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AshesGirl
Posted - 2010.01.11 02:22:00 - [1]
 

O/

Recently it dawned on me that the ANSWER to CCP's desire to get more pilots into Lowsec/0.0 is a New Exhumer ship!!

The New Exhumer will have a Fourth Highslot that can fit a Improved cloak!!!

This will get pilots to start mining in Low sec and 0.0...something that is NOT happening now...FFs i can barely get in range of rats in 0.0 due to the giant veldspar and other untouched rocks in EVERY belt!!

I would be happy Laughing to explain more if this idea gets any response.

Rakivic
Estrale Frontiers
Posted - 2010.01.11 04:19:00 - [2]
 

I would like to know it's bonuses ect before I support this or not.....explain how you plan to balance it out so other exhumes don't become obsolete over night (so to speak)

Ivan Desinovich
Caldari
Caldari Provisions
Posted - 2010.01.11 04:39:00 - [3]
 

MOM Miner, cant go into hisec

AshesGirl
Posted - 2010.01.11 05:54:00 - [4]
 

Edited by: AshesGirl on 11/01/2010 05:54:41
O/

Rakivic you have raised an interesting point...I would suggest a T3 exhumer with larger ore hold (similar to Orca orehold) but with a combined cargohold/orehold around 25000 M/3 in addition to a high slot available for a Improved cloak.

The modular subsytems used buy current T3 ships could posibly be available to the new T3 exhumer for traveling only (the mod that nullifys anchored bubbles would deny a subsytem that increases cargohold/orehold)

The T3 production of this exhumer would also keep these ships expensive..ergo not for the high sec miner that dosent need the 0.0 survivability of the T3 exhumer.

T3 Exhumer mining amounts could be similar to Hulk mining amounts or??

Truly the most important part of the new Exhumer is the high slot that grants a chance at a cloak...you dont live long in 0.0/Lowsec in a flying brick.

Increased survivability in areas where killers roam constantly like sharks in the ocean is this ships goal.

I would love any feedback on this idea and would be gratefull for any suggetions/ideas to improve this ship concept.


Marchocias
Posted - 2010.01.11 09:01:00 - [5]
 

So, you want this to have the mining capabilities of a Hulk, a base cargohold equivalent to a top tier hauler with cargo expanders, AND the ability to warp cloaked?

Lose out much to Hulkageddon?

Frankly, this idea is FAR to powerful in the form you have suggested it.

If there is going to exist a T3 mining ship, it should DEFINATELY be less effective at mining than a hulk, to make up for its massively increased tank and other capabilities.

Slimy Chicky
Posted - 2010.01.11 12:30:00 - [6]
 

I say, Triple the Shield Tank; increase the Ore cargo bay by 100% from HULK.
But give the ship a -50% reduction in Roid & Ice mining Speed.

3 High Slots
* 3x Strip mining Lasers

3 Med Slots
* 1x Large Shield Booster
* 1x Shield Recharger
* 1x Shield Extender

3 Low Slots
* 3x Warp Stab.

3 Rig Slots

AshesGirl
Posted - 2010.01.11 19:10:00 - [7]
 

O/
Marchocias and Slimy I wish to thank you for your input on this new Exhumer ideaWink.

Marchocias I specifically say in both of my posts IMPROVED cloak.

Additionally I stopped even THINKING about mining a few days before Hulkageddon. I will wait until hulkageddon is a memory before I mine again.

I personally wont buy a T3ship that costs 3/4 times as much as a T2 ship that dosent mine as much as the T2 ship.
Additionally a T3 mining vessel with even double the shield tank of a hulk is pointless... U dont survive a gank in Lowsec/0.0 with tank... dosent work that way.

The goal is to use existing ship types to base the new Exhumer off of.

The idea is to see somone in local u warp to your pre-aligned BM in another belt and cloak up.

I have looked at the emptiness of 0.0/Lowsec space from a PVPers point of view.

The current problem is you have to dock up or loggoff in a Exhumer/Barge.
A high slot that allows a Improved cloak addresses this issue squarely without creating an unbalanced ship that replaces Cloaky haulers (Viator...Prorator.. etc)


The New Exhumer could also be a Ship offered for LP from each Faction to keep price high.
The New Exhumer has ONE purpose... to entice pilots to mine in Lowsec and 0.0

Marchocias and Slimy I welcome any additional feedback/ideas you have on this concept

Karen Ichijou
Posted - 2010.01.11 19:33:00 - [8]
 

1: People mine in nullsec, all the time. Check out the industry indexes of some systems. You'd be surprised how many are level 5!

2: People don't mine in lowsec because if you're organized enough to lock down a piece of lowsec, you're probably organized enough to lock down a piece of null, which yields much better rewards.

#Honestly, i believe its one thing that will make lowsec 'minable'

1: Introduce ore that's only available to lowsec, and can't be obtained otherwise (yes, you can't even reprocess them). Make all ships require that ore's special minerals. Seed them for a a month or two. People will mine it. It will crash the market, people will scream that EVE will die, but those who have balls will go find ways to get that ore. (It might even make the skiff/procurer worth getting even?)

#Game features that will help:
1: If someone agresses a barge/exhumer in your fleet, you (the security) wont lose sec status for engaging the agressor.
2: Giving barges alot more EHP. They should stay alive long enough to be defended. (I dont see any reason why they (hulks) shouldnt have 3-5x the EHP, not like they can really PVP. )


Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2010.01.11 19:50:00 - [9]
 

More defense and cargohold but lower yield than a Hulk, plus a cloak. That might work.
Lower yield is important as a balancing offset for improved security.

However miners are a greedy bunch of individuals. They want max yield, more than anything else.
If you offer them something with lower yield they might just reject it, keep mining in a Hulk, lose it, and complain about the worthless ships CCP is implemening. Neutral

Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.11 19:52:00 - [10]
 

Bonused gas miner please

AshesGirl
Posted - 2010.01.11 22:06:00 - [11]
 

O/

Wish to thank Karen, Tarron and Marcus for there input on this concept ship.

First.. this idea is to get pilots that are not in 0.0/Lowsec to come on down to the fun part of town...

Pilots that are mining NOW in 0.0/Lowsec are backed up buy massive numbers of pilots in there corps/alliances..
This New Exhumer is focused on solo ..small gang mining ops TBH..which will GREATLY increase pilots coming down to 0.0/Lowsec

Ive stated previously that increasing Tank is really not a valid idea ...tank is irrelevant when u get ganked...once u r tackled fights over in a mining ship tbh.

Marcus you raise interesting bonus for a New Exhumer...Reduction in cycle duration for all mining turrets for each level of T3 exhumer.

The current bar to pilots mining in 0.0/lowsec is fact to survive u MUST dock up or loggoff when possible hostile enters system...been there done that.. NO FUN.

Thanks guys for these ideas and keep them coming Laughing






Aeon Noblemagus
Minmatar
Jupiter Force
Posted - 2010.01.12 00:26:00 - [12]
 

im going to say yes to this
AS long as it can't get into high sec,

not sure if it should be able to use gate?
but i think its a great idea might make some backwater low-sec/null-sec areas quite viable to try and live in.
it would certainly make manufacturing an option out there.

Henri Rearden
Gallente
VIRTUAL LIFE VANGUARD
Black Star Alliance
Posted - 2010.01.12 01:48:00 - [13]
 

I was pondering a possible T3 mining ship the other day myself. Why is it that there is no mining ship designed specifically to deploy masses of mining drones with yield and capacity bonuses? It makes sense that such a ship would exist, particularly considering how well developed mining drones are. They went through the trouble to implement them, but they are not widely used because they do not bring in enough ore. I imagine a mining drone carrier which, properly fitted, could deploy up to 30 mining drones (but not 30 light drones) and possessing bonuses so that it maxes out a little less than the Hulk. This would differentiate the ship from the Exhumers, but it should also have greater EHP than a hulk. Cloak? Maybe. What does everybody thing of the idea of a mass drone-deployer?

Jim Ned
Posted - 2010.01.12 17:42:00 - [14]
 

I want a T3 mining ship so bad, I can taste it. I'm going to preach a little, and most the people here know what I'm talking about. The big but in the argument is how is it going to effect the economy? Second big but is in reality, how do real mining operations work when they want to capture the market?

The bad is flood of market goods and killing the ore prices making it impossible to ever afford such a ship. Increasing ore production will mean CCP will have to introduce ships that require more ore to build. This in turn will also drive the price of T1 and T2 ships down. Not bad for a new player I guess.

The reality of the situation is that big mining companies don't think about market demands because the earth's population is always growing and needing more goods. Eve is not like that. So in EVE world, production of ore has to mirror player numbers.

This is my idea for a T3 miner. With the advent of more T3 ships, there is going to be more demand for gas products. This means improved mining in gas in a ship that can handle Worm holes. Ship wise,there has to be enough tank to take on destructive nebula as well as perform large survey. It would be nice to cloak while off station, but it is impossible to cloak in a nebula. More importantly, I would like to see an increase in cargo volume. Null Sec ore and gas fills up cargo quickly. So there needs to be more a buffer before moving it to a jet can. Promotes AFK mining which the YARRRR!! will like I guess.

T3 Strip Miner. Capable of gas mining with T1 & T2 gas crystal as well as use of T1 & T2 ore crystal. Only slight boost for ore mining, something like 2000 m3 per charge. I'm going to assume that when more T3 ships come into the game nebula will get bigger and more dangerous, so an increase in gas collection volume as well.

Hope CCP reads this. It would be nice to have a new ship to keep us miners working for something bigger.

Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.12 17:54:00 - [15]
 

I want a ship that can use covert ops cloak, have 7 highs (5 gas miners, 1 cloak 1 probe launcher), maybe like 1 or 2 mids, and enough lows/cargo space to make this idea feasible.

Basically a dedicated covert gas miner that can break into enemy territory and mine the rare gases c5 and c6 WH out in 0.0 space. I wouldn't even care if instead of a cargohold they gave it a gas chamber like that of the ore hold on an orca.

Gaborelle
Gallente
The Motley Crew Reborn
Warped Aggression
Posted - 2010.01.12 18:02:00 - [16]
 

if your suggesting ability to fit a cloak for a lower yeild then why not simply remove 1 strip miner and place 1 t2 IMPROVED cloak (not cov op cloak) on the current hulk, sure it cant warp while cloaked but u can warp to a safe and cloak.

problem solved

Jim Ned
Posted - 2010.01.12 18:34:00 - [17]
 

No, I want a high slot that can't be used for a strip miner that I can fit a cloak on. Maybe make a mid level slot cloak that only this ship can use.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2010.01.12 19:14:00 - [18]
 

No.

I'd rather see current exhumers be made better-suited for lowsec and 0.0 mining...some combination of lower cost and higher agility/tank. Some sort of nerf to hisec mining to balance this (like less trit requirements, more high/mid-level ore requirements to build stuff) would be great.

Martineski
Posted - 2010.01.12 22:49:00 - [19]
 

i feel that exhumers are weak in their current state, a buff to resistances to make them "BETTER SUITED FOR THE DANGERS OF DEEPSPACE" i would recommend the resistances just under the bases for assault, and heavy assault ships. this would enable survivability under intense conditions so that you have time to contact allies, or just give them time to come to aid. T3 is out of the question, ORE and DCM are not that highly advanced, they are more build around mining and cargo ships.

however if we were to introduce a new exhumer i would recommend it be suited for gas harvesting instead of ore. as of yet there is not ship suited for this task. it would be able to fit 4 harvesters at a time with a 15% yeild bonus per skill level of exhumer, and about 10k base cargo,the base req for this ship would be the same as the Hulk.

Famife
Posted - 2010.01.13 00:19:00 - [20]
 

It would be nice if this new Exhumer was a more unique one requiring rank 4 or 5 of exhumers, wasn't a jump/capitol ship, but had substantially stronger shields and would be substantially impossible to "gank" in hi-sec.

I think slapping an assumptuous cost similar to the orca would balance that out, the 4th slot with a cloak mod would be lovely. That's all you need is more shield, slightly more armor/hull, and a cloak generate slot...

Or perhaps a non-station oriented cloakable moon mining ship... a whole 'nother tier...

Bhattran
Posted - 2010.01.13 18:24:00 - [21]
 

I think ORE should respond to the glaring flaws in the Hulk and how even fitted for defense/safety over yield/efficiency it is too easily destroyed and is too expensive for what it delivers in a 'beefed up barge' and in the actual yields it delivers mining.

Hadrian Walls
Posted - 2010.01.13 19:38:00 - [22]
 

How about another capital Exhumer that could deploy itself (in a similar fashion to a Rorqual) and tractor an actual Asteroid?

Once an asteroid is in range, it is set upon by a large number of specialized short-range Strip Mining lasers and quickly reduced to a cloud of dust with the ore taken into its cargo hold.

This Exhumer itself would be tough to harm, and could fit offensive weaponry (perhaps only usable whilst it is deployed) or have Sentry Drone bonuses.

Kell Braugh
Dawn of a new Empire
The Initiative.
Posted - 2010.01.13 20:41:00 - [23]
 

Edited by: Kell Braugh on 13/01/2010 20:43:08
No, there are already more (edit: ore) mining-spec'd ships in game than any other spec'd ship class (and general combat is not a spec before you try that excuse)

The last thing eve needs is Yet Another Mining Barge.

T3 subsystem for gas mining bonuses with a gas chamber as mentioned above sounds sweet though, since we have exactly 0 ships spec'd for that activity.

Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.13 20:46:00 - [24]
 

Originally by: Kell Braugh
Edited by: Kell Braugh on 13/01/2010 20:43:08
No, there are already more (edit: ore) mining-spec'd ships in game than any other spec'd ship class (and general combat is not a spec before you try that excuse)

The last thing eve needs is Yet Another Mining Barge.

T3 subsystem for gas mining bonuses with a gas chamber as mentioned above sounds sweet though, since we have exactly 0 ships spec'd for that activity.


Yeah we don't need more mining barges. But we do need a method of improved gas mining.

Jim Ned
Posted - 2010.01.14 20:04:00 - [25]
 

Originally by: Hadrian Walls
How about another capital Exhumer that could deploy itself (in a similar fashion to a Rorqual) and tractor an actual Asteroid?

Once an asteroid is in range, it is set upon by a large number of specialized short-range Strip Mining lasers and quickly reduced to a cloud of dust with the ore taken into its cargo hold.

This Exhumer itself would be tough to harm, and could fit offensive weaponry (perhaps only usable whilst it is deployed) or have Sentry Drone bonuses.


I like this idea. A deploy able mining capital ship that can go into a siege mode and have huge boost in defenses as well as jump capability. Can deploy a small group of defense fighters or a capital class of mining drone. If you link it with a Rorqual, maybe have a mini-bubble that can deploy.

Ozone71
Caldari
Taishi Combine
Posted - 2010.01.15 17:15:00 - [26]
 

I am going to go the other way ..

Not a heavier Hulk, but a lightweight Hulk

The problem with Hulks now, is that once you have been caught at a belt, it's only a matter of time before the tank breaks, regardless of the tank. So why bother with a tank - just make the hulk harder to catch.

What about a miner that has lower shield, armor and structure (closer to a barge), but it was more agile, had a smaller signature and had bonuses for ECM so it was harder to target. Maybe give them a warp core strength bonus.

Think of a streamlined, black painted barge, rather than a beefed up Hulk - similar to the technology used in blockade runners (Transport Ships).

It would have a smaller cargo capacity, but fill that in a single, 60 second cycle. The idea being to get in, grab what you can and get out.

A slot for a cloak would also be cool but not absolutely necessary.

The gross mining rate would be much faster than a Hulk, but net, about the same because of more trips to off load ore.

They could be used in High Sec .. if there was some limitation to using them with Orcas .. ie: they already have bonuses.. so they don't get any more. That way, they are about par with a team of hulks and Orcas - meaning that high sec is not flooded with more minerals.

Marcus Druallis
Aperture Harmonics
K162
Posted - 2010.01.16 01:53:00 - [27]
 

Originally by: Ozone71
I am going to go the other way ..

Not a heavier Hulk, but a lightweight Hulk

The problem with Hulks now, is that once you have been caught at a belt, it's only a matter of time before the tank breaks, regardless of the tank. So why bother with a tank - just make the hulk harder to catch.

What about a miner that has lower shield, armor and structure (closer to a barge), but it was more agile, had a smaller signature and had bonuses for ECM so it was harder to target. Maybe give them a warp core strength bonus.

Think of a streamlined, black painted barge, rather than a beefed up Hulk - similar to the technology used in blockade runners (Transport Ships).

It would have a smaller cargo capacity, but fill that in a single, 60 second cycle. The idea being to get in, grab what you can and get out.

A slot for a cloak would also be cool but not absolutely necessary.

The gross mining rate would be much faster than a Hulk, but net, about the same because of more trips to off load ore.

They could be used in High Sec .. if there was some limitation to using them with Orcas .. ie: they already have bonuses.. so they don't get any more. That way, they are about par with a team of hulks and Orcas - meaning that high sec is not flooded with more minerals.


If they mine faster than a hulk, but fill up quickly, people would just mine into a jet can. Empire isn't the only plase to mine.

Ivan Desinovich
Caldari
Caldari Provisions
Posted - 2010.01.16 03:22:00 - [28]
 

Originally by: Ozone71
I am going to go the other way ..

Not a heavier Hulk, but a lightweight Hulk

Think of a streamlined, black painted barge, rather than a beefed up Hulk - similar to the technology used in blockade runners (Transport Ships).




buff up the Skiff a bit.

Archeas
Posted - 2010.01.16 06:25:00 - [29]
 

No safe solo'ing in 0.0. If you want to mine in 0.0, join a corp. It's that simple. If CCP was eager to get more players in 0.0, perhaps they should rethink how sovereignty is gained and make it easier for weaker corps/alliances to gain it in certain areas.

There's too many noob posts in this forum about how there's too much risk in 0.0 and how someone wants a "safer ship in 0.0" whether it be cloak, personal POS, bubble etc ... and it's ridiculous. Even if CCP was to fulfill such ideas, hardly anyone would use them since they would cost A LOT of isk and 0.0 is always full of risk.

Eve is a mmo; find some people to play with and you'll find that 0.0 isn't too bad.

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2010.01.16 07:19:00 - [30]
 

1: Increase the PG & CPU of mining barges and exhumers so they can fit cruiser and battleship tanks. Cruiser for mining barges, Battleship for Exhumers.
2: remove Meta0 Tech1 modules from npc loot tables and reduced the drop rate of drone alloys by a minimum of 25% preferrably 50%.
3: make it that strip miners can only be used in 0.5 sec and below.
4: Give the Mining Hulks (not exhumers) an added bonus that increases normal mining laser yields by a respectable amount that's still less than what it would have with unbonuses strip miner I's


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