I haven't found any disscusions on this, and if there were, I apoligize now for bringing it up again.
Dominion has introduced 3 new items into the game world into making systems better, claiming systems, and taking over systems.
Sovereignty Blockade Unit
Territorial Claim Unit
And has had Player Owned Stations for as long as I can remember. I have been sold on the idea, and I have sold other people onto the idea, that EVE, has a player driven economy and just about everything in the game, that is meaningful, is bulit and sold by players. However, they are sold by NPC's at a set price.
Why were BPO's not introduced?
Why also are they not avaliable for POS's? I can build an egg for a space station from a BPO but I can't for POS's or SBU's, TCU's, and IH's? I don't see the reason for this. Is it to make sure smaller alliances/corps can not build them to cause havoc to the larger alliances? This, IMHO, puts the smaller corps/alliances at a disadvantage when they want to branch out into 0.0.
Alliances in 0.0 have access to higher dividend items - ore/rats/plex's/etc... so the price fixing does not faze them AS MUCH as the smaller ones. You take away from the industrialist feeding the war machine and making a profit from it, and also from them saving, and building items without paying for them. Let EVE be a truly free economy and let us build and sell what is in the game. If this can't be done, then please explain as to why not. In my short field of vision, I can not understand without explanation why this is not feasible.