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blankseplocked FoF Revamp / New Tactics
 
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Tellace
Posted - 2010.02.26 19:24:00 - [1]
 

I have hardly heard of anyone who trains these and then even moreso uses them correctly, and now with the recent addition of bombs, gives me an idea...

Why not revamp the FoF's as a standard DUMB fire class of missile.

DUMB FIRE is not to be confused with HOMING OR TARGETTED

They are a class of "Fire and Forget" but in this case the forget is, you miss, you can forget it, you hit woo an explosion and some damage!

In reference to standard ammo types that ARE targetted, FoF-Dumbfire do less damage, but get a "Rate of Fire/Lower Volume(lack of guidance hardware)" bonus to balance out.

Whiners concerned with any imbalances towards gunnery modules not having an equivalent can easily be compensated by adding a new "Dumbfire" mode for any turret.

Use as follows:
1. Point Ship.
2. Fire, if target crosses Line of Fire = Hit, same skill rules/mechanics apply
3. Get bumped/Turn ship = Miss


This new revamp to FoF's and Dumbfire turrets can actually can add a wide-variety of new tactics, ESPECIALLY to slow, stalled, or structural objects.

Basic point here is, you have a targetting system BUT all it does is help CONSERVE ammunition, if you know how to fly/aim your ship, situation is appropriate, turn off the targeting system and go DUMBFIRE, by all means why can't you?

Now the obligatory, of course EVE IS NOT TWITCH BASED.

sg3s
Caldari
Deep Core Mining Inc.
Posted - 2010.02.26 20:34:00 - [2]
 

Look, it's not like I don't like the idea... but theres some serious problems here...

LoS (Line of sight) calculations are extremely heavy and don't scale well, especially with battles of the scale we see them in eve that would be terrible news for the servers. Not to mention you want to give these things a RoF bonus, effectively increasing the amount of LoS calculations... Not to mention since Missiles travel quite slowly, it wont be just one calculation, in fact the missile would probably become the equivalent of another ship on the field... Rolling Eyes

Tellace
Posted - 2010.02.26 20:47:00 - [3]
 

Edited by: Tellace on 26/02/2010 21:08:53

Heh, I can garantee the Line of Site processing is minimal with modern computers, just look at the graphics for one thing...

As for the missiles being their own respective ships, they already are otherwise, defenders would never work (and/or still don't)

Other than that the only other issue that I came up with was Jamming, FoF's are the missile user(s) jammer override, but again your turret user(s) currently do not have this luxury.

Even if there is a blob fight, the bulk of the lag isn't just due to the missiles (again the calculations and such are already in place), but shear number of connections/people/graphics and yes other calculations. I am not saying nor do I believe more are needed.

Most players also do not encounter these mass blobs, and if not mistaken still the majority of EvE combat, isn't MASS blobs, unless full-scale-invasions are called and even then CCP requests notification(s)...

Jammer's are also very ill effective still, unless they get in number and have good targeting skill(s).

I do, however, like the new AoE jammer bomb.

Personally, I would like to see more AoE conical jammers for smaller ships, which would be their dumbfire mode!

In fact, I would rather a conical jammer have a simple delocking ability with no 20 second permajam. In other words you get hit with a conical jammer, you lose lock, but the time it takes to relock is the time you 'are' jammed! Any ship in the cone, also similarly affected.


Tellace
Posted - 2010.02.26 21:03:00 - [4]
 

Edited by: Tellace on 26/02/2010 21:14:36


In summary:

---- Dumbfire mode is a new 'situational' combat manipulation and tactical approach when dealing with: heavy jamming, very close quarters combat, slow, or stationary targets.)


New Dumbfiring Mode:
-- Effects:
--------------------------------

---- A: Missiles via, revamped FoF's Gain of RoF and Volume Bonus at expense of damage.
---- B: Revamped FoF, DOES NOT HOME-IN, if out of Line of Sight it misses.
---- C: Can be fired despite jamming from any launcher as long as inline with ship direction or like ship 'direction' scanner.

---- A: Turrets, can be fired despite jamming as long as inline with ship direction or like ship 'direction' scanner.

---- A: E-War, can be used despite jamming as long as inline with ship direction or like ship 'direction' scanner
---- B: New E-War Conincal Jammer modules, %age chance to delock/disrupt/web/scram anything in cone, NO 20 SECOND ANTI TARGET OR OTHER EFFECTS MINIMIZED ACCORDINGLY TOWARDS CONE CENTER AND RANGE



Reggie Stoneloader
Poofdinkles
Posted - 2010.02.27 00:15:00 - [5]
 

I suppose it could be worked around, but not with missiles, which are slow. Even if the technical hurdles could be surmounted, such an aiming mechanism would be almost totally useless on non-stationary targets. Even at just a few km, the odds of chucking a missile and having it hit anything at all are vanishingly small.

Leave FoF alone and introduce a fixed turret firing option, that fires straight ahead and doesn't require a target lock. For hit calculations, just perform a 5-degree scan in line with the ship's current heading and have the weapon hit the object that appears with the shortest distance. FoF already allow missile users to score hits when ECMed or out of targeting range, a turret equivalent might be called for.

Besides, rockets, HAMs and torpedoes are already technically unguided missiles, despite the fact that they functionally do home in on targets.

So, in conclusion, no to the fire-and-hope missile type and the subsequent elimination of FoF, but an untargeted turret might be a feasible alternative.


 

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