open All Channels
seplocked Out of Pod Experience
blankseplocked Time Travel RTS - Your enemy is three years back, crippling your base.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2010.03.03 01:01:00 - [1]
 


Last Wolf
Umbra Wing
Posted - 2010.03.03 01:29:00 - [2]
 

Me head, It sploded.

Culmen
Caldari
Culmenation
Posted - 2010.03.03 01:40:00 - [3]
 

Multiplayer is going to be a mind fu*k.
I'm all for it

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.03.03 01:45:00 - [4]
 

Hmm, the method they use for this time-travel thing is pretty clever and clean.
Looks like a lot of potential fun.
I hope they allow to set the time-jump maximum higher up, and let us configure the timewave intervals too.
Wondering just how computationally intensive things might get if you leave in too much of everything for too long though.

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2010.03.03 01:58:00 - [5]
 

Ideally, there would never really be a 'beginning' or 'end' as such, you'd just keep going back, I imagine it'll start just before you begin though, when you just have, say, a MCV which transports in or whichever, but yeah it could get very drawn out and end up as the battle until someone ends up with a mental breakdown.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.03.03 02:32:00 - [6]
 

Nah, they clearly have a maximum "go back in time" interval, looks like something around 2-3 minutes tops, and the more you go back in time the costlier it gets to change stuff. Also, a very limited "peek into the future" window, probably 30-40 seconds or so.

Taedrin
Gallente
Kushan Industrial
Posted - 2010.03.03 02:37:00 - [7]
 

Originally by: Akita T
Nah, they clearly have a maximum "go back in time" interval, looks like something around 2-3 minutes tops, and the more you go back in time the costlier it gets to change stuff. Also, a very limited "peek into the future" window, probably 30-40 seconds or so.



According to the FAQ, the limit is 8 minutes. I will definitely be following this very closely with a lot of interest.

Arvald
Caldari
Drunken Space Irish
Posted - 2010.03.03 02:47:00 - [8]
 

OH GOD MY BRAIN

Lance Fighter
Amarr
Posted - 2010.03.03 03:56:00 - [9]
 

isnt that video like ayear old?

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.03.03 04:01:00 - [10]
 

Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Lance Fighter
Amarr
Posted - 2010.03.03 04:04:00 - [11]
 

Originally by: Zeba
Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Sure.

Until someone scouts.. and then..
uhh..

Sends a platoon of tanks back in time 2 minutes so they show up where your base was.. will be? (will have been?)

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.03.03 04:13:00 - [12]
 

Originally by: Lance Fighter
Originally by: Zeba
Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Sure.

Until someone scouts.. and then..
uhh..

Sends a platoon of tanks back in time 2 minutes so they show up where your base was.. will be? (will have been?)
Then you rewind and build a crap load of defence. Dunno but this just doesn't seem very viable.

Arvald
Caldari
Drunken Space Irish
Posted - 2010.03.03 04:21:00 - [13]
 

Originally by: Zeba
Originally by: Lance Fighter
Originally by: Zeba
Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Sure.

Until someone scouts.. and then..
uhh..

Sends a platoon of tanks back in time 2 minutes so they show up where your base was.. will be? (will have been?)
Then you rewind and build a crap load of defence. Dunno but this just doesn't seem very viable.


which brings us back to


OH GOD MY BRAIN

Bestofworst Worstofbest
Caldari
Science and Trade Institute
Posted - 2010.03.03 04:26:00 - [14]
 

Originally by: Arvald


which brings us back to


OH GOD MY BRAIN
Hey we're already traveling back in time again!

Lance Fighter
Amarr
Posted - 2010.03.03 04:36:00 - [15]
 

Originally by: Bestofworst Worstofbest
Originally by: Arvald


which brings us back to


OH GOD MY BRAIN
Hey we're already traveling back in time again!

Well it would have been OHGODYOURBRAIN if you had have had been paying attention from before the start of the endgame's finale 5 minutes ago

also.

The english language needs MOAR TIME TENSES

Taedrin
Gallente
Kushan Industrial
Posted - 2010.03.03 04:43:00 - [16]
 

Originally by: Zeba
Originally by: Lance Fighter
Originally by: Zeba
Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Sure.

Until someone scouts.. and then..
uhh..

Sends a platoon of tanks back in time 2 minutes so they show up where your base was.. will be? (will have been?)
Then you rewind and build a crap load of defence. Dunno but this just doesn't seem very viable.


You can't rewind time with impunity. Sending stuff back in time costs resources, and changing orders in the past also costs resources. The further you go back in time, the more expensive it is to change what happens (ie, everytime you issue an order in the past or future, it consumes resources). If you run out of this resource, you must return to the present to allow this resource to recharge. Furthermore, just because you changed the past doesn't mean that the future will change instantly. The future will remain "unaltered" until the time wave "catches up" with the future. The farther back in the past a change is made, the longer it takes for the time wave to catch up to the present.

So say for example that you go back before they attack your base to build a bunch of defenses. If they notice that you are mucking about in the past, they can quick attack in the present before your defenses that you built in the past have a chance to arrive in the present. Another thing to consider is that each command you issue in the past consumes resources, whereas issuing a command in the present consumes no resources. As mentioned above, if you run out of this resource, then there is nothing you can do to change the past anymore (while your enemy may still be able to do so without fear of reprisal from you).

Lance Fighter
Amarr
Posted - 2010.03.03 04:50:00 - [17]
 

it seemed to me (might not have been balanced), that as soon as he went back to the future his command power regenerated pretty quickly.

bff Jill
Posted - 2010.03.03 04:59:00 - [18]
 

Edited by: bff Jill on 03/03/2010 05:01:50
Build a unit
wait one second
send unit back in time one second
wait one second
send both units back in time one second
wait one second
send all three units back in time one second
wait one second
send all four units back in time one second
rush

EDIT: oh wait, it would go 1 2 4 8 16 etc, not 1 2 3 4...

Lance Fighter
Amarr
Posted - 2010.03.03 05:05:00 - [19]
 

Originally by: bff Jill
Edited by: bff Jill on 03/03/2010 05:01:50
Build a unit
wait one second
send unit back in time one second
wait one second
send both units back in time one second
wait one second
send all three units back in time one second
wait one second
send all four units back in time one second
rush

EDIT: oh wait, it would go 1 2 4 8 16 etc, not 1 2 3 4...

no...I can only assume that units go back in time (ie: DISSAPEAR) after they are sent back in time. Every unit MUST have an unbroken timeline.. id assume. Well, if I made a game, it would at least.

I suppose you could end up with a unit that has 4 instances of itself in the 'present', but if it were to die in the wrong instant than.. that could end badly?

Taedrin
Gallente
Kushan Industrial
Posted - 2010.03.03 05:48:00 - [20]
 

Edited by: Taedrin on 03/03/2010 05:50:35
Originally by: Lance Fighter
Originally by: bff Jill
Edited by: bff Jill on 03/03/2010 05:01:50
Build a unit
wait one second
send unit back in time one second
wait one second
send both units back in time one second
wait one second
send all three units back in time one second
wait one second
send all four units back in time one second
rush

EDIT: oh wait, it would go 1 2 4 8 16 etc, not 1 2 3 4...

no...I can only assume that units go back in time (ie: DISSAPEAR) after they are sent back in time. Every unit MUST have an unbroken timeline.. id assume. Well, if I made a game, it would at least.

I suppose you could end up with a unit that has 4 instances of itself in the 'present', but if it were to die in the wrong instant than.. that could end badly?


You are correct. Let us create a simple example because it is easier to understand. Let us say that you have a unit that exists 4 minutes in the past, which also exists in the present. Let us call the one in the past unit A, and the one in the present A'. Let us then say that the enemy goes into the past to attack unit A. You send in unit A' back in time 4 minutes as reinforcements. Unit A and unit A' are linked. Whatever happens to unit A will happen to unit A'. I don't know if their game engine will wait until the time wave catches up with the present before propagating the destruction of A' or not, but if unit A receives any damage, then unit A' will receive that same amount of damage at some time. If unit A is destroyed, then A' will also be destroyed at some time.

So if our bff Jill decides to create a situation where one unit is multiplied into an original unit plus 3 derivative units, then while bff Jill has 4 units at her disposal, she must be careful not to let the original unit be destroyed, lest the other 3 units become wiped from existence also.

EDIT: From their FAQ:
Quote:

Q: Is it true that I can keep sending units back in time to have them fight along side themselves and duplicate an entire army?
A: Yes you can, but not without consequences. It costs chronoenergy to command units from the past to travel further into the past, and obviously you use more chronoenergy to control more units in the past. Also you are using up your playing time to manage this instead of building units or controlling your armies. And finally, if the original 'parent' units are damaged, the time traveled version will wind up being damaged and if the original units are destroyed and don't travel back in time, you wind up undoing the entire cycle.


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.03.03 08:01:00 - [21]
 

Originally by: Arvald
OH GOD MY BRAIN



my brain is screaming, since it's 8am and I haven't had any coffee yet.

Benilopax
Gallente
The Ashen Lion Syndicate
Posted - 2010.03.03 11:24:00 - [22]
 

I completely understood the game mechanics, but then again I did watch the Back to the Future trilogy last night so my brain was pretty warmed up to time travel thinking. Very Happy

I wonder if we could add this to EVE some time in the future... or was it the past...


Fi Vantage
Minmatar
Bristol Freedom Cooperative
True Reign
Posted - 2010.03.03 11:55:00 - [23]
 

Edited by: Fi Vantage on 03/03/2010 12:04:25
Market PVP + Time travel? Could be fun.


...

Or cause all money to be meaningless, if the traveling was unlimited.

Edit: JUST SAW THE GRANDFATHER PARADOX VIDEO HOLY HELL THIS IS GREAT EVE IM LEAVING YOU

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.03.03 12:29:00 - [24]
 

Originally by: Fi Vantage
Edit: JUST SAW THE GRANDFATHER PARADOX VIDEO HOLY HELL THIS IS GREAT EVE IM LEAVING YOU



*BRAIN WENT WTFBOOOM!*

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2010.03.03 12:38:00 - [25]
 

Originally by: Akita T
Nah, they clearly have a maximum "go back in time" interval, looks like something around 2-3 minutes tops, and the more you go back in time the costlier it gets to change stuff. Also, a very limited "peek into the future" window, probably 30-40 seconds or so.


Well it's still pre-alpha so stuff is subject to change, but I'd like to see the game being able to process me going back before any of my units were even on the map.
Originally by: Zeba
Originally by: Lance Fighter
Originally by: Zeba
Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Sure.

Until someone scouts.. and then..
uhh..

Sends a platoon of tanks back in time 2 minutes so they show up where your base was.. will be? (will have been?)
Then you rewind and build a crap load of defence. Dunno but this just doesn't seem very viable.

Then he goes back and alters to order, never sending units back in the first place, causing you to waste a bunch of resources.

Julius Rigel
Sub-warp Racing Venture
Posted - 2010.03.03 13:53:00 - [26]
 

This game will require a 1.21Ghz CPU to play.

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2010.03.03 14:05:00 - [27]
 

Originally by: Julius Rigel
This game will require a 1.21Ghz CPU to play.

That is a pre-alpha build.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2010.03.03 17:12:00 - [28]
 

Originally by: Irida Mershkov
Originally by: Julius Rigel
This game will require a 1.21Ghz CPU to play.

That is a pre-alpha build.


I assume you missed the 1.21 GigaWatt Back to the Future reference. Wink

Saw this a good while back on Rock, Paper, Shotgun. Looks quite interesting, will follow it's development.

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2010.03.03 17:16:00 - [29]
 

Originally by: Meiyang Lee
Originally by: Irida Mershkov
Originally by: Julius Rigel
This game will require a 1.21Ghz CPU to play.

That is a pre-alpha build.


I assume you missed the 1.21 GigaWatt Back to the Future reference. Wink


Damnit! *Shakes fist*

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.03.03 17:18:00 - [30]
 

Originally by: Irida Mershkov
Originally by: Akita T
Nah, they clearly have a maximum "go back in time" interval, looks like something around 2-3 minutes tops, and the more you go back in time the costlier it gets to change stuff. Also, a very limited "peek into the future" window, probably 30-40 seconds or so.


Well it's still pre-alpha so stuff is subject to change, but I'd like to see the game being able to process me going back before any of my units were even on the map.
Originally by: Zeba
Originally by: Lance Fighter
Originally by: Zeba
Wtf? Carebear rts?!

Noes! I lost meh scout! Oh wait I'm playing a carebear rts I'll just rewind and get it back!

ugh

Sure.

Until someone scouts.. and then..
uhh..

Sends a platoon of tanks back in time 2 minutes so they show up where your base was.. will be? (will have been?)
Then you rewind and build a crap load of defence. Dunno but this just doesn't seem very viable.

Then he goes back and alters to order, never sending units back in the first place, causing you to waste a bunch of resources.
After which you hit the rewind button again and undo all the defences then repeat until someone finally runs out of rewind. Dunno. It might be workable but tbh I'm not really seeing the fun in appying it to an rts game. Maybe the concept would work better on some tbs game format or some other type of game like a tower defence.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only