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I SoStoned
Caldari
Posted - 2009.12.10 03:20:00 - [31]
 

How about allowing us to use these 'slaves' as a method to gain faction standing (a very, very small ammount) when they are freed or, conversely, enslaved?

Admittedly I have collected very few slaves since the mission rewards changes (from useless goods to plain old boring ISK) so this looks like a decent method of exchanging goods to repair bad standings over time.

Freeing or enslaving would remove the items so they could not be simply sold back and forth to farm standings.
Another exchangable item would be needed for the Gallente, OFC. No such good is needed for the Caldari, they're insanely easy to farm already with so very, very many agents.

Pliauga
Gallente
Posted - 2009.12.10 12:32:00 - [32]
 

Supported,

This could be used in a ton of ways for RP.

RaveNight
Amarr
Ushra'Khan
Posted - 2009.12.10 16:52:00 - [33]
 

Originally by: Rodj Blake
I play a slaver, and even I support this.


(motives aside) This would be a great RP mechanic.

I'm with ya. Supported.

Mantees
Gallente
Posted - 2009.12.14 12:15:00 - [34]
 

It would be cool

King Rothgar
Autocannons Anonymous
Posted - 2009.12.14 12:34:00 - [35]
 

I support this idea so long as there is also the option to enslave tourists, homeless and so on.Twisted Evil

yani dumyat
Minmatar
Pixie Cats

Posted - 2009.12.14 15:39:00 - [36]
 

Edited by: yani dumyat on 14/12/2009 15:39:23
Linkage


Supported, mainly so i can continue to convince myself that i don't need to see a doctor about feeling guilty when i biomass slaves Very Happy

Uronksur Suth
Posted - 2009.12.15 04:15:00 - [37]
 

Originally by: King Rothgar
I support this idea so long as there is also the option to enslave tourists, homeless and so on.Twisted Evil



Revise your OP to take this into account, and yes.


Until then, no. This thread currently just looks like a Mimatar emancipation rally. Until I get the opportunity to enslave as well as free I don't see the point.

Venkul Mul
Gallente
Posted - 2009.12.15 07:35:00 - [38]
 

Yes

Orb Vex

Posted - 2009.12.15 11:53:00 - [39]
 


T'san Manaan
Minmatar
Posted - 2009.12.15 12:03:00 - [40]
 

Its the simple things that add so much depth.

Efrim Black
Gallente
Thanatos Industries
Posted - 2009.12.23 05:43:00 - [41]
 

Originally by: De'Veldrin
I chuck them out the airlock.

Hey, they're technically free at that point right?


Peels off her mask *GASP*

PRESIDENT ROSLIN!!!!

"And I would have gotten away with it if it wasn't for you meddling kids!"



p.s. Supported.

Nanaho Jin'rah
Posted - 2009.12.23 15:29:00 - [42]
 

Edited by: Nanaho Jin''rah on 23/12/2009 15:33:54

Rolling Eyes
Allow them to be turned in at Minmatar datacenters for a small faction bonus and
a nice comment from the agent about how well they doing in their new 'jobs' at an ammo factory.

Edit:

Also allow them to be turned in at Ammar datacenters with a nice comment from the
agent about how well they're doing in their new 'jobs' at a crystal factory.

PS: Sell them to CVA, I think they are required materials for the outpost eggs, they spam alot of outposts right?

EdwardNardella
Capital Construction Research
Posted - 2009.12.23 16:27:00 - [43]
 

Yes, simple things to help RPers are good!

MatrixSkye Mk2
Minmatar
Posted - 2009.12.23 17:53:00 - [44]
 

Originally by: Helen Highwater
Just trash them and rationalise it as removing their slave status. You're just getting them out of your hangar and releasing them into the general population. You don't need a new database item to do that.
That's exactly what I do and how I think of it.

Still, supported anyway.


Awesome Possum
Original Sin.
PURPLE HELMETED WARRIORS
Posted - 2009.12.23 18:13:00 - [45]
 

Originally by: De'Veldrin
I chuck them out the airlock.

Hey, they're technically free at that point right?
the irony is delicious

Casiella Truza
Ecliptic Rift

Posted - 2009.12.25 06:31:00 - [46]
 

As long as those crazy Amarrians can have the option to enslave homeless / janitors / exotic dancers / what-have-you.

Hamano Walker
Posted - 2009.12.26 03:14:00 - [47]
 

They're all Minmatar anyway. Just sell them at a Minmatar station and let their fellow Republicans free them or eat them or whatever it is they do to each other.

H3llHound
Nex Exercitus
Raiden.
Posted - 2010.01.10 16:53:00 - [48]
 

Soylent Green

Aloriana Jacques
Amarr
Royal Amarr Institute

Posted - 2010.01.10 17:38:00 - [49]
 

I support this idea.

....and also request to get an Enslave option on Freed Slaves and Homeless....and possibly Tourists. And definitely on Freedom Fighters to make them into ELITE Slaves. >:)

Gabriel Darkefyre
Minmatar
Jericho Fraction
The Star Fraction
Posted - 2010.01.10 17:50:00 - [50]
 

Originally by: Helen Highwater
Just trash them and rationalise it as removing their slave status. You're just getting them out of your hangar and releasing them into the general population. You don't need a new database item to do that.


No need for a new Database Item

Freed Slaves

All that's needed is a way to convert one type to another which could be done with the Right Click Menu when in Station.


Xornicon Altair
Woopatang
Primary.
Posted - 2010.01.10 19:35:00 - [51]
 

Originally by: Kai Lomu
Free the Slaves for the love of god!!!


First you want the slaves freed, then you invoke the Amarr deity. You make no sense!

exirp
Posted - 2010.01.10 21:08:00 - [52]
 

YES release the slaves!

Klyria
Minmatar
Agent-Orange
Nabaal Syndicate
Posted - 2010.01.10 23:27:00 - [53]
 

I'm pretty sure I supported an option like this a year or so back, but whatever I still want it.

Cassina Lemour
Minmatar
Staner Industries
Posted - 2010.01.13 21:10:00 - [54]
 

Edited by: Cassina Lemour on 13/01/2010 21:28:03
Edited by: Cassina Lemour on 13/01/2010 21:26:26

In the early days there used to be missions that turned slaves into scientists, caretakers etc. There could be a round robin loop of missions, that convert one type of person into another with different results depending on the faction. It might be good to make these the FW equivalent of the Faction standing missions.

Something along these lines.

Minmatar.
Slaves -> Freed Slaves -> Freedom Fighters
Amarr/Caldari Marines -> POW
Gallente
Slaves -> Freed Slaves -> Marines
Caldari/Amarr Marines -> POW
Amarr
Freedom Fighters/Marines/Tourists -> POW -> Slaves
Caldari
Gallente/Minmatar Marines -> POW -> Forced Labour

The gaps would need to be filled in to account for all the various types of people under passengers.

Finally you could have missions to recover your sides POW from enemy FW complexes.
Deliver POW to your faction navy for a reward like with tags.

If this is added I think it should be done in a way that enriches FW.

-- edited --

I also like this mechanic variation of the same idea.

Originally by: Ozone71
Arrange a few BPO's

1 x Slaves + 1 x Racial Charter = Homeless.

Maybe different racial charters create different groups.

Homeless + Amarr Charter = Slaves
Slaves + Caldari Charter = Mercenry
etc.



Hugo Lordmagnus
Vexillari
Posted - 2010.01.13 21:26:00 - [55]
 

FREEEEEEEEEDOOOOOOOOOM!

/supported

Emperor Cheney
Celebrity Sex Tape
Posted - 2010.01.13 23:46:00 - [56]
 

What's so bad about "trash it?" I don't think that literally means shoving in a trash collector. Trashing = relinquishing possession of = freed slaves.

If CCP is going to spend any time on this issue at all, it should just be to change the words "trash it" to "release," which has a more neutral meaning across item types while still retaining implication. I assume when I trash an Ibis, that someone picks it up or something. I'm not actually shoving an Ibis into a compactor.

Mielono
Caldari
SWARTA
Posted - 2010.01.25 00:20:00 - [57]
 

only problem I can see is people grinding out slaves to make isk, aka fly to one port and turn slaves into free people make a little isk, take all the free people to another station and turn them into slaves, make a little isk. Sooner or later you could see freighter loads of slaves being moved around... then again maybe this would be a little more realistic than the hold ornaments they are at the moment.

Koronos
Interstellar eXodus
BricK sQuAD.
Posted - 2010.02.23 18:36:00 - [58]
 

Originally by: T'san Manaan
Its the simple things that add so much depth.


See that's just exactly it. It could be implemented in a simple, nongamebreaking way initially that would still go a long way to help immersion.

I've been wanting this since 2003, and it is _the_ reason why I did not get involved in the RP side of eve, a few abortive attempts aside. I really just could not make it work when there was nothing that could be done with the slaves.

Ideally I'd like a more well developed mechanic that affected standings or loyalty points or something, but I'd be happy with anything that made it not completely immersion-breaking.

MNagy
Posted - 2010.02.23 19:40:00 - [59]
 

Perhaps the option to keep the salves and incorporate them as part of your ship. Forced crew labor. Thus giving you slight attribute pluses to gunnery or other items on your ship.

Each ship could have only a maximum # of 'crew' it can have at a time ( depends on size of sihp ), and they also die off after time. Making you require more - and there you have a valid market price for slaves.

Freeing them perhaps brings up your security standing or something.
Using them - brings it down.

GIGAR
Caldari
Posted - 2010.02.23 20:31:00 - [60]
 

I consider your title to counter itself...
"Free the slaves" - Fine
"For the love of God" - AMARR!
Don't support Amarr and don't support slavery at the same time:P
Aaanyways, support because of the poor slaves :(


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