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blankseplocked [Proposal] Fix sound issues
 
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Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2010.02.06 12:10:00 - [31]
 

i have encountered these issues.. how hard is it to fix sound?

Vincent Pryce
Gallente
Damnation Angels
Naraka.
Posted - 2010.02.06 12:21:00 - [32]
 


Delyus
Posted - 2010.02.06 12:37:00 - [33]
 

WE NEED REALLY GOOD SOUND EFFECTS CCP! FIX IT

Madorik
Posted - 2010.02.06 13:37:00 - [34]
 


Danghor
Amarr
Posted - 2010.02.06 13:43:00 - [35]
 


Jonah Pod
Gallente
Posted - 2010.02.06 13:59:00 - [36]
 

Interesting enough, sound issues seem to have some kind of tradition in EVE:
CSM 3 - CCP Meeting Minutes 6.3.1 "Sound Engine Woes"

I'd suggest to ask CSM to have sound issues given a higher priority towards CCP, reflecting their repeated ocurrence.

Dixon Oreole
Posted - 2010.02.06 16:25:00 - [37]
 

Supported

Hieder
Valar Morghulis.
Get Off My Lawn
Posted - 2010.02.06 22:38:00 - [38]
 

Supported.

Even bringing back the pre-apoc sound engine until the new one gets fixed would be an improvement.

Robert Caerise
Posted - 2010.02.07 00:07:00 - [39]
 

This should be top priority

ZaKma
Body Count Inc.
Against ALL Authorities
Posted - 2010.02.07 07:50:00 - [40]
 

Fix my sounds CCP!

grypher
Posted - 2010.02.07 13:45:00 - [41]
 

+1

Alphonse Le'Marchand
Gallente
Posted - 2010.02.07 15:55:00 - [42]
 

+1, it's almost a year now and no fix!

Pottsey
Enheduanni Foundation

Posted - 2010.02.07 15:59:00 - [43]
 

Edited by: Pottsey on 07/02/2010 16:00:35
Full support, and any chance of shadows being fixed.

Lost True
Caldari
Paradise project
Posted - 2010.02.07 16:45:00 - [44]
 

+1

Ethereal Sleepwalker
Posted - 2010.02.07 16:48:00 - [45]
 

/signed

exile000
Posted - 2010.02.07 16:49:00 - [46]
 

Pointless, but anyway, +1...

Jeremy Jetrel
Posted - 2010.02.07 16:51:00 - [47]
 

Ok.

Father Vegemite
Amarr
Sicarii.
Posted - 2010.02.07 17:53:00 - [48]
 

Supported wholeheartedly.

Also regarding this section of the original post:
Originally by: CyberGh0st


- Finally with the new positional sound "feature", players using ships with long range turrets and launchers do not hear explosions, because they are just too far away when the stuff that was shot explodes.




I actually have the opposite problem. I hear all of the explosions of the missiles I fire, regardless of how far away they are, but I can't hear any of my launchers when they actually launch, or missile impacts on my ship.

CyberGh0st
Minmatar
Blue Republic
RvB - BLUE Republic
Posted - 2010.02.07 21:05:00 - [49]
 

Originally by: Father Vegemite
Supported wholeheartedly.

Also regarding this section of the original post:
Originally by: CyberGh0st


- Finally with the new positional sound "feature", players using ships with long range turrets and launchers do not hear explosions, because they are just too far away when the stuff that was shot explodes.




I actually have the opposite problem. I hear all of the explosions of the missiles I fire, regardless of how far away they are, but I can't hear any of my launchers when they actually launch, or missile impacts on my ship.



That is similar to the first points I mentioned. What I mean with your quote is that we don't hear explosions from ships we have destroyed.
Well the fact that you hear exploding your missiles is a bit different.

I'll test that out a bit more myself and also make my OP a bit more clear.

Lord Moss
Caldari
Radar Blip Inc.
Posted - 2010.02.07 22:46:00 - [50]
 

I support this 100%

Srecno Kekec
Posted - 2010.02.08 17:18:00 - [51]
 

While they're fixing the sound engine, they should also add options to turn off specific sounds (they're all generated by pod anyway). i.e. I hate the new shield hardener sound, it's very annoying, and it doesn't really hold any important information. Why can't I tell my pod not to generate that.

I'm currently at the point of trying to extract eve res files and replacing that damn shield hum with a silent wav (or whatever format they use). Same for in-station sounds.

Also, supported.

Kile Kitmoore
Posted - 2010.02.08 23:21:00 - [52]
 

Sound would be nice.

Sol Zygos
Gallente
The All-Seeing Eye
Merciless.
Posted - 2010.02.09 15:21:00 - [53]
 

Supported!

KOSTAS CALDARIANOS
Posted - 2010.02.09 18:51:00 - [54]
 

I really can't think of another game this popular that has so many sound problems and has remained popular! but out of curiosity, does everyone experience the same problems or only the unlucky few that have certain hardware devices?

i'll show my support once more and send this to the top!

Bagehi
Association of Commonwealth Enterprises
Posted - 2010.02.09 19:08:00 - [55]
 

Edited by: Bagehi on 09/02/2010 19:11:32
When a patch or expansion promised sound improvements, I turn the sound back on. However, the longest I've played with the sound on is a few weeks. The sound is off currently. This is the ONLY game I have EVER played with the sound off. If CCP is only going to half-ss sound, they're better off ignoring it entirely, as most players just keep it off.

That said, sound is a key part of movies and games. There are other things more important, but at some point, I would like to play the game with the sound on.

Chilton Haynes
Posted - 2010.02.09 22:22:00 - [56]
 

...SOUNDS Good to me!



Maeve Trinity
Adhocracy Incorporated
Posted - 2010.02.10 16:36:00 - [57]
 

Sound has been borked ever since installing Win7

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.02.10 23:57:00 - [58]
 

Supported

Symlin Raahn
Gallente
Killer Koalas
R.A.G.E
Posted - 2010.02.11 18:09:00 - [59]
 

Edited by: Symlin Raahn on 11/02/2010 18:09:17
BIG SUPPORT

Ramon Wilco
Caldari
Psycho Corp
Posted - 2010.02.11 18:24:00 - [60]
 

/signed


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