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Author Topic

Kalain ap'Sulen
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2009.12.22 16:42:00 - [151]

Signed and Fully Supported.

Blueprint Haus
Get Off My Lawn
Posted - 2009.12.22 17:12:00 - [152]

/support x 2

Posted - 2009.12.22 18:22:00 - [153]


Black Nova Corp
IT Alliance
Posted - 2009.12.22 19:00:00 - [154]

Originally by: Kythren

While this clearly justifies calling it a bug, at least some, if not all, eve-online GMs call this a feature that results from the increased amount of players participating in large fleet battles.

This is sad, it used to work, now it doesn't. I would truly be disappointed if anyone from CCP called this a "feature".


Priory Of The Lemon
Atlas Alliance
Posted - 2009.12.22 20:06:00 - [155]

I fully support this.

Cid Arken
Atlas Alliance
Posted - 2009.12.22 20:18:00 - [156]


lucy leu
Posted - 2009.12.22 20:19:00 - [157]


Hapey Witredeyes
Posted - 2009.12.22 20:29:00 - [158]


Let's here a reply from CCP, shall we? Only 6 pages of support posts....

Titan Core
Posted - 2009.12.22 21:11:00 - [159]

i support this.

jarrell garick
Posted - 2009.12.22 21:34:00 - [160]!!!! im still waiting for a reply to my ingame petition and for my km from over a week ago.....

Posted - 2009.12.22 21:38:00 - [161]


Praesus Lecti
Vos Combibis

Posted - 2009.12.22 21:43:00 - [162]

Edited by: Praesus Lecti on 23/12/2009 16:36:22
Supported. Because it is not in our best interests to not bring as many pilots as possible to a fight, such battles will only ever get bigger. These issues of grids not loading after an hour of sitting there will become more and more common and paying customers will leave.

One question I have though: Can predictive grid loading be implement so that the moment you initiate warp the destination grid starts to load?

The server knows the destination grid because it has to calculate the flight ending point, it knows if bubbles are present, etc. It should follow, then, that it should know the location, type, vector, standings, etc of all entities on that grid and be able to updated the client en-route.

It's a bit more difficult when dealing with Jump Bridges, Gates and Titan Portals but that could still be overcome by loading the destination grid once you arrive on the starting grid.

So if you were in U-L4KS at, say, the gate from D-I9HJ and you warped to the K25-XD gate. The instant you initiate warp, the server starts feeding you destination grid information. Upon arriving on the grid with the gate to K25-XD, it starts loading the gate grid in K25-XD at the U-L4KS gate because you MAY make the jump. If you then warp off to a different location, the client dumps the now unnecessary data.

Yes, this would increase CPU and memory load on the client (and the server too)and could translate into a diminished but not catastrophic playability from time to time because you could have 2 different grids loaded into memory at a time. That said, if it allows for a smoother transition and eliminates this ****poor performance we've been seeing, I'm all for it.

Posted - 2009.12.23 02:07:00 - [163]

Posted - 2009.12.23 09:55:00 - [164]


Kandrew Dorak
The Graduates
Morsus Mihi
Posted - 2009.12.23 10:21:00 - [165]

Signed. Get your **** together, CCP.

Universal Astrodynamics
Aslandish Empire
Posted - 2009.12.23 16:13:00 - [166]


Black Rise Skunkworks
Posted - 2009.12.23 16:21:00 - [167]


Seth Ruin
Ominous Corp
Posted - 2009.12.23 17:16:00 - [168]

While I don't think it's exactly possible to "fix lag," recent events certainly warrant investigation into things on CCP's end.

Phoenix Industries

Posted - 2009.12.23 17:34:00 - [169]

Pandorum Infernum

Posted - 2009.12.24 08:12:00 - [170]

Edited by: HearNoMore on 29/12/2009 21:30:43

Phoenix Industries
Saints Amongst Sinners
Posted - 2009.12.24 08:29:00 - [171]


Senex Legio
Get Off My Lawn
Posted - 2009.12.24 09:39:00 - [172]


Macabre Votum
Morsus Mihi
Posted - 2009.12.24 09:48:00 - [173]

Edited by: Kythren on 24/12/2009 09:49:46
without knowing the actual source code i would assume that ccp added a failsafe which should stop grid laggs for all people. and since dominion you get stuck in that failsafe.

however a first step would be that ccp acknowledges this bug, I would so like to post some parts of my conversation with GM Gruber, though it all boils down to him being in denial.

fyi we had a dev watching at least one of our fights in geminate(on a heavily reinforced node), sadly I wasnt there, thus I can not tell you anything about that.

Lady Isabell
Pandemic Legion
Posted - 2009.12.24 10:01:00 - [174]

Edited by: Lady Isabell on 24/12/2009 10:00:56

Dranari Falanori
Posted - 2009.12.24 15:24:00 - [175]

/signed. Lets kick this lag and get back to business

Jovian Moon
Posted - 2009.12.24 17:43:00 - [176]

Edited by: Jovian Moon on 24/12/2009 17:43:45
CCP, please fix. I'd like to enjoy playing the game.

Dharken Rhaal
Posted - 2009.12.24 17:57:00 - [177]

Probably, just for the start, ships should be invulnerable until grid is loaded to the client of its pilot?..

Test Alliance Please Ignore
Posted - 2009.12.24 18:10:00 - [178]

Association of Commonwealth Enterprises
Gentlemen's Club
Posted - 2009.12.24 18:15:00 - [179]

Both force A and Force B should load grid at the same time, Not force A sitting on a gate and Force B waiting to find out if they are dead or not.

Posted - 2009.12.24 20:19:00 - [180]

Edited by: craka on 29/12/2009 23:44:06
/support. I have lost many ships since the last patch, all I which I did not have the opportunity to even see what was on the other side of the gate. I have been playing this game for many years but am now contimplating cancelling all my subscriptions if this lag issues are not resolved

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