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blankseplocked Orca/Rorqual: Operations Recall Drive
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Sir LeonidasII
Posted - 2010.04.21 14:59:00 - [1]

So a lot of ideas that people want are usually complained about because it would make miners ONE MEELLION times more vulnerable to gankage if they were implemented, but what if, as a measurement to counterbalance new ideas currently discussed (such as the cloak bubble), industrial command ships could act more like shepards to the flock and protect the little barges from attack?

Enter the Operations Recall Drive: Barges and Exhumers that are part of a squad led by the active ship will be tractored into the command ship's range and from there a strontium bubble will be deployed (5km radius). Recalled ships may then warp out to safes.

There are, of course, complications to implementing this. First off, you've now burnt 95% of the capacitor of your fleet's most expensive ship, its stationary now, and it only carries enough fuel for one five minute cycle, so you'd better hope your mining buddies are willing to come back for you!

Secondly, it will only pull in ships from a certaint distance, stray members of the flock will not be saved.

Third, dictors can still bubble around your bubble, so if you're a piece of crap macro miner your hulks will just float there because they didn't warp off before the bubbles came. (This also puts the ICS in trouble, since not only will it have to align to get out when its bubble drops, but there's absolutely no hope of escape for it if the bubble isn't destroyed by someone else.)

Fourth, you have to put an industrial command ship in open space in order for it to work, increasing risk to mining ops in exchange for a new lifeline.

Concerns: I had also thought of a micro-jump portal generator, where ships could take it to a beacon anchored at a pos in the same system, but I didn't want to make it possible for a macro miner team to use it for protection. Forcing recalled barge pilots to mash the warp button in order to get out before the bubbles came is a good way to ensure one person can't run an op and still have the benefit of the lifeline.

Secondly, I wanted to make sure that there was NO WAY to save every ship with it. If your team is fast, you can get all the small ships out, but the capitals are on their own until support arrives. Five minutes isn't a lot of time, but it's long enough that pirates have to decide if the risk of backup is worth the chance at the capital who sits before them.

Third, I want it to be expensive. This module should force ICS pilots to make a split second decision between spending precious stront and risking their capitals or GTFO'ing and letting the less expensive ships take the hit. Again, which risk is more worth taking?

Respond and criticize!

Caldari Provisions
Posted - 2010.04.21 16:35:00 - [2]

Maybe if there was no local in 0.0. Miners are the people who should pay the most attention to intel/local.

Sir LeonidasII
Posted - 2010.04.21 17:09:00 - [3]

^ yeah this isn't meant to be an addition by itself, I think you're right that removing local would make this balanced.

Originally I was thinking more along the lines of releasing more cloaked modules/tactics with this, so that miners gain a proportionately greater defensive ability to counter their primary predator's new powers.


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