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blankseplocked Small question about Flag ships.
 
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Dyanex
Posted - 2010.04.12 01:59:00 - [1]
 

It is said that Flag ships can fit Faction/Complex/COSMOS/Officer modules with restrictions:

*All Highslot Modules (not including remote armour repair modules, remote shield transfer modules, or cloaking devices)

*Electronic Warfare Modules

*Weapon Upgrade Modules

*ONE Armour Repairer or Shield Booster



My concern is:

One Armor Repairer is said under Faction module restrictions. But will it be legal to fit Officer Armor Repairer + Large Armor Repairer II ?

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2010.04.12 08:30:00 - [2]
 

Edited by: TeaDaze on 13/04/2010 13:46:16
Originally by: Dyanex
...will it be legal to fit Officer Armor Repairer + Large Armor Repairer II ?

Yes, as the rules stand you can have as many local reps as you like, but only one of them can be officer/faction.

There was talk of allowing two officer/faction armour reps to better match the single officer/faction shield booster, but this hasn't happened so assume it won't be acceptable...

*edit*
The rules have finally been updated, one faction shield booster or two faction armour repairers are now allowed.

Zayne Zacharias
Amarr
Posted - 2010.04.13 13:17:00 - [3]
 

Originally by: TeaDaze
There was talk of allowing two officer/faction armour reps to better match the single officer/faction shield booster, but this hasn't happened so assume it won't be acceptable...


Is it just me, or is this unfair to all the armor tankers out there (myself included, though I'm not participating). According to my memory, an X-Large Shield Booster II is roughly equivalent to two Large Armor Repairer IIs in terms of repair per second.

Or will the teams turn to high resistances, buffer tanks, and remote repair for their flagships? This should get interesting.

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2010.04.13 13:47:00 - [4]
 

Originally by: Zayne Zacharias
Is it just me, or is this unfair to all the armor tankers out there (myself included, though I'm not participating). According to my memory, an X-Large Shield Booster II is roughly equivalent to two Large Armor Repairer IIs in terms of repair per second.

Or will the teams turn to high resistances, buffer tanks, and remote repair for their flagships? This should get interesting.

The rules have finally been updated, one faction shield booster or two faction armour repairers are now allowed.

Balance of sorts is restored Smile


 

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