Quick to BC, lets make assumptions.

You're part of those Red v's Blue peeps, I should start making assumptions about how you all fail at real PvP?
Nah that would be daft.

Oh please come on down and test that assumption we always welcome more targets.. Wait wait I mean oh please please don't come over to kill us mr big bad PVPer.

I mean we're all obviously so afraid to fight.


Quote:

I'm against change, when there are options available to avoid the reason for this thread.
What you suggest has far wider reaching consequences.


Before I answer this did you even read what I suggested? And yeah my idea would have far wider consequences and I like them. That's why I suggested it.

I assume that since you oppose change you also opposed the 10% tax on NPC corporations?

Quote:

Oh and my stats, I'm just better than you. Twisted Evil


Well that's real hard to determine considering what an even match your last solo kill was Rolling Eyes I mean I'm sure that Tristan gave your Astarte a really good fight.

Mag's
the united
Negative Ten.
Posted - 2010.05.25 22:12:00 - [76]
 

Originally by: Skex Relbore

Oh please come on down and test that assumption we always welcome more targets.. Wait wait I mean oh please please don't come over to kill us mr big bad PVPer.

I mean we're all obviously so afraid to fight.

You don't read very well do you, I said it would be daft for me to start making assumptions.
lol at the Mr big PvP jibe. Laughing

Originally by: Skex Relbore
Before I answer this did you even read what I suggested? And yeah my idea would have far wider consequences and I like them. That's why I suggested it.

I assume that since you oppose change you also opposed the 10% tax on NPC corporations?


There you go assuming stuff again, you're still not learning are you.
Nah I didn't read it, just made up my reply about your idea. (oh that was sarcasm, thought I'd tell you as you missed it in the last post)

10% Tax? Don't you mean 11%? Why would I be against that?

Originally by: Skex Relbore

Well that's real hard to determine considering what an even match your last solo kill was Rolling Eyes I mean I'm sure that Tristan gave your Astarte a really good fight.


Ahh yea back to my stats, well it seems you are really into stats (obsessed?) what with your sig an all, good for you. I've not even looked at yours, I bet they rock.

Yea that Tristan, I always fly solo in this MMO. Only ever engage targets when I'm in a smaller ship and because I'm a Mr big PvPer. Very Happy Obviously not as big as you. Wink (more sarcasm btw)

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.26 11:11:00 - [77]
 

Originally by: Mag's
Originally by: Skex Relbore

Oh please come on down and test that assumption we always welcome more targets.. Wait wait I mean oh please please don't come over to kill us mr big bad PVPer.

I mean we're all obviously so afraid to fight.

You don't read very well do you, I said it would be daft for me to start making assumptions.
lol at the Mr big PvP jibe. Laughing

Originally by: Skex Relbore
Before I answer this did you even read what I suggested? And yeah my idea would have far wider consequences and I like them. That's why I suggested it.

I assume that since you oppose change you also opposed the 10% tax on NPC corporations?


There you go assuming stuff again, you're still not learning are you.
Nah I didn't read it, just made up my reply about your idea. (oh that was sarcasm, thought I'd tell you as you missed it in the last post)

10% Tax? Don't you mean 11%? Why would I be against that?

Originally by: Skex Relbore

Well that's real hard to determine considering what an even match your last solo kill was Rolling Eyes I mean I'm sure that Tristan gave your Astarte a really good fight.


Ahh yea back to my stats, well it seems you are really into stats (obsessed?) what with your sig an all, good for you. I've not even looked at yours, I bet they rock.

Yea that Tristan, I always fly solo in this MMO. Only ever engage targets when I'm in a smaller ship and because I'm a Mr big PvPer. Very Happy Obviously not as big as you. Wink (more sarcasm btw)


It's not about stats. It's about a pattern of behavior that shows up via the statistics of your KB activity on this character.

I generally find it most accurate to measure someone based on their actual quantifiable performance rather than what they claim to be about.

You KB stats tell me several things about you(you being the character Mag's I know nothing about you the player other than you are a smartass with an overblown sense of your own cleverness not unique in anyway)

See now some people might look at 1000 kills and 15 deaths and think wow that guy must be good. But I look and say that's a guy who only engages when he is certain of victory. To get the 72 to 1 K/D ratio you are only engaging when the situation is extremely imbalanced in your favor.

I don't consider that to be a bad thing, nor am I one of these oddball e-bushido guys who thinks every fight must 1v1 or it doesn't count or that every engagement must be against a superior force.

But I do find it ironic when someone as obviously risk adverse as you will try talk smack about other people needing to take risks.

As to the NPC tax thing however it is ( I haven't been in a NPC corp for more than a few minute since about the first week I started playing so forgive me for not remembering the exact value). I still opposed it as a stupid idea even though I'm not affected by it in anyway. My point has to do with consistency.

You are against a change that would make life for the suicide ganker a little dangerous for a change, yet you supported a change targeted to make another group unhappy.

All this along with your other mostly content free posting history does paint you as exactly the sort I suspected at first.

Risk to you is something your victims shoulder, you just expect the reward with nothing ventured of your own.

If I'm wrong by all means correct me but the above is exactly the impression you are giving.

Mag's
the united
Negative Ten.
Posted - 2010.05.26 13:48:00 - [78]
 

Originally by: Skex Relbore

It's not about stats. It's about a pattern of behavior that shows up via the statistics of your KB activity on this character.

I generally find it most accurate to measure someone based on their actual quantifiable performance rather than what they claim to be about.

You KB stats tell me several things about you(you being the character Mag's I know nothing about you the player other than you are a smartass with an overblown sense of your own cleverness not unique in anyway)

See now some people might look at 1000 kills and 15 deaths and think wow that guy must be good. But I look and say that's a guy who only engages when he is certain of victory. To get the 72 to 1 K/D ratio you are only engaging when the situation is extremely imbalanced in your favor.

I don't consider that to be a bad thing, nor am I one of these oddball e-bushido guys who thinks every fight must 1v1 or it doesn't count or that every engagement must be against a superior force.

But I do find it ironic when someone as obviously risk adverse as you will try talk smack about other people needing to take risks.


That was awesome, still making assumptions and not even understanding the life I lead atm within the game.
You've not long started, but can already tell me what type of player I am, just by looking at BC. (must be all that experience you have)
The overblown cleverness I seem to possess, pails into insignificance when compared to you it seems.
How ironic is that?

Originally by: Skex Relbore
As to the NPC tax thing however it is ( I haven't been in a NPC corp for more than a few minute since about the first week I started playing so forgive me for not remembering the exact value). I still opposed it as a stupid idea even though I'm not affected by it in anyway. My point has to do with consistency.


It really made no difference to me either way, why should I care about that?
Not even sure, if I ever posted anything on the subject.

Originally by: Skex Relbore
You are against a change that would make life for the suicide ganker a little dangerous for a change, yet you supported a change targeted to make another group unhappy.


I already told you why I don't support your idea, but you make assumptions again with the latter part of that sentence.

Originally by: Skex Relbore
All this along with your other mostly content free posting history does paint you as exactly the sort I suspected at first.

Wow you're even checking my post history, mint. Laughing (you must really love me Embarassed)
Forum posts should always carry lots of content, you are correct and for that I am deeply sorry. Sad

Originally by: Skex Relbore
Risk to you is something your victims shoulder, you just expect the reward with nothing ventured of your own.

If I'm wrong by all means correct me but the above is exactly the impression you are giving.


I must be unique, in wanting my victims to shoulder all the risk in this game. My losses have all my small mediocre stuff too, so yea I never take risks. (never fly what you can't afford to lose)

As far as solo play is concerned, why should I fly solo? Because you said it's the only mark, of a true Eve Mr Big PvPer?
I've been in large corps since early 2004, mainly down in 0.0. (my first 0.0 corp being Second wave inc)
I do remember some solo flying in my cepter killing buzzard, pre the big EW changes, but solo stuff never really floated my boat, so to speak.

I do look forward to more assumptions and Freudian examinations, you're doing so well.

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.26 15:40:00 - [79]
 

Originally by: Mag's
snipped for brevity anyone who wants can read it above


First I have no idea what your doing in game nor do I particularly care. Obviously you're not PVPing which isn't a big deal there's plenty else to do in the game other than shoot people.

I never claimed to be able know all about you. I only claimed to be able to reach a couple of conclusions based on the available data.


Those conclusions being that you are risk averse and you haven't been doing the PVP thing on this character since Oct of last year.

As to your posting history it didn't exactly take long to skim few one liners you've put in prior to this.
You give so little to respond to in this discussion that I figured I'd look at your other posts to see where you stand on other issues (wouldn't want to make groundless assumptions after all)

You're very few postings were on similar subjects to this taking the position of defending the status quo over those asking to bring some equity to the current imbalance in the mechanics.

I asked you specifically about the NPC corp tax because you claimed that you opposed change when there were other methods of accomplishing something. Which is your argument against my proposal to propagate kill rights to corporations. Once you answered I simply pointed out the inconsistency of your position on these two issues.

Once again you oppose change that would bring risk to the parasites of eve and support those that make victims even more vulnerable.

These aren't assumptions they are conclusions based on the available evidence. If they are incorrect then by all means provide other evidence by actually stating your position then there wouldn't be any danger of anyone making any "assumptions".

Of course it's much easier to attack a position than to defend it and well.. I'll let the peanut gallery come to their own conclusions about that.


Finally whats this about flying solo? Did you actually read what you were replying too or did you simply skim it and make assumptions?

I specifically said that I'm not one of those ebushido guys who thinks that solo fighting is the only measure of competence.

The game obviously wasn't designed to be a solo fighting game it's focus is group PVP. Which is why no single ship can do everything well. That's why you need multiple ships and pilots to cover all the needed roles.

I also specifically said that there's nothing wrong with the way you played when you were PVPing. It was the smart way to play. It also happens to be risk averse. That's fine I don't bash mission runners for avoiding low sec and staying in hisec running L4s.

The observation wasn't meant as an attack on your character it was just an observation.

You don't take risks at least in combat on that character, For all I know you take huge risks in the market or run around attacking everything you come across in an Ibis on an alt.

Why get so defensive over a simple observation?

As for myself I've never claimed to be any good at PVP. In fact the whole reason I joined RVB was because I sucked at PvP and I wanted to learn not suck at PvP and I don't have the time to commit to nullsec or am I ready to trash my security status in low sec so RvB is a great place for me.

It's just fun to pull your chain and it appears to be working.

But since you are so clever could you point out why my idea of granting kill rights to corporations is such a bad idea?

I do believe that any idea worth holding should be able to stand up to rigorous and hostile debate.

If it sucks that much you'd be doing me a favor by showing me it's flaws since I could then abandon that idea as a failure.

So what exactly is the far reaching effect that would be so harmful to the game?

Mag's
the united
Negative Ten.
Posted - 2010.05.26 16:43:00 - [80]
 

Originally by: Skex Relbore
First I have no idea what your doing in game nor do I particularly care.


Care enough to check up my BC stats and posting history. Wink


Originally by: Skex Relbore
Finally whats this about flying solo?


*cough* You first brought up the whole solo thing when talking about my stats, my question in that last post was rhetorical.
You seem obsessed with stats. (Looks at your sig.)

Originally by: Skex Relbore
As for myself I've never claimed to be any good at PVP. In fact the whole reason I joined RVB was because I sucked at PvP and I wanted to learn not suck at PvP and I don't have the time to commit to nullsec or am I ready to trash my security status in low sec so RvB is a great place for me.


Not sure whether I should laugh or cry.

Originally by: Skex Relbore
But since you are so clever could you point out why my idea of granting kill rights to corporations is such a bad idea?


Are you in a bubble? You idea affects every kill, not just suicide ganks. It could be abused the other way.
I can see you thought of all the angles.

Originally by: Skex Relbore
It's just fun to pull your chain and it appears to be working.


Funny thing is, just when you think you're the one pulling the chain......

0n 1
Posted - 2010.05.26 16:45:00 - [81]
 

Edited by: 0n 1 on 26/05/2010 16:46:48

..... it turns out you're not.

As I said before, too easy, but I thought I'd get some more. Cool

Edit: Thanks though, I've had a laugh. Laughing

Dae Mitry
Posted - 2010.05.26 16:55:00 - [82]
 

Everyone is interested in protection of their property. But if items loss will be reduced a production will go down too.

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.27 16:00:00 - [83]
 

Originally by: Mag's
Originally by: Skex Relbore
First I have no idea what your doing in game nor do I particularly care.


Care enough to check up my BC stats and posting history. Wink


Those 2 things were germane to the discussion after all I don't want to be making assumptions right?

Quote:


Originally by: Skex Relbore
Finally whats this about flying solo?


*cough* You first brought up the whole solo thing when talking about my stats, my question in that last post was rhetorical.
You seem obsessed with stats. (Looks at your sig.)


No I said you were risk adverse the quip about the solo kill was just to make fun of you.


Quote:

Originally by: Skex Relbore
As for myself I've never claimed to be any good at PVP. In fact the whole reason I joined RVB was because I sucked at PvP and I wanted to learn not suck at PvP and I don't have the time to commit to nullsec or am I ready to trash my security status in low sec so RvB is a great place for me.


Not sure whether I should laugh or cry.

Like I care.

Quote:

Originally by: Skex Relbore
But since you are so clever could you point out why my idea of granting kill rights to corporations is such a bad idea?


Are you in a bubble? You idea affects every kill, not just suicide ganks. It could be abused the other way.
I can see you thought of all the angles.


I'm talking about kill rights not aggression not anything else.

The only people who'd be affected are those who attack and destroy ships that don't/can't fight back. Ergo suicide gankers.

Ok yeah it would probably hit low sec gate campers too but why shouldn't there be some consequence to that activity besides you do enough of that and you'll be a valid target as an outlaw anyway.

Quote:

Originally by: Skex Relbore
It's just fun to pull your chain and it appears to be working.


Funny thing is, just when you think you're the one pulling the chain......


Yes I kind of thought you'd think that.

HalfArse
Posted - 2010.05.27 16:12:00 - [84]
 

even if ccp was going to try and stop it with the methods op mentioned, wouldnt work.....I used to gank macro miners for their expensive named mods and my friends and i used throw away characters in destroyers.

Wed make a character, in about 1 hour theyd have trained all they needed to to gank....wed get a pack of about 5 of us warp right in on the target and co-ordinate our opening salvo so we all fired at once...concord would kill us and a cloaked mate scoops the cargo.

When the characters had a sec status that was too low we dumped them and made a new one

I cant think of a way to stop this without somehow stopping players being able to fire on each other

Mag's
the united
Negative Ten.
Posted - 2010.05.27 22:57:00 - [85]
 

Originally by: Skex Relbore
lol


Baited with my alt troll twice. Great.

Baited with my main, as you were so easy the first time. Even better.

Failing to read my last alt post and grasping what I had done, then linking to a wiki page claiming my incompetence. Priceless. LaughingLaughing

Dunning–Kruger effect indeed. LaughingLaughing

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.28 17:36:00 - [86]
 

Originally by: Mag's
Originally by: Skex Relbore
lol


Baited with my alt troll twice. Great.

Baited with my main, as you were so easy the first time. Even better.

Failing to read my last alt post and grasping what I had done, then linking to a wiki page claiming my incompetence. Priceless. LaughingLaughing

Dunning–Kruger effect indeed. LaughingLaughing


Indeed it is very applicable.

When you tried to actually make an argument.

Quote:
Are you in a bubble? You idea affects every kill, not just suicide ganks. It could be abused the other way.
I can see you thought of all the angles.



You demonstrated your lack of competence in the discussion.

Rather than admitting error you then tried to shift tactics and distract from your incompetence by falling back on the ole "I was just trolling you, lol you fail newb"

Which of course turns out to be the only thing you are capable of doing (and not very well either)

So lets go over what you did again. You claimed to have been trolling me (as if that's really something to brag about) You demonstrated a lack of knowledge of the subject you were discussing with your "it would affect all kills" even though I specifically stated that my idea would apply only to Kill Rights.

When your lack of understanding was pointed out you point back to your troll alt post that agreed with yourself (ok Sybil).

It's actually rather sad and pathetic that you can't hold your own in a discussion without providing your own peanut gallery.

Actually the really pathetic thing is you can't manage hold your own even pretending to be your own supporters.

I mean really with the number of pathetic wanna be griefers who play this game one would think that someone other than your own little alt would have come here giving you support.

But by all means continue to show us all how clever you are.

Mag's
the united
Negative Ten.
Posted - 2010.05.28 17:52:00 - [87]
 

Edited by: Mag''s on 28/05/2010 17:53:09

Oh good god, you still don't see it. Rolling Eyes

You want to change kill rights because people get ganked, even though there are already methods to avoid it in-game.
Your idea would basically mean if anyone killed anyone else, the kill rights would be shared throughout the killed pilots corp. (except an NPC corp)

I've already pointed out to you how this could be abused the other way, but as per all your posts you told me how dumb I am but how decidedly clever you are, instead of understand the consequences of this change. (ironic)

One example, I'll give as you seem unable to see it.

Eve player A gets chatting to Eve player B with the intention of getting friendly and ending up with a mutual 1v1.
But players A already knows about player B and the expensive fit he uses on his mission ship.

The fight takes place, but player A loses to player B meaning that now player A's corp has full kill rights for player B.

Player B goes out on a mission and dies horribly losing his expensive fit ship, as was intended all along.

An unnecessary change which causes more issues, for something that already had avoidance measures in place.

Is that simple enough for you. Rolling Eyes Laughing

You've given me a lot of laughs actually, so I guess you deserved that normal post. Razz

Krygir Jadestar
Posted - 2010.05.28 18:24:00 - [88]
 

A few people have nailed it on the head i believe. the issue is not to eliminate the pirating/ganking in high sec, it is a part of the game and rightly so. However, i'd love to know the name of the insurance company that will pay out for an item used to break the law on purpose.

those that choose to haul hundreds of millions or billions in a cheap easy to kill hauler are gonna get hit... thats piracy and it exists. however the majority of the time the haulers are not hauling that high of a value, for those in the sub 100 million range, the loss of a 80-100 million isk ship causes it not to be worth it for the chance of a cargo drop.

Simply invalidate the insurance contract on a ship that was aggressed by concord and much of the small time ganking will go away.

Just to reiterate though, while i personally do not do it, i believe it to be a realistic part of the game and should be kept, i just feel the insurance payout at all is wrong for the ship committing the act.

Kryg

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.05.28 21:22:00 - [89]
 

Originally by: Mag's
Edited by: Mag''s on 28/05/2010 17:53:09

Oh good god, you still don't see it. Rolling Eyes

You want to change kill rights because people get ganked, even though there are already methods to avoid it in-game.
Your idea would basically mean if anyone killed anyone else, the kill rights would be shared throughout the killed pilots corp. (except an NPC corp)

I've already pointed out to you how this could be abused the other way, but as per all your posts you told me how dumb I am but how decidedly clever you are, instead of understand the consequences of this change. (ironic)

One example, I'll give as you seem unable to see it.

Eve player A gets chatting to Eve player B with the intention of getting friendly and ending up with a mutual 1v1.
But players A already knows about player B and the expensive fit he uses on his mission ship.

The fight takes place, but player A loses to player B meaning that now player A's corp has full kill rights for player B.

Player B goes out on a mission and dies horribly losing his expensive fit ship, as was intended all along.

An unnecessary change which causes more issues, for something that already had avoidance measures in place.

Is that simple enough for you. Rolling Eyes Laughing

You've given me a lot of laughs actually, so I guess you deserved that normal post. Razz


Rolling Eyes
You don't get kill rights by losing a fight. You get kill rights if you engaged and your ship killed illegally.

So in your example of an agreed 1v1 the only way player A gets kill rights on player B is if player B manages to suicide him.

In your example say in high sec. These two meet up somewhere and player A drops a can with a bit of crap in it. Player B then picks it up they now have agression and player A can legally engage player B because B engaged in theft. Assuming that player A shoots and player B giving player B agression then neither would end up with kill rights regardless of who wins.

Once again you demonstrate your lack of understanding of basic game mechanics.

Originally by: "EVE Wikipedia"
An attack is illegal in Empire Space when the player you are attacking is:

Not at war with you.
Not flagged from stealing from you or your corporation.
Not flagged for aggression towards everyone, i.e. he did not just commit an unlawful act and under a Global Criminal Countdown.
Not an outlaw (with a security standing at -5.0 or lower)
Not on your Kill Rights list, i.e. you do not have a Kill Right on him.
If all of the above apply and you successfully destroys his ship without him defending himself (using any kind of aggressive module), he will gain a Kill Right against you.

No kill rights are given against legal targets. Outlaws with a security status of -5.0 or lower, or a pilot who has performed an act of aggression are legal targets.

Your Kill Right target will show up as “blinking red” on your overview unless you have modified the overview to show legal targets in another way.


I linked the Wiki earlier go read it first before making your arguments so you won't look like an idiot.

Jessica Verne
Minute to Midnight
Posted - 2010.05.28 21:30:00 - [90]
 

/me grabs the popcorn as I have nothing better to do but sit on a gate and scan haulers and troll eve-o forums...


Pages: 1 2 [3] 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only