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00sage00
The Python Cartel.
The Defenders of Pen Island
Posted - 2010.03.09 00:51:00 - [91]
 

Originally by: Lil Drake
Originally by: 00sage00
Edited by: 00sage00 on 08/03/2010 22:07:45
Originally by: Battle Dog

...when you are trying to bait us with local smack you might want to not have your backup arrive in system and sit on a planet with carrier.


You had an equal sized fleet and two carriers to our one. We sat at that planet for 15 minutes, yet you still were too afraid to fight us in your home system.

Backup? All we wanted was pewpew; we weren't even trying to hide. We made it quite clear in local:

slave chick > lets dance ladies
Spectre3353 > come to planet 6 you giant *******
Andrea Skye > p6 if u ******* wana fight
killer chick > i am at P6 in a carrier

And you're complaining that no one wants a good fight any more and that gatecamps are lame?

Originally by: Battle Dog

I really think the vast majority of players dont understand the idea of good fights over 'that was great we were 50 on 1 and we won' The one and only reason i PVP is for the god fights that get that heart pumping and the adrenaline flowing. If you have never experienced this then i can safely say that as far as i am concerned you are doing it wrong.




What you fail to mention is a Cyno fit and 20-40 caps ready including Supercarriers >_>, Sometimes its called being smart not to lose 2 carriers to such a trapugh

Ahahahah. Since when has Python ever had 20-40 caps, not to mention supercarriers? We don't even have 40 people in our alliance (at least I've never seen that many online at once).

Yakov Draken
Minmatar
Tides Of War
Posted - 2010.03.09 08:38:00 - [92]
 

Originally by: MatrixSkye Mk2
in all seriousness, just because there are lots of lazy gatecampers full of fail out there, and there are lots, doesn't mean that gatecamping is "difficult" or "risky". If you need tips just ask. Or send me an evemail. I'll give you some tips.

Laughing

Troll on dude!

I just wish people would believe you and we might be able to find some more camps to bust. :(

Ran Khanon
Amarr
Swords Horses and Heavy Metal
Posted - 2010.03.09 08:48:00 - [93]
 

Originally by: MirrorGod
If you have arrive on a stargate
And I arrive on a stargate
...And I have dictor.

ARE YOU LISTENING?

Then my infinipoint goes acrrrrroooosss the grid, and tackles your ship.

I. CAMP. YOUR. GATE.
I CAMP IT UP!


On a side note and from a Khanid to a fellow Khanid; what product do you use to polish your helmet? I'm using Infinite Reflection but I find the particles inside scratch my visor occasionally and it becomes dull in humid conditions such as Gallente stations.

Thanks,

RK

Bluetippedflyer
Origin.
Black Legion.
Posted - 2010.03.10 04:18:00 - [94]
 

oh my wut hev eye dun

MatrixSkye Mk2
Minmatar
Posted - 2010.03.10 09:38:00 - [95]
 

Originally by: Yakov Draken
Originally by: MatrixSkye Mk2
in all seriousness, just because there are lots of lazy gatecampers full of fail out there, and there are lots, doesn't mean that gatecamping is "difficult" or "risky". If you need tips just ask. Or send me an evemail. I'll give you some tips.

Laughing

Troll on dude!

I just wish people would believe you and we might be able to find some more camps to bust. :(


May I ask where it is you're looking for gatecamps? It sounds to me like you fail yet again. Are you using that nifty online map to spot where the most kills are happening?
Because I'm looking at it now with recent kills set to last hour and the map is lit up.

To be honest, Yakov, you seem to fail in way too many levels and are just looking for excuses to explain your laziness/lack of competence. I seriously suggest you go back to learning the basics on gatecamping because, frankly you suck. And I'm being serious.

HINT: USE THE MAP.


Dianna Soreil
Monolithic.
Advocated Destruction
Posted - 2010.03.10 12:30:00 - [96]
 

Originally by: MatrixSkye Mk2
Originally by: Yakov Draken
Originally by: MatrixSkye Mk2
in all seriousness, just because there are lots of lazy gatecampers full of fail out there, and there are lots, doesn't mean that gatecamping is "difficult" or "risky". If you need tips just ask. Or send me an evemail. I'll give you some tips.

Laughing

Troll on dude!

I just wish people would believe you and we might be able to find some more camps to bust. :(


May I ask where it is you're looking for gatecamps? It sounds to me like you fail yet again. Are you using that nifty online map to spot where the most kills are happening?
Because I'm looking at it now with recent kills set to last hour and the map is lit up.

To be honest, Yakov, you seem to fail in way too many levels and are just looking for excuses to explain your laziness/lack of competence. I seriously suggest you go back to learning the basics on gatecamping because, frankly you suck. And I'm being serious.

HINT: USE THE MAP.




post with your main or stfu

the only one who has to prove anything here is you, i've busted enough gatecamps, even as a 10m sp noob, to know it's a risky activity. you, on the other hand, have no pvp history to back up anything with

Oli Robbo
Gallente
Entity.
Posted - 2010.03.10 15:17:00 - [97]
 




Good to see that this thread has now turned to a worthless ball of smack just like CAOD.




BeachParty
Caldari
Semi Precious
Posted - 2010.03.10 17:38:00 - [98]
 

Gate camping is good if the environment is target rich Roaming is good if you live in a ghost town. All things fun are best done with friends so I recommend traveling with a six pack of 'em.

Quote:
i PVP is for the god fights that get that heart pumping and the adrenaline flowing.


I have a heart of stone

BeachParty

MatrixSkye Mk2
Minmatar
Posted - 2010.03.10 17:41:00 - [99]
 

Originally by: Dianna Soreil
post with your main or stfu

the only one who has to prove anything here is you, i've busted enough gatecamps, even as a 10m sp noob, to know it's a risky activity. you, on the other hand, have no pvp history to back up anything with
ouch! u iz mad Shocked. May I ask what risks to gatecamping have you been unable to overcome? Serious question. You say you have lots of experience in gatecamping. Can you please, and if you're so kind, post here what obstacles have you been unable to overcome when gatecamping?


CCP Shadow


C C P
C C P Alliance
Posted - 2010.03.10 17:56:00 - [100]
 

Pyramid quoting and some of the most inane, troll comments have been culled. Carry on. (Without pyramid quoting or trolling). Wink

Dianna Soreil
Monolithic.
Advocated Destruction
Posted - 2010.03.10 17:57:00 - [101]
 

Originally by: MatrixSkye Mk2
Originally by: Dianna Soreil
post with your main or stfu

the only one who has to prove anything here is you, i've busted enough gatecamps, even as a 10m sp noob, to know it's a risky activity. you, on the other hand, have no pvp history to back up anything with
ouch! u iz mad Shocked. May I ask what risks to gatecamping have you been unable to overcome? Serious question. You say you have lots of experience in gatecamping. Can you please, and if you're so kind, post here what obstacles have you been unable to overcome when gatecamping?




lmao

never said I gatecamped bro, in fact i don't do it cause it's boring as hell. what i said is that i have experience busting gatecamps, which is why i'm telling you it's a risky activity

again, post with your main :)

Kroma BaSyl
Amarr
Snickers Inc
Posted - 2010.03.10 18:18:00 - [102]
 

Originally by: Battle Dog
Okay so i read these forums alot and it never cesses to amaze me that so many so called 'pirates' think there bad ass PVP experts becuase they can put 10 ships on a gate and pop anything that comes through. In most cases such camps carnt even do that and any semi-competent frig or AF pilot can get through. I have seen 25 man camps that couldnt catch a BS before.

To be honest i dont really consider gate camping PVP, what skills do you need to park ships on a gate and shoot haulers and noobs? Proper PVP experience comes from finding and catching your targets and manipulating situations so you have the advantage before the first shots are even fired.

And while im on the subject what ejoyment do you FW nublets get from beng part of a 50 man gang that does nothing but fly around aimlessy looking for people to gank or a gate to camp?

I really think the vast majority of players dont understand the idea of good fights over 'that was great we were 50 on 1 and we won' The one and only reason i PVP is for the god fights that get that heart pumping and the adrenaline flowing. If you have never experienced this then i can safely say that as far as i am concerned you are doing it wrong.

Okay let the carebare whine and the 'f u im bad ass' flames begin...

BD


Let me guess, you lost a ship?

MatrixSkye Mk2
Minmatar
Posted - 2010.03.10 18:31:00 - [103]
 

Originally by: Dianna Soreil
lmao

never said I gatecamped bro, in fact i don't do it cause it's boring as hell. what i said is that i have experience busting gatecamps, which is why i'm telling you it's a risky activity

again, post with your main :)
ooookay. Then you bust gatecamps which is awesome. You admit gatecamping is boring. Why is it boring? Careful with what you say here so you don't entrap yourself Wink.

And from experience I can tell you that the majority of gatecamps are set up horrendously, with a few exceptions. And it makes sense considering that usually it's lazy or laid-back players looking to score some easy kills. The point still stands that if players were skilled and engaged even half their brains gatecamps carry LITTLE to NO RISK, just as Hi Sec L4 missions do.

Now with that said it doesn't surprise me that you bust lots of camps. But like I said the majority of lo sec gatecamps are set up by incompetent or lazy players and all it would take is a frig to escape them, hell even cruisers could easily get away. The same goes for campers dying to anticamp forces. If they were stupid enough to ignore the cyno or ignore their alts' intel that's just stupid from their part. It doesn't mean that gatecamping takes oh-so-much skills. Sorry to dissapoint, but it doesn't.

Quote:
again, post with your main :)
Again, no.


Battle Dog
Minmatar
Bushwhackers
Rough Necks
Posted - 2010.03.10 18:48:00 - [104]
 

Originally by: Kroma BaSyl

Let me guess, you lost a ship?


lol if you knew anything about me or even bothered to look me up in game you would see that i dont give a **** about losing ships as long as it was a good fight. If you bothered to actually read my intial post you should have been able to guess that was the point.

If i wanted to start a 'I got killed and now im ****ed post' i would have

Im starting to see why most people that have got anything useful or interesting to say dont acutally bother posting here since theres so many ****tards that think smack talk on the forums makes them somehow worthwhile. If your really that messed up in real life where you have to try and be the big man on the internets then you have some serious issues


Dianna Soreil
Monolithic.
Advocated Destruction
Posted - 2010.03.10 18:57:00 - [105]
 

Originally by: MatrixSkye Mk2
ooookay. Then you bust gatecamps which is awesome. You admit gatecamping is boring. Why is it boring? Careful with what you say here so you don't entrap yourself Wink.


i'm not defending gatecamping. i'm just pointing out that camping is a risky activity, because undocking in EVE is risky in and of itself. sitting at a stationary object like a gate is even more risky, especially more with sentry guns on you which means that you have to either gimp your setup to tank them (passive drake setups, passive broadsword setups or bcs/hics with single reps are a popular choice for this, all of which are bad fits for anything other than tanking sentries) or have at least 3-4 RR BS on your side, which aren't always readily available and are harder to get off a gate in case you get dropped on

Quote:
And from experience I can tell you that the majority of gatecamps are set up horrendously, with a few exceptions. And it makes sense considering that usually it's lazy or laid-back players looking to score some easy kills. The point still stands that if players were skilled and engaged even half their brains gatecamps carry LITTLE to NO RISK, just as Hi Sec L4 missions do.


you have a 4-man rr-bs gang which is a strong setup for a gatecamp. a lone dominix comes through the gate. you engage the dominix, and your scout next system doesn't see anyone come through. dominix is 75% armor and local next system jumps by 8, your scout alerts you. however, domi has now 2 of your BS scrammed and webbed, which means they can't deaggro to jump through or warp away. the remaining 2 bs warp away. enemy rr-bs gang has a short warp (<10 AU) from their former system to your system, jumps through in 30 seconds, reps the domi and slaughters the scrammed bs. this scenario is easy as hell to plan out and happens a lot, and it doesn't matter how skilled you are, you just can't get away from it unscarred, or unless you have a crapload of scouts, one in every system 3 jumps away--or unless you don't engage the domi in the first place, which doesn't usually happen since camping is so utterly boring you'd engage anything after two hours of killing haulers.

Quote:
Now with that said it doesn't surprise me that you bust lots of camps. But like I said the majority of lo sec gatecamps are set up by incompetent or lazy players and all it would take is a frig to escape them, hell even cruisers could easily get away. The same goes for campers dying to anticamp forces. If they were stupid enough to ignore the cyno or ignore their alts' intel that's just stupid from their part. It doesn't mean that gatecamping takes oh-so-much skills. Sorry to dissapoint, but it doesn't.


I NEVER SAID IT TAKES SKILL. gatecamping is easy as hell. it's also risky as hell. which was my point in the first place.

Quote:
Again, no.


lol

Kroma BaSyl
Amarr
Snickers Inc
Posted - 2010.03.10 19:55:00 - [106]
 

Edited by: Kroma BaSyl on 10/03/2010 20:35:16
Edited by: Kroma BaSyl on 10/03/2010 19:55:48
Originally by: Battle Dog

lol if you knew anything about me or even bothered to look me up in game you would see that i dont give a **** about losing ships as long as it was a good fight. If you bothered to actually read my intial post you should have been able to guess that was the point.

If i wanted to start a 'I got killed and now im ****ed post' i would have

Im starting to see why most people that have got anything useful or interesting to say dont acutally bother posting here since theres so many ****tards that think smack talk on the forums makes them somehow worthwhile. If your really that messed up in real life where you have to try and be the big man on the internets then you have some serious issues




So you did lose a ship and came here to whine about blobs and gatecamps. That was pretty much all I see in the OP, even on the second reading. Oh, I guess you also were trying to prove how big your e-peen is compared to the camp that killed you on the forum, since they probably podded you out of local and you couldn't do it in game. I see nothing constructive in your OP, just a whine. Get over it and buy a new ship. Your whinie OP is all I need to know about you.

Battle Dog
Minmatar
Bushwhackers
Rough Necks
Posted - 2010.03.10 20:07:00 - [107]
 

Originally by: Kroma BaSyl
Edited by: Kroma BaSyl on 10/03/2010 19:55:48
Originally by: Battle Dog

lol if you knew anything about me or even bothered to look me up in game you would see that i dont give a **** about losing ships as long as it was a good fight. If you bothered to actually read my intial post you should have been able to guess that was the point.

If i wanted to start a 'I got killed and now im ****ed post' i would have

Im starting to see why most people that have got anything useful or interesting to say dont acutally bother posting here since theres so many ****tards that think smack talk on the forums makes them somehow worthwhile. If your really that messed up in real life where you have to try and be the big man on the internets then you have some serious issues




So you did lose a ship and came here to whine about blobs and gatecamps. That was pretty much all I see in the OP, even on the second reading. Oh, I guess you also were trying to prove how big your e-peen is compared to the camp that killed you on the forum, since they probably podded you out of local and you couldn't do it in game. I see knowing constructive in your OP, just a whine. Get over it and buy a new ship. Your whinie OP is all I need to know about you.


lol whatever so noone can just post without having lost a ship

again lol whatever

MatrixSkye Mk2
Minmatar
Posted - 2010.03.10 20:27:00 - [108]
 

Edited by: MatrixSkye Mk2 on 10/03/2010 20:42:39
Originally by: Dianna Soreil
i'm not defending gatecamping. i'm just pointing out that camping is a risky activity, because undocking in EVE is risky in and of itself.
This applies to every activity in Eve that involves undocking, it isn't just privvy to gatecamping. So just because you have to undock to camp a gate doesn't make gatecamping "risky". In that case we could argue L4 missions are "risky" because it involves undocking from station. There is risk in undocking, but c'mon now Wink. This is a pathetic excuse.

Quote:
sitting at a stationary object like a gate is even more risky, especially more with sentry guns on you which means that you have to either gimp your setup to tank them (passive drake setups, passive broadsword setups or bcs/hics with single reps are a popular choice for this, all of which are bad fits for anything other than tanking sentries) or have at least 3-4 RR BS on your side, which aren't always readily available and are harder to get off a gate in case you get dropped on
Letís take this scenario step by step.

First, lots of activities in Eve require you to be stationary, including missions, exploration, etc. Iíll give you that being near a gate can be surprising BUT thatís why you keep alts strategically placed. Use altsí intel and I GUARANTEE YOU that you will not be surprised with anything that jumps through that gate.

And yet again with the sentry gun issue. There are literally loads and loads of setups out there that can mitigate the damage from sentry guns. Iím sorry, but your comment ďpassive drake setups, passive broadsword setups or bcs/hics with single reps are a popular choice for this, all of which are bad fits for anything other than tanking sentriesĒ is bull. Iím not going to entertain this too much because I think you know youíre lying on this one, but if gatecamping broadsword is just set up to tank and isnít even fitting a script to infi-point that is just utter fail. Period. The same goes for the rest of this camp. If all theyíve set up is to tank sentry holy mother of Batman, that is pure fail right there.

Also, you donít need 3-4 RR BS. Sure it helps. But youíll need agility to be ready to dip if your alts pick up something coming your way or if a cyno goes up in front of your face. HACs, BCs, T3s are great in tanking and decent at dealing DPS. Theyíre more than capable of taking down your average battleship. Iíve seen camps with gangs of RR/remote sensor HACs literally massacring everything that jumps through. And Iíve seen them dip out quicker than youíd believe when hostiles approach. Funny as hell. But these are campers using their brains and theyíll tell you themselves it only takes half a brain to do it.

Quote:
you have a 4-man rr-bs gang which is a strong setup for a gatecamp. a lone dominix comes through the gate. you engage the dominix, and your scout next system doesn't see anyone come through. dominix is 75% armor and local next system jumps by 8, your scout alerts you.
however, domi has now 2 of your BS scrammed and webbed, which means they can't deaggro to jump through or warp away.
When the gang of 8 jumps into the system next door you have the time from when they jump in to the time they reach the gate to the time they jump through the gate to get to you. Your alt has ALL THIS TIME to tell you ďhey, incoming. Scram now!Ē. If a Domi is holding 2 of your ships down thatís where your EW ship can be of wonderful help. USE IT! Also, use nimble and agile ships (HACs, HICs, T3, EW/Falcons, etc) you will not have much trouble disengaging a Domi, trust me.
Quote:
the remaining 2 bs warp away.
Honestly, if a Domi can hold down 2 campers in place without them being able to disengage it, that camp is already fail.


MatrixSkye Mk2
Minmatar
Posted - 2010.03.10 20:33:00 - [109]
 

Quote:
enemy rr-bs gang has a short warp (<10 AU) from their former system to your system, jumps through in 30 seconds, reps the domi and slaughters the scrammed bs.
LOCATION. LOCATION. LOCATION. Did this camp learn anything today? Choose a strategic gate to camp. If for some reason they just canít engage their brain to strategically place their alts then choose a better gate to camp. Seriously, this is just as bad a mission runner complaining about the lag in MotsuÖ Move to a better location, FFS!

Quote:
this scenario is easy as hell to plan out and happens a lot, and it doesn't matter how skilled you are, you just can't get away from it unscarred, or unless you have a crapload of scouts, one in every system 3 jumps away--or unless you don't engage the domi in the first place, which doesn't usually happen since camping is so utterly boring you'd engage anything after two hours of killing haulers.
This is just full of fail, dude. A skilled camp can at the very least scram unscathed from this scenario. See my points above. Seriously, a gatecamp that canít handle this is a crap camp. I donít doubt that there are many lazy camps out there that would crumble even under 1 BS/2 logi ships, but thatís because they refuse to engage a portion of their brain and just be lazy in the first place. It doesnít make camping ďriskyĒ. Itís only risky to the lazy, just as if a mission runner gets lazy or stupid running his hi sec mission.

Quote:
I NEVER SAID IT TAKES SKILL. gatecamping is easy as hell. it's also risky as hell. which was my point in the first place.
Itís not risky if you camp it right. The worst that can happen is that the gatecamp is busted. But there is little risk involved. The loads of crap gatecamps out there suck because the players are just lazy, distracted watching pron, or whatever. But thatís their own fault.

Dude seriously, if you need help I can share some thoughts with you in safe gate-camping. Send me an evemail.


Kroma BaSyl
Amarr
Snickers Inc
Posted - 2010.03.10 20:41:00 - [110]
 

Originally by: Battle Dog
Im starting to see why most people that have got anything useful or interesting to say dont acutally bother posting here


To bad you didn't see that prior to posting your useless whine about blobs and gatecamps.

Your post was clearly an attempt to "smack talk on the forums [to] makes them [you] somehow worthwhile".

Owen Drakkar
Bad...Karma
Posted - 2010.03.10 21:29:00 - [111]
 

If you had went with calling yourself Battle Cat this wouldn't be an issue.

http://th02.deviantart.net/fs6/300W/i/2005/058/9/b/He_man_and_Battlecat_by_JPRart.jpg
By the power of Greyskull, Battle Cat image has been neutered and is now a mere url. Shadow.
RAWR.

Dianna Soreil
Monolithic.
Advocated Destruction
Posted - 2010.03.10 23:14:00 - [112]
 

Quote:

And yet again with the sentry gun issue. There are literally loads and loads of setups out there that can mitigate the damage from sentry guns. Iím sorry, but your comment ďpassive drake setups, passive broadsword setups or bcs/hics with single reps are a popular choice for this, all of which are bad fits for anything other than tanking sentriesĒ is bull. Iím not going to entertain this too much because I think you know youíre lying on this one, but if gatecamping broadsword is just set up to tank and isnít even fitting a script to infi-point that is just utter fail. Period. The same goes for the rest of this camp. If all theyíve set up is to tank sentry holy mother of Batman, that is pure fail right there.


if you cannot fathom why:

1) someone would solocamp in an onyx or broadsword or drake with a passive tank
2) why a passive tank in a hictor is stupid for any serious PVP engagement even if it fits an infinipoint
3) why fitting for sentry tanking gimps every single ship setup except for remote rep battleships

then you're more of an idiot than i thought and there's no point in continuing this line of argument since you don't know the first thing about gatecamping

Quote:
If a Domi is holding 2 of your ships down thatís where your EW ship can be of wonderful help. USE IT! Also, use nimble and agile ships (HACs, HICs, T3, EW/Falcons, etc) you will not have much trouble disengaging a Domi, trust me.


see, this is where your complete ignorance of gatecamping mechanics shows up. recons (and all cruiser-sized ships for that matter, except for hics) cannot survive sentry fire long enough to be useful in a gatecamp. they just can't

Quote:
This is just full of fail, dude. A skilled camp can at the very least scram unscathed from this scenario. See my points above. Seriously, a gatecamp that canít handle this is a crap camp. I donít doubt that there are many lazy camps out there that would crumble even under 1 BS/2 logi ships, but thatís because they refuse to engage a portion of their brain and just be lazy in the first place. It doesnít make camping ďriskyĒ. Itís only risky to the lazy, just as if a mission runner gets lazy or stupid running his hi sec mission.


see, the problem is: every single "conflict" in EVE can be won if you're smart enough. whether you're an empire missionrunner, a 0.0 ratter, a miner, or a gatecamper, there's always a way to avoid dying. some are dumber than others (not shooting that flashy rifter that just looted your mission wreck), some require a moderate amount of skill (watching local, ratting aligned, watching your LR and SR scanner), and some require more skill (finding a good camp spot --with a nice amount of traffic-- with a better guaranteed degree of survivability if **** goes **** up --next to a system with a 50+ AU warp from every other gate--), but that doesn't mean that they're not risky activities

if you can't understand that, you're either

1) a ******
2) a troll

from the amounts of nerdrage in your posts, i'm siding with 1). but by all means keep on with it, the nerdrage makes your ignorant posts the more amusing

Spectre3353
Gallente
Heavy Risk...
Posted - 2010.03.10 23:45:00 - [113]
 

Edited by: Spectre3353 on 10/03/2010 23:46:06
Originally by: MatrixSkye Mk2
This is just full of fail, dude. A skilled camp can at the very least scram unscathed from this scenario. See my points above. Seriously, a gatecamp that canít handle this is a crap camp. I donít doubt that there are many lazy camps out there that would crumble even under 1 BS/2 logi ships, but thatís because they refuse to engage a portion of their brain and just be lazy in the first place. It doesnít make camping ďriskyĒ. Itís only risky to the lazy, just as if a mission runner gets lazy or stupid running his hi sec mission.


Go ahead and give me any situation in the game and I'll give you some theoretical way on paper to make it perfectly safe and never dangerous or risky. Then lets go into the actual game and I'll show you that absolutely no activity in Eve is risk free and that even a very well planned and executed camp is still a very risky activity if you do it on any gate actually worth a damn. There is pretty much nothing more dangerous in Eve then showing your numbers and gang strength and then sitting in the same place for an hour or two. Someone always organizes a better counter gang and tries to bait/trap you into dying. This isn't even just a rule of thumb for gatecamping, it is one for Eve PvP in general.

In other words, what you're saying sounds good on paper but in actual practice it is not true.

Vrabac
Zawa's Fan Club
Posted - 2010.03.10 23:58:00 - [114]
 

Originally by: Dianna Soreil
every single "conflict" in EVE can be won if you're smart enough


I find it's usually the opposite, every single conflict in eve can be lost if you are dumb enough.

Of all the corps, alliances and individuals I've met so far in my years in low sec, on average, the less competent ones tend to actually camp. Good pvp corps sit in their home systems afk, occasionally gank someone who passes by when they notice him in time, their main activity will be looking for kills OUTSIDE a single system. It might be roaming, but it might even just be "i'll go check whats up in the pipe and shout" sort of thing. This is unfortunately rather rare btw.

Most of the bad corps, which are sadly a large majority of the ones I see, will spend a lot of time camping some gate in whatever system they live in. And, being bad, they will be quite easily baited and killed, often by inferior numbers or even soloed. This is after all what so many pvp videos are all about. But it doesn't mean camping on it's own is a dangerous activity, just many people suck at it because they are bad at playing the game in the first place.

MatrixSkye Mk2
Minmatar
Posted - 2010.03.11 00:19:00 - [115]
 

Edited by: MatrixSkye Mk2 on 11/03/2010 00:59:37
Originally by: Spectre3353
Go ahead and give me any situation in the game and I'll give you some theoretical way on paper to make it perfectly safe and never dangerous or risky. Then lets go into the actual game and I'll show you that absolutely no activity in Eve is risk free and that even a very well planned and executed camp is still a very risky activity if you do it on any gate actually worth a damn. There is pretty much nothing more dangerous in Eve then showing your numbers and gang strength and then sitting in the same place for an hour or two. Someone always organizes a better counter gang and tries to bait/trap you into dying. This isn't even just a rule of thumb for gatecamping, it is one for Eve PvP in general.

In other words, what you're saying sounds good on paper but in actual practice it is not true.
You know what's funny? "Theoretical advice" that looks good on paper is spewed all the time on carebears; "stay aligned" (I love this one... stay aligned while heading to the next acceleration gate :P), "use alts when travelling in lo/null sec", "tank your badger", "Use a PVP fit to mission in lo sec". Why is it if a carebear doesn't follow theoretical advice he's lazy/dumb but when a pirate refuses to accept "theoretical" advice it's brushed off as well, theoretical advice?
If it's good for the goose then it's certainly good for the gander.

If you don't mind I'll be bookmarking your response so when some yo-yo offers "theoretical" advice on how to carebear I can refer him to this.


Bellum Eternus
Gallente
The Scope
Posted - 2010.03.11 01:02:00 - [116]
 

Originally by: Battle Dog
Okay so i read these forums alot and it never cesses to amaze me that so many so called 'pirates' think there bad ass PVP experts becuase they can put 10 ships on a gate and pop anything that comes through. In most cases such camps carnt even do that and any semi-competent frig or AF pilot can get through. I have seen 25 man camps that couldnt catch a BS before.

To be honest i dont really consider gate camping PVP, what skills do you need to park ships on a gate and shoot haulers and noobs? Proper PVP experience comes from finding and catching your targets and manipulating situations so you have the advantage before the first shots are even fired.

And while im on the subject what ejoyment do you FW nublets get from beng part of a 50 man gang that does nothing but fly around aimlessy looking for people to gank or a gate to camp?

I really think the vast majority of players dont understand the idea of good fights over 'that was great we were 50 on 1 and we won' The one and only reason i PVP is for the god fights that get that heart pumping and the adrenaline flowing. If you have never experienced this then i can safely say that as far as i am concerned you are doing it wrong.

Okay let the carebare whine and the 'f u im bad ass' flames begin...

BD


Just... LOL.

The sheer magnitude of your hubris is astounding.

Yakov Draken
Minmatar
Tides Of War
Posted - 2010.03.11 03:06:00 - [117]
 

Originally by: Vrabac
Of all the corps, alliances and individuals I've met so far in my years in low sec, on average, the less competent ones tend to actually camp. Good pvp corps sit in their home systems afk, occasionally gank someone who passes by when they notice him in time, their main activity will be looking for kills OUTSIDE a single system. It might be roaming, but it might even just be "I'll go check whats up in the pipe and shout" sort of thing. This is unfortunately rather rare btw.

Most of the bad corps, which are sadly a large majority of the ones I see, will spend a lot of time camping some gate in whatever system they live in. And, being bad, they will be quite easily baited and killed, often by inferior numbers or even soloed. This is after all what so many pvp videos are all about. But it doesn't mean camping on it's own is a dangerous activity, just many people suck at it because they are bad at playing the game in the first place.

Shocked Post which actually describes low sec - in C&P?

In my experiance the bad pirate corps don't seem to last that long in any given local.

Only point of dissagreement is where you say this doesn't mean camping is dangerous. A big part of why good pirates corps don't camp gates much is that it is relatively easy to get baited and ganked - any long winded, fairly boring, activity is setting yourself for a :welp: moment.

Even if you have multiple scouts out, sit aligned at safe spots, scan for probes, hide some of your forces etc etc you can still get baited an ganked. High sec systems with high traffic disguise an incoming gank well and the two BS's who just jump into sytem that seemed like a mission running bonanza turn out to be bait for the trap.

The disadvantage of gate camping is that you reveal your forces and set yourselves up for someone to attack. On the other hand a pirate corp sitting docked up while scouts find targets, or an anti-pirate corp moving through high sec, conceals its' forces until the last possible moment, can fit for the fight, and strike when it is ready. Having the initiative, choosing the fights and knowing what you are up against, really matters.


Sidus Isaacs
Gallente
Posted - 2010.03.11 15:17:00 - [118]
 

Originally by: Battle Dog
Okay so i read these forums alot and it never cesses to amaze me that so many so called 'pirates' think there bad ass PVP experts becuase they can put 10 ships on a gate and pop anything that comes through. In most cases such camps carnt even do that and any semi-competent frig or AF pilot can get through. I have seen 25 man camps that couldnt catch a BS before.

To be honest i dont really consider gate camping PVP, what skills do you need to park ships on a gate and shoot haulers and noobs? Proper PVP experience comes from finding and catching your targets and manipulating situations so you have the advantage before the first shots are even fired.

And while im on the subject what ejoyment do you FW nublets get from beng part of a 50 man gang that does nothing but fly around aimlessy looking for people to gank or a gate to camp?

I really think the vast majority of players dont understand the idea of good fights over 'that was great we were 50 on 1 and we won' The one and only reason i PVP is for the god fights that get that heart pumping and the adrenaline flowing. If you have never experienced this then i can safely say that as far as i am concerned you are doing it wrong.

Okay let the carebare whine and the 'f u im bad ass' flames begin...

BD


When you can read the situation and generally determine the outcoem before the actualy fight you are good at PVP.

Be that at a gate or in a roma, matter little.

If you blob you are not really "good" at PVP individually, jsut strenght in numbers :).

Vrabac
Zawa's Fan Club
Posted - 2010.03.11 16:03:00 - [119]
 

Originally by: Yakov Draken
The disadvantage of gate camping is that you reveal your forces and set yourselves up for someone to attack. On the other hand a pirate corp sitting docked up while scouts find targets, or an anti-pirate corp moving through high sec, conceals its' forces until the last possible moment, can fit for the fight, and strike when it is ready. Having the initiative, choosing the fights and knowing what you are up against, really matters.


You are absolutely correct. However, gate campers are not after fights but ganks. They sacrifice initiative to kill clueless lost people who jump blindly and generally run from anything else. Therefore they don't really need initiative for what they do.

But definitely, tactically speaking sitting on the same spot with all your cards shown for hours is a terrible position to be in. Still if you have scouts around and if you dock whenever things look suspicious, it's not like you care much - in theory.

BeachParty
Caldari
Semi Precious
Posted - 2010.03.12 01:41:00 - [120]
 

To be honest I don't really consider forum camping PVP, what skills do you need to park your opinion on forums and Ö

Matrix, there you go again.

-BeachParty




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