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blankseplocked Halo Reach Beta Announced for May 3, The Halo that should have been?
 
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Lance Fighter
Amarr
Posted - 2010.03.08 05:57:00 - [31]
 

Originally by: Lekegolo Khanid
Edited by: Lekegolo Khanid on 08/03/2010 04:29:54
I kinda like the halo story line... Also the covenant are on the ground to destroy the generators powering the orbital mac platforms so they can glass without getting holes punched through them.

The fall of Reach, pg. 299-300

..."scan the poles of planet reach and filter out the magnetic interference." The view screen snapped to Reach's northern pole. Hundreds of Covenant drop ships streamed toward the planet's surface...

edit 4 italics

yes, I will give you that; There was 'some' fighting..

I suppose it would be possible to write a story on the extraction of the Circumference's nav info, but I mean.. A losing battle isnt a fantastic story. Especallyt when.. you never win in the end

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.03.08 13:22:00 - [32]
 

Dunno maybe thats why anime appeals to me every so often,

Good guys dont always win the way they wanted, sometimes even lose.

And for once, I think thats something thats been missing in some games, you are fighting a losing war, you are fighting with everything you got in hopes you can by the odds turn it around, you feel you become a icon of hope, only to truely in the end face defeat. For far to long has it been you are fighting a losing war and you become the thing that turns it around and gain way to much momentum to a near total victory in the end, Gears of War and Killzones are perfect examples, halo included. I mean how much more different would halo be if we actually started losing to the flood? would we race to find a new halo to purposly set off and end all life in the galaxy as we know it? I mean yeah having a story where the player loses in the end can be a real drag to the audience sometimes but a gimme victory all the time seems to be quickly wearing off its appeal. I'd want to struggle for once.

I think the last time I've felt this was probably back in Homeworld 1 and 2, no matter how well I plan no matter how well I conserve stratagize and try to plan ahead I get thrown into a very desperate sitation between the missions that makes my situtation ever more bleak and overwhelming.

Unfourtunatly in Halo's case we already know the end. Had Reach been made first and as of now in the same quality without any of us out there with the gumption of what is the deal with rest of the halo story line it might have been a really good story FPS.

Shanter
Posted - 2010.03.08 16:39:00 - [33]
 

Halo is fun because it's well-balanced, well-written, and easily accessible. I remember the first time I played it at a a video game kiosk at the mall, thinking to myself "Hey, this is pretty put together." I was also impressed by the AI (for Halo 1 it was pretty advanced) and the cinematic production. It's a great entertainment experience.

At the same time that Halo came out, I also got hooked on Operation Flashpoint and the Battlefield Series, both of which I play religiously.

What I don't get, what I *seriously* don't get, is why CS is so popular. That game is the most boring, over-rated, over-hyped piece of crap to have ever existed in the world of video games. Maybe it's the twitchiest shooter out there, but come on, there's THAT many people who are just looking for twitch skill to be the sole defining factor in their FPS? The same thing goes for CoD: MW 1&2. I'd rather play ****ing Daikatana.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.03.08 20:13:00 - [34]
 

Edited by: Nova Fox on 08/03/2010 20:18:26
Ive noticed alot of FPS dont account for weapon bulk either.

But yeah I also agree that CS is pertty boring overall very shallow of an fps.

Lance Fighter
Amarr
Posted - 2010.03.08 20:44:00 - [35]
 

*shrug* its just.. the only reason the Halo games kinda worked was because the Covvies cant exactly glass a ring like that, especially given its significance to their culture



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