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blankseplocked 24h queue for Manufacturing and Research slots.
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Cale Valentine
Posted - 2010.04.15 10:59:00 - [1]

Edited by: Cale Valentine on 16/04/2010 06:57:51
Edited by: Cale Valentine on 15/04/2010 10:58:56
Hi there,

I spent the last months doing T2 inventions and manufacturing. I understand that there must be a limit to the number of jobs you can run simultaneously (11 per character). What I can't really understand is, that you have to log in and actually start things - for example inventions every 1h15m (for normal modules).

What about making a 24 hours queue like you did for the skills? That would allow us to make all the arrangements when we have the time to play EVE. And we wouldn't be forced to be online all day and night just to use our slots. It would be natural to make one queue for every research and manufacturing slot a character has.

The impact on the market would be interesting too: The items that have low manufacturing times (e.g. those with about 6-18 hours) are overpriced at the moment - because no one wants his manufacturing slots to be empty for several hours (assuming you can log in once a day). The benefit per day per manufacturing slot is higher for those items at the moment - giving those people more profit that can log in more often. With a queue the difference between those items would decrease and make EVE an even better world to live in.

Thank you,
Cale Valentine

My main concern is about WHEN you have to do all the "clicks" to get the invention / manfacturing started. The time you actually spend in EVE is equal as the number of clicks won't change because of a queue. This will only make those people working in RL far from a possibility to log in and those that are all day at home more equal. In addition filling slots won't interrupt your other activities in EVE that need a longer time without disturbance any more.

darius mclever
Posted - 2010.04.15 12:22:00 - [2]

you should play the game ...

and playing is not "login once and produce as efficiently as the carebear that really baby sits his jobs and works on keeping all lines running".

And i wont even start on your "assumption" of overpriced. So many idiots just dump modules at material costs on the market it isnt even funny anymore. Sometimes I really wonder if those folks are financially successful in RL. ... that said ... you want better usage of your lines .. log in regularly ...

Posted - 2010.04.15 20:10:00 - [3]

I'm gonna weigh in with perhaps a little less rage than the previous post . . .

I disagree with this idea because as an inventor myself I can testify that its one of the most profitable AFK professions in game. (Apart from trading, but depending on where you do that, its active too. . .

The most (arguably) AFK profession in game doesn't need a buff to make it more AFK

Dengen Krastinov
Posted - 2010.04.15 20:15:00 - [4]

Originally by: Cale Valentine
Edited by: Cale Valentine on 15/04/2010 10:58:56
that you have to log in and actually start things

Do you play the game? Think about what you just said.

Posted - 2010.04.15 23:08:00 - [5]

Instead of qeues how about just logging in and play a bit. Since looking for more afk money, couple hours of missions a week strategically run gives you a nice RP making machine. Got me 2 mid level 3 agents now....2 high value data cores daily with points left over to speed up frequency of days I earn 2 cores.
Nice arrangement and gives some use of the indy char besides 10 minute log ins. Also gives you something back for all those science skills you learn that are expensive.

Indy doens't need queu's, ccp has bent over backwards already to streamline the indy process. remote access to jobs, if corped up a corp mate can deliver the job and sell (do this with my alts as if indy away grinding for standing or doing the core collections...agents spread all over, takes some time).

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2010.04.16 03:04:00 - [6]

As an inventor, I would say - NO.

It would:
- vastly reward AFK gaming (even more than now). A new form of AFK static income is already scheduled for Tyranis;
- destroy the market of Datacores making them too expensive (increased demand, same supply);
- destroy the market of blueprint copies;
- destroy the t2 market;
- bring more guys that would want their research/copying/manufacturing jobs to be scheduled the same way;
- ...

Cale Valentine
Posted - 2010.04.16 06:58:00 - [7]

--- updated the main post ---

darius mclever
Posted - 2010.04.16 08:52:00 - [8]

Originally by: Cale Valentine
--- updated the main post ---

doesnt improve the quality of the idea by a single inch.
play the game or dont. what your idea would bring is a swarm of AFK alts who get logged in once per day and then work down their queues.

Posted - 2010.04.17 11:02:00 - [9]

I agree with the OP. In my opinion setting up invention jobs isn't exactly playing the game. It's the market research that should be the key to manufacturing, not the amount of time I can play. Well, with more time I can do better research, look at more regions to check the prices and I can detect new trends more quickly.

Furthermore one would need more capital for longer queues, as the stuff (Datacores, copies, decryptors) would be removed as soon as the queue is set up. If one jobs takes 1h 15min an inventor needs 20x as much capital, assuming a direct turnover. With this in mind, even queues of a week would be fair. 140x more capital is needed and you can't adapt as quickly as single job inventors if the market changes. Would be too bad if something became unprofitable on the second day of your one week queue.

asde solutions
Posted - 2010.04.18 15:51:00 - [10]

i really don't see how it would benefit inventors having 24 hr queues on invention. Surely if we were able to do this it would make the t2 market even more saturated than it already is through increased production lowering t2 prices to the point that it just wouldn't be worth doing. Either that or it would result in more demand for moon goo, increasing costs in that area.


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