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blankseplocked [Issue] Drone AI SNAFU'd
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The Suicide Kings
Test Alliance Please Ignore
Posted - 2009.12.26 15:47:00 - [1]

Hi all.

I was sitting in a belt mining earlier this morning, when I noticed just after a recent rat spawn, that my drones were being attacked by the rats, but while being set to aggressive, were not attacking the aggressing rats...I had to command them myself to attack the rats before they would do anything.

I remember back in Apocrypha CCP made some changes to the Drone AI, and I am assuming going back through a few older patch notes, that this is the entry I was thinking of:

** Drone AI has been improved. When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.

This ie exactly the situation I was in, and my drones just sat on their thumbs.

Could someone on the CSM please get CCP to look into this for me, and others?
To quote patch notes #117956:

** Drones would sometimes refuse to attack certain structures; they've been given a stern talking-to and will now obey orders with more diligence.

Please CCP, give them another stern talking to on the above mentioned matter.


Neon Cranium

Posted - 2009.12.26 16:04:00 - [2]

Yes please! My drones have become stupid again as well.

Posted - 2009.12.26 16:06:00 - [3]

Edited by: L0adi3 on 26/12/2009 16:08:35
I experienced a similar situation this morning as well. Darn near lost a retreiver over it.

Awesome Possum
Original Sin.
Posted - 2009.12.26 16:56:00 - [4]

The drone AI programmer really needs a swift kick in the fork.

Tiny Fleet

Posted - 2009.12.26 17:53:00 - [5]

The entire drone interface is poor/limited in choices.
At the very least it would be nice for the drones to fight back when shot at.

Drake Draconis
Shadow Cadre
Shadow Confederation
Posted - 2009.12.26 18:22:00 - [6]

A stern talking to? Never mind the talking... just beat them over the head.

Aphrodite Skripalle
Galactic Defence Consortium
Posted - 2009.12.26 18:55:00 - [7]

The Drone AI really is more then poor.
Maybe fitting some drone AI into the drones would help ?
Or better give the programmers some ?


Elias Genvalo
Posted - 2009.12.26 20:30:00 - [8]

Edited by: Elias Genvalo on 26/12/2009 20:32:20
Even todays autonomous military units have ai programming to function without constant supervision.

I remember having my drones do ~nothing or attacking tactically least important targets in the most intense fights where I don't have time to babysit them all the time.

Some choice on which targets to prioritize* and whether to automatically attack hostile targets would be good. Perhaps a tool for players to create their own ai functions, similar to dragon age origins' tactics (when/if enemy this and that % of left and so forth).

*Damaged, fleet members attacking (broadcast), targets attacking player ship, engage only smaller than x size ship, change target when current at x % of hull/armor/shield left.

e: A drone manager logic, if drone bay has replacement drones, damaged ones could return before destruction.


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