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blankseplocked Let the players rule the price
 
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M3ph1sto
Posted - 2009.12.28 19:59:00 - [1]
 

I haven't found any disscusions on this, and if there were, I apoligize now for bringing it up again.

Dominion has introduced 3 new items into the game world into making systems better, claiming systems, and taking over systems.

ArrowSovereignty Blockade Unit
ArrowTerritorial Claim Unit
ArrowInfrastructure Hub

And has had Player Owned Stations for as long as I can remember. I have been sold on the idea, and I have sold other people onto the idea, that EVE, has a player driven economy and just about everything in the game, that is meaningful, is bulit and sold by players. However, they are sold by NPC's at a set price.

ExclamationQuestionExclamationWhy were BPO's not introduced?ExclamationQuestionExclamation

Why also are they not avaliable for POS's? I can build an egg for a space station from a BPO but I can't for POS's or SBU's, TCU's, and IH's? I don't see the reason for this. Is it to make sure smaller alliances/corps can not build them to cause havoc to the larger alliances? This, IMHO, puts the smaller corps/alliances at a disadvantage when they want to branch out into 0.0.

Alliances in 0.0 have access to higher dividend items - ore/rats/plex's/etc... so the price fixing does not faze them AS MUCH as the smaller ones. You take away from the industrialist feeding the war machine and making a profit from it, and also from them saving, and building items without paying for them. Let EVE be a truly free economy and let us build and sell what is in the game. If this can't be done, then please explain as to why not. In my short field of vision, I can not understand without explanation why this is not feasible.

Darwin's Market
Posted - 2009.12.28 21:40:00 - [2]
 

Edited by: Darwin''s Market on 28/12/2009 21:41:30
Edited by: Darwin''s Market on 28/12/2009 21:40:34
because they are huge modules requiring a lot of minerals, and all 0.0 would be forced to buy them, so minerals prices skyrocket + unsurpassed speculation market and you would have trit at 10 isk easy?

when that happens, everyone buys EVERYTHING and refines to sell the minerals meaning no more market temporarily....

it would make the rich, 5x richer guaranteed, instead of the current max of 2x and only if you actually work hard to figure out which materials go up in value.

Misanthra
Posted - 2009.12.28 22:41:00 - [3]
 

Dominion changes on paper are meant to break up big power blocks by making it expensive to own a system or move into one. Hence high price and NPC market only. IF a bp publicly available, a couple hauler spawns or big mining ops and voila you are taking over systems quick or throwing up SBU's because its a day ending in Y.
May not even want the system. High cost of sov dominion stuff on paper is a litmus test of how bad do you really want that system.

It is meant to replace the older system of pos based sov which was a cheap way to do the same thing. Throw up a cheap tower, shield it thus beginning the always fun cycles of eternal pos bash/defence. POS bash/defence still there sadly (they aren't fun ops)...but its not the be all end all sov mechanic of pre-dominion.

M3ph1sto
Posted - 2009.12.29 00:33:00 - [4]
 

Originally by: Misanthra
Dominion changes on paper are meant to break up big power blocks by making it expensive to own a system or move into one. Hence high price and NPC market only.


Since alliances have access already to high payoff areas cause of rats/plex's/ore, it just secures them even more so. A small alliance could not even try to come in cause of the cost. 0.0 should be avaliable to anyone willing to stake claim in it.

Originally by: Misanthra
IF a bp publicly available, a couple hauler spawns or big mining ops and voila you are taking over systems quick or throwing up SBU's because its a day ending in Y. May not even want the system. High cost of sov dominion stuff on paper is a litmus test of how bad do you really want that system.


I thougt that was the purpose of Dominion. Take away the boring POS bashing, and make it more dynamic. To give the smaller people a chance to throw thier weight around.

Originally by: Misanthra
It is meant to replace the older system of pos based sov which was a cheap way to do the same thing. Throw up a cheap tower, shield it thus beginning the always fun cycles of eternal pos bash/defence. POS bash/defence still there sadly (they aren't fun ops)...but its not the be all end all sov mechanic of pre-dominion.



Shouldn't the industrialist be able to profit from the items that control the wars? Let the market run free and make it a truly player driven mechanic.

Misanthra
Posted - 2009.12.29 02:08:00 - [5]
 

Edited by: Misanthra on 29/12/2009 02:08:37
Make frieghters, whats needed to haul the stuff and based on some kb's I have seen...quite a few have been lost on route lol.

VengeanceMK2
Posted - 2009.12.29 03:45:00 - [6]
 

That's seemingly your own perspective, every single damned items should be produced by players, and the items sold on the market should not be interfering by ccp or npc that are selling for set of price on the market. There might be a reason why ccp is introducing those to be sold by npcs. Further, if everything has to be produced by players and sold by players, why not produce skillbooks instead of getting them from lp store's rewards. There should be a reason for setting them for at npcs price. Well would be really good to introduce such BPO so you could mkae some profits out of them. As you have noticed, ccp won't introduce anymore tech two BPOs from lotteries from the research agents. Things change along the way, and things not working properly as intended sometimes. If you enjoy playing what EVE offers, then you should admit what ccp gives us to play around. There won't be 100% controlled market by players. That's what my thoughts and my perspectives on introducing new items.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.12.29 04:28:00 - [7]
 

1. POS and sov parts are one of the few ISK sinks in game. It's good to have some more with the new sov modules.
Personally I don't want fewer sinks, since the amount of ISKs in the game is rising noticeably, and it's not a good trend, as long as any game features are even remotely balanced by cost..

2. Then I'd like NPC bounties and insurance to also be player-driven. I'm very curious how that would work. Oh, and let's not forget about missions.
You see - we can't completely get rid of NPCs or NPC interaction in the first place. So there might just as well be a healthy dose of it.

Misanthra
Posted - 2009.12.29 04:54:00 - [8]
 

these made by players just a bad idea. Current system these items are neutral ground. IT buying them is not say putting isk in the hands of goons or vice versa for example. Fill in your warring alliances with small armies of indy's as you see fit.


When bought only organization making money is the npc market sink since given cost you will go to real deal npc buy and not pay markup by a profiteer trying to resell for higher. If you happen to be in these warring factions...is nice knowing your alliance is not putting isk into the wallets of your enemy with the very same sov devices you are using to take their space lol.



Swish3r
Posted - 2009.12.29 06:14:00 - [9]
 

/sign if CCP balances out the ore prices with mining bonuses.


 

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