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Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 04:38:00 - [1]
 

Edited by: Elise Randolph on 06/05/2010 22:34:32
Yo so I'm running for CSM 5, and since this is a serious matter I'ma get straight down to serious business.
(There's a TL;DR in the final post)
Also my Eve Tribune interview is up for those interested: http://www.eve-tribune.com/index.php?no=5_18&page=4 Thanks again for giving me the opportunity to be interviewed.

First, a little about me; Iím a 25 year old graduate student living in New York. Iíve been playing Eve going on four years, and in that time Iíve essentially only been in three different corporations. Iím a level-headed, good-natured, pragmatic thinker capable of intelligent discourse and compromise. Although Iím classically trained in debate, Iím not a bully. I understand this is, after all, a game. That being said, Iím not a push-over either; I will make my case soundly while actually listening to, and considering, alternatives.

Why am I running for CSM? First it was because, hey free trips to Iceland. Then this volcano thing started acting up, so that really put a damper on things. In all seriousness, the people that I talk to in Eve on a daily basis view the CSM as nothing more than a cool kids club of burnouts who donít really have any real power. Iím not trying to dismiss any of the fine accomplishments that the CSM has actually done, Iím just relaying what the perception is. I feel that I can propose some innovative ideas and provide some valuable feedback for the CSM, and at the same time I can dispel the notion that itís for inactive e-celebs.

About me, the player. As Iíve mentioned earlier I havenít been in very many corps; I have been fortunate to select corps and alliances that fit my play style and personality. Iím explored pretty much every avenue that Eve has to offer; Iíve done small gang warfare through 0.0, low-sec roaming, space-holding (including space-holding in Dominion), blob warfare, counter-blob warfare, capital warfare, wormhole living, market seeding/manipulation, hauling, POS management and deployment, POS takedowns, super capital ops, factional warfare, missioning, mercenary work, gas-cloud mining, inventionÖpretty much everything, and I have done all of this recently, as in since Dominion, so my knowledge is up to date and first hand.

As for what I really enjoy, and where I think Eve is lacking, small-to-medium sized roaming gangs through low-sec and 0.0. By the nature of the CSM, the large 0.0 alliances will have representatives; what I feel I bring to the table is an understanding of their concerns, but at the same time provide a much-needed voice for the little guy in Eve.

ďFine, all that rhetoric sounds good but what are your views? What are you going to try to pursue?Ē That's such a handsome question, thanks for asking that, me.

Lag - I see a lot of people running on the ďfix lag~Ē platform. Yea, lag is annoying but really thatís not an issue the CSM has to bring up; itís already out there, and on top of that nobody is really ďpro lagĒ so I donít understand this.



Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 04:41:00 - [2]
 

Neutral Logistics Ė Iíve seen the slaved Abaddons deaggroing and warping in a Guardian until they can dock, heck Iíve even been that Guardian. I think there is a simple alternative, and that is just giving the logistics ship that does the repping an aggression timer. That is to say, after repping a ship the logistics cannot then immediately dock or jump, they have to wait the one minute like everyone else.

Station Games Ė I read the last CSM notes where they suggested that a warp scrambler could keep a ship from docking, with the trade off being that you can ďsee outsideĒ the station before undocking. I am vehemently against this idea. Although sometimes it is frustrating for some guy to sit on the undock in a Dreadnaught or a super-tanked Battleship, this change would ruin the little guy. Sometimes the only time a small force can fight a larger foe is when they can dictate at least one term, and in the case of station fighting being able to kill some ill-prepared support ships and dock if things get out of control. I understand that in Eve there needs to be risk, however currently with super capitals there is still a HUGE risk of aggroing on station. Removing this option just promotes them to stay docked Ė eliminating any chance of a fight Ė or bring more people (crashing the node and eliminating any chance of a fight). Guerilla warfare doesnít need to be nerfed.

ECM Ė ECM needs to be looked at, at the very least the countermeasures (ECCM) needs to be boosted. If I fit a Tracking Computer to my ship, I counteract half of a Cursesí likely midslots; if I fit a Sensor Booster I counteract half of an Arazuís likely midslots; if I fit an ECCM Iím going to get jammed by 5 EC-300s. Something is not right here. Now, I still think that ECM is the best way for a small group to stand up to a large group and I donít want to change that dynamic. I do think, however, that sacrificing a pivotal mid-slot should garner a more significant boost. Additionally I think that ECM drones need to be looked at. Itís more than just rhetoric, light ECM drones seem to be disproportionally effective. A few options that I think are worth exploring are: reducing their jam strength, but increasing their speed so they will be more effective against smaller, faster targets, or simply increasing the duration of their jam while slightly reducing the effectiveness (by 5%-10%) so that they are less likely to get a jam off, with the trade-off being that it lasts longer.

Local in 0.0 Ė Removing local altogether would likely be far too drastic a change to implement. I good compromise, I feel, is to have anywhere between a 15 and 30 second local delay. The pilot jumping in will be able to see everyone in local who has been there for more than 15-30 seconds, but he will remain out of local until his timer expires. Similar in theory to jumping in and remaining cloaked. To make holding space more valuable, systems with military upgrades and a new upgrade (Local Scanning upgrade, or something similar) will have a 20% per level reduction in the local delay. So a system with military upgrades 5 and this local scanning upgrade will have no local delay, and this encourages people to live in, and upgrade, systems. Those who venture out for solidarity will do so with an increased risk. Likewise roaming gangs would have more maneuverability in the outlying areas, but would be more at risk in the main systems.


Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 04:43:00 - [3]
 

Factional Warfare Ė I participated in FW the summer it first came out, and I was very active in it. It was probably the most fun Iíve had in lowsec ever. After the initial awe factor wore off, however, it became very stagnant and boring. With the addition of FW specific LP, Factional Warfare has picked up. I want to continue this trend and I have a few ideas. First, race with the most Victory Points will be given a spot in the Alliance Tournament (they will have to pay the entry fee like everyone else, and can choose not to field a team if they wish in which case it will go into the lottery). I think this will encourage people to stay in FW for more than a month, and make it a bona fide profession. Additionally, new systems that are conquered should give a small bonus to the owning faction Ė perhaps a bonus similar to a non-mindlinked fleet leader. Of course, these will not stack with existing leadership skills Ė itíll merely act as a gang member with pretty good gang skills. It may not be a huge motivator for conquering systems, but I think it will be significant enough to make people consider taking systems and for having certain factions live in certain systems.

Low-sec, Missions, and Risk vs Reward Ė Low-sec is probably my favorite part of the game, but itís really not in great shape at the moment. The way I see it, the main problem is that there is no real reason for people to venture into low-sec. Solo miners can make just as much money in high-sec with no risk. Small mining groups can make tons more mining ABC ores in wormhole space which, frankly, is safer than low-sec. Missioners can pull level 5 missions that are in high sec. The one thing low-sec does have going for it is POS reactions. But even then, those donít necessitate living in that system Ė all one has to do is check on the POS, at most, once a week. Exploration is slightly better in low-sec, but only slightly. What I think needs to be done to stimulate low-sec is to both increase the reward to be more in line with the risk, and to decrease the reward in high-sec to be more in line with the risk there.

There are areas in low-sec with the best agents, and those places are lively. I think if more high-level agents were introduced in low-sec with slightly better rewards, it would promote growth in those areas. Level 5 missions really should not be offered in high sec, I feel this was a grave mistake; 40 minutes, 80,000 LP, no risk? I wouldnít be opposed to outright removal of level 5s in high sec, but I would be willing to listen to the concerns of those that run them exclusively in high-sec. If need be, a compromise so that mission rewards are related to the security that you run the actual mission in opposed to where you accessed the mission, so that if you get a level 5 in high sec you only get 20,000 LP instead of 80,000. Still, I favor the elimination of level 5s in high sec in part because I think it would make mission running corps more necessary and will make the Eve corporate landscape more dynamic. ďWhat does your corp do?Ē ďOh weíre a mission running corp, we have created an alliance with another mission running corp, we provide security escorts for our guys, and we have a feud with the local piratesĒ. Yea, thatís cool.

Additionally Iíd like to see low-sec exploration a little bit more profitable. I think the best way to tackle this is to reduce the number of sites in high sec and increase the yield of sites in low-sec. Like mission running corps, exploration corps would have more of a purpose and would merge different groups together.
As far as mining goes, itís a tough subject. High sec mining keeps Eve running, and messing with that would have potentially disastrous effects. The best option, as I see it, is to remove the ďdenseĒ ores from high sec (the Massive Scordite, Dense Veldspar, et cetera) and increase their ratios in low-sec.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 04:46:00 - [4]
 

Mini Professions Ė Maybe itís just me, but I always thought that the explorers out there kind of get shafted. I mean, their job can be done fairly well by a dude in a Drake with two weeks of training. I know specialized covert alts pilots can find these sites faster, but a non specialized ship can find them fairly easily. Compare this to mining, or even missioning, and itís a joke. Miners aspire to fly Exhumers, misisoners aspire to Marauders, and explorers aspire toÖDrake? Donít get me wrong, my love for the Drake is well documented, but I think tech-3s provide a great platform for making professions more than just mini. No ship gets a bonus to analyzers or code breakers, what about giving the Emergent Locus Analyzer subsystem a 10% bonus per level ? You can ditch the tractor beam velocity bonus if you want, I really donít think anyone even uses that. Explorers, be they in wormholes or wherever, will then have a de facto ship.

Gas clouds Ė There is no ship that gets a bonus to mining gas clouds. Maybe Iím totally wrong here, but Iíve never seen anyone flying a Skiff ever. Why not retool that ship to get a gas cloud bonus. You can even get a gas strip miner if you want, thatís cool.

Wormholes Ė Frankly, I kind of like wormholes the way they are. Perhaps leave the wormholes open for a bit longer to increase the chance of being spotted, but that isnít too high on my list of priorities

Invention and Manufacturing Ė I havenít forgotten about you guys. Batch inventing, that is installing multiple jobs at once, would be a welcomed addition. Another pet peeve of mine is that BPCs and BPOs all look the same, I think having BPCs a different color would help organization immensely, and it seems like it would be ridiculously easy to implement. Maybe I'm the only person who accidentally drops a BPO in the midst of 9000 copies, but for some reason I don't think I'm alone.

UI Ė I see some people on CSM saying they think this is a huge issue. I am not one of those people, this will probably be dead last in my list of priorities.

Scamming Ė Iím OK with how it is right now. Yea itís a scummy way to make a living, but so long as it doesnít take advantage of game mechanics Iím alright with it.

I have plenty of other views, but this extended another four pages and I thought that was a bit weighty. If you have any questions on where I stand, feel free to ask here and I will gladly answer any question. If you feel the need to troll me, thatís cool Ė but do it somewhere else if you can.



Tl;dr Iíve played Eve for a long time, I know the mechanics extremely well, I want low-sec to be more awesome, delayed local in 0.0, mini professions to get boosted, changes that will create a more dynamic corporate structure, FW to be more awesome, repping to cause an aggression timer, tweaking mission rewards to be more in line with risk, and boosting ECCM.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 04:47:00 - [5]
 

~Reserved~

Dianeces
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 05:19:00 - [6]
 

What is your stance on the Eve font, specifically as it relates to the inability to render tildes in a clear and unambiguous manner?

smoogie
Minmatar
Pator Tech School
Posted - 2010.04.26 05:40:00 - [7]
 

Edited by: smoogie on 26/04/2010 05:42:40
Hi space friedn, what is your proposed solution to make assault frigates really cool annoying ships worth using?

Also, do you have a stance on caldari in pvp? I feel caldari are almost useless for pvp and something should be done about this race, like a boost to the Drake~ and/or missiles in pvp.



Viper ShizzIe
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 05:49:00 - [8]
 

Originally by: Elise Randolph
Scamming Ė Iím OK with how it is right now. Yea itís a scummy way to make a living


Neutral

Son, I am disappoint.

Admiral RAGE
Posted - 2010.04.26 14:41:00 - [9]
 

YOU HAVE MY VOTES

Clb
The Intersect
Posted - 2010.04.26 15:02:00 - [10]
 

Originally by: Elise Randolph
I think having BPCs a different color [...] would be ridiculously easy to implement.


Did you do any research into this at all?

Dez Affinity
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 15:17:00 - [11]
 

Originally by: Clb
Originally by: Elise Randolph
I think having BPCs a different color [...] would be ridiculously easy to implement.


Did you do any research into this at all?


Seems relativly easy to me, I mean all it takes is to convert all blueprints with unlimited runs to a new item with a new icon. Also it would help to define the item as '**** Blueprint Original'. Will help on the killboard too so we don't always get massive losses appearing for a 1 run copy 1m isk blueprint.

Elise Randolph for CSM~~ He actually plays this game, fo' srs.

Clb
The Intersect
Posted - 2010.04.26 15:40:00 - [12]
 

Originally by: Dez Affinity
Seems relativly easy to me


It's fairly common knowledge that CCP has already said that it can't be done.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.04.26 16:51:00 - [13]
 

I knew this would be worth waiting for. 5 votes for you.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 17:05:00 - [14]
 

Originally by: Clb
Originally by: Dez Affinity
Seems relativly easy to me


It's fairly common knowledge that CCP has already said that it can't be done.


Nine page threads from two years ago are, in fact, common knowledge and pertinent to the game as it exists currently. My bad brosef. Still, I'm sure there are options that can be explored in this area. The reason I say this is because, as I'm sure you know, you can differentiate between copies and originals using the Science and Industry UI. That's all well and good, but it would be nice if I could perhaps move a BPO using that UI, or even select multiple blueprints.
The reason I deem this issue to be important enough to mention is because I deal with people who find this to be a rather annoying problem, and it seems as though the tools are halfway there. I can select multiple instances in my hangar, but I can't see which are BPCs or which are BPOs or how many runs are on each without viewing info on every one. Using the S&I screen I can see the runs and if they are copies, but I can't really do anything with them. Two half-useful screens don't make one useful screen in this case.

Thanks for your comment, and I hope that I answered your question.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 18:16:00 - [15]
 

Originally by: Dianeces
What is your stance on the Eve font, specifically as it relates to the inability to render tildes in a clear and unambiguous manner?


I will agree that the font is lousy, and although I have found a way to make a legible tilde in game it still leaves me wanting. My post about the UI may be a little bit misleading, and I thank you sir for bringing this up. The reason I have not listed the UI as one of my main issues is because, as far as I know, it's being hammered pretty hard by the current CSM. Additionally, the issues I brought up were more about demonstrating how I would tackle a complex issue, not only the issues that I plan to raise. That is to say, the font is not one of those dynamic issues that has different outcomes.


Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.04.26 18:32:00 - [16]
 

Edited by: Herschel Yamamoto on 26/04/2010 18:34:55
Originally by: Elise Randolph
ECM Ė ECM needs to be looked at, at the very least the countermeasures (ECCM) needs to be boosted. If I fit a Tracking Computer to my ship, I counteract half of a Cursesí likely midslots; if I fit a Sensor Booster I counteract half of an Arazuís likely midslots; if I fit an ECCM Iím going to get jammed by 5 EC-300s.


A max-skill Curse gives -62.81% per TD. Three of them, after stacking nerf, gives about -87%. A tracking computer gives +30% tracking or +15% optimal, which means that even in the best case you've lost 83% of your base tracking.

A max-skill Arazu gives -53.13% per SD. Three of them, after stacking nerf, gives about -80%. A single sensor booster gives +60%, which means that you've lost over 2/3 of your range/scan res.

A Dominix has 22 base sensor strength, and an ECCM adds +96%, for 43.1 total. Each EC-300 thus has a 1/43.1 chance of jamming the Domi, which means that the group has about an 11% chance of jamming, compared to 21% without the ECCM.

I understand the frustration when it happens, but you need to look at the numbers. There's no practical way of countering the effects of a TD, countering a SD isn't much easier, but ECM's countermeasure is actually very strong. Of course, it should be the strongest, since it's the only one that gives you no boost whatsoever outside of jam protection(unlike the others, which boost more generally useful stats), but it is very good at its intended role.

Ratio Legis
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 20:14:00 - [17]
 

Originally by: Herschel Yamamoto

<ECM and ECCM are fine because the numbers look good to me>


Mate, when was the last time you actually flew a recon in combat? I flew one yesterday, with 1150 of my 3k-something kills having been scored in one. I've almost never fit 3 EW modules on a recon. Except for the Caldari ones, none of the others have 3 spare slots to fit EW in them, barring a couple very specialized, niche roles you could fit for. Normally you use 1-2, or none at all since you've got an alternative role with neuting, webbing or holding a point. A Falcon, in contrast, fits not 2, not 3, but 6 such modules typically, and has no alternative role in combat. And there is no stacking penalty for using ECM mods.

When was the last time you used, or were targeted by, ECM drones? Again, yesterday for me. Most of my solo / small gang ships don't leave station without a set, simply because they work so well - even smalls can be relied on to jam any ship up to and including a BS to provide a tangible advantage - or an escape that's hard to stop - far outweighing the 25 m3 of alternative uses I can come up with for the drone space they occupy.

Now I don't mind them being overpowered - they're overpowered equally for everyone. However I do feel their presence in their current form is taking away some of the choice I'd have in fitting my ships if they were on par with any alternatives.

Don't go telling how they're fine just because the numbers in a skewed example you came up with look fine to you on paper. 11% means a ECCM'd BS will spend 5/43rds of its time afking, controlled by 5 lights. That's vs 5/22nds for an un-ECCM'd BS. I challenge you to find a single mod or a set of drones that will make more of a difference in a small engagement.

So I agree with Elise that ECM, ECM drones and ECCM need love - and with most every other point he made.

After this post I also want to have his babies, but that's a different story :)

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.26 20:29:00 - [18]
 

Originally by: Herschel Yamamoto

:figures about tracking disruptors and sensor dampeners: (Sorry I had to cut your OP a little short to fit my wordy response in)

A Dominix has 22 base sensor strength, and an ECCM adds +96%, for 43.1 total. Each EC-300 thus has a 1/43.1 chance of jamming the Domi, which means that the group has about an 11% chance of jamming, compared to 21% without the ECCM.

I understand the frustration when it happens, but you need to look at the numbers. There's no practical way of countering the effects of a TD, countering a SD isn't much easier, but ECM's countermeasure is actually very strong. Of course, it should be the strongest, since it's the only one that gives you no boost whatsoever outside of jam protection(unlike the others, which boost more generally useful stats), but it is very good at its intended role.


I agree that the numbers paint a slightly different picture, but there is a stark difference between EFT numbers and practicality. Ultimately I feel as though this is the root of a fair few problems in Eve.

If I'm alone flying a turret ship and a Curse shows up, I'm done for regardless of what I have fitted, that's just how it is and I'm fine with that. If I'm with two people, the Curse can either take one person completely out of the fight (we're talking e-war here, not neuts which I know isn't realistic but stay with me here) or mitigate some damage on two targets. In the latter case my ship is still functional if I'm using a midslot for tracking - sure it's not 100% but I can still nail the dude that I have tackled. If I'm with three people, a (likely fit) Curse can do do nothing to the third ship, and if any of the ships use missiles the Curse can be boned (or at least run off) with relative ease.

The Dominix is a bit of an outlier here because it has so many utility midslots that it can get away with losing one to ECCM and still function with relative normalcy. If you look at a ship like a Maelstrom, Armageddon, or even a Typhoon or a Megathron - to fit an ECCM they have to give up something serious. If a Falcon or Rook, or even a Blackbird/Scorp show up fine you should be able to have one ship totally locked down with a good chance of getting a second ship totally locked down. However, two sets of LIGHT EC drones coming from an unbonused ship having a one in five chance of locking an ECCM'd battleship down? And it's even worse than that, because unlike other ewar when it does fail the target still has to acquire lock - which effectively acts as a phantom jam cycle.

Yet another difference between ECCM and other midslot items, which you actually brought up yourself, is that, even when not countering any of their related e-war, they are still beneficial. Realistically you're not giving up a midslot for just one scenario, you can still gain something from it when that scenario doesn't play out. ECCM, on the other hand, doesn't do anything for you when nobody tries to jam you.

So between all of these factors, I think it's fair to say the ECCM and EC drones merit looking into. I'm not suggesting sweeping ECM changes as I do think ECM is still the best weapon for small gangs, which are ultimately what I'm trying to promote here.

Thanks for your great question/critique


td;dr, because I know I tend to be overly wordy sometimes: light EC drones are far too effective against large ships for far too little a trade off. ECCM gives no practical bonus when not combating its intended counter, so should be looked into and likely tweaked to bring it inline. A midslot is a terrible thing to waste.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.04.26 21:15:00 - [19]
 

Originally by: Ratio Legis
I've almost never fit 3 EW modules on a recon. Except for the Caldari ones


Yeah, 3 is on the high end. I picked that to standardize, and because Elise said "half a Curse's mid slots", which implies three of them. But with the stacking nerf, the third one only operates at half effect anyways, so it doesn't matter too much.

Let's look at it differently, shall we? A ship with one Curse TD on it and 8 tracking comps(just to really prove my point) loses 1/4 of its tracking or almost half of its optimal, depending on which stat they're affecting. Eight meta-14 officer TCs can only barely get you back to your base tracking, and leave you with less than 2/3 of your base range. Far from you being able to counter "half of a Curse's likely mid slots" as Elise claimed, a Scorpion fitting its mids entirely with officer tracking gear can't counter a single Curse TD, never mind three.

The situation with damps isn't so bad - it only takes two sensor boosters to counter a single damp. Two damps can't be countered with even 8 SBs, however. And again, Elise talked about half an Arazu's mids, which implies three damps. Three boring damps requires five officer sensor boosters to counter.

So yeah, while I don't claim my numbers were entirely realistic, they at least have the virtue of being accurate, which is better than the comment I was replying to.

And regarding ECM drones, yeah, they're too good. They need a slight nerf, and other EW drones need a serious buff, because I want all types of EW drones to be at least somewhat usable. I don't consider them too insane, because Warrior IIs are pretty good too, but they're a bit OP.

Originally by: Elise Randolph
my ship is still functional if I'm using a midslot for tracking - sure it's not 100% but I can still nail the dude


Nonsense. That midslot makes you go from -63% tracking to -52% tracking. Unless that happens to neatly coincide with the speed the Curse is orbiting you at, it's going to give you a pretty damned meaningless DPS boost. Let's take an example here - Curse MWDing around you at 20km at 2km/s, one TD on you, you trying to hit it with a Mega Pulse II with multifreq. Without a TC, you do 1% of nominal DPS. A tracking script gets you all the way up to 4.1% of nominal DPS. Yes, it quadruples your damage, but the phrase "double nothing is still nothing" comes to mind.

Originally by: Elise Randolph
The Dominix is a bit of an outlier here because it has so many utility midslots that it can get away with losing one to ECCM and still function with relative normalcy.


That's why I picked it. A Geddon's not going to fit ECCM no matter what you do, so what it does to the Geddon is fairly meaningless. The Domi can sanely fit it, so I used that to illustrate what it does.

Originally by: Elise Randolph
However, two sets of LIGHT EC drones coming from an unbonused ship having a one in five chance of locking an ECCM'd battleship down? And it's even worse than that, because unlike other ewar when it does fail the target still has to acquire lock - which effectively acts as a phantom jam cycle.


Granted, that's a lot. But consider, the alternative fitting is 200 DPS of light drones. Taking a battleships perhaps 25% of the way off the field(to account for re-lock time, though note that you can still do things like cap boost and rep while jammed) seems broadly on par with taking 200 DPS off the field - most reasonable battleship fits do perhaps 1000 DPS theoretical, less practical, whereas Hobgoblins can be trusted to do full DPS in a battleship fight.

Originally by: Elise Randolph
ECCM, on the other hand, doesn't do anything for you when nobody tries to jam you.


I do agree. I've seen a couple proposals for addressing this, like making ECCM provide broad-spectrum resistance to all forms of EW, or like folding them in as scripts on sensor boosters. The first one seems reasonable, the second less so, but I have no objections to changing it generally.

Elise Randolph
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.27 00:53:00 - [20]
 

Edited by: Elise Randolph on 27/04/2010 01:29:20
Originally by: Herschel Yamamoto
Originally by: Ratio Legis
I've almost never fit 3 EW modules on a recon. Except for the Caldari ones


Yeah, 3 is on the high end. I picked that to standardize, and because Elise said "half a Curse's mid slots", which implies three of them.

I believe you may be missing a pivotal phrase in my OP. What I actually said was half of a Curses' likely midslots. A Curse does not fly around with 6 TDs, I would be hard-pressed to find a Curse that flew around with more than two. Half of two, of course, being one. With a tracking computer fit, even with one TD from a Curse, a Tempest can still track and hit a :whatever: that it has tackled. It doesn't do 100% damage, but it still hits it.

Quote:
A Geddon's not going to fit ECCM no matter what you do, so what it does to the Geddon is fairly meaningless. The Domi can sanely fit it, so I used that to illustrate what it does.

Geddons do actually fit ECCM, but that is neither here nor there. Perhaps if it were more useful people would consider fitting it - which is precisely my point.

Quote:

Granted, that's a lot. But consider, the alternative fitting is 200 DPS of light drones. Taking a battleships perhaps 25% of the way off the field(to account for re-lock time, though note that you can still do things like cap boost and rep while jammed) seems broadly on par with taking 200 DPS off the field - most reasonable battleship fits do perhaps 1000 DPS theoretical, less practical, whereas Hobgoblins can be trusted to do full DPS in a battleship fight.


Firstly I don't think light drones do that much damage (probably about 70% of that), but that's really not important. What the issue is that almost no resources can have such a significant impact where the counter to that, which is a significant resource, doesn't do more.

Hope this cleared things up a bit, we essentially agree that ECCM needs looking into - we just vary in how to accomplish it. And like I mentioned earlier, I don't have something set in stone; I'm willing to explore various paths. I don't like the idea of an ECCM that gives a slight tracking boost and a slight locking bonus - it strikes me as either gimmicky (or crazy overpowered if it's too powerful to be not gimmicky). I will still gladly listen to other ideas for it, but talking about it is the first step.


Lirael Dyrim
Gallente
In Bacon We Trust
Posted - 2010.04.27 01:47:00 - [21]
 

Originally by: Elise Randolph


Gas clouds Ė There is no ship that gets a bonus to mining gas clouds. Maybe Iím totally wrong here, but Iíve never seen anyone flying a Skiff ever. Why not retool that ship to get a gas cloud bonus. You can even get a gas strip miner if you want, thatís cool.




♥♥♥

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.04.27 03:57:00 - [22]
 

~~~You have my votes, brah~~~

Seriss Kaull
Posted - 2010.04.27 07:32:00 - [23]
 

I, for one, am voting for Elise Randolph.

DruzidelCastro
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.27 19:49:00 - [24]
 

As much as I despise drakes, Elise gets my vote (and bro-love Cool)

Strix Nebulosa
Party Time Inc.
Posted - 2010.04.28 03:13:00 - [25]
 

♥ Elise is my Hero ♥

(BECAUSE OF FALCON)

Totally getting my votes. :D

Madmartigan
Gallente
Helljumpers
White Noise.
Posted - 2010.04.28 23:47:00 - [26]
 

Edited by: Madmartigan on 28/04/2010 23:47:28
You most certainly will have my vote.

One thing that rattles me though.

Where do you stand of the subject of ***gotry ? Surely Eve can not survive without it.

Please do not evade the profanity filter. Zymurgist

Specture
Slacker Industries
The Boat Violencing Initiative
Posted - 2010.04.29 05:54:00 - [27]
 

get my vote only if you promise promoting a jump effect that involves rainbows.

Kenneth McCoy
Habitual Euthanasia
Pandemic Legion
Posted - 2010.04.30 01:11:00 - [28]
 

Bumping for someone that actually plays the game and ~cares~


Rawr Cristina
Caldari
Naqam
Posted - 2010.04.30 02:38:00 - [29]
 

elise ♥

as u know all great ideas, except FW which IMO is totally flawed and needs to DIAF 'til CCP cares to put some effort into it. Neutral

you are defo one of the best PvP candidate running atm, preferring smaller scale where other candidates might see no issue in numbers always winning (scramblers preventing docking for instance is a ******ed idea that only promotes blobs and I'm honestly shocked it was even considered) so will ofc be throwing a vote your way.

Rejected Enlightenment
Habitual Euthanasia
Pandemic Legion
Posted - 2010.05.01 03:13:00 - [30]
 

How would you fix supercaps in lowsec


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