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blankseplocked Has been inertia implemented on Sisi?
 
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gigawatt
Gallente
Center for Advanced Studies
Posted - 2010.01.10 04:03:00 - [1]
 

i stumbled in russian forums, on this video. dude says that it made his ship skid a bit, and feels heaver.

http://www.youtube.com/watch?v=aZiMvEHVZhc

can anyone confirm?

ScottChaos
Caldari
Serenus Legion
LEGIO ASTARTES ARCANUM
Posted - 2010.01.10 10:15:00 - [2]
 

I can't confirm when this started being possible, but i can confirm it can be done given a few conditions must be met.

I could explain a step by step process from scratch, but that'd be way complicated for many to follow without a...

Visual Aid! Which you've already provided.

As you all know, when you undock you are going a lot faster than your top speed, and depending on your ship size/inertia, it slows down to your max speed after a few moments.

Given that you have JUST undocked and your screen fades in, immediately right-click/warp to something ALMOST exactly opposite your ship's direction (In Lamen's terms, warp to something almost directly behind you). IF you are in a BS when you do this, your ship will skid.

This does NOT work if you use the Approach command. Only with the warp command, that I've tested so far on SiSi in FD-MLJ.

I have only found one other way to do this besides the undocking one, and I will explain it as follows:

Best if you do your FIRST test with a cruiser. I used a stabber to start but it works with all the ones I've tried, which is dozens.

How to Skid with certain ships

1. Fit a cruiser with a Cruiser-sized MWD (Use BS MWD later on for giggles). make it cap stable so you can repeat this without having to stop.

2. undock.

3. stop your ship.

4. Locate a landmark such as a stargate in your peripheral view, not the menu.

5. Fly almost directly in the opposite direction manually, by double left clicking in space in the opposite direction from the stargate.

6. Activate your MWD as you do this.

7. Watch the cycle timer on your MWD module. When it is about 75% of the way there, right-click/warp to that stargate you're flying away from and IMMEDIATELY disable your MWD. As soon as your cycle ends you'll be mimicking the OP's video scene, with your own ship. Yours will skid, moving backwards from the direction it is facing, before gaining forward momentum again.


It seems this effect is only possible by recreating the effect of having more than 100% of your ship's maximum speed. When you are going faster than your max speed, you can do the skid if you warp to something behind you.

gigawatt
Gallente
Center for Advanced Studies
Posted - 2010.01.10 13:41:00 - [3]
 

heavy fitting would add to the trick. max out low with 1600 plates, would add a lot of additional inertia factor.

CCP GingerDude

Posted - 2010.01.11 15:46:00 - [4]
 

Originally by: gigawatt
i stumbled in russian forums, on this video. dude says that it made his ship skid a bit, and feels heaver.

http://www.youtube.com/watch?v=aZiMvEHVZhc

can anyone confirm?


I can.

There is a recent change on SiSi now that produces what you call "skid". There is no change in game mechanics whatsoever. If your ship "feels" heavier, well, that is merely a change in perception, not in mechanics. The mass is the same, the align time is the same etc. the only change is that the ship will start to rotate towards your warp destination immediatly instead of first slowing down. But since your ships warp is determined by your velocity vector and not the direction you're facing this is merely a visual change.

I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

Cheers

Casiella Truza
Ecliptic Rift
Posted - 2010.01.11 16:25:00 - [5]
 

Absolutely! Just about anything that increases immersion is a win in my book. More!

Sin Meng
Gallente
Creative Assembly
Posted - 2010.01.11 20:38:00 - [6]
 

Hey whatever makes it look and feel more like space as we know it is cool with me! :)

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.01.11 20:54:00 - [7]
 

Edited by: Razin on 11/01/2010 21:04:18
Edited by: Razin on 11/01/2010 20:54:25
Originally by: CCP GingerDude

I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

Cheers

I definitely agree! Please make this consistent through all changes in heading.

Speaking of cosmetic changes - when do we get more particle effects? Stargate effects and engine plumes/trails come to mind.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.01.12 00:14:00 - [8]
 

Originally by: CCP GingerDude
I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

/agreed, oh yes

Xtover
Suicide Kings
Posted - 2010.01.12 01:36:00 - [9]
 

Originally by: CCP GingerDude

I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

Cheers


yes, do it.

do it.


do.


Captian Conrad
Minmatar
Empyrean Warriors
Posted - 2010.01.12 02:02:00 - [10]
 

YES! DO IT! YES!, just like most scfi shows where ships skid when turning hard and looks very cool :D, never like my maelstrom "magically" flipping itself in seconds Very Happy

Xing Fey
Posted - 2010.01.12 02:57:00 - [11]
 

Originally by: CCP GingerDude
Originally by: gigawatt
i stumbled in russian forums, on this video. dude says that it made his ship skid a bit, and feels heaver.

http://www.youtube.com/watch?v=aZiMvEHVZhc

can anyone confirm?


I can.

There is a recent change on SiSi now that produces what you call "skid". There is no change in game mechanics whatsoever. If your ship "feels" heavier, well, that is merely a change in perception, not in mechanics. The mass is the same, the align time is the same etc. the only change is that the ship will start to rotate towards your warp destination immediatly instead of first slowing down. But since your ships warp is determined by your velocity vector and not the direction you're facing this is merely a visual change.

I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

Cheers


So no more freighters warping sideways?

gigawatt
Gallente
Center for Advanced Studies
Posted - 2010.01.12 07:03:00 - [12]
 

ah, a job well done! hooray for immersion! )) so simple, yet so effective.
thank you very much!

Jim Raynor
Caldari
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2010.01.12 08:42:00 - [13]
 

Originally by: CCP GingerDude
Originally by: gigawatt
i stumbled in russian forums, on this video. dude says that it made his ship skid a bit, and feels heaver.

http://www.youtube.com/watch?v=aZiMvEHVZhc

can anyone confirm?


I can.

There is a recent change on SiSi now that produces what you call "skid". There is no change in game mechanics whatsoever. If your ship "feels" heavier, well, that is merely a change in perception, not in mechanics. The mass is the same, the align time is the same etc. the only change is that the ship will start to rotate towards your warp destination immediatly instead of first slowing down. But since your ships warp is determined by your velocity vector and not the direction you're facing this is merely a visual change.

I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

Cheers


This is excellent, the way ships turn in EVE has always irked me. I'm excited to see this on TQ. :)

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2010.01.12 08:43:00 - [14]
 

Originally by: CCP GingerDude
I personally think that this is cooler... I may yet change the Approach and Align To to behave the same if people generally agree to that statement :)

Cheers
Yes Please!

CCP Atlas

Posted - 2010.01.12 09:06:00 - [15]
 

Quote:
So no more freighters warping sideways?

Indeed. Smile

Eleana Tomelac
Gallente
Eclats de verre
Posted - 2010.01.12 09:51:00 - [16]
 

What exactly you aligned the ship with?
Its acceleration vector? Seriously, this could look cool.
Considering we have top speeds, a mix of the two could look pretty cool, but maybe that's waht you already done?

Jarnis McPieksu
H A V O C
Against ALL Authorities
Posted - 2010.01.12 10:49:00 - [17]
 

Originally by: CCP Atlas
Quote:
So no more freighters warping sideways?

Indeed. Smile


And no more Titans warping almost backwards and...

Shocked

Best. Fix. Ever.

Dibsi Dei
Salamyhkaisten kilta
Posted - 2010.01.12 10:54:00 - [18]
 

Mother of God Shocked

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.01.12 13:35:00 - [19]
 

Just before Quantum Rise was released you had some very nice particle effects added to the stargates. Unfortunately they were also really buggy as they were using the the viewer and not the stargate as a reference point (making them end up all over the place if orbited the gate). Considering you seem to have fixed the particle system now (ship explosions using the ship and not the viewer as a reference) will we see the particles at the gates reintroduced soon?

Regat Kozovv
Caldari
Alcothology
Posted - 2010.01.12 17:20:00 - [20]
 

Thanks to CCP for putting handbrakes in all ships. Now I can do MWD Donuts around stations in my Crow. Very Happy

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2010.01.12 21:59:00 - [21]
 

I now have a mental image of Breakdancing titans due to people initiating warp to one place, cancelling and initiating warp to another place on the other direction

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2010.01.13 04:36:00 - [22]
 

Cant believe ppl like this, no way Mad

Ezekiel Sulastin
Gallente
Shiva
Morsus Mihi
Posted - 2010.01.13 05:11:00 - [23]
 

Originally by: Schmell
Cant believe ppl like this, no way Mad


Why? It looks a lot more like a ship that's actively trying to decelerate and accelerate to a completely new vector without ginormous reverse thrusters ...

Valator Uel
Caldari
Mercenaries of Andosia
Northern Coalition.
Posted - 2010.01.13 06:31:00 - [24]
 

Originally by: CCP Atlas
Quote:
So no more freighters warping sideways?

Indeed. Smile


+900000m internet points for you!
Very Happy

Nareg Maxence
Gallente
Posted - 2010.01.13 07:59:00 - [25]
 

Looks very nice!

Matsumoto Yoshizu
Genos Occidere
Pandemic Legion
Posted - 2010.01.13 10:28:00 - [26]
 

Thats cool as hell.

Borgh Brainbasher
Saint Industrial Services
STEEL BROTHERHOOD
Posted - 2010.01.13 11:51:00 - [27]
 

Edited by: Borgh Brainbasher on 13/01/2010 13:14:03
I want to try this:

wolf
10mn afterburner
400mm plate


this fits iirc. And then drifting sideways

EDIT: two micro auxilary power thingeys and you can go sideways \o/

Xtover
Suicide Kings
Posted - 2010.01.13 13:41:00 - [28]
 

so now that we can drift our ships, when can we put fart cans on the exhaust, giant wings on the back, and tint the windows? Idea

Krathos Morpheus
Legion Infernal
Posted - 2010.01.13 16:52:00 - [29]
 

Edited by: Krathos Morpheus on 13/01/2010 16:52:57
Originally by: Kimura Masahiko
Thats cool as hell.
DEATH always says it's not allowed to tell hells' temperature, but it is very nice indeed.

Ancy Denaries
Posted - 2010.01.13 19:49:00 - [30]
 

In the words of Peanut:

"DO IIIIIIIIIIIIIIIIT!" *the align thing that is*


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