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David Fairtrade
Amarr
Hedion University
Posted - 2010.02.05 17:27:00 - [1]
 

If I make a jump clone (OK, so I'm not that new of a player)and it gets podded, and then I send it out again without buying a medical clone and it gets podded again, does my nice-and-safe original copy with the implants also drop to 900,000 skill points along with the automatically revived copy? Is there a way to prevent a jump clone without implants from automatically reviving if it gets podded? It's expensive to buy medical clones when you have a lot of skill points.

Sandeep
Posted - 2010.02.05 17:37:00 - [2]
 

Medical clone and jump clone are not related -- You always have exactly one medical clone. You should always make sure it has more SP capacity than you have SP, when you are podded.

You cannot be podded in a jump clone, because jump clone is only a target and you are never in it -- When you jump to a jump clone, the jump clone becomes you, and the body you left behind becomes a jump clone.


David Fairtrade
Amarr
Hedion University
Posted - 2010.02.05 17:53:00 - [3]
 

Originally by: Sandeep
Medical clone and jump clone are not related -- You always have exactly one medical clone. You should always make sure it has more SP capacity than you have SP, when you are podded.

You cannot be podded in a jump clone, because jump clone is only a target and you are never in it -- When you jump to a jump clone, the jump clone becomes you, and the body you left behind becomes a jump clone.



OK, so if I get podded without buying a medical clone, the new revived me comes back with 900,000 SP. If I then jump to a jump clone that used to have 25,000,000 SP before the podding, how many SP will it have? BTW, that clone has expensive implants, and it's the only one I really care about. That's why I like to call it the original.

Sandeep
Posted - 2010.02.05 17:59:00 - [4]
 

Originally by: David Fairtrade
If I then jump to a jump clone that used to have 25,000,000 SP before the podding, how many SP will it have? BTW, that clone has expensive implants, and it's the only one I really care about. That's why I like to call it the original.

Jump clones don't hold SP. Only medical clone does, and you only have one med clone.

Commander Shag
Caldari Provisions
Posted - 2010.02.05 18:19:00 - [5]
 

Edited by: Commander Shag on 05/02/2010 18:21:38
Originally by: David Fairtrade

OK, so if I get podded without buying a medical clone, the new revived me comes back with 900,000 SP. If I then jump to a jump clone that used to have 25,000,000 SP before the podding, how many SP will it have? BTW, that clone has expensive implants, and it's the only one I really care about. That's why I like to call it the original.


If you get podded without a medical clone, you'll lose a random level 5 skill, not drop to 900,000 SP.

All your clones have 25 mil SP (for example). As stated above, medical clones and jump clones really aren't related. Each one of your JC's will have the same medical clone (or none if you don't have one).

edit: More specifically, one of your level 5 skills will drop to 4. I can't tell you how many of my corpmates have lost BS level 5 from not updating their clone. It hasn't happened to me, but I must admit that would suuuuuuuck.

rofflesausage
Posted - 2010.02.05 18:24:00 - [6]
 

http://www.thonky.com/eve-online-guide/clone-guide.php

Quote:

What happens to skill points if my clone does not have enough?

If your clone has fewer skill points than you do, you will lose skill points in the skills you have trained the most. Specifically, you will lose 20% of the difference between your clone's skill points and your skill points from your highest-trained skills. Therefore, it is important to upgrade your clone regularly as you earn more skill points.

As an example, if you have 1,000,000 skill points, but you only have the basic clone with 900,000 skill points, that is a difference of 100,000. 20% of 100,000 is 20,000. Let's say that your top three highest-trained skills consist of for 10,000, 7,500, and 4,000 skill points, respectively. That adds up to 21,500, so if you got podkilled, you would completely lose the 10,000 point skill and the 7,500 skill, but you would have 1,500 skill points left in the skill that had 4,000 points in it.


Zartanic
Posted - 2010.02.05 18:25:00 - [7]
 

Originally by: David Fairtrade
Originally by: Sandeep
Medical clone and jump clone are not related -- You always have exactly one medical clone. You should always make sure it has more SP capacity than you have SP, when you are podded.

You cannot be podded in a jump clone, because jump clone is only a target and you are never in it -- When you jump to a jump clone, the jump clone becomes you, and the body you left behind becomes a jump clone.



OK, so if I get podded without buying a medical clone, the new revived me comes back with 900,000 SP. If I then jump to a jump clone that used to have 25,000,000 SP before the podding, how many SP will it have? BTW, that clone has expensive implants, and it's the only one I really care about. That's why I like to call it the original.


Jump clones don't have SP they inherit whatever you have when you jump.

You do not lose a level at all in any skill, you lose a percentage of the total SP you have but capped at a percentage of the highest skill and that loss is applied to that highest skill.

David Fairtrade
Amarr
Hedion University
Posted - 2010.02.05 21:51:00 - [8]
 

Originally by: Zartanic

Jump clones don't have SP they inherit whatever you have when you jump.

Oh, now I get it. Thanks!

Merouk Baas
Gallente
Posted - 2010.02.06 00:52:00 - [9]
 

Yup, jump clones are just teleport destinations. You teleport to a jump clone, and it becomes YOU, and the station that you left from now has a jump clone that you can teleport back to after 24 hrs.

Your medical clone handles what happens when you die, and is just a statistic in your character sheet until you do. Regardless of where you teleported to.

If you die with a 900k medical, you lose some points from your biggest skill (usually the skill goes from 5 to 4 or something like that). Not the end of the world.

Tau Cabalander
Posted - 2010.02.06 07:19:00 - [10]
 

Edited by: Tau Cabalander on 06/02/2010 07:22:29

This may help: What happens when my character dies

You lose 5% of the SP of the skill with the most points in it if your medical clone can't hold your SP, which tends to be from a high rank level 5 skill but really depends on what your character has trained.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2010.02.06 11:40:00 - [11]
 

A medical clone is a contract to retain skill points - when you die, the contracted medical service gives you a new body and guarantees your SP up to the maximum limit of your contract. If you haven't updated you medical clone, they do their best to provide a body, but you will lose a number of SP from your highest ranked skill. i.e. you lose some of the points above your contract limit.

A jump clone on the other hand is a body you jump all your SP into....the JC becomes your main and your main becomes a spare body, ready for you to jump back to.

Yarinor
Capital Construction Research
Pioneer Alliance
Posted - 2010.02.06 16:19:00 - [12]
 

Originally by: Baka Lakadaka
A medical clone is a contract to retain skill points - when you die, the contracted medical service gives you a new body and guarantees your SP up to the maximum limit of your contract. If you haven't updated you medical clone, they do their best to provide a body, but you will lose a number of SP from your highest ranked skill. i.e. you lose some of the points above your contract limit.


Actually it's 5% of the uncovered sp ((Current sp - clone limit) * 0.05) From the skill with the most skillpoints, this will usually mean the highest ranked skill at a decent level V skill you have, but no always.

Major Trant
Blue Republic
Posted - 2010.02.08 14:23:00 - [13]
 

This subject would be a lot easier to understand if CCP used the correct terminology.

Medical Clone = your respawn point.

Upgrade Clone = insure your character's SP amount - it is not done to an individual clone and you don't upgrade anything. I emphasis it is a character wide insurance and covers all Jump clones, but only for a single death.

Jump Clone = simply a copy of you which starts with no implants and which you can insert a different set (of implants). Note that you can only jump (change clones) once every 24 hours.


In the beginning there is you. You start and will always have a default insurance to cover 900000 SP. As your SP increases beyond that default level, you need to (upgrade clone) pay for insurance to cover the larger amount.

When you die, you respawn (medical clone) with the same SP, provided you had adequate insurance (upgrade clone). If you didn't have adequate insurance you lose 5% of the uninsured SP.

The insurance lasts for one respawn only, so if you have 5M SP and take insurance for 20M SP, then die, you respawn with 5M SP and no insurance other than the default 900K. If you die a second time without reinsuring you will lose 5% of 4.1M SP, namely 205K and will respawn the second time with 4795000 SP. The SP is taken from the last Skills you trained (I believe). It is common to forget to immediately reinsure (upgrade clone) after death and then lose SP on a second death.

After meeting a few prerequisites, you can create one or more Jump Clones. Jump Clones are used for two reasons.

1. To relocate from one part of the Eve Universe to another, without having to fly between the two points. This may be desired to avoid long distance flights or simply between High / Low / Null secs when you want to avoid going through gate camps. Note though that only you jump, not your ship or your cargo, they have to be taken the hard way.

2. To perserve or utilise different sets of implants. In a high risk situation for example, you may want to switch to a clone with cheaper implants or combat related implants.

Marine HK4861
Caldari
State Protectorate
Posted - 2010.02.08 19:31:00 - [14]
 

Originally by: Major Trant
The SP is taken from the last Skills you trained (I believe).


As others have stated, the SP is taken from the skill with the most SP invested (usually your highest high rank level 5 skill, but depends on what you've been training).

The loss is also capped to 50% of the total SP in that skill. Note that for a level 5 skill, this is not 50% of level 4 to level 5 as you need to account for levels 1-4 (it usually knocks you down to about 39% of 4 to 5).



 

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