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Kagan Storm
Caldari
Syndicated Systems
Posted - 2010.02.07 03:51:00 - [1]
 

I'm gonna list some skills...

Im interested in your opinion on each of these skills is it worth training them to V?
Does the time justify the benefits? If its simple YES/NO will suffice. If its not feel free to write an explanation.

1. acceleration control V
2. Any of the invention skills V
3. High speed maneuvering V
4. missile specialization V
5. any of the shield resistance skill V
6. Ethnic Relations V
7. Exhumers V
8. Specific ore processing V

And for no 9 i leave a tough one.... advance learning skills V.

Personaly i think ore processing V is useful for t2 mining crystals, need somebodey to just c0nfirm this.
For the rest i have no clue.

And about learning skills V.... played with evemon... it more or less turns out if i plan 4 years in advance ill brake 0, but only if i plan of having all skills on 5 enclouding useless stuff like Jury rigging V and industrial construction V.

Not trolling and not looking for somebody to hold my hand... need an honest answer if somebody wants to put in the time.

Thanks. (you can skipp the no9 if it will cause trollspon)

Shoogie
Caldari
Serious Pixels
Posted - 2010.02.07 05:42:00 - [2]
 

Starting with number 8: No. Level 4 is enough for the T2 crystals, and by that time you should have no waste while refining in any station with 35% or better base yield.

I agree with your conclusion on number 9. Personally, I got the perception one to 5, but all the rest are still on 4.

The only one who can answer all of the rest is you, and it depends on your situation. Generally my rule of thumb is, "If a skill is worth training, get it to 4. Once everything useful is trained to 4, then consider where you can get the biggest improvements going to 5."

Number 1: Do you fly fast ships often and depend on your speed either to keep range or catch someone who is trying to out-maneuver you? Then yes, an extra 5% to your speed boost will be very useful.

Number 2: I think the difference between inventing with all 4 skills vs. inventing with 5-4-4 is about 0.5%. If you do a ton of inventing, the half-percents will eventually add up.

Number 3: Do you fight with your MWD going? (Interceptors, HACs, etc...) Do you then run out of cap during the fight? High Speed Maneuvering could be useful. Note, this skill becomes less useful if your enemy is neuting you or you have a cap booster, but still.

Number 4: Missile Specialization? Which missile specialization? Going from Torpedo Spec 4 to Torpedo Spec 5 is approximately 2% more DPS for a month of training. Same as all the gunnery specialization skills, most people will stop at 4 until they decide that they really like torpedoes and don't have anything better to train for a month.

Number 5: How often do you use shield resistance amplifiers? These skills will give a few more EHPs if you do. Personally, I almost always have something more useful to fit in a mid slot than a resist amp, so I don't plan to train them for a long time.

Number 6: If your CEO's race is represented by less than 20% of your members, and you don't want to wait for Megacorp Management 5, or Empire Control 5, or... yeah, I can't really see anyone making Ethnic Relations 5 a priority.

Number 7: Personally, I would rather gouge my eyes out with a rusty spoon than train Exhumers 5, but I do know people who mine daily. For them, 3% more ore from their Hulks and 5% faster ice from their Mackinaws would be worthwhile.

Out of your list, Acceleration Control would be my suggestion as the most useful one to train to 5.

Dacryphile
Posted - 2010.02.07 05:46:00 - [3]
 

Depends on how specilized a character is.

If you have an invention alt, that all they do is invention, then it may be worth your time to train invention skills to V.

If you are a hard core miner, then of course exhumers V is worth it, as will be the ore processing if you mine that ore a lot.

Advanced learning would take a long time to pay off, years in fact. If you know you will be playing for the next few years, then go ahead and train them. If not, and you have other things to train, then IV is fine.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.02.07 07:00:00 - [4]
 

Originally by: Kagan Storm
I'm gonna list some skills...
Im interested in your opinion on each of these skills is it worth training them to V?
Does the time justify the benefits? If its simple YES/NO will suffice. If its not feel free to write an explanation.

First off, if something is worth training to L5 or not, the decision is HIGHLY SITUATIONAL, depending on character (other skills trained) and chosen character goals.

Quote:
1. acceleration control V

For PvPers using any propulsion mods, yes. Rest, not really.

Quote:
2. Any of the invention skills V

Dedicated, constant inventor yes, otherwise no.

Quote:
3. High speed maneuvering V

Mostly no, but if all your PvP ships have MWDs on them and you use them often, dying only after the capacitor is gone, then probably yes.

Quote:
4. missile specialization V

If you maximized all your other damage-related skills (and most other relevant ones) and are frequently using the corresponding T2 weapon systems, yes. Otherwise, no.

Quote:
5. any of the shield resistance skill V

Almost always no. If you're in a situation where they would be useful, they'd only minimally delay the inevitable. There might be some nearly legitimate uses, but, meh, screw'em.

Quote:
6. Ethnic Relations V

I would say that even L4 on that is nearly pointless.

Quote:
7. Exhumers V

Do you mine often in an Exhumer ? Hell yes. Otherwise, obviously, no.

Quote:
8. Specific ore processing V
Personaly i think ore processing V is useful for t2 mining crystals, need somebodey to just c0nfirm this.

Unless you're almost always refining in execrable base refine value stations, L4 will do just fine for T2 crystal access.
Don't bother with L5, they have absolutely no effect whatsoever on the mining yield nor the crystals.

Quote:
And for no 9 i leave a tough one.... advance learning skills V.

It's been done to death already.
This is the mother of all "it's a matter of taste" options, since the MATHEMATICAL payoff time is somewhere close to 4 years.
If you have nothing else you need any time soon, or are pretty sure you'll be switching training plans on the fly a lot in the future, or are going on a short vacation and have no other long skills you want trained urgently... then yeah, train them, why not.
Otherwise, don't bother.

Lord Timelord
GETCO
Waterboard
Posted - 2010.02.07 09:09:00 - [5]
 

Originally by: Kagan Storm

Im interested in your opinion on each of these skills is it worth training them to V?

1. acceleration control V
2. Any of the invention skills V
3. High speed maneuvering V
4. missile specialization V
5. any of the shield resistance skill V
6. Ethnic Relations V
7. Exhumers V
8. Specific ore processing V

Thanks.



01. Yes
02. No
03. Yes
04. Yes
05. Yes
06. No
07. Yes (Read Halada's Mining Guide. Nuff said!)
08. Depends (definitely to lvl 4 though for T2 Crystals)

If you operate out of a POS in deep 0.0 or w-space, and do all of your refining on site, then YES.

With a Ore Spec skill trained to level 5, you'll attain the max yield of 75% (50% from Intensive Refinery plus 5% per Ore Spec Level) at an Intensive Refinery Structure.

That 5% can add up to tens of millions of extra mineral sales per full orca trip to sell it off. It would add up over time quickly to your bottom line.

However I would only do this if your tower is in a location that makes it hard to do multiple cargo run trips back and forth to it without being detected by hostels.

If you just haul the raw ore to a npc station for refining, then Ore Spec Level 4 will be good enough. This will allow you to use the Tech II Crystals for mining, while still getting more refined minerals (at the expense of more time used to haul it there).

Kagan Storm
Caldari
Syndicated Systems
Posted - 2010.02.07 12:34:00 - [6]
 

Made a mistake. Ignore the question no8. Dident read properly and i tought you need V for t2 mining crystals...

On other notes i use invention, shield and missiles skills. I also use after burners and mwds and alot...

Thanks for the input.

Seriously lets say cruise missiles advance V are worth it?

Estel Arador
Posted - 2010.02.07 15:28:00 - [7]
 

Originally by: Kagan Storm
Seriously lets say cruise missiles advance V are worth it?


Your question "is it worth it" doesn't make sense. What should 'it' be worth? If you have an active subscribtion and nothing directly useful to train, training anything is worth 'it' (compared to training nothing). Cruise Missile Specialization V is worth 'it' if you have nothing better to train. If another skill gives 3% extra damage instead of 2%, train that other skill.

RavenPaine
Posted - 2010.02.07 18:04:00 - [8]
 

Edited by: RavenPaine on 07/02/2010 18:04:59
All of these skills would be specific to the pilots ultimate goals . If he sells an Alliance creation service , If he mines specificly , if he invents for profit , if he is a specced intercepter pilot ,etc. etc.
5's in any skill are what seperate you from *average Joe pilot*

If you had them all you'd be a great alliance leader , who tackled people with your passive tanked hulks ? ugh


 

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