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Driven Marcelli
Minmatar
Evil Overhead
Posted - 2010.04.24 06:17:00 - [91]
 

yes a version of its on Sisi now.

the problem is they have a few "placeholder" goods in the list that are aparently hiding what the real final product is, but that will probably go away when they reload Sisi with a newer version of it.

Friedman
The X-Trading Company
RAZOR Alliance
Posted - 2010.04.24 17:59:00 - [92]
 

From CCP Soundwaves recent Dev-Blog
Quote:
The effort you put into it is up to you of course; if youíre on a trial account and feel that managing a single colony extracting raw materials for a few extra isk on the side is what you want, thatís perfectly doable. If youíre a hardcore industrialist and run a network of planets, producing massive amounts of goods, thatís possible too. At the end of the day, this is for everyone.


I don't like the idea that one can participate in PI with a trial account. Wouldn't that mean that people will tend to make trial acc's just for the sake of farming raw materials. Sure you have to put time into managing these accounts, but wouldn't that have a significant impact on prices of raw materials?

Phi Doe
Neptune Research Corporation
Posted - 2010.04.24 23:20:00 - [93]
 

Will special corp roles be required for PI stuff?

Driven Marcelli
Minmatar
Evil Overhead
Posted - 2010.04.25 00:40:00 - [94]
 

Originally by: Phi Doe
Will special corp roles be required for PI stuff?
not currently, its not part of corp anything at the present time since they wanted it to be 100% newbi freindly at launch

new version hits SiSi tuesday so check back then

Breaker77
Gallente
Reclamation Industries
Posted - 2010.04.25 01:07:00 - [95]
 

Originally by: Alice Celadon
Does anyone have any inklings as to how the PI structures will be built/seeded?


More than likely NPC seeded much like POS/Sov structures. Probably eventually being planet produced when CCP decides to move POS/Sov structures to that as well.


Alpis
ARK-CORP
Honourable Templum of Alcedonia
Posted - 2010.04.26 10:46:00 - [96]
 

from reading another thread ccp will (eventually) remove npc commodities from the market to be replaced by PI.

would it be possible for ccp to reduce the amount of fuel (current npc parts) needed per tower?

or maybe change the per hour cost to a per day cost. (this reflected from PI production qty)

Io Callisto
Posted - 2010.04.26 12:06:00 - [97]
 

You may cheerfully expect most NPC sell orders for lots of items to disappear with Tyrannis. The only ones that might stay are the cheapest ones, usually cheap because they are found in Low Sec.

The rest of the orders -- gone. Why? Because if NPC materials are continued to be offered by NPC sell orders, who will want to put the effort into PI? Not many, because at heart we are all LAZY and if we can buy "stuff" off the market and not waste time in boring, repetitive tasks, then we won't.

If both PI and NPC sources were available for a short time, as some people are suggesting is needed to transition the EvE economy to PI, prices will tank...and again, who will bother? No profit in that, thus no interest.

Ever wondered why Jita is so successful? Same reason. Despite higher prices, it's CONVENIENCE.

Why waste your time managing a string of Planetary Interaction production chains when you could be out ratting in 0.0, or mining ABC in a WH, or PVP'ing?

Finally, there is the simple fact that CCP has made no secret of it's desire to put the economy in the hands of the players. That's what Tyrannis is about, so why screw with that plan by keeping NPC sell orders around?

Suck it up, kiddies. PI is coming and you can either be part of it, or keep shopping in Jita. Twisted Evil

FunzzeR
Legion of the Scottish Fold
Posted - 2010.04.26 13:24:00 - [98]
 

Originally by: Alpis
from reading another thread ccp will (eventually) remove npc commodities from the market to be replaced by PI.

would it be possible for ccp to reduce the amount of fuel (current npc parts) needed per tower?

or maybe change the per hour cost to a per day cost. (this reflected from PI production qty)


Probably not, since it is too cheap to run a pos currently..

Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2010.04.26 19:31:00 - [99]
 

ok lets look at what a large chunk of the player base is probably going to do

anyone with a POS will be stocking up on npc fuel, anyone thinking about putting up or that they might need to replace pos/sov structurs will need to see if they can get a stock of them in advance

then your going to have speculators buying up npc fuel, station assemblys and or subcomponents because they know someone is going to forget or not realise that theres an expansion comeing that kicks over the applecart

then there is the (small) issue of what the developers think will happen





Grozen
Caldari
Titan Core
Posted - 2010.04.27 16:52:00 - [100]
 

Edited by: Grozen on 27/04/2010 16:56:07
There are several new upgrades which changes a lot of the previous statements on this topic.The ones that are most notable are that pi is no longer instanced so you can choose which planets are busy(aka filled with other people), and which planets are free so you can choose well before setting up.The biggest upgrade however is prolonging the cycle time on everything to 95hours which makes the whole process automated and not so tedious anymore.

Driven Marcelli
Minmatar
Evil Overhead
Posted - 2010.04.27 18:01:00 - [101]
 

Originally by: Grozen
Edited by: Grozen on 27/04/2010 16:56:07
There are several new upgrades which changes a lot of the previous statements on this topic.The ones that are most notable are that pi is no longer instanced so you can choose which planets are busy(aka filled with other people), and which planets are free so you can choose well before setting up.The biggest upgrade however is prolonging the cycle time on everything to 95hours which makes the whole process automated and not so tedious anymore.
Right now the big question is will you have to rip out the extractors every 95 hours /4 days

Grozen
Caldari
Titan Core
Posted - 2010.04.27 18:53:00 - [102]
 

Having to take care of it every 4days isn't a hassle at all i personally tend my industry stuff 2-3times a day so its perfectly normal if wants attention every 4days.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.04.28 08:51:00 - [103]
 

Well so far on SiSi you can put 6 extractors per basic command module.
One extractor costs 150 000 ISK to place and you have to replace them every 24min for optimal production,
meaning around 1.8million ISK for costs per hour for optimal production in high sec.
How long you can mine depends on planet in question with 24mins before depletion being Amarr prime (1.0), lower sec status naturally means bigger resources and thus lessened production costs.

Alpis
ARK-CORP
Honourable Templum of Alcedonia
Posted - 2010.04.28 20:46:00 - [104]
 

Edited by: Alpis on 28/04/2010 21:02:36
i dont believe you have to replace them, just change them to another cycle time. im waiting the 30 min to see what happens.

this tells me that you'll need 1 planet to process raw/tier1/tier2 stuff. until the upgrade cc is avail.


ccp seem to intend that you put your buildings on top of your cc (command center), and that each planet for you will have 1 resource you can get. im guessing you either decide to mine or to process (either basic or advanced) but it will be difficult to do both for 1 character.

would be nice to see cpu and power upgrades on the market (or buildable via PI) that can attach to your cc.

OK you don't have to demo the extractor after the duration has expired (30m one in this case) you just scan and select. i was able to select the 30m one again.

nether void
Caldari
Brotherhood of Suicidal Priests
R.A.G.E
Posted - 2010.04.28 22:56:00 - [105]
 

The problem I had last night is the raws became increasingly depleted in the spot I had my set up. First I went for the 5 hour one. After it was depleted I rescanned and chose the 5 hour again, except this time it was only pumping out half. I rescanned the planet, and sure enough the area I had my operation in was severely depleted, but other areas had not changed their saturation levels.

Do the areas reseed? If not and we have to rip up our entire operations every time we deplete an area PI will be way too much hassle. It would have to be almost more lucrative than moon mining to go through that much hassle.

Also, please allow us to set max routing from storage to 'other unit'! I hate having to route each raw flow out of the storage unit and into the processor. Can't I just say 1000000/10000000? I don't want anything sitting in the storage unit if the processor has room.

Olusegun Obasanjo
Minmatar
CENTRAL BANK OF NIGERIA
Posted - 2010.04.29 05:34:00 - [106]
 

Originally by: SencneS
Originally by: Driven Marcelli
ok first off you drop the processor where its white not dark, (slide the RIGHT side of the slider in untill you get patches of white then drop the Extracors there) some of my waterworks are at between 110 and 150 per min

Extractors are 60 second cycles, a 100 unit extraction will net you 3000 units per half hour so you need 2 to feed 1 proccessor durring a mining cycle.

This is complicated by how active you will be durring the day at this, if your running a 15 hour mining cycle per 24 hours you need to mine 320 units of planet poo feed a P1 output currently




I got it right dude, I put the extractor in the most concentrated area. Maybe the planet was just bunked..

Either way, even at 150units per minute, on 2 extractors, that's 20 minutes to produce 20 units of water. 43,200 units of water a month. That's 1,512,000 ISK a month at T prices and 64,800 ISK at SISI prices.

Either way it's a waste of time to produce water to sell.. in order for it to be worth while it should produce maybe 1mil a day.

Thats 857,143 units of water a month at T prices or 20,000,000 units a month at S prices. So between 20 units a water a minute. Which would mean you're harvesting 6,000 units of Aquatic Liquids a minute.

Regardless of if I was "doing it wrong" no one is going to be producing and selling these Tier 1 processes because it would be a waste of time and effort, considering the cost and profit made by producing them.


i think adam smith would like to have a word with you

Grozen
Caldari
Titan Core
Posted - 2010.04.29 14:34:00 - [107]
 

Edited by: Grozen on 29/04/2010 14:34:52
Originally by: Io Callisto
You may cheerfully expect most NPC sell orders for lots of items to disappear with Tyrannis. The only ones that might stay are the cheapest ones, usually cheap because they are found in Low Sec.

The rest of the orders -- gone. Why? Because if NPC materials are continued to be offered by NPC sell orders, who will want to put the effort into PI? Not many, because at heart we are all LAZY and if we can buy "stuff" off the market and not waste time in boring, repetitive tasks, then we won't.

If both PI and NPC sources were available for a short time, as some people are suggesting is needed to transition the EvE economy to PI, prices will tank...and again, who will bother? No profit in that, thus no interest.

Ever wondered why Jita is so successful? Same reason. Despite higher prices, it's CONVENIENCE.

Why waste your time managing a string of Planetary Interaction production chains when you could be out ratting in 0.0, or mining ABC in a WH, or PVP'ing?

Finally, there is the simple fact that CCP has made no secret of it's desire to put the economy in the hands of the players. That's what Tyrannis is about, so why screw with that plan by keeping NPC sell orders around?

Suck it up, kiddies. PI is coming and you can either be part of it, or keep shopping in Jita. Twisted Evil


This statement is wrong because out of all pos fuels ccp is removing they still leave these alone: liquid ozone, heavy water, nitrogen isotopes; Those are the fuels that are needed in large portion to supply your tower energy needs.Those are the fuels that are produced trough ice harvesting so even if they remove the other fuels big deal.People can produce the rest of the stuff relatively easy with the new Pi and you don't even need that much of it to supply your large tower.So nobody should panic if they remove npc stuff from the market ice fuels will remain there, and the fuels like oxygen(aka nonplayer npc produced atm) can be easy made in fairly large portion with few toons.


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