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Psilocin
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 05:19:00 - [121]
 

Can our devs take requests?

I'd like a pink Zealot, please.

Dark Sidhe
Minmatar
Blackwater USA Inc.
Against ALL Authorities
Posted - 2010.01.18 05:30:00 - [122]
 

Edited by: Dark Sidhe on 18/01/2010 05:30:57
Edited by: Dark Sidhe on 18/01/2010 05:30:28
Originally by: nikhan
You get 2 shots with the SBU's and it is our dev problem that is stalling you Laughing


No one is questioning your right to epeen wag over the sbu shooty. It would be cool if the issue tonight was decided w/o the intervention of the node instability followed by crash followed by a large % of our forces (and I'm sure lots of yours) unable to get back in game.

Think of it this way: the attacker must alarm clock four times over a one week period to prevail (assuming TZ Ping Pong). You all bring your peeps, we bring our peeps, local zooms up to ~1300. This is all by design of the sov system.

You all got screwed last night with the station given we were able to get more peeps in faster to hit the station...you all get a final timer for during the week USTZ. We had another epic turn out tonight and we are all left with a crashed node and gimped fleets.

In the end, Goons may very well have prevailed straight up given the numbers and fleet composition. None of us have an issue with that; you all needed a good turn out after last night's station whelp. Given the completely borked state of 0.0 warfare atm right now, none of us knows for sure what would have happened. We had additional forces to call on as well that you all may not have factored into your predictions.

Slap Chop
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 05:31:00 - [123]
 

Good lookin' out, Devs.

BOOOOOOOSH

Psilocin
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 05:37:00 - [124]
 

Originally by: Dark Sidhe
Edited by: Dark Sidhe on 18/01/2010 05:30:57
Edited by: Dark Sidhe on 18/01/2010 05:30:28
Originally by: nikhan
You get 2 shots with the SBU's and it is our dev problem that is stalling you Laughing


No one is questioning your right to epeen wag over the sbu shooty. It would be cool if the issue tonight was decided w/o the intervention of the node instability followed by crash followed by a large % of our forces (and I'm sure lots of yours) unable to get back in game.

Think of it this way: the attacker must alarm clock four times over a one week period to prevail (assuming TZ Ping Pong). You all bring your peeps, we bring our peeps, local zooms up to ~1300. This is all by design of the sov system.

You all got screwed last night with the station given we were able to get more peeps in faster to hit the station...you all get a final timer for during the week USTZ. We had another epic turn out tonight and we are all left with a crashed node and gimped fleets.

In the end, Goons may very well have prevailed straight up given the numbers and fleet composition. None of us have an issue with that; you all needed a good turn out after last night's station whelp. Given the completely borked state of 0.0 warfare atm right now, none of us knows for sure what would have happened. We had additional forces to call on as well that you all may not have factored into your predictions.


You do realize that it's because you brought so many people on your side that the node crashed, right?
So in essence, it's your own damn fault.

Magnus Orin
Minmatar
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.01.18 05:47:00 - [125]
 


Vorick
Caldari
Neotech Solutions LLC
Posted - 2010.01.18 06:05:00 - [126]
 

Originally by: Dark Sidhe
Edited by: Dark Sidhe on 18/01/2010 05:30:57
Edited by: Dark Sidhe on 18/01/2010 05:30:28
Originally by: nikhan
You get 2 shots with the SBU's and it is our dev problem that is stalling you Laughing


No one is questioning your right to epeen wag over the sbu shooty. It would be cool if the issue tonight was decided w/o the intervention of the node instability followed by crash followed by a large % of our forces (and I'm sure lots of yours) unable to get back in game.

Think of it this way: the attacker must alarm clock four times over a one week period to prevail (assuming TZ Ping Pong). You all bring your peeps, we bring our peeps, local zooms up to ~1300. This is all by design of the sov system.

You all got screwed last night with the station given we were able to get more peeps in faster to hit the station...you all get a final timer for during the week USTZ. We had another epic turn out tonight and we are all left with a crashed node and gimped fleets.

In the end, Goons may very well have prevailed straight up given the numbers and fleet composition. None of us have an issue with that; you all needed a good turn out after last night's station whelp. Given the completely borked state of 0.0 warfare atm right now, none of us knows for sure what would have happened. We had additional forces to call on as well that you all may not have factored into your predictions.


Also that we took the SBU down first pre-node crash, which was then rolled back by the crash. If anything the server crash nearly lost us the I-hub for absolutely no benefit, and also may have cost us a chance to attack the enemy capfleet with superior numbers.

Dark Sidhe
Minmatar
Blackwater USA Inc.
Against ALL Authorities
Posted - 2010.01.18 06:10:00 - [127]
 

Edited by: Dark Sidhe on 18/01/2010 06:12:39
Originally by: Psilocin
You do realize that it's because you brought so many people on your side that the node crashed, right?
So in essence, it's your own damn fault.


I realize that we brought lots of people and you Mr. Mushroom brought lots more people and the node crashed. The outcome may have been the same regardless but we'll never know for certain.

Vorick-the iHub was in no danger. We couldn't get folks back into the game to shoot it down before the SBU was redowned. I woulda been happy if I had at least gotten in on redchief's thanny kill at the iHub but my launcher's wouldn't activate.

That's the random thing about this node stuff, last night you all couldn't get enough folks in before we could down the station and tonight, we couldn't get more than 50 guys back into fleet to hit the iHub.

Petar Quaresma
Caldari
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2010.01.18 06:12:00 - [128]
 

Edited by: Petar Quaresma on 18/01/2010 06:22:42
Originally by: Dark Sidhe
Originally by: Psilocin
You do realize that it's because you brought so many people on your side that the node crashed, right?
So in essence, it's your own damn fault.


I realize that we brought lots of people and you Mr. Mushroom brought lots more people and the node crashed. The outcome may have been the same regardless but we'll never know for certain.



At no point tonight did we outnumbered you.

Also, it was really cool of you to bring a Drake and then sit way far from anything important to kill. You and the 6-8 other drakes were super useful tonight.

MpozoY
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 06:18:00 - [129]
 

Originally by: Dark Sidhe
Originally by: Psilocin
You do realize that it's because you brought so many people on your side that the node crashed, right?
So in essence, it's your own damn fault.


I realize that we brought lots of people and you Mr. Mushroom brought lots more people and the node crashed. The outcome may have been the same regardless but we'll never know for certain.



We know the outcome. We killed the SBU. We saved the system, again. You guys are back at square one. Whatever might have been is irrelevant.

You can expect this, in one way or another, until you give up your invasion. This is what goons do, log in night after night after night until we get what we want. Meanwhile your allies will falter and fail, leaving you high and dry. Remind your leadership of this and ask them why they got talked into invading Goonspace and throwing your time and your ships away.

Hideous Minx
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 07:22:00 - [130]
 

Originally by: MpozoY
Originally by: Dark Sidhe
Originally by: Psilocin
You do realize that it's because you brought so many people on your side that the node crashed, right?
So in essence, it's your own damn fault.


I realize that we brought lots of people and you Mr. Mushroom brought lots more people and the node crashed. The outcome may have been the same regardless but we'll never know for certain.



We know the outcome. We killed the SBU. We saved the system, again. You guys are back at square one. Whatever might have been is irrelevant.

You can expect this, in one way or another, until you give up your invasion. This is what goons do, log in night after night after night until we get what we want. Meanwhile your allies will falter and fail, leaving you high and dry. Remind your leadership of this and ask them why they got talked into invading Goonspace and throwing your time and your ships away.


This is ****ing terrible. Stop it.

Lag Generator
Amarr
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2010.01.18 08:01:00 - [131]
 

Originally by: MpozoY

We know the outcome. We killed the SBU. We saved the system, again. You guys are back at square one. Whatever might have been is irrelevant.

You can expect this, in one way or another, until you give up your invasion. This is what goons do, log in night after night after night until we get what we want. Meanwhile your allies will falter and fail, leaving you high and dry. Remind your leadership of this and ask them why they got talked into invading Goonspace and throwing your time and your ships away.

get out and stop posting forever

Nobody really wants them to give up their invasion. In favor of what, boring blood raider jewing? Instead you get near guaranteed fights, every day, firmly in US prime, only one jump or a couple of bridges from our basing systems, with plenty of terrible enemies to shoot, watching them fail despite advantages on all fronts - I mean how can you possibly even make it better than this? At this rate I'd do this 365 days a year. It only sucks when they blob so hard that the node crashes or goes belly up.

Brobuck
Caldari
ElitistOps
Pandemic Legion
Posted - 2010.01.18 08:06:00 - [132]
 

I'm glad I evac'd everything to 1dh, clowns never went there even with they had this system

Kel'taith
Gallente
ElitistOps
Pandemic Legion
Posted - 2010.01.18 08:13:00 - [133]
 

I have talked it over with allied forces, from now on we will bring on rifter per alliance, trusting you will do the same. Our rifters will battle and the surviving ones will reinforce/destroy the sov structures. Everyone else in each alliance will stay at least 5 jumps out in order to ensure the node does not crash. This will prevent it from being our fault by logging in to many people to shoot at your "just right" amount of people.


reductio ad absurdum?

Hideous Minx
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 08:22:00 - [134]
 

Originally by: Kel'taith
I have talked it over with allied forces, from now on we will bring on rifter per alliance, trusting you will do the same. Our rifters will battle and the surviving ones will reinforce/destroy the sov structures. Everyone else in each alliance will stay at least 5 jumps out in order to ensure the node does not crash. This will prevent it from being our fault by logging in to many people to shoot at your "just right" amount of people.


reductio ad absurdum?


This would be ****ing awesome.

Good luck against our rifters :twisted:

The Slayer
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 08:33:00 - [135]
 

You are offering a 1vs1 RIFTER fight against Goonswarm, t1 frigate masters. Meethinks you haven't thought your cunning plan all the way through sirrah.

Khan Zu
Caldari
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2010.01.18 08:50:00 - [136]
 

What are 8 SBUs worth?

Lord Zim
Gallente
Bat Country
Goonswarm Federation
Posted - 2010.01.18 08:52:00 - [137]
 

Originally by: Khan Zu
What are 8 SBUs worth?

250 million pr SBU, so 2 billion.

Himo Amasacia
Minmatar
Bat Country
Goonswarm Federation
Posted - 2010.01.18 08:52:00 - [138]
 

Edited by: Himo Amasacia on 18/01/2010 08:55:10
While negotiations on our Rifter 1 v 1s are underway, AAA in bad faith are once again onlining SBUs in 49-. For shame, sirah. For shame.

Sadly they all died. That's what, 8 SBUs down tonight? (one of which died twice, to be fair) At 250 mill apiece, that's a lota Rifters.

Havoc GunStar
Caldari
GoonWaffe
SOLODRAKBANSOLODRAKBANSO
Posted - 2010.01.18 09:04:00 - [139]
 

You guys know you have to defend the SBU's with something more than a blockade runner, right?

drall
Gallente
The Dragon's Core.
Posted - 2010.01.18 09:04:00 - [140]
 

I'm beginning to wonder how the upcoming changes to sov mechanics are going to affect this war. With SBU kills not setting the attacker back to square one, should be very interesting.

Butter Dog
Gallente
The Monocled Elite
Posted - 2010.01.18 09:26:00 - [141]
 

Originally by: drall
I'm beginning to wonder how the upcoming changes to sov mechanics are going to affect this war. With SBU kills not setting the attacker back to square one, should be very interesting.


This is already the case, was 'fixed' in a recent patch.

Makes **** all difference. What is needed is slightly more timer variance (say, 4 hours either side) to get figths on the edges of timezones without the need for soul destroying alarm-clock ops (which anyone with a life won't bother attending), and still giving defenders a good chance too.

Or, just bring back POS warfare and move POS to planets. At least you could kite POS.

Himo Amasacia
Minmatar
Bat Country
Goonswarm Federation
Posted - 2010.01.18 09:43:00 - [142]
 

Originally by: Butter Dog
Hi. I'm Bitter Dog

Scavok
Caldari
GoonFleet
GoonSwarm
Posted - 2010.01.18 10:08:00 - [143]
 

Edited by: Scavok on 18/01/2010 10:08:19
Hi. I'm Bitter Dog and I'd like sov mechanics changed such that victory is almost certain for my allies and US tz alliances have no chance at ever holding space in 0.0!

TheLordofAllandNothing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 10:34:00 - [144]
 

Edited by: TheLordofAllandNothing on 18/01/2010 10:34:23
Hey guys guys, lets drop SBUs and hope those stupid goons and zaf don't notice them on their overview.

SloMoJoe
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 11:35:00 - [145]
 

Or the DED notification.

Van PokerAlho
Amarr
Red Federation
Posted - 2010.01.18 11:43:00 - [146]
 

Goonswarm posts to much, stop spamming with stupid posts that add nothing and are not funny.

Sorry for the spamm btw

:p

Katsura Kotonoha
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 12:16:00 - [147]
 

Originally by: Butter Dog
Originally by: drall
I'm beginning to wonder how the upcoming changes to sov mechanics are going to affect this war. With SBU kills not setting the attacker back to square one, should be very interesting.


This is already the case, was 'fixed' in a recent patch.

Makes **** all difference. What is needed is slightly more timer variance (say, 4 hours either side) to get figths on the edges of timezones without the need for soul destroying alarm-clock ops (which anyone with a life won't bother attending), and still giving defenders a good chance too.

Or, just bring back POS warfare and move POS to planets. At least you could kite POS.



What is a soul to someone without a life?

Hideous Minx
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 12:17:00 - [148]
 

Originally by: Van PokerAlho
Goonswarm posts to much, stop spamming with stupid posts that add nothing and are not funny.

Sorry for the spamm btw

:p


Never stop posting.

Ever.

Itzena
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2010.01.18 13:28:00 - [149]
 

Originally by: zombu2
and this is how goon devs stall us at taking delve

next time make sure your goon buddys don t spam local with the node will be shutoff before it actually happens
it makes it look very convienient mr goon dev

now turn it back on

Look at dis fuggin post.


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