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blankseplocked [Proposal] Drone Control Overhaul : UI/Mechanics
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Author Topic

Dethmourne Silvermane
Black Legion.
Posted - 2010.04.03 20:05:00 - [91]


The AsteroidDrainer
Posted - 2010.04.04 17:35:00 - [92]

great idea
I hate it when my ogres chase a frig and my hobs try to kill a bs

Dirt Nap Squad
Dirt Nap Squad.
Posted - 2010.04.04 18:28:00 - [93]


Hra Neuvosto
The 8th Order

Posted - 2010.04.29 19:55:00 - [94]


Posted - 2010.04.29 20:22:00 - [95]

More drone commands are win

Boraf Flux
Posted - 2010.04.30 10:04:00 - [96]

Can't happen to soon.

Posted - 2010.05.09 13:33:00 - [97]

I support this Smile
Would love to see more drone interaction possibilities.

Test Alliance Please Ignore
Posted - 2010.05.09 13:48:00 - [98]

Uh, yeah.

To all the naysayers, implement this first then tweak it later. It can't be any worse than what we have now.

Constructive Influence

Posted - 2010.05.09 14:02:00 - [99]

Edited by: Marogian on 09/05/2010 14:18:29
gets my vote as a carrier and SC pilot would also love to see drones auto atk with out u having to tell them to each time they take a target out

Garoun Investment Bank

Posted - 2010.05.09 16:39:00 - [100]

Imiarr Timshae for CSM FIVE!
And if not, you can be my drone advisor X)


Resha Tsvort
Posted - 2010.05.09 18:56:00 - [101]

He dares
Posted - 2010.05.13 16:41:00 - [102]

Edited by: He dares on 18/06/2010 17:21:10
I support this whole heartedly

Jag Kara
Gh0st Hunters
Posted - 2010.05.13 19:19:00 - [103]

Rachel McTingle
Posted - 2010.05.13 19:40:00 - [104]

Hellz yeah, awesome idea. I also support an "attack enemy ewar/damage/rep drones" option if possible.


Posted - 2010.05.14 11:02:00 - [105]

very cool

although make skill high rank :P

Posted - 2010.06.17 19:18:00 - [106]


Delilah Wild
Posted - 2010.06.17 20:01:00 - [107]

Posted - 2010.06.17 21:06:00 - [108]

Hell's Revenge

Posted - 2010.06.18 01:15:00 - [109]

looks good

Aura Omega
Ministry of War

Posted - 2010.06.18 04:56:00 - [110]

Trebor Daehdoow
Sane Industries Inc.
Posted - 2010.06.18 10:00:00 - [111]

Originally by: Maxsim Goratiev
Edited by: Maxsim Goratiev on 09/02/2010 11:06:41
i would like a CSM member to comment on this if possible please.

Be careful what you wish for.

Despite my avowed love of drones, being a Gallente weenie, I see some major problems with this proposal:

1) It's a massive buff to drones.

2) It makes missioning in a drone-boat even more fire-and-forget than it already is.

3) The compute requirements of implementing this drone-control algorithm in a large fleet fight where there may be hundreds of drones on the field may be a wee bit onerous.

From a practical standpoint, you are much more likely to get a proposal through CSM and implemented by CCP if it is concise, targeted, and easy to implement.

An example is the proposal to let people see the status of drones in the drone-bay. This is a leftover from CSM4 but it will get attention in CSM5 after Iceland. I personally would also like an option to "launch (damaged|undamaged) drones first", but that's another story.

Erin Kinkade
Posted - 2010.06.18 14:14:00 - [112]

Edited by: Erin Kinkade on 18/06/2010 14:18:36
Not supported.

-"Drone tactical inferfacing" - We don't need another skill to train up. I know technically this allows the drones to target stuff like targeting/multitasking but ultimate this just boils down to a skill train that allows me to use an UI.
I don't want to train this just like I wouldn't train Windows .NET Forms to level 5 just to fit my ship.

-Mining drones: This idea just gives the macrominers more power. It makes an easily macroable task more macroable. Orca + mining drones + .9 or 1.0 system walk away, come back in a few hours you have 10 roids of ore in your cargohold. that's not even using a macro.

-Engage EWAR Vessels: No. There are already *plenty* of ways to counter e-war. EWAR ships are paper thin and this will make flying any ewar ship a guaranteed lossmail. For example, I warp in on a battle in a falcon, decloak and jam something. Instantly 30 or so warrior IIs race towards me. I need to either warp or I will die. Way too overpowered.

I don't think these suggestions will make drones any easier, it actually makes it worse. Game-breaking suggestions aside all of this just makes it more complicated.

I will admit that the drone UI is a little clunky, but honestly it's not that hard. Right Click -> Engage target. I agree with the CSM member, a simple and easy to implement solution will work better.

You can arrange drones into groups. What might be an simple solution is to have assignable hotkeys to these groups.

Deckington Forgecaster
Posted - 2010.06.19 00:15:00 - [113]

Seamus Donohue
Posted - 2010.06.19 06:29:00 - [114]

Edited by: Seamus Donohue on 19/06/2010 06:30:39
Looks good, except for the new skill requirement. Supported otherwise.

It would be even better if there were a "Zero Transversal" option: For non-sentries, tells drones to match speed and direction with the target once in optimal range, as opposed to trying to orbit the target. This would increase the drone's DPS at the risk of the drone being shot dead if the target decides to fire back.

The Bastards
The Bastards.
Posted - 2010.06.19 07:07:00 - [115]

Decon Ko
Posted - 2010.06.19 09:04:00 - [116]

Originally by: Erin Kinkade
Edited by: Erin Kinkade on 18/06/2010 14:18:36
Not supported.

[valid reasons]

above all this:

You can arrange drones into groups. What might be an simple solution is to have assignable hotkeys to these groups.

That's all that's really needed imo, the rest of the suggesitons is way too much power, and would break the concept of the game, you're not supposed to not have to do anything.

Venkul Mul
Posted - 2010.06.19 09:23:00 - [117]


Posted - 2010.06.19 15:47:00 - [118]

Not a big drones user but this is good Smile

Jade Knight07
Posted - 2010.07.08 11:49:00 - [119]


Posted - 2010.07.08 15:44:00 - [120]

Whether or not this is accepted, drones should be improved.

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