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Moira Starburst
Posted - 2010.02.19 07:40:00 - [1]
 

Edited by: Moira Starburst on 19/02/2010 07:41:17
Hello.

I'm soon going to be using Dreadnoughts on an alt, and I've got a query regarding the jump-in range from the cynosural field.

I've been flying around stations in highsec that are the same models as the ones in the lowsec system I want to take the Dreadnought to, and I've come up with what I believe to be a "Perfect Spot" in which the Dreadnought will land within docking radius, but not "thump into" the station, thus being thrown out of range. However........does the 5km Radius in which the dread could land include up/down from your ship or just a 360 on-level?

Major Trant
Blue Republic
Posted - 2010.02.19 10:54:00 - [2]
 

I believe it is a 5Km Diameter (not Radius) globe - ie up and down as well as 360 degrees around.

But what you are trying to achieve doesn't make sense, are you trying to attempt some sort of RolePlay thing, I've never heard of people thumping into the station and bouncing off out of docking range when warping in. Never flown anything bigger than BSs myself mind, so can't say for certainty what happens with Dreads.

Serpents smile
Posted - 2010.02.19 11:19:00 - [3]
 

Edited by: Serpents smile on 19/02/2010 11:22:03
Originally by: Major Trant
I believe it is a 5Km Diameter (not Radius) globe - ie up and down as well as 360 degrees around.

But what you are trying to achieve doesn't make sense, are you trying to attempt some sort of RolePlay thing, I've never heard of people thumping into the station and bouncing off out of docking range when warping in. Never flown anything bigger than BSs myself mind, so can't say for certainty what happens with Dreads.


What he wants to do is have a cyno alt/ mate fire up a cyno near a station. It creates a local warp in point for the dread.
If he does that too close to the station, the dread will bump away from the station when he cyno's in, making it very tough/ impossible to dock.
If he does it too far away the dread cyno's in and cannot dock up (rapidly) either.

And yes it's a spherized (<--new word)Razz radius.

OP's best bet is to hop on SiSi when its back up and test it out there, before you bring it into practice.

Smokin Magnum
Posted - 2010.02.19 11:28:00 - [4]
 

Best bet it just to dock your cyno ship, then undock it, wait for teh 30 seconds timer then light the cyno, this works on most stations apart from 'kick out' stations, these are stations where you start leaving docking range as soon as you undock, but you should try to avoid these when using capitals anyway.


Tau Cabalander
Posted - 2010.02.19 18:20:00 - [5]
 

Why a dread for lowsec? A carrier would be more useful, as they can actually hit stuff smaller than a capital, and are great for gang support. Or do you get into a lot of capital fights?

Just curious. (My alt just finished Advanced Spaceship Command 5).




Moira Starburst
Posted - 2010.02.19 19:02:00 - [6]
 

I doubt it would be used as a support ship in the way a carrier is (remote repairing, assigning drones etc), I was planning on using it mainly an "Anti-Capital" ship, plus I think it can tank more than a carrier.

There's a station the same model as the Jita 4-4 station in the lowsec system....anyone had any luck/bad luck with this type of cyno-in destination?

Sanctus Maleficus
Lambent Enterprises
Enforcers of Serenity
Posted - 2010.02.19 20:53:00 - [7]
 

You could test it on the Test Server, if theres a fresh mirror sometimes soon.

But largely, most people don't have problems jumping near stations. Just make sure your cyno alt isn't close, but within docking range. A lot of people like to do it opposite of the undock-side of the station, as well.


 

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