open All Channels
seplocked Jita Park Speakers Corner
blankseplocked [CSM5] Elise Randolph for CSM ~
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4

Author Topic

Dianeces
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.01 03:15:00 - [31]
 

Originally by: Rejected Enlightenment
How would you fix supercaps in lowsec


Viper get banned from the foramz again?

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.01 16:12:00 - [32]
 

Originally by: Rejected Enlightenment
How would you fix supercaps in lowsec


In my view Supercarriers in low-sec are fine. They are indeed hard to kill, but no harder than killing them in nullsec; in many cases it is easier to kill them in low-sec. In fact, I was checking out some numbers the other day and I'm fairly certain that since the ~Supercarrier~ boost there have been more losses in low-sec than in 0.0.

What I do think should be reconsidered is the use of Titan Doomsday weapons in low-sec. I think this would result in more Titans being used, and more importantly more Titans dying.

A good question~

smoogie
Minmatar
Pator Tech School
Posted - 2010.05.01 23:39:00 - [33]
 

Edited by: smoogie on 01/05/2010 23:40:29
What is your opinion on mods like shield flux coils and autotargetors.

I haven't decided if I'm voting for you yet, but from all the candidates on this forum, you appear to be the most knowledgeable and honourable.

Jawmare
Minmatar
The Python Cartel.
The Defenders of Pen Island
Posted - 2010.05.02 01:15:00 - [34]
 

What is your opinion on baiting/blobbing? YARRRR!!

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.02 16:24:00 - [35]
 

Originally by: smoogie
Edited by: smoogie on 01/05/2010 23:40:29
What is your opinion on mods like shield flux coils and autotargetors.

I haven't decided if I'm voting for you yet, but from all the candidates on this forum, you appear to be the most knowledgeable and honourable.

First, ♥
Now, about barely used, arguably useless mods. If you totally remove them, you'll get that one guy who has some crazy setup that uses it. And while I'm really not worried about keeping absolutely everyone happy (because I know it'll never happen), it's an aspect of the game that is, to me, alluring. Eve has some really interesting fitting options and think this should be preserved; there are tons of options when fitting a ship, and lots of them are bad - but when you understand some of the basics and come up with a fit that really kicks butt it's hugely rewarding. Some of my first fits were terribad, but when I got that one that was fine tuned for excellence I was elated.
That said, there are a glut of mods that could do with a bit of an inspection and rebalanced. Some of them haven't changed since Castor and that's silly.

Quote:

What is your opinion on baiting/blobbing? YARRRR!!


I'm cool with it. One of my favorite things to do in Eve is bait, it gives me a rush and puts a smile on my face. As far as blobbing is concerned, the act of bringing more people than the other guy is an aspect of the game that will never be gone. That said, I don't want to promote changes that encourage or promote use of the blob.

Amongrimm
Posted - 2010.05.02 16:54:00 - [36]
 

your opinion about blaster platforms/blaster in general? Smile

Borgh Brainbasher
Saint Industrial Services
STEEL BROTHERHOOD
Posted - 2010.05.02 17:04:00 - [37]
 

thrasher+150mm guns+auto targeter+l1 mission frigates = awesome and a lot less targeting related RSI

you seem to have one vote extra, yay for people thinking things through.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.02 18:18:00 - [38]
 

Edited by: Elise Randolph on 02/05/2010 18:23:04
Originally by: Amongrimm
your opinion about blaster platforms/blaster in general? Smile


You bring up an interesting question: is the problem with the blasters themselves, or the platforms? Let's just go through the main blaster boats.

Taranis - Owns, blasters work for this, making it arguably the best Inty
Thorax - Garmon may have made the Rupture the trendy t1 cruiser, but the Thorax is still feared, respected, and awesome.
Deimos - Has garnered the nickname of "Diemost" and, generally, kind of a joke blaster platform
Vigilant - Not very popular, but widely considered to be significantly better than a Deimos. I think if they were cheaper, we'd see more of them.
Brutix - I think this ship excels as a blaster boat as well. They are fairly popular for BCs
Astarte - A corpmate of mine said "hey I think I'll grab an Astarte" and everyone literally laughed and thought he was joking. The ship isn't a good blaster PvP platform, and forget about for PvE. I'm not of the opinion that every ship needs to be balanced with every other ship, some ships should be better at certain roles, but this one...could do with some love.
Megathron - Not too long ago, Blasterthrons were the quintessential cool guy ship. You knew that if that dude got within 13km of you, you were about to enter a world of pain. A world of pain. Now you're not really as paranoid, at least I'm not. If a Mega doesn't have someone to pin a target down, it's not much of a threat. I know, battleships aren't solo pwn mobiles but the Megathron needs something to tackle AND it has to be close (but not too close).
Hyperion - Great tank, but you can really notice the lack of a tracking bonus.
Vindicator - The quintessential cool guy ship. It's got the paint job, it's got the extra mid, it's got the OHGODITBURNS damage, and it's got that web that keeps you at the mercy of said damage.

All in all, you've got the Astarte and Deimos who need a lot of help, with Megas and Hypes a little lacking. I think with an overall increase in tracking of blasters, and perhaps some added maneuverability to the platforms themselves, blaster boats could be cool again. Cool

Regardless of how it is accomplished, I will admit that the lack of blasters in Eve is a saddening trend that I am aware of.


edit: Windicator~

lolYourMad
Posted - 2010.05.03 05:44:00 - [39]
 

Edited by: lolYourMad on 03/05/2010 05:59:28
I am very impressed with your candor and posting Elise Randolph. You are truely an honoureable spaceship guy.

What is your opinion on wormhole space? Do you think it needs a boost in some way, like a increase in the decay time of wormholes from <24 hours to something more interesting? Also, why don't wormhole quantum flux generate upgrades work?

I was thinking of voting for mazziliu but after reading this thread, I'm seriously considering voting for you.

dAn melax
Stop Complaining
Posted - 2010.05.03 19:10:00 - [40]
 

Originally by: Elise Randolph

Scamming – I’m OK with how it is right now. Yea it’s a scummy way to make a living, but so long as it doesn’t take advantage of game mechanics I’m alright with it.

(...)I want low-sec to be more awesome

You have my vote!

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.03 19:33:00 - [41]
 

Edited by: Elise Randolph on 03/05/2010 19:36:07
Originally by: lolYourMad
Edited by: lolYourMad on 03/05/2010 05:59:28
I am very impressed with your candor and posting Elise Randolph. You are truely an honoureable spaceship guy.

What is your opinion on wormhole space? Do you think it needs a boost in some way, like a increase in the decay time of wormholes from <24 hours to something more interesting? Also, why don't wormhole quantum flux generate upgrades work?

I was thinking of voting for mazziliu but after reading this thread, I'm seriously considering voting for you.


I think wormholes are a perfect combination of profit and drawback (I got tired of saying "risk and reward"). I love fighting people in wormholes, it's like putting Eve into a time machine where someone dropping a carrier on you made you say "#@#! now I have to deal with this". The one thing that I can find fault with is that there's a liiiitle too much seclusion for my taste. Increasing the duration that wormholes are active, we're talking like 6-12 hours here, will both increase the chance of a confrontation and help the guys that live there with logistics. These are the kind of changes I like; fixing a slight concern without totally screwing the other party.

About the wormhole sov upgrade not working, I think it's one of those issues that people probably don't realize exists. Either the bug report fell under a stack of papers, or people forgot about it - either way I'll definitely be a voice for those "little annoying bugs".


gpfault
Blood Covenant
Pandemic Legion
Posted - 2010.05.04 04:30:00 - [42]
 

Originally by: Elise Randolph
The one thing that I can find fault with is that there's a liiiitle too much seclusion for my taste. Increasing the duration that wormholes are active, we're talking like 6-12 hours here, will both increase the chance of a confrontation and help the guys that live there with logistics. These are the kind of changes I like; fixing a slight concern without totally screwing the other party.


How about making them easier to find instead of increasing their duration? In K-space it's not that big an issue since you'll generally have 1-2 signatures per systems (if that), but an unfarmed wormhole can have dozens of signatures which makes finding paths through W-space more effort than it's worth most of the time.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.04 17:25:00 - [43]
 

Originally by: gpfault
Originally by: Elise Randolph
The one thing that I can find fault with is that there's a liiiitle too much seclusion for my taste. Increasing the duration that wormholes are active, we're talking like 6-12 hours here, will both increase the chance of a confrontation and help the guys that live there with logistics. These are the kind of changes I like; fixing a slight concern without totally screwing the other party.


How about making them easier to find instead of increasing their duration? In K-space it's not that big an issue since you'll generally have 1-2 signatures per systems (if that), but an unfarmed wormhole can have dozens of signatures which makes finding paths through W-space more effort than it's worth most of the time.



That is pretty cool; make it so dedicated cov-ops frigs can get the ability to filter out non-wormhole signatures. As it is right now, if I'm looking for people in wormholes I get way more benefit bringing a probing Arazu than I do a Helios, so this also gives cov-ops frigs a more defined role. I think it has some promise. Maybe if it becomes way too easy to pin down wormholers, have these ships eliminate two types of signatures so if you're looking for wormholes you can still find some Radar and Magneto sites but you get to bypass the numerous Gravimetric and Ladar. There's something good in here, I'll do some research as to what wormholer dwellers think about this.

LarcatOfZion
Happy Hooligans
Posted - 2010.05.05 15:09:00 - [44]
 

Def. better than the Pandemic chick whose platform seems to be Ovaries! I said PvP! Vote!

Not voting yet, but you will probably get my 2.

Any thoughts on additional viability of T1 hulls? Non Rifter/Incursus/Merlin/Tristan/Griffen frigates? Destroyers?

o7

MissBolyai
Sniggerdly
Pandemic Legion
Posted - 2010.05.05 16:20:00 - [45]
 

As your former AT7 Homeboy, I feel obliged to vote for you since I missed the final match and you died. Don't blame me though, blame the Colts. If they'd had a Sunday night game, I would've made it, and you wouldn't have been yelled at by Shamis for dying.

There's no one running that understands the game and how to improve it more than elise.


Royaldo
Gallente
Kongsberg Vaapenfabrikk Amarr branch.
Sev3rance
Posted - 2010.05.06 01:55:00 - [46]
 

Would a boost to the ew bonus on arazu/lachesis get yes or no from you?

Why not give the skiff bonus for both mercoxit and gas cloud harvesting?

Do you consider high sec to be risk free?

Insurance on t2 ships?

Cyan Cure
Posted - 2010.05.06 05:26:00 - [47]
 

Edited by: Cyan Cure on 06/05/2010 05:33:54
For once someone running for CSM has an idea about the whole game. Not just a small part of it and wants to fix just that, 'cause it's all that person does.

Elise, your goals are legitimate and well thought out. You have a great idea about game balance, things you want to change aren't xtreme and game breaking and i'll be more than happy to vote for you.

EDIT:

Originally by: Elise Randolph
Edited by: Elise Randolph on 02/05/2010 18:23:04
Originally by: Amongrimm
your opinion about blaster platforms/blaster in general? Smile


You bring up an interesting question: is the problem with the blasters themselves, or the platforms?




This is what i call reasonable thinking and making thought out arguments. My idea about the problem is exactly the same, but that's beside the point.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.06 07:24:00 - [48]
 

Edited by: Elise Randolph on 06/05/2010 07:24:51
Originally by: LarcatOfZion

Any thoughts on additional viability of T1 hulls? Non Rifter/Incursus/Merlin/Tristan/Griffen frigates? Destroyers?

o7


I understand that CCP runs a business, and shiny new ships sell subscriptions, so they'd rather put resources into those than doing anything with the kind of useless ships out there. Of the six frigates per race out there, maybe two of them are used for something other than lighting cynos. So that's 16 ships that aren't really used. Ideally I'd love to see them made useful, I'm not talking about making them awesome just not useless. I'm not going to hold my breath, however.


Quote:


There's no one running that understands the game and how to improve it more than elise.



I'm just going with the "I died for sportsmanship" :smug:

Quote:

Would a boost to the ew bonus on arazu/lachesis get yes or no from you?



Bonused damps could definitely use some love. I remember when damps so OP every roaming ship had them. And now? Heck, I don't even put them on my Lachesis because they're that bad, but the ships themselves are handy in select roles. I mean, I'd probably never turn a Curse or a Falcon/Rook away from a gang and I'd definitely make people change out of we had two Arazus/Lachs. But does that mean they are bad? I don't think so.
I'm definitely not of the view that every ship needs to be just as good as another ship of the same class, but Gallente (and Minmatar) definitely got the shaft when it comes to e-war bonuses. I'd have to do some more research, but I think changing the Arazu/Lach bonus from 5% boost per level to 7.5% boost per level would make damps at least considered on those ships. Even if damps were to become viable, I still think the most common setups for them would see them looking like the Rapier: that is to say a heavy tackler with a buffer.
Quote:

Why not give the skiff bonus for both mercoxit and gas cloud harvesting?


Could do if people really loved their Skiffs...but the Skiff is what, 10% better than a Hulk at mining Mercoxit? I don't think it would cause riots in the streets, but not something I'd dismiss either

Quote:

Do you consider high sec to be risk free?


In Eve, if you undock you better be expecting some sort of risk, I don't care if it's 1.0 or 0.0. You can pretty much mitigate risk with certain actions, but you can never anticipate the people who are really bored. Suiciding exists, I like that it exists, and the only change I'd consider making to it is nerfing the insurance payouts. I've done it before; it's tedious, annoying, and unless you get a space pinata it's not even that profitable.


Quote:

Insurance on t2 ships?


As far as T2 insurance, and I know I'm not going to be popular by saying this, but I'm fine with it as is. What makes PvP in Eve so great is that when you die, you have a sense of loss. I hear the argument that if ships were cheaper people would be more inclined to PvP, but I think it would change PvP so much that it wouldn't be enjoyable. Maybe I have a warped view of the game.



Quote:

For once someone running for CSM has an idea about the whole game. Not just a small part of it and wants to fix just that, 'cause it's all that person does.

Elise, your goals are legitimate and well thought out. You have a great idea about game balance, things you want to change aren't xtreme and game breaking and i'll be more than happy to vote for you.



Cool I'm glad, and thanks for your vote

MissBolyai
Sniggerdly
Pandemic Legion
Posted - 2010.05.06 19:17:00 - [49]
 

bumping for a winner

What are your thoughts on people killing macros while not showing up in system?

Sshyeth
Posted - 2010.05.06 20:19:00 - [50]
 

Would you support putting the old warp sounds and some of the effects like turret recoil back in?

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.06 21:56:00 - [51]
 

Edited by: Elise Randolph on 06/05/2010 21:58:00
Originally by: Sshyeth
Would you support putting the old warp sounds and some of the effects like turret recoil back in?


I really wish I could promise the return of the old cyno effect and ship trails, I think my victory would be assured. Realistically I can't promise anything, but I know how strongly the community feels about restoring these classics and I can convey these sentiments. As far as putting the old warp sounds in, I think my response is "Eve has sound?!" I'll talk to some others and see what they think about warp sounds, if it's a big hit that I was just oblivious to I'll add it to my "ship trails and cyno effect" topic.


Quote:

bumping for a winner

What are your thoughts on people killing macros while not showing up in system?


Can you push to re-activate my Sphere account? My PvP numbers have dropped off hugely without it :smith: Combine that with lack of gangmates flying in the Fist Formation and man...Laughing

MissBolyai
Sniggerdly
Pandemic Legion
Posted - 2010.05.07 03:41:00 - [52]
 

Originally by: Elise Randolph
Can you push to re-activate my Sphere account? My PvP numbers have dropped off hugely without it :smith: Combine that with lack of gangmates flying in the Fist Formation and man...Laughing
Done. And you know I only get three of those per year... so, use it well.

Elder Khain
Posted - 2010.05.07 04:47:00 - [53]
 

"Solo miners can make just as much money in high-sec with no risk. Small mining groups can make tons more mining ABC ores in wormhole space which, frankly, is safer than low-sec". This what you think and you also want the miners go in to low-sec areas?

"High sec mining keeps Eve running, and messing with that would have potentially disastrous effects. The best option, as I see it, is to remove the “dense” ores from high sec (the Massive Scordite, Dense Veldspar, et cetera) and increase their ratios in low-sec."

I m not a miner but a member of a minining corp. And i think that your ideas about to miners not good for their future.

Hammering Hank
Caldari
Posted - 2010.05.07 07:17:00 - [54]
 

Originally by: Elise Randolph
Neutral Logistics – I’ve seen the slaved Abaddons deaggroing and warping in a Guardian until they can dock, heck I’ve even been that Guardian. I think there is a simple alternative, and that is just giving the logistics ship that does the repping an aggression timer. That is to say, after repping a ship the logistics cannot then immediately dock or jump, they have to wait the one minute like everyone else.


I think the problem goes beyond this. If I am griefing someone, a Neutral char can rep me and the victim cannot attack the repairer without getting an aggression timer themselves. This was a tactic that is being used in high-sec and faction fighting.

(T)Hank(s)

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.07 08:06:00 - [55]
 

Originally by: Elder Khain
"Solo miners can make just as much money in high-sec with no risk. Small mining groups can make tons more mining ABC ores in wormhole space which, frankly, is safer than low-sec". This what you think and you also want the miners go in to low-sec areas?


See that's the difference between me and most low-sec candidates: I don't want to say "OK, everyone in high-sec, you've had a good run but off to low sec you go!!" But what about that corp that kind of wants to try out living on the risky side? Right now there is no reason for them to go to low-sec; it's riskier and about equally as profitable, so it makes no sense. And even if corps do decide to move there, as they often do, they just wind up moving out in a few weeks because they realize first hand that it's just not worth the time.

Quote:

"High sec mining keeps Eve running, and messing with that would have potentially disastrous effects. The best option, as I see it, is to remove the “dense” ores from high sec (the Massive Scordite, Dense Veldspar, et cetera) and increase their ratios in low-sec."

I m not a miner but a member of a minining corp. And i think that your ideas about to miners not good for their future.

Then I'd love to hear your concerns, I've put a fair amount of thought into boosting low-sec but I'm always open to new ideas.

Quote:

I think the problem goes beyond this. If I am griefing someone, a Neutral char can rep me and the victim cannot attack the repairer without getting an aggression timer themselves. This was a tactic that is being used in high-sec and faction fighting.


Maybe it's the fact that it's 4am and I'm half-coherent, but I'm not sure I get what you take issue with. I assume it's a neutral char repping, getting shot, docking, and switching to a combat ship? However in the proposed change, the neutral logistics will have to rep, get shot, wait a minute, dock, wait thirty seconds, switch ships, wait another thirty seconds, and then undock, giving two minutes total waiting time. Perhaps you can do me a solid and elaborate a bit.

Hammering Hank
Caldari
Posted - 2010.05.07 09:20:00 - [56]
 

Edited by: Hammering Hank on 07/05/2010 09:27:15
Originally by: Elise Randolph
Quote:

I think the problem goes beyond this. If I am griefing someone, a Neutral char can rep me and the victim cannot attack the repairer without getting an aggression timer themselves. This was a tactic that is being used in high-sec and faction fighting.


Maybe it's the fact that it's 4am and I'm half-coherent, but I'm not sure I get what you take issue with. I assume it's a neutral char repping, getting shot, docking, and switching to a combat ship? However in the proposed change, the neutral logistics will have to rep, get shot, wait a minute, dock, wait thirty seconds, switch ships, wait another thirty seconds, and then undock, giving two minutes total waiting time. Perhaps you can do me a solid and elaborate a bit.


Ok, try this. While I am ratting in Empire, you show up and engage me. During the battle, another char who is neutral warps in and starts to repair you. If I engage this other char, I get a sec hit for attacking the neutral. If we are an high-sec, CONCORD is coming after both of us, but not the neutral char doing the repairing. If we have a war dec between us and we engage in high-sec, I get the sec hit for attacking the neutral and CONCORD comes after me. Delaying the neutral's docking and jumping only really helps in null sec space by preventing the neutral from running away to a station or another system.

[EDIT] Forgot to include that setting an aggression flag for repairing was in place previously. FoF missiles and drones would attack the repairer since the repairer had the aggression flag. The other side used a tactic of not jamming the repairer but jamming the one being repaired.

(T)Hank(s)

Ophelia Ursus
Posted - 2010.05.07 09:44:00 - [57]
 

What are your positions on the current state of rockets and assault frigates? (I am nothing if not single minded)

Fon Revedhort
Monks of War
DarkSide.
Posted - 2010.05.07 10:18:00 - [58]
 

Giving you my votes.

Hope you'll really focus on low-sec mostly. A lot of other issues you've mentioned are probably already getting their attention via all the others.

Also, I'll try to bring you some more votes via my fellows/followers/disciples :)

Good luck!

Triss Scaran
Posted - 2010.05.07 10:58:00 - [59]
 

Thump up for many of yours ideas and knowledge. ur got my 3 votes.
However there are thump down ideas that i d like to bring out after long time discussed with other players.
The ecm system and eccm is working as fine as ever. especially for ship with small drone bay. it would be even more intersting if have the ecm let the jam % increase a litle bit but reduce jammed timer. think about it. it not only keep the smile of those small drone bay ship but also bring heart of those big ship with slow locking back to beating sooner. it also give the inti or small ship with fast locking speed more invulnerable for ecm ( force the use of small combat drones on them) plus another way of defense against boring lowsec gate camp ( draw ppl to low sec, plus, plus)
I d love to hear ur idea about the balance of Caldari ship and fit ( rail gun, missile, passive tank) just as u r speaking for the largest population of eve citizen and have had the most number of newly joining players- pilots. How r ur understanding of so many complaining and disappointing of the Caldarian with their ships in pvp , which force them sadly quit their race ship and train for something else or close up their mind and wait for the nerf which every time make it worse. What was wrong ! the pilot or the ship and how d u do to help ? change the ship bonus or educating the pilots. I recognize some reply brough it up for many many candicates but all r replies r hardly satisfied or ignored ( as it still got brough up).
Tks and sorry for typos as its 3.50 am here

MissBolyai
Sniggerdly
Pandemic Legion
Posted - 2010.05.07 14:45:00 - [60]
 

My Rook wingman is the coolest dude in game.


Pages: 1 [2] 3 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only