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blankseplocked Golem fit - all missions full agro afk setup?
 
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Chaotikka
Posted - 2010.01.27 02:49:00 - [1]
 

Edited by: Chaotikka on 27/01/2010 02:51:49
I'm lazy. Again, I'm lazy. And I want my comfort.

I need to setup my Golem with a fit that allows me to tank ALL caldari missions with full agro, permatanked or at least semi permatanked (15-20 min cap).
Assume all relevant skills at lvl 5.

Implants available: CR8, CC8, ZML1000, ZMS1000, ZMM1000.

Modules all but officer, those are too expensive. Maybe 1 officer up to 1,5-2 billion. As I don't want to be prime gank target also. Ganking could affect my comfort ;)

So, please help... thanks.

/edit/
Also, suggestions for any other ship with DPS close to above fit but better tank are welcome! ;)

Naomi Noxx
Posted - 2010.01.27 03:49:00 - [2]
 

Here's a possible fit. Using the implants you listed, tractors and salvager off:
41% cap stable, 2200 omni defense, 500dps.

[Golem, Test]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
True Sansha Capacitor Power Relay

Gist X-Type X-Large Shield Booster
Gist X-Type Shield Boost Amplifier
Gist X-Type Shield Boost Amplifier
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Gist X-Type Photon Scattering Field
Gist X-Type Heat Dissipation Field

Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Cruise Missile Launcher II, Paradise Cruise Missile
Salvager II
Small Tractor Beam I
Small Tractor Beam I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Note: This is as expensive as hell, and totally unnecessary for real golem missioning.
A much more realistic fit would be:

[Golem, Lvl4 pwner]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Photon Scattering Field II
Heat Dissipation Field II
X-Large C5-L Emergency Shield Overload I
Shield Boost Amplifier II

Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Hydraulic Bay Thrusters II
Large Hydraulic Bay Thrusters II

Hobgoblin II x5
Hammerhead II x5

Mission specific hardeners, 65km range with proper implants, 6k dmg volley. Instapops elite cruisers. This is a half buffer-tanked, half active-tanked fit, and can solo any L4 in existence.

Theac Osiris
Gallente
Red Federation
Posted - 2010.01.27 03:53:00 - [3]
 

Better idea is the Dominix, Dominix Navy Issue, or Rattlesnake. All you have to do is shoot a single rat, and let the sentry drones wtf'pwn everything. Those three ships are the semi-AFK kings. Anyways, I don't know exactly how much tank you need to permatank all missions full aggro, but I'll assume 1,000 DPS of a worst-case distribution.

Golem Setup: 1189 tank vs 50/50 EM/therm, 579 DPS dealt

Damage Control II
3x Ballistic Control System II

Gist C-type X-large Shield Booster
4x mission-specific hardener II
2x Cap Recharger II

4x Cruise Missile Launcher II
3x tractor/salvager combination of choice

2x Capacitor Control Circuit I
5x Valkyrie II (worst case)

Note: if you switch to T2 CCCs, you can ditch a cap recharger for a mod of choice, a shield boost amp if you want to get ridiculous tankage.



Dominix Navy Issue, Semi-AFK (981 DPS tanked vs. 50/50 exp/kin, 366+ DPS dealt)

Corpus C-type Large Armor Repairer
Corpum C-type Medium Armor Repairer
4x mission-specific T2 hardener
Damage Control II

4x Cap Recharger II
2x Omnidirectional Tracking Link I

Whatever for highslots. Need at least one gun, and I strongly recommend a drone link augmentor or two

2x Capacitor Control Circuit I
1x Auxiliary Nano Pump I
5x sentry drones (T2 Curators assumed for DPS figure)
Mix of other drones. I recommend keeping a wing of heavies, a wing of lights, and either spares or some Gardes for tracking.



Rattlesnake, WTFlolpassivetankofdoom, maximal boringness (seriously, this tank can probably handle L5s mindlessly). 1243 DPS tanked against EM, 366+ DPS dealt AFK, 502 with missiles. Change the 2 amps and 2 of the rechargers to 4 specific resist amps, and you get 1,792 tanked vs. 50/50 Em/therm

6x Shield Power Relay II

2x Large Shield Extender II
Heat Dissipation Amplifier II
Magnetic Scattering Field II
3x Shield Recharger II

4x Cruise Missile Launcher II
2x whatever (include a drone link augmentor or two)

3x Core Defense Field Purger I
Drone bay similar to Navy Dominix

Chaotikka
Posted - 2010.01.27 04:07:00 - [4]
 

Thank you very much for your ideas!
I'll start putting them together in eft...

NonPoint
Posted - 2010.01.27 07:36:00 - [5]
 

Edited by: NonPoint on 27/01/2010 07:45:58
[Golem, No Way]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Power Diagnostic System II
Capacitor Flux Coil II

Gist C-Type X-Large Shield Booster
Caldari Navy Shield Boost Amplifier
Gist B-Type Heat Dissipation Field
Gist B-Type Ballistic Deflection Field
Target Painter II
Caldari Navy Shield Boost Amplifier
Caldari Navy Invulnerability Field

Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Cruise Missile Launcher II, Wrath Fury Cruise Missile
Small Tractor Beam I
Salvager I
Salvager I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Wasp II x1
Ogre II x1
Hammerhead II x1
Vespa II x1
Hobgoblin II x1

736 dps out to 226km with stable badass tank should do just fine


Xur0
Gallente
Center for Advanced Studies
Posted - 2010.01.27 07:46:00 - [6]
 

Edited by: Xur0 on 27/01/2010 07:48:19

Whats up with all these builds with Gist X-Type and Gist A-Type as if its the standard, how long will you last with a 5/6+ bill ship?

Srecko C
24th Imperial Crusade
Posted - 2010.01.27 10:55:00 - [7]
 

Originally by: Naomi Noxx

[Golem, Lvl4 pwner]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Photon Scattering Field II
Heat Dissipation Field II
X-Large C5-L Emergency Shield Overload I
Shield Boost Amplifier II

Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Hydraulic Bay Thrusters II
Large Hydraulic Bay Thrusters II

Hobgoblin II x5
Hammerhead II x5




This is pretty much what i use except if you can afford High Grade Crystal set than you can skip the AMP and go for Inv or another mission specific hardner.

Thirzarr
Posted - 2010.01.27 12:00:00 - [8]
 

Originally by: Xur0
Edited by: Xur0 on 27/01/2010 07:48:19

Whats up with all these builds with Gist X-Type and Gist A-Type as if its the standard, how long will you last with a 5/6+ bill ship?


So true... so many golems scanned and they never fit nice stuff like that booster. :(

Cmd BenJames
Gallente
Power Seed Enterprises
Posted - 2010.01.27 14:35:00 - [9]
 

This is the setup I use to do missions, The specific hardeners do get switched out depending on the rats and the drones.

[Golem, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Pithum C-Type Medium Shield Booster
Caldari Navy Shield Boost Amplifier
Pith B-Type Heat Dissipation Field
Pith B-Type Ballistic Deflection Field
Caldari Navy Invulnerability Field
Republic Fleet Target Painter
Republic Fleet Target Painter

Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Siege Missile Launcher II, Mjolnir Javelin Torpedo
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Large Rocket Fuel Cache Partition II
Large Hydraulic Bay Thrusters II


Hammerhead II x5
Hobgoblin II x5

Implant:
Low Grade Crystal Set Without Omega
ZMT1000
ZMC100
CC4
ZMS100
ZMM100

Vs 50/50 Kinetic/Therm tank is 1008 Stable at 40% with perfect cap skills
You won't have the TP's on all the time so they are negligible + I use 3 tractors to make lovely loot balls for my dedicated salvage ship but are easily switched out

Using Javelins it does 774 dps upto 67.5km
Using Normal Missiles it does 860 dps upto 45km or 987 dps with faction

This can easily run any level 4 even with full agro the torps can take down the dps quick enough to not have you killed ^^

Dracthera
Minmatar
Posted - 2010.01.27 16:13:00 - [10]
 

You'll be hard-pressed to find the ship/fitting you want unless you go to a cap ship. There are a few missions (AE4 bonus room and EA4 5/5) in which full, un-mitigated aggro gets in the neighborhood of 3000-3500 DPS. If you drop your "tank ALL Caldari missions with full aggro" requirement, then any efficient Golem fitting will do you fine.

That said, if you're looking for comfort, don't use a Golem. It's meant to be an active mission-runner (salvaging and looting while you mission takes attention). You're better off using a Domi w/ sentries as others suggested - it's the king of AFK mission running. That, or a CNR, which can blitz missions faster than a Golem, and you don't have to worry about looting/salvaging while you mission. Either one of those would be a better fit for what you need, and much cheaper.

Theac Osiris
Gallente
Red Federation
Posted - 2010.01.27 21:20:00 - [11]
 

Edited by: Theac Osiris on 27/01/2010 21:20:43
Originally by: Xur0
Edited by: Xur0 on 27/01/2010 07:48:19

Whats up with all these builds with Gist X-Type and Gist A-Type as if its the standard, how long will you last with a 5/6+ bill ship?


There's only ONE setup with any X-type module, and the author himself said that was ridiculously expensive. I think the confusion comes from us using X-large sized modules (my fit, for example, had a C-type quality X-large size booster)

Xur0
Gallente
Center for Advanced Studies
Posted - 2010.01.28 08:14:00 - [12]
 

Edited by: Xur0 on 28/01/2010 08:18:18

Originally by: Theac Osiris
Edited by: Theac Osiris on 27/01/2010 21:20:43
Originally by: Xur0
Edited by: Xur0 on 27/01/2010 07:48:19

Whats up with all these builds with Gist X-Type and Gist A-Type as if its the standard, how long will you last with a 5/6+ bill ship?


There's only ONE setup with any X-type module, and the author himself said that was ridiculously expensive. I think the confusion comes from us using X-large sized modules (my fit, for example, had a C-type quality X-large size booster)


I was actually talking about loadouts around the board not just this post, people seem to spam gist-x gist-a around like it means nothing, It was no confusion what so ever.

I have pith-b type and already get can flipped everyday now hoping i'm stupid enough to shoot back.

Fenren
Minmatar
Bure Astro Photography
Posted - 2010.01.28 09:49:00 - [13]
 

Originally by: Theac Osiris
Edited by: Theac Osiris on 27/01/2010 21:20:43
Originally by: Xur0
Edited by: Xur0 on 27/01/2010 07:48:19

Whats up with all these builds with Gist X-Type and Gist A-Type as if its the standard, how long will you last with a 5/6+ bill ship?


There's only ONE setup with any X-type module, and the author himself said that was ridiculously expensive. I think the confusion comes from us using X-large sized modules (my fit, for example, had a C-type quality X-large size booster)


I dont understand why you use anything other than t2 booster... a t2 with crystals is better than a gist x... and no more expensive... and gank proof!

arbalesttom
Mercurialis Inc.
RAZOR Alliance
Posted - 2010.01.28 11:32:00 - [14]
 

If you want a afk ship, train for a domi (since missilelaunchers wont fire themselves if your afk). If you want max isk/hour get a golem.

Seriously, dont waste that ship for being a sucky maurader.

NoNah
Posted - 2010.01.28 11:42:00 - [15]
 

[Golem, New Setup 1]
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II

Gist X-Type X-Large Shield Booster
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Photon Scattering Field II
Invulnerability Field II
Invulnerability Field II
Drone Navigation Computer I

Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Salvager II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II


Hobgoblin II x5
Hornet II x5
Warrior II x5


That should do it. And look. Nothing officer. Rolling Eyes

Theac Osiris
Gallente
Red Federation
Posted - 2010.01.28 16:38:00 - [16]
 

Originally by: Fenren

I dont understand why you use anything other than t2 booster... a t2 with crystals is better than a gist x... and no more expensive... and gank proof!

Logical fallacy if I've ever seen one. Sure, a T2 with Crystals might be better than a Gist X. But a Gist X with crystals completely blows a T2 with crystals out of the water, and allows you to reduce the slots and fitting used for tank and redirect it to gank.

The Gist boosters are vastly more cap efficient than T2. If you're using passive regen, this opens up a lot of slots for damage mods, especially target painters and BCUs. If you're cap injecting, this means less cargo space dedicated to boosters and more for salvage. Heck, you can even downgrade from a heavy cap booster to a medium using a Gist C-type, which is a big help for fitting a torp Golem.

The extra power of a deadspace shield booster also decreases the number of slots dedicated to tanking, giving you more for gank. You could make a decent 2-slot tank with a Pith B-type or A-type, heavy booster, and low-grade Crystals, albeit not an entirely cap-stable one. The Gists don't give that much more rep/second, but they can help firm a tank up a little bit.

Finally, T2 boosters are a pain to fit, and often you'll upgrade to a relatively cheap (compared to a Golem hull cost) faction or C-type deadspace booster just to get a tight fit through.


 

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