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sHERU
Posted - 2010.04.14 01:40:00 - [1]
 

Edited by: sHERU on 14/04/2010 01:42:21
Hi everyone,

I recently don't post allot, but last month I watched a video on youtube from nVIDIA and it made my jaws drop a bit.

And it made me realise something, eve *cough, I mean CCP* has made quite a name for being unorthodox or rather... ground breaking.

If you just check the award and fact list about eve online as I quote wikipedia:

  • PC Gamer Sweden: Best Online RPG 2003

  • SuperPlay GULDPIXELN 2003: Online Game of the year

  • 2003 Gamespy Best Graphics


To name a few.

And some pretty awesome claims like 50+k people online at the same time on the same server cluster. And some pretty beefy hardware to keep it all running. The ambient lighting showed on fanfest for the incarna project was pretty interesting as well.

So... the next step???

Perhaps the answer can be found here

Getting hopes up high won't do much good, but I'm pretty sure this can be classified as interesting.

brahiem
Flying While Intoxicated
Threshold Republic
Posted - 2010.04.14 01:44:00 - [2]
 

gallentean hookers never looked so good

Nemesis Factor
Caldari
Deep Core Mining Inc.
Posted - 2010.04.14 02:03:00 - [3]
 

I'm not usually one to flame, but this has been known for quite some time. The video was shown at GDC (which was in what, February?) as a tech demo for their upcoming MMO, World of Darkness. There have been a lot of rumors that the technology would have the additional benefit of being used in Incarna.

sHERU
Posted - 2010.04.14 02:40:00 - [4]
 

Edited by: sHERU on 14/04/2010 02:42:31
Originally by: Nemesis Factor
I'm not usually one to flame, but this has been known for quite some time. The video was shown at GDC (which was in what, February?) as a tech demo for their upcoming MMO, World of Darkness. There have been a lot of rumors that the technology would have the additional benefit of being used in Incarna.


Well, good point... (But I have my doubts about this being a tech demo... but not for me to rabel about)

It's not the issue, the point is that when CCP hits the market with this, the bar is raised. (specially if you consider world of darkness) Many of the other mmo's wil have to follow suit and try to jump the same hoop that CCP seems to tackle now almost effortless.

That this shiny stuff might be shared technology in ccp's little incarna adventure will just be a nice boon for us I gues ugh

Small side note on this, I did some searches and talked to some ppl in eve and none ever seen this video so I doubt it got the public attention it deserves.

Jerid Verges
Gallente
The Scope
Posted - 2010.04.14 03:05:00 - [5]
 

And how many of those 50k people were alts?

The truth is that Eve's real subscriber count is much lower.

sHERU
Posted - 2010.04.14 03:16:00 - [6]
 

Originally by: Jerid Verges
And how many of those 50k people were alts?

The truth is that Eve's real subscriber count is much lower.


I mention it as a technology achievement, geeze stop be stingy and beat your self on the chest for once that your part of one of the biggest oddball in the mmopool.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2010.04.14 05:06:00 - [7]
 

Edited by: Niccolado Starwalker on 14/04/2010 05:06:43
Originally by: Jerid Verges
And how many of those 50k people were alts?

The truth is that Eve's real subscriber count is much lower.


The REAL subscriber number is the number of PAYING accounts. And that number is about 317.000 I think it was. It was shown in a QEN i think.

Also, 50k concurrent players means 50k concurrent accounts online at the same time! This number includes trials as paying accounts. There are no special accounts named alts. Either you are a trial account or you are a paying account. And the trial accounts are not included in the 317k accounts which are being payed for!

Besides, all MMORPGs have its "alt accounts".


Deus Ex'Machina
Amarr
modro
R.A.G.E
Posted - 2010.04.14 05:10:00 - [8]
 

Originally by: Niccolado Starwalker

Besides, all MMORPGs have its "alt accounts".




Whatever makes you sleep at night.

Arbiter Reformed
Minmatar
Garnet Resources
Posted - 2010.04.14 05:22:00 - [9]
 

Originally by: Jerid Verges
And how many of those 50k people were alts?

The truth is that Eve's real subscriber count is much lower.


doesnt really matter they still create server load the same as any other accounts

Boomershoot
Caldari
Suddenly Ninjas
Posted - 2010.04.14 05:39:00 - [10]
 

Originally by: Jerid Verges
And how many of those 50k people were alts?

The truth is that Eve's real subscriber count is much lower.


21%

Still Current record: 56,817

Veronica Damask
Posted - 2010.04.14 06:13:00 - [11]
 

Originally by: brahiem
gallentean hookers never looked so good
That chick in the video had way too small boobs to be gallente!

Kharadran Sullath
Caldari
Subordination
Posted - 2010.04.14 07:04:00 - [12]
 

The whiners in this thread can browse the market for some industrial-sized tools for pulling the sticks out of their asses.

"RAAAAAWR! HATING ON A GAME I SPEND SEVERAL HOURS A WEEK PLAYING MAKES COMPLETE SENSE! RAWRAWRARAAAWR! LOOK AT MY EPEEN!"

Super Whopper
I can Has Cheeseburger
Posted - 2010.04.14 11:58:00 - [13]
 

Originally by: Kharadran Sullath
The whiners in this thread can browse the market for some industrial-sized tools for pulling the sticks out of their asses.

"RAAAAAWR! HATING ON A GAME I SPEND SEVERAL HOURS A WEEK PLAYING MAKES COMPLETE SENSE! RAWRAWRARAAAWR! LOOK AT MY EPEEN!"


Good thing is, I don't hate the game I just hate the 50k or so people I play with YARRRR!!

Pottsey
Enheduanni Foundation
Posted - 2010.04.14 12:02:00 - [14]
 

sHERU said ďAnd some pretty awesome claims like 50+k people online at the same time on the same server cluster.Ē
Isnít that pretty unimpressive these days? Itís certainly a long way from any record.

Aera Aiana
Amarr
Posted - 2010.04.14 12:13:00 - [15]
 

Edited by: Aera Aiana on 14/04/2010 12:17:17
Originally by: Deus Ex'Machina
Originally by: Niccolado Starwalker

Besides, all MMORPGs have its "alt accounts".




Whatever makes you sleep at night.


For MMOs with PVP support he's right. Most PVPers in DAoC had at least a second account for their "buff-bot". May be different for games like WoW that only offer some sad excuses instead of actual PvP.

Originally by: Pottsey
sHERU said ďAnd some pretty awesome claims like 50+k people online at the same time on the same server cluster.Ē
Isnít that pretty unimpressive these days? Itís certainly a long way from any record.



Not to play the fanboy here, but name one game with more concurrent users per server please. I don't think there are any.
Of course with EVE's concept of lots of small seperate solar systems it's not really that much of a deal, provided users don't all try to visit the same system at the same time.

Alexeph Stoekai
Stoekai Corp
Posted - 2010.04.14 13:06:00 - [16]
 

Originally by: Nemesis Factor
I'm not usually one to flame, but this has been known for quite some time. The video was shown at GDC (which was in what, February?) as a tech demo for their upcoming MMO, World of Darkness. There have been a lot of rumors that the technology would have the additional benefit of being used in Incarna.
Well yeah, considering the two will most certainly use the same engine, additional benefit is kinda likely.

Tentacle Monster
New Eden Trade Union
Posted - 2010.04.14 13:10:00 - [17]
 

What I'm hoping is that CCP will be able to break the 'rule' that a developer's first FPS always sucks due to lack of experience. I don't doubt they can make it a meaningful addition to EVE though.

sHERU
Posted - 2010.04.14 14:17:00 - [18]
 

Originally by: Pottsey
sHERU said ďAnd some pretty awesome claims like 50+k people online at the same time on the same server cluster.Ē
Isnít that pretty unimpressive these days? Itís certainly a long way from any record.



Compared to an company environment network, a huge social website... perhaps not.

Compared to any other mmo in the market... err YES?!

stoicfaux
Gallente
Posted - 2010.04.14 14:54:00 - [19]
 

Adding increasing levels of graphical sophistication is self-defeating. At some point the CGI will be so much more convenient than the real thing, that anyone nerdy enough to design games like Eve won't even bother trying to mate with a RL girl. If uber-nerds stop propagating because they're glued to their monitors and one-handed keyboards, then there won't be anyone geeky enough to maintain Eve for our children's children. Crying or Very sad

I weep for the Future.


Squat Hardpeck
State Protectorate
Posted - 2010.04.14 15:00:00 - [20]
 

Originally by: stoicfaux
Adding increasing levels of graphical sophistication is self-defeating. At some point the CGI will be so much more convenient than the real thing, that anyone nerdy enough to design games like Eve won't even bother trying to mate with a RL girl. If uber-nerds stop propagating because they're glued to their monitors and one-handed keyboards, then there won't be anyone geeky enough to maintain Eve for our children's children. Crying or Very sad

I weep for the Future.




DON'T DATE ROBOTS!

KaerBerohs
Posted - 2010.04.14 18:40:00 - [21]
 

Originally by: stoicfaux
Adding increasing levels of graphical sophistication is self-defeating. At some point the CGI will be so much more convenient than the real thing, that anyone nerdy enough to design games like Eve won't even bother trying to mate with a RL girl. If uber-nerds stop propagating because they're glued to their monitors and one-handed keyboards, then there won't be anyone geeky enough to maintain Eve for our children's children. Crying or Very sad

I weep for the Future.




I think this guy is advocating hooking geeks up for the sole purpose of having more people to design games.

...

*ponders*

Sounds good to me!

Pottsey
Enheduanni Foundation
Posted - 2010.04.14 18:41:00 - [22]
 

Edited by: Pottsey on 14/04/2010 18:57:18
sHERUsaid "Compared to any other mmo in the market... err YES?!"
What about Star Trek online? It looks to have way more people per server and unlike Eve it's a true single server game. No having friends on that other server like Eve.



EDIT:
" Usually you're between the 10 and 15 to 20 per cent range of people online at the same time. But we're finding our CCU percentages are much higher."
So there concurrent users is over 20%. Lets lower it down to 20%.

"In February Atari put out a press release announcing one million Star Trek Online accounts had been registered"
20% of 1million is far more then Eve 50k CCU. Granted 1 million people might not have stayed on and become subscribers that was just the free month that comes with the box. But for that first month STO had a very high CCU.
source http://www.videogamer.com/pc/star_trek_online/preview-2293-2.html

Nac MacFeegle
Argyll Manufacturing
Posted - 2010.04.14 18:57:00 - [23]
 

Its a nice video, but I don't see how it will related to EVE Online... since every dev screenshot I've seen of Incarna so far has everyone dressed in latex... Very Happy

Dramund
Sodom Eye Systems
Posted - 2010.04.14 19:05:00 - [24]
 

I don't know how to break it to you guys, but thems vampire clothes.

stoicfaux
Gallente
Posted - 2010.04.14 19:12:00 - [25]
 

Originally by: Dramund
I don't know how to break it to you guys, but thems vampire clothes.


She's too tanned to be a vampire. OTOH, I may not be the best judge of tans...


Henri Rearden
Gallente
VIRTUAL LIFE VANGUARD
Black Star Alliance
Posted - 2010.04.14 22:14:00 - [26]
 

Originally by: Dramund
I don't know how to break it to you guys, but thems vampire clothes.


*facepalm* Yep, you're right. But fortunately, that doesn't put us out of luck, because CCP is big (or so they say, I haven't been around long enough to know if it's true or not) on "trickling down" technology from one game to another, so that development effort is spent efficiently and can be used in multiple applications. Just because graphics or other types of technology are being developed for Dust 514 or whatever this vampire game is called doesn't mean we don't see benefits of it on EVE. Do you think they're going to go through the effort of developing brand-new server-cluster technology for these other games? No way, they'll just use the stuff they've worked out for EVE in modified form. That way, they get the most out of the money they invest in development and can justify increased expenditures to get things right since they will be used multiple places.

Benri Konpaku
Posted - 2010.04.15 00:39:00 - [27]
 

Originally by: Pottsey
sHERU said ďAnd some pretty awesome claims like 50+k people online at the same time on the same server cluster.Ē
Isnít that pretty unimpressive these days? Itís certainly a long way from any record.



Wake me up when we can have that many people:

-In Jita.
-At the same time.
-With no lag whatsoever.
-In a FFA combat festival plus drones.
-With max graphic settings and without having to disable brackets and the such.

Until then... yeah, pretty unimpressive. Laughing

sHERU
Posted - 2010.04.15 00:53:00 - [28]
 

Originally by: Pottsey
Edited by: Pottsey on 14/04/2010 18:57:18
sHERUsaid "Compared to any other mmo in the market... err YES?!"
What about Star Trek online? It looks to have way more people per server and unlike Eve it's a true single server game. No having friends on that other server like Eve.



EDIT:
" Usually you're between the 10 and 15 to 20 per cent range of people online at the same time. But we're finding our CCU percentages are much higher."
So there concurrent users is over 20%. Lets lower it down to 20%.

"In February Atari put out a press release announcing one million Star Trek Online accounts had been registered"
20% of 1million is far more then Eve 50k CCU. Granted 1 million people might not have stayed on and become subscribers that was just the free month that comes with the box. But for that first month STO had a very high CCU.
source http://www.videogamer.com/pc/star_trek_online/preview-2293-2.html


Not sure if you ever played Star Trek Online, but during those first weeks and months the had more (unacceptable) server problems then EVE Online ever had in it's entire history. Not to mention that finally other game companies dare to use the same concept that EVE Online has been on for more then 7 years.

N'tek alar
Minmatar
Posted - 2010.04.15 01:03:00 - [29]
 

Originally by: Aera Aiana

For MMOs with PVP support he's right. Most PVPers in DAoC had at least a second account for their "buff-bot". May be different for games like WoW that only offer some sad excuses instead of actual PvP.


Nope, It's the same with WoW.

Example

Pottsey
Enheduanni Foundation
Posted - 2010.04.15 11:28:00 - [30]
 

sHERU said ďNot sure if you ever played Star Trek Online, but during those first weeks and months the had more (unacceptable) server problems then EVE Online ever had in it's entire historyĒ
LoL thatís a good one you must be new. Who else remembers when the Eve server was that bad with so much downtime CCP gave us part refunds on the monthly subscription? Or for the first few years each expansion you would set a 4 day skill if you where brave or if sensible a 7day or longer skill. Officially downtime would be 24hours but due to problems you where lucky if it was shorter than 3 days. No one could play for days at a time or you could play only a few hours over 4 days. Then when the servers came back they would be up and down like a yoyo for a week or two.

The servers are x10 better now and expansions are way smoother. But Eve used to have unacceptable server problems far and I do mean far worse then what Star Trek online suffered. Server wise Eve has seen some very impressive improvements considering how bad it was.

Yes STO had lag during the first weeks due to much higher than expected demand. But they rushed in more servers and once that hit most if not all the problems went away related to lag. The only lag I sometimes get in STO is at Sol Starbase and Starbase 24 fleet action. Although I think Starbase 24 in my case was graphical lag not normal lag. But Sol is normal lag. Anyway lag or no lag they still appear to have or had a much higher amount of players online at once.




sHERU said ďNot to mention that finally other game companies dare to use the same concept that EVE Online has been on for more then 7 years.Ē
Perhaps you should look at other space based MMOís. As far as I recall all of them use the same concept as Eve. The only one that I can think of that did not run the same concept was Earth and Beyond which had 4 servers thatís only 2 more than Eve. Vendetta is pretty impressive in that itís not only one server but every O/S is on the same server. Jumpgate I think was one server.




 

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