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blankseplocked When is CCP nerfing NPC miners?
 
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Scout Ops
Red Federation
Posted - 2010.01.11 19:34:00 - [1]
 

Edited by: Scout Ops on 11/01/2010 19:34:53
c'mon the macrominers and cowards should get a hit on their profits...

missioners already have a 11% tax, not that its too much but oh well.

what about unable Hulks for NPC members? or something like a mining yield drop, for example 30% less. pwned at carebears!!!

seriously ive seen like 3 NPC Orca pilots so far... WTF

Xorxarle
DEATHFUNK
Atlas Alliance
Posted - 2010.01.11 19:39:00 - [2]
 

Well I hope you filed a petition.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.01.11 19:52:00 - [3]
 

Why would CCP want to nerf the very foundation of eve's economy?Neutral

Wurzel Gummidge
Posted - 2010.01.11 20:00:00 - [4]
 

Why would anyone want to mine NPC's when there are turnips to be harvested

Banana Torres
The Green Banana Corporation
Posted - 2010.01.11 20:01:00 - [5]
 

Originally by: Zeba
Why would CCP want to nerf the very foundation of eve's economy?Neutral

Obviously, he wants to make the game more like WoW.

Patrakele
Posted - 2010.01.11 20:02:00 - [6]
 

Where did the bad miner touch you?

sue denim
Posted - 2010.01.11 20:06:00 - [7]
 

Originally by: Zeba
Why would CCP want to nerf the very foundation of eve's economy?Neutral


what foundation? the foundation of minerals is built on t1 loot, mining is nothing compared to it.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.01.11 20:14:00 - [8]
 

Originally by: sue denim
Originally by: Zeba
Why would CCP want to nerf the very foundation of eve's economy?Neutral


what foundation? the foundation of minerals is built on t1 loot, mining is nothing compared to it.
Not for trit which is needed by everything and is still in high demand. Though I will admit refined mission loot has killed the need to mine for the other minerals especially the high ends.

Jodi Goulsti
No Salvation
War.Pigs.
Posted - 2010.01.11 20:18:00 - [9]
 

Originally by: Scout Ops
Edited by: Scout Ops on 11/01/2010 19:34:53
what about unable Hulks for NPC members?

I, too, have often pondered the question of unable Hulks for NPC members and would appreciate an official response on the matter.

Originally by: Scout Ops
Edited by: Scout Ops on 11/01/2010 19:34:53
pwned at carebears!!!

QFT

pwned at carebears, indeeed.

Professor Tarantula
Hedion University
Posted - 2010.01.11 20:32:00 - [10]
 

Edited by: Professor Tarantula on 11/01/2010 20:34:06
Dey dook our jerbs!

Bud Tugly
Empire Arms Dealers
Posted - 2010.01.12 03:26:00 - [11]
 

Day tiik are jaabs.

Aloriana Jacques
Amarr
Royal Amarr Institute
Posted - 2010.01.12 04:04:00 - [12]
 

Originally by: Scout Ops
Edited by: Scout Ops on 11/01/2010 19:34:53
c'mon the macrominers and cowards should get a hit on their profits...

missioners already have a 11% tax, not that its too much but oh well.

what about unable Hulks for NPC members? or something like a mining yield drop, for example 30% less. pwned at carebears!!!

seriously ive seen like 3 NPC Orca pilots so far... WTF


What your suggesting doesn't just hit macro miners.

Missioners have a considerably LARGER profit margin then miners. Especially those in npc corps operating in high-sec.

No ships are restricted by corporation, and that would open a floodgate and is completely disproportionate to a simple tax on bounty kills. It'd be like asking that the top mission ship of each race be blocked from people in npc corps.

You're just upset you can't wardeck the orca pilots. Hey, guess what, it's safer for all haulers to remain in an npc corp where all they do is haul, it's safer. Want to kick all haulers out too?

I'm a carebear and I don't mind changes that a) make sense, and b) are fair. However, what you're suggestion is just unbelievably stupid and has no actual basis in actually DOING anything but actually FORCING the profession into a position that can do nothing but hurt it.

Jesslyn Daggererux
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2010.01.12 04:04:00 - [13]
 

terka derr

Mister Xerox
Posted - 2010.01.12 04:34:00 - [14]
 

Indeed, NPC corps need some hefty nerfs that strike at the core of what they're being abused for: Macro mining, un-declarable hauler alts, ect ect ect. Yes, there are mission runners also hiding there and that, too, should be slammed with the nerf-nuke.

Starter schools should have hard caps on:
Skills trainable: >>I'm sorry, pilot, our school is merely perochial and cannot provide the class database time to advancing such skills.<<
Ship classes: No BS, no mining barges, no capital class ships (freighters, orca), and the like. Tier 4 or 5 skills max.
Limit to level 3 agents with all qualities capped fixed at zero as a maximum level (though adjustments apply).

NPC corporations should not have any restrictions on the skills that can be trained, but have limits on the ships that can be piloted:
Ship classes: No exhumers, no capital class, no Marauders or faction vessels above cruiser.
Limit all agent qualities to zero (adjustments apply).
Escalating tax after 90 days at +10%/mo with a cooldown timer to prevent quit & rejoin exploiting (cooldown timer is twice as swift as additive counter). Tax applies to all aspects; missions, market sales (not buys), and refining.

This will limit the current uncontrolled abuse of the NPC corp immunity system but not break the backs of nuubs or pilots transitioning from one corp to another.

Likewise the war declaration system, as has been hammered at for years, needs a thorough re-examination. The war declaration flag needs to be persistant on a per-member level, following deserters wherever they go, but enable their new corp to defend them should they come under attack without carrying the declaration to new corps. Likewise corporations jumping from alliances should have the war declaration retained until the end of that current cycle.
Methods need to be implemented to allow surrenders (terms of surrender made clear and fixed through the duration period).
The contract system in place is already a working model that the war declaration system can only be advantaged by. Someone declares war and sets the counter offer; the declared corp can choose to meet the offer, place a counter-offer, or fight. If either offer is accepted the war ends in 30 minutes and another declaration cannot be placed (by either corp on its previous enemy) for a period of time (1 week or 1 month, for example) to prevent hammering.
Mutual declarations would have no expiration timer, but once mutual status is withdrawn the period timer switches to the duration remaining in the war if the declaring pays the declaration fee, otherwise it ends within 24h.

Tadjiro
Gallente
The Scope
Posted - 2010.01.12 04:47:00 - [15]
 

"I don't like the way you choose to play the game. You should be forced to play the way I want you to."

/thread Rolling Eyes

Imbosol Norand
Posted - 2010.01.12 04:51:00 - [16]
 

Originally by: Mister Xerox

The contract system in place is already a working model that the war declaration system can only be advantaged by. Someone declares war and sets the counter offer; the declared corp can choose to meet the offer, place a counter-offer, or fight. If either offer is accepted the war ends in 30 minutes and another declaration cannot be placed (by either corp on its previous enemy) for a period of time (1 week or 1 month, for example) to prevent hammering.
Mutual declarations would have no expiration timer, but once mutual status is withdrawn the period timer switches to the duration remaining in the war if the declaring pays the declaration fee, otherwise it ends within 24h.


Sounds like something that would lead to a lot of extortion by 1 man rouge corps. Pretty much a suitably skilled 1 man corp can cripple most smaller corps with a war dec already. Scale that up to an informal alliance of 1 man corps, each one war decing the same corp and demanding 10mil isk to have the war settled and you would have the whole fabric of corps in tatters.

I have only just joined a player corp, and to be honest, i miss the NPC corp chat already, going from having 40 odd people chatting to having 4 or 5 people online in an 80 player corp is well, crap, to say the least.


Original Copy
Forge Regional Security
Posted - 2010.01.12 06:06:00 - [17]
 

Originally by: Imbosol Norand

something that would lead to a lot of extortion by 1 man rouge corps. Pretty much a suitably skilled 1 man corp can cripple most smaller corps with a war dec already.


I daresay I would like to see the corp that would be outnumbered by a 1 man corp... Smile

Originally by: Imbosol Norand
Scale that up to an informal alliance of 1 man corps, each one war decing the same corp and demanding 10mil isk to have the war settled and you would have the whole fabric of corps in tatters.


Not in the least.. if there's an informal alliance of one man corps the declaring corp will have to contend with an informal mob of neutral remote logistics when the target baits out and rips the declaring party a new one. Or they, since they are the money grinding little carebears with no teeth, plunk down a bit of their filthy lucre on a merc corp.

Originally by: Imbosol Norand
I have only just joined a player corp, and to be honest, i miss the NPC corp chat already, going from having 40 odd people chatting to having 4 or 5 people online in an 80 player corp is well, crap, to say the least.


Yes, indeed, NPC corp chat can be highly entertaining... but there are dozens if not hundreds of other channels out there to join. Factional RP channels, market channels, mission or regional chats, ect ect ect. Don't limit yourself to corp/alliance chats and the cluster becomes a large, large world indeed. And *gasp* the lone carebear/PvP'er can find some - do I fear to say - FRIENDS?

Newbie and NPC corps are a scourge that needs to be re-examined with something more than a paltry joke eleven percent tax.

Aqriue
Center for Advanced Studies
Posted - 2010.01.12 07:48:00 - [18]
 

Originally by: Mister Xerox
Indeed, NPC corps need some hefty nerfs that strike at the core of what they're being abused for: Macro mining, un-declarable hauler alts, ect ect ect. Yes, there are mission runners also hiding there and that, too, should be slammed with the nerf-nuke.


Translation: I like my security status and its to hard to gank someone who isn't do a damn thing to p**s me off, which p****es me off!

My plan to stay in NPC corps and collect tears of gankbears is slowly comming to fruition!
/evil scientist laugh

Boogie Bobby
Posted - 2010.01.12 10:04:00 - [19]
 

Originally by: Original Copy

I daresay I would like to see the corp that would be outnumbered by a 1 man corp... Smile

Originally by: Imbosol Norand
Scale that up to an informal alliance of 1 man corps, each one war decing the same corp and demanding 10mil isk to have the war settled and you would have the whole fabric of corps in tatters.


Not in the least.. if there's an informal alliance of one man corps the declaring corp will have to contend with an informal mob of neutral remote logistics when the target baits out and rips the declaring party a new one. Or they, since they are the money grinding little carebears with no teeth, plunk down a bit of their filthy lucre on a merc corp.



You obviously have never experienced the kind of corps that are preyed on by 1-5 man pvp corps. Hard to put up a defense when most members can barely fail fit a cruiser. I've seen it a couple times and its not pretty. Who is more likely to employ remote logistics....experienced pvpers or 3 week old newbies? Enough abuse though and the decent ones adapt.

Anyway for the OP there's already incentives for miners to leave; fleet mining is more profitable and there's no wasting time hauling/selling. Even if you have an orca alt, you'd be better off driving 2 chars in someone else's fleet. If CCP cracked down on macros it'd be fine.

Neamus
Posted - 2010.01.12 10:57:00 - [20]
 

Terk mer jerb!

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2010.01.12 11:24:00 - [21]
 

I will come over and rub your nose with me freighter if you like?

Jita Dancer
Posted - 2010.01.12 12:13:00 - [22]
 

To the OP - Eve is an MMO. Good MMo's reward people that get together to achieve a common goal. So stop whining about Orca's you cant wardec, get some mates and suicide gank them. The mechanic exists in game, you're just too whiney to get off your arse and do it. Anything can be ganked with enough people. Go do it.

baltec1
Posted - 2010.01.12 12:23:00 - [23]
 

Hulkageddon is doing a fine job.

Sunbound
Posted - 2010.01.12 12:52:00 - [24]
 

Originally by: Mister Xerox
Indeed, NPC corps need some hefty nerfs that strike at the core of what they're being abused for: Macro mining, un-declarable hauler alts, ect ect ect. Yes, there are mission runners also hiding there and that, too, should be slammed with the nerf-nuke.


Indeed. Then, wardecs will inevitably have to be nerfed at the core for what they are being abused for: finding people who cannot defend themselves and griefing them out of the game, under thinly veiled excuses, for the fun of it. I definitely look forward to seeing it implemented.

Bhattran
Posted - 2010.01.13 05:23:00 - [25]
 

Edited by: Bhattran on 13/01/2010 05:23:51
Originally by: Mister Xerox
Indeed, NPC corps need some hefty nerfs that strike at the core of what they're being abused for: Macro mining, un-declarable hauler alts, ect ect ect. Yes, there are mission runners also hiding there and that, too, should be slammed with the nerf-nuke.

Starter schools should have hard caps on:
Skills trainable: >>I'm sorry, pilot, our school is merely perochial and cannot provide the class database time to advancing such skills.<<
Ship classes: No BS, no mining barges, no capital class ships (freighters, orca), and the like. Tier 4 or 5 skills max.
Limit to level 3 agents with all qualities capped fixed at zero as a maximum level (though adjustments apply).

NPC corporations should not have any restrictions on the skills that can be trained, but have limits on the ships that can be piloted:
Ship classes: No exhumers, no capital class, no Marauders or faction vessels above cruiser.
Limit all agent qualities to zero (adjustments apply).
Escalating tax after 90 days at +10%/mo with a cooldown timer to prevent quit & rejoin exploiting (cooldown timer is twice as swift as additive counter). Tax applies to all aspects; missions, market sales (not buys), and refining.

This will limit the current uncontrolled abuse of the NPC corp immunity system but not break the backs of nuubs or pilots transitioning from one corp to another.

Likewise the war declaration system, as has been hammered at for years, needs a thorough re-examination. The war declaration flag needs to be persistant on a per-member level, following deserters wherever they go, but enable their new corp to defend them should they come under attack without carrying the declaration to new corps. Likewise corporations jumping from alliances should have the war declaration retained until the end of that current cycle.
Methods need to be implemented to allow surrenders (terms of surrender made clear and fixed through the duration period).
The contract system in place is already a working model that the war declaration system can only be advantaged by. Someone declares war and sets the counter offer; the declared corp can choose to meet the offer, place a counter-offer, or fight. If either offer is accepted the war ends in 30 minutes and another declaration cannot be placed (by either corp on its previous enemy) for a period of time (1 week or 1 month, for example) to prevent hammering.
Mutual declarations would have no expiration timer, but once mutual status is withdrawn the period timer switches to the duration remaining in the war if the declaring pays the declaration fee, otherwise it ends within 24h.


Do it and all you little piwates would face the greatest swarm of angry bees flying from the mouths of rabid dogs chasing you around space for a few weeks before the market grinded to a halt cause not enough people could mine/haul/trade anything. Followed by the death of EVE as it's greatest player base stopped subscribing their accounts.


Akira Kurosaw
Posted - 2010.01.13 06:32:00 - [26]
 

aaah pirat tears, the best kind of tears, so sweet.

now dry them eyes, and accept that eve is a sandbox game, do really want to change that?


 

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