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Syds Sinclair
Posted - 2010.02.27 04:15:00 - [1]
 

..Hey folks. I am training for a PVE Drake to grind various standings for a few projects. I am starting out as a primary industrial toon, with no combat skills. Can anyone post the skills I need for:

1) A competent level 3 mission running Drake.
2) A pwnage level 3 mission running Drake.

Thank you all!

Gavin DeVries
Posted - 2010.02.27 04:58:00 - [2]
 

For a competent Drake, I'd recommend getting Battlecruiser and all the appropriate missile skills to 4 (Missile Launcher Operation, Heavy Missiles, Missile Bombardment, Missile Projection, Rapid Launch, Guided Missile Precision though you need launcher op 5 for that one, Warhead Upgrades, and Target Navigation Prediction), as well as the proper shield skills (Shield Upgrades, Shield Management, Shield Operation, Tactical Shield Manipulation. You'll need in addition whatever skills are necessary to fit the modules on to your ship. Get your drone skills up too.

If you want to seriously kick ass, take most if not all of the above to 5. Heavy Missiles 5 followed by Heavy Missile Specialization 4, train all your fitting skills up, Advanced Weapon Upgrades 4, tech 2 light drones, and such.

Syds Sinclair
Posted - 2010.02.27 05:32:00 - [3]
 

..Thanks a ton Gaven. Can you list what shield skills will be needed and cap skills? Thanks again!

Marine HK4861
Caldari
State Protectorate
Posted - 2010.02.27 09:15:00 - [4]
 

Edited by: Marine HK4861 on 27/02/2010 09:17:16
The shield skills are already listed in Gavin's post. The two cap skills are Energy Management and Energy Systems Operation.

If by cap skills, you meant the fitting skills, then you'll need Electronics, Engineering, Weapon Upgrades and maybe some levels of Advanced Weapon Upgrades (which has Weapon Upgrades 5 as a pre-requisite).

Ayzn Betokhn
Posted - 2010.02.28 14:24:00 - [5]
 

If you want a competent level 3 drake, you can limit which tech 2 modules you aim for. Ballistic control system II's are the most important tech 2 module (or caldari navy if isk is no obstacle). Large shield extender II's would be the next goal. But you can be quite competent without tech 2 heavy missiles. Shield rigging makes the passive tank so powerful that drakes can do level 4's, so at that point the tank is more than adequate for level 3 missions; so for level 3's you don't have to spring for the heavy missile specialization for more damage. In fact, I don't know that you would have to worry about cap skills either. The one mission in the new frontiers series with the multiple neutralizing towers will teach appreciation for a passive tank.

Sakumura
Caldari
Nomad LLP
Wayfarer Stellar Initiative
Posted - 2010.02.28 23:47:00 - [6]
 

Make sure you level your shield resistances

drivinggod
Celestial Apocalypse
Posted - 2010.03.01 00:28:00 - [7]
 

Originally by: Ayzn Betokhn
If you want a competent level 3 drake, you can limit which tech 2 modules you aim for. Ballistic control system II's are the most important tech 2 module (or caldari navy if isk is no obstacle). Large shield extender II's would be the next goal. But you can be quite competent without tech 2 heavy missiles. Shield rigging makes the passive tank so powerful that drakes can do level 4's, so at that point the tank is more than adequate for level 3 missions; so for level 3's you don't have to spring for the heavy missile specialization for more damage. In fact, I don't know that you would have to worry about cap skills either. The one mission in the new frontiers series with the multiple neutralizing towers will teach appreciation for a passive tank.


On the shield front buy yourself T2 Shield Power Relays, Large Shield Extenders and rat specific hardeners. Once you've got those you've got all the skills you need for tanking, a properly fitted passive tank drake will take a real pasting in missions. Agree with the comment about too about rigging - I firmly believe in 3 x Core Defence Field Purgers (T1 are fine.)

The comment about T2 BCU's is also a good one. I've found running L3's to be a breeze with reasonable missile skills, and to date have yet to get T2 launchers - for running L3's, whilst its nice you don't actually need them.

Some drone skills won't hurt either, you've got enough room for 5 light scout drones which with some basic drone skills will make short work of the frigs.

Dacryphile
Posted - 2010.03.01 02:15:00 - [8]
 

A drake does not really need that many skills to fly.

Of course you want to have, at minimum:
Heavy Missiles IV
Battlecruiser IV
Rapid Launch IV
Guided Missile Precision IV
Warhead Upgrades IV
Weapon Upgrade IV (for T2 BCUs)

Shield skills are much less important with a drake. Even with low skills, you will be able to tank L3s just fine. Since a drake is predominantly passive fit, the important are
Shield management
Shield operation

To fit it properly, you will need Shield Upgrades IV as well.

Zhilia Mann
Tide Way Out Productions
Posted - 2010.03.01 03:06:00 - [9]
 

Edited by: Zhilia Mann on 01/03/2010 03:09:11
Originally by: Dacryphile
Of course you want to have, at minimum:
Guided Missile Precision IV



Not sure I agree. I still haven't hit GMP V and I haven't seen much difference as I've advanced. Otherwise spot on.

Edit: But for god's sake get BC to IV as soon as humanly possible. Nothing bar nothing helps a Drake tank more than that.

If you can fit an fly this it's a good start:

[Drake, newb mission drake]
Beta Reactor Control: Shield Power Relay I
Beta Reactor Control: Shield Power Relay I
Cross-linked Bolt Array I
Cross-linked Bolt Array I

Large Supplemental Barrier Emitter I
Large Supplemental Barrier Emitter I
Supplemental Screen Generator I
Non-Inertial Ballistic Screen Augmentation I
Non-Inertial Ballistic Screen Augmentation I
Ditrigonal Thermal Barrier Crystallization I

Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
Advanced 'Limos' Heavy Missile Bay I, Scourge Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

If you want to max out on T2 fittings I'm pretty sure this does the trick:

[Drake, better mishin drake]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Power Diagnostic System II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Ballistic Deflection Field II
Heat Dissipation Field II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

Hobgoblin II x5

Drop either into EFT and see what skills you need to make them work (and if it's ambiguous, drop the fit into EVEMon).

L3 Drakes just aren't that hard to fit. Once you can get T2 launchers, T2 BCUs, T2 SPRs, and enough to fit them you should be fine.

Oh, and T2 light drones. They really do help, especially if you can be bothered to train DI to 4.

N Ano
Caldari
Templars of Space
Posted - 2010.03.01 03:16:00 - [10]
 

A pwnage fit on a drake consists of:

2x shield Power relays II
2x Ballistic control systems II
2x Large shield extenders II
2x Active hardeners II
2x Passive hardeners II
7x HML II
3x Purgers.

Droppa MaPantz
Posted - 2010.03.02 06:25:00 - [11]
 

But a more useful fit for fast missioning in a drake consists of:

2x shield Power relays II
2x Ballistic control systems II
2x Large shield extenders II
2-3x Active/passive hardeners II
1x 10NM Afterburner
7x HML II
1x small tractor beam
3x Purgers.

It's a good bit harder to fit, but well worth it to fit either the AB or the tractor, if not both. I can only fit both when I go 2x Inv II and omnitank, but that's sufficient for any L3 you'll run. Even with Hob I drones to kill scrambling frigs, you should have PLENTY of time to warp out.

Not that you should have to warp out with that fit, ever, on a L3 in Caldari space. Somewhere with heavy EM damage might be different.

C7P9
Caldari
Genos Occidere
HYDRA RELOADED
Posted - 2010.03.03 16:26:00 - [12]
 

I know I'll regret this, but the only good Drake PVE fit (doesn't even need awesome fitting skills) is:

[Drake, Lvl3]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
10MN Afterburner II
Sensor Booster II (unscripted)

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

<your preferred light drone> II x5

If you swap an invuln for a named one, you can fit 4th BCU, but it doesn't really add that much and this looks better in EFT (not really stat wise, but no stupid names etc :)

There is no reason whatsoever to fit purgers/SPR to Drakes (or any other ship for that matter) unless you're very low skilled and poor and have to fit Tech 1 stuff, and even then warping out and in is probably the better idea.

Just plug this into EFT, see what skills affect which modules and make a training plan out of it.


 

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