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blankseplocked Grids, playing wrongly with space time and phase displacement...
 
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Eleana Tomelac
Gallente
Eclats de verre
Posted - 2010.04.06 14:50:00 - [1]
 

Many of you read the grid fu manual and saw how you could do stuff to grids...

In some cases, it's just useful, things that should exist like a grid large enough for your POS optimal range.

Other effects tend to wreck gameplay in several ways.

* Holes in grids :
You fly straight, you disappear and reappear 50km further (taking normal time to travel), people either think you warped out or that you cloacked. But no, you just flew straight.

* Non-cubical or non-rectangular non-parallelepipedic grids :
Complex shapes of grids end in the same effect as holes in grids, ensuring a grid has a simple geometrical shape. (and that this shape can be put next to other grids of any size)

Why is it annoying ?
Say you're at a station, you ask for your 120km snipers to prepare to warp themself at obviously 120km of a station exit. Ennemies engage, your snipers warp, and they find themself off grid, while being at 120km of the station, you have to retreat when you should have had a tactical and firepower advantage.
This really happened, we were in Alentene at a station and there were a hole in the grid in the straight undocking line between 114km and 150km.

Where is it the most annoying ?
Near fixed objects (belts, stations, stargates, POS, any celestial) that are warp points for anyone, meaning places for PvP.

Is it an exploit to play with grids ?
No, when it happened, I made a petition asking both if it's an exploit (it's not) and if GMs can 'fix grids', they can't.

The goal is not to make it an exploit, but to point to the devs that the current grid management, allowing 'holes' is wrong and disrupts gameplay.


What I suggest is keeping grids to rectangular parallelepipedics (or call them rectangular cuboids or anything, I mean a six faced shape with each face being a rectangle), and when they need to expand, they should have the option to expand including the next grid (if it exists) or adding a standard grid size (if the next grid doesn't exist). To avoid chain including of grids, empty (of players) grids can be cut/broken/destroyed so the grid doesn't grow too fast.

So, has this ever happened to you ? Have your ennemies hid fleets in grid holes or found yourself disoriented when entering a grid hole?
Explain your experience and vote for grid holes to be removed!

darius mclever
Posted - 2010.04.06 15:05:00 - [2]
 

search for the grid-fu manual on google. :)

it is just your lack of understanding game mechanics.

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2010.04.06 15:32:00 - [3]
 

I partially read the grid fu manual, quite a long time ago...

You're telling me that flying in a straight line and exiting and reentering later in a grid isn't possible? I call that a hole, it happens, there's a whole chapter or more about that in the grid fu manual and other ways to make your ennemies go crazy and set traps because of the grid shapes.

I guess you also misread the part where I ask for the grids to have a simple shape, they currently don't have and it causes unnatural behaviours.

darius mclever
Posted - 2010.04.06 15:37:00 - [4]
 

Originally by: Eleana Tomelac
I partially read the grid fu manual, quite a long time ago...

You're telling me that flying in a straight line and exiting and reentering later in a grid isn't possible? I call that a hole, it happens, there's a whole chapter or more about that in the grid fu manual and other ways to make your ennemies go crazy and set traps because of the grid shapes.

I guess you also misread the part where I ask for the grids to have a simple shape, they currently don't have and it causes unnatural behaviours.


the grid fu manual explains all those odd things very nicely

you can do lot of weird things with grids. like L shaped grids. know the rules and use them. :)

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2010.04.06 15:41:00 - [5]
 

So, that's exactly the point...

L shaped grids are wrong in my point of view, using bad game mechanics to win is not my way.

So, back to exactly what I was saying, I'm asking for grids to be reworked so they can't be used that way.

Jerid Verges
Gallente
The Scope
Posted - 2010.04.06 15:44:00 - [6]
 

It's called strategy. Adapt or die. Manipulate grids yourself or be at the mercy of grid-gurus.


darius mclever
Posted - 2010.04.06 15:58:00 - [7]
 

Originally by: Eleana Tomelac
So, that's exactly the point...

L shaped grids are wrong in my point of view, using bad game mechanics to win is not my way.

So, back to exactly what I was saying, I'm asking for grids to be reworked so they can't be used that way.


actually many of the grid fu things are good. especially L shaped grids so you can preload grids before warping on grid into the battle.
given the current performance issues that is a good thing imho. :)

Red Raider
Caldari
Caldari Provisions
Posted - 2010.04.06 16:03:00 - [8]
 

Edited by: Red Raider on 06/04/2010 16:03:53
Originally by: darius mclever
Originally by: Eleana Tomelac
So, that's exactly the point...

L shaped grids are wrong in my point of view, using bad game mechanics to win is not my way.

So, back to exactly what I was saying, I'm asking for grids to be reworked so they can't be used that way.


actually many of the grid fu things are good. especially L shaped grids so you can preload grids before warping on grid into the battle.
given the current performance issues that is a good thing imho. :)


DOH meant for Jarid not you Darius.

Quit trolling.

Space is not restrained by arbitrary software and hardware thus the core issue at hand.

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2010.04.06 16:07:00 - [9]
 

Performance is one thing, but L shaped or larger rectangular shaped grid is quite the same, you can still manipulate the grid so it is very large and you come in out of any lock range, load the grid and warp again into the fight.
In the end, L or rectangular, everyone wants to end on that grid, it just needs to be large enough for people to come in and preload it at safe range.

Having the inner angle of the L cause people to disappear when coming to you in a straight line is more related to a bug than anything else.

Anyway, that's as I mentioned in my first post, you would like large grids around your fixed objects so everyone can come in and enjoy the fight.


 

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