open All Channels
seplocked Features and Ideas Discussion
blankseplocked Corporation Logo on Ships
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

ZOGYBOY
Posted - 2010.01.13 16:54:00 - [1]
 

Hey, i was thinking about the EVE team to think of a way each Corporation to have it's own Corporation Logo printed on each of it's ships. It would be great not to see exactly the same ship to a guy in out of space that has nothing to do with my corporation. I'm not talking about massive visual changes, only a small rectangle on each ship which retrieves and displays the corporation logo that it represents. It would be great to have such a thing in eve. I'm a 3d designer and maby i'll send next time some ideas but please consider this suggestion.

I'm sorry if this idea was already discussed before but i tried to search for a similar topic and didn't find anything.

Duchess Starbuckington
Posted - 2010.01.13 17:37:00 - [2]
 

Edited by: Duchess Starbuckington on 13/01/2010 17:37:31
http://eve-search.com/search/corp%20logos%20on%20ships

Didn't look very hard did you?

And yeah this is about the thousandth time it's come up.

Drakko Min'taar
Posted - 2010.01.13 17:57:00 - [3]
 

Hi there,

From what I understood ZOGYBOY's ideea is to have only the corporation logo on the ship, not a major customization posibility. I would subscribe to this ideea with one addon: it would be nice to see the corporation logo and the ticker beneath it. Once a corporation is made the logo and ticker are already stored in the game DB, so it wouldn't stress the game at all, in what lag concerns, to see those on the ships IMO.

ZOGYBOY
Posted - 2010.01.13 18:02:00 - [4]
 

Seems i didn't but still, i found most of the threads about ship painting and other fantasy ideas but that's not what i ment. I'm talking about something else, that atually can be solved. I realize that it's not possible to see a fleet of several hundred ships, all colored differently and looking like SKITTLES lol. It would require enourmous amount of power, both from the server as from the user's PC. I know how textures are handelt in gameplay trust me. My ideea requires one active rectangle on each ship wich dinamically changes it's content regarding the pilot's corporation. This can actually be resolved and does not require a big amount of data. Both the logo and the TICKER can be displayed in this manner. The eve Team should though consider a way to automaticly implement the ticker into the logo because that would reduce the amount of data needed.

ZOGYBOY
Posted - 2010.01.13 18:08:00 - [5]
 

Lol, you read my mind :)

Mara Rinn
Posted - 2010.01.13 21:30:00 - [6]
 

Descent II had this feature all those years ago. What a wonderful game, with innovative features not seen in other spaceship games for a very long time.

DrDooma
Posted - 2010.01.14 02:25:00 - [7]
 

please provide ablility to switch off this function if it gets implemented.

Egman
Posted - 2010.01.14 17:08:00 - [8]
 

IMO it would indeed be great to be able to look at a ship and see what corp it belongs to. As zogyboy said it gives a little extra. Seeing that i am not a comp expert i don't know how hard it is to make this happen, just seems a nice idea to me :-)

Oliver Singh
Posted - 2010.01.14 18:18:00 - [9]
 

I would like that quite a bit. Alliance logos, if present, next to corporation logos, would make a lot of sense.

Adding an extra textured polygon to ship models will only incur minor load on rendering capabilities of the client, and really, they rarely get stressed these days, if ever, unless your GPU is obviously not up to snuff.

The only issue I can see with this is that while you don't have a corp member's info page requested, your client has no knowledge of their corp logo. The ticker is just four letters and you definitely get it as part of grid loading, but the corp logo (though, thankfully, not a bitmap and just a few bytes describing permutations of various elements) may or may not be already present in the client at that moment. If it is not, extra requests to the server may be required, which may pose a problem with huge fleet fights.

If it is, it's a relatively simple client-only modification that would add a lot of flavour.

marimbandu
Amarr
Posted - 2010.01.15 14:56:00 - [10]
 

hell yeah !!!!!
maybe i won`t get attacked so often if the corp or alliance i am in will be shown on my ships ....
not that big-a-deal i guess to have that LOGOS :)
WinkLaughing

ZOGYBOY
Posted - 2010.01.15 15:07:00 - [11]
 

Indeed Oliver, you're right. Not so hard to do and would be a big change.

How can it be made for us to be heard and get a straight answer from one of thouse Technicians or Coders, or Game Developers (how they're called, i don't remember right now lol). I posted a Petition and i got a non satisfying but quick answer that the EVE team is reading regularly these Topics and here is where i would whant to post this idea and not in a Petition. Well, i figure that it would be necessary at least of one houndred ppl to read and catalogue all these Posts and then report them further to the EVE Developers Team. (i remembered how they are called lol)
So, hopefully somebody would notice this Topic and give a damn about it :), or maby it just needs more replyies, i dunno.

xOm3gAx
Caldari
Stain of Mind
Posted - 2010.01.15 15:28:00 - [12]
 

Edited by: xOm3gAx on 15/01/2010 15:35:25
Edited by: xOm3gAx on 15/01/2010 15:32:40
Originally by: ZOGYBOY
Seems i didn't but still, i found most of the threads about ship painting and other fantasy ideas but that's not what i ment. I'm talking about something else, that atually can be solved. I realize that it's not possible to see a fleet of several hundred ships, all colored differently and looking like SKITTLES lol. It would require enourmous amount of power, both from the server as from the user's PC. I know how textures are handelt in gameplay trust me. My ideea requires one active rectangle on each ship wich dinamically changes it's content regarding the pilot's corporation. This can actually be resolved and does not require a big amount of data. Both the logo and the TICKER can be displayed in this manner. The eve Team should though consider a way to automaticly implement the ticker into the logo because that would reduce the amount of data needed.


Wrong. Dynamically changing content requires sql query's and cpu time. Both of which increase the need for resources thus increasing lag and decreasing server speed. Each little dynamically load rectangle must be loaded for each pilot that enters the system. As such every time a new pilot enters the system everyones dynamically loaded little rectangle must be pulled and loaded again and again and again and again. When placed into a system like jita or any system with a large fleet battle this would only server to create problems including huge lag spikes. The amount of data isnt the issue the number of times said data has to be pulled and updated is the issue. This is why none of the other idea were ever implemented and had you read them you would understand why this problem exists for any form of customization.

Originally by: ZOGYBOY
Indeed Oliver, you're right. Not so hard to do and would be a big change.

How can it be made for us to be heard and get a straight answer from one of thouse Technicians or Coders, or Game Developers (how they're called, i don't remember right now lol). I posted a Petition and i got a non satisfying but quick answer that the EVE team is reading regularly these Topics and here is where i would whant to post this idea and not in a Petition. Well, i figure that it would be necessary at least of one houndred ppl to read and catalogue all these Posts and then report them further to the EVE Developers Team. (i remembered how they are called lol)
So, hopefully somebody would notice this Topic and give a damn about it :), or maby it just needs more replyies, i dunno.


So you waste the time of the GM's when petitions are for game issues only? And assume to know something about programming when you obviously do not?

Seriously, i'm not bashing your idea as it would be cool but from a technical standpoint its a big no no.

Originally by: Oliver Singh
..stuff..

Adding an extra textured polygon to ship models will only incur minor load on rendering capabilities of the client, and really, they rarely get stressed these days, if ever, unless your GPU is obviously not up to snuff.

The only issue I can see with this is that while you don't have a corp member's info page requested, your client has no knowledge of their corp logo. The ticker is just four letters and you definitely get it as part of grid loading, but the corp logo (though, thankfully, not a bitmap and just a few bytes describing permutations of various elements) may or may not be already present in the client at that moment. If it is not, extra requests to the server may be required, which may pose a problem with huge fleet fights.

..stuff..


This is true assuming the client already has said knowledge, however i do not believe this is the case.

ZOGYBOY
Posted - 2010.01.15 15:42:00 - [13]
 

Hmmmmm, maby u're right. I onestly don't think it's such a big problems. There are just a few lines of code that need to be changed exept a patch with all ships in this game that provide the empty spot for the corp logo. If the corporation logo would take too much memory, maby the alliance logo would not. Because...in a large fleet fight, usually there are only two logos that need to be displayed (friends and foes). Coding is not my speciality but but i really think it can be done without much harm. Anyway, the Eve Team will soon need to think of a better ideea in resolving the lag and crashes and that can only be done by investing in more powerfull servers. Eventually the all "one mainserver" ideea will have to change because that's what's causing the lag.
A, and because i came to that, did enybody see in a picture how the Eve server looks like? I'm wondering :)

xOm3gAx
Caldari
Stain of Mind
Posted - 2010.01.15 18:40:00 - [14]
 

Edited by: xOm3gAx on 15/01/2010 18:57:39
Originally by: ZOGYBOY
Hmmmmm, maby u're right. I onestly don't think it's such a big problems. There are just a few lines of code that need to be changed exept a patch with all ships in this game that provide the empty spot for the corp logo. If the corporation logo would take too much memory, maby the alliance logo would not. Because...in a large fleet fight, usually there are only two logos that need to be displayed (friends and foes). Coding is not my speciality but but i really think it can be done without much harm. Anyway, the Eve Team will soon need to think of a better ideea in resolving the lag and crashes and that can only be done by investing in more powerfull servers. Eventually the all "one mainserver" ideea will have to change because that's what's causing the lag.
A, and because i came to that, did enybody see in a picture how the Eve server looks like? I'm wondering :)

http://www.eveonline.com/devblog.asp?a=blog&bid=632 <- ccps yarrrware
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=682229 <- tons of info on the server
In order to change the ships to allow for the logos all the ships would also have to go back to the art dept to be redone. Thats alot of ships.

What your seeing as very simple has a very large number of changes involved. Its not just a few lines of code. And you dont understand how a query works.

It doesnt matter if they are all the same logo. Each logo has to be called individually for each object in space that would contain said logo. And this is done all at the same time. So even if its 1k of the same logo its still 1k extra database queries. (And tahts assuming 1k pilots are in teh system and ONLY you jumped into it for each pilot beyond that multiply.

where p = you and t = total of other players jumping in and s = players in system
Eg: (((s)P)+(s*t))*2
Now if there is 1k players and you jump in thats (1000*1)+(1000t) = 1000+(1000t) = 1000
Now lets assume 10 players (and you) jump in thats (1000*1)+(1000*10) = (1000)+(10000) = 11k
but wait this really isnt finished. Because now those 1k ships have to load you.
So thats going to be 1k*2 if just you jump in = 2k if you and 10 others jump in thats 22k more database queries that MUST be executed on session change. This is also assuming that you don't need a query regarding this entry when you LEAVE a system.

That 22k extra queries is where your i blame 1 server we need shards lag comes from.

There are no pictures of the eve server btw as there are no cameras allowed in the data center.

The eve server iirc is also (or at least was) one of the top ranking super computers in the world, i tried finding the link but alas google failed me. But at any rate hopefully this should convey the point that you should have gotten from the prior post.

And the one mainserver idea that has to change will never change. It is what eve is all about. And it is not (directly) what causes the lag.

I really really really hope this helps your understanding of how things work.

Originally by: ZOGYBOY
Indeed Oliver, you're right. Not so hard to do and would be a big change.

How can it be made for us to be heard and get a straight answer from one of thouse Technicians or Coders, or Game Developers (how they're called, i don't remember right now lol). I posted a Petition and i got a non satisfying but quick answer that the EVE team is reading regularly these Topics and here is where i would whant to post this idea and not in a Petition. Well, i figure that it would be necessary at least of one houndred ppl to read and catalogue all these Posts and then report them further to the EVE Developers Team. (i remembered how they are called lol)
So, hopefully somebody would notice this Topic and give a damn about it :), or maby it just needs more replyies, i dunno.


He said relatively simple. Not easy. They are not the same

ZOGYBOY
Posted - 2010.01.18 21:44:00 - [15]
 

Well Omega, u shurely got a lot of time :)
Thanks for the explaining. Well, i guess u're right. I don't have time to read the links that u've posted but i will go through them tomorrow. THX for the reply. Fly safe! :)


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only