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Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.12.01 19:57:00 - [1]
 

Shield Gank Hyperion

3x Magnetic Field Stabilizer II
2x Tracking Enhancer II
Damage Control II

100MN MWD
Point Or 2nd Invul II
Invul II
Large Shield Extender II
Medium Cap Booster II

8x Neutron Blaster Cannon II - NULL

3x Extender Rigs

4x Ogre II

852 BLASTER DPS @ 15 + 26KM (over 80% of that dps applied at gate ranges of ~20km)




Blaster Rokh

3x Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

100MN MWD
Point/Tank mod
Invul Field II
2x LSE II
Medium Cap Booster II

8x Neutron Blaster Cannon II - NULL

3x Extender Rigs

5x Hammerhead II

681 DPS BLASTERS @ 19+20km with NULL
855 DPS BLASTERS @ 7.8+16km with Navy Antimatter




Astarte

Damage Control II
3x FS II
2x TE II

Y-T8 10MN MWD
Point/scram
Invul II or cap booster
LSE II

7x Hevay Neutron Blaster II

2x Extender Rig I

770 dps from guns at 7.3+19km NULL
967 dps @ 2.9+15km with Navy AM




Deimos

Damage Control II
3x MFS II
2x TE II

10MN MWD
Scram
LSE II (best named if no PG implant)

5x Heavy Neutron Blaster II
Small Nos

2x Medium Shield extender rigs

499 dps guns @ 7.3+19 km NULL
626 dps guns @ 2.9+15 km Faction AM




I'll be tweaking these setups ofc - but shield gank blasters and null actually became viable for a lot more situations now!

Thanks CCP!

venus divine
Posted - 2009.12.01 20:06:00 - [2]
 

what changed to this ships anyway in dominion that u are so excited about??

Morgan La'Chance
Caldari
Deep Core Mining Inc.
Posted - 2009.12.01 20:10:00 - [3]
 

Absolutely nothing has changed with hyperions or rokhs or deimos or astarte or blasters so I'm not sure what the hell you're on about.

Roland Deschaines
Brutor Tribe
Posted - 2009.12.01 20:11:00 - [4]
 

Edited by: Roland Deschaines on 01/12/2009 20:11:23
TRACKING ENHANCERS AFFECT FALLOFF NITWITS.

(had you taken the time to see the abnormally high quantity of TDs in the fits you would've noticed)

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.12.01 20:11:00 - [5]
 

Edited by: Omarvelous on 01/12/2009 20:13:35
Tracking enhancer and fall off.

BS sized Blasters with NULL have an extra 10-15km to play with.

These fits have tracking enhacners because theyre shield tanked.

They are shield tanked because this is for ganking support for gangs not for solo pvp with self armor reps.

I stopped using local tanks when I stopped playing eve all by myself.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.12.01 20:13:00 - [6]
 

Originally by: Omarvelous
Tracking enhancer and fall off.

BS sized Blasters with NULL have an extra 10-15km to play with.
while good, it's still falloff.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.12.01 20:18:00 - [7]
 

Edited by: Omarvelous on 01/12/2009 20:22:44

Originally by: Grimpak
Originally by: Omarvelous
Tracking enhancer and fall off.

BS sized Blasters with NULL have an extra 10-15km to play with.
while good, it's still falloff.


Cut the fall off range in half - at 50% of 1st falloff you still have 75% of your damage. 40% of 1st falloff = 80% dps.

Proxyyyy
Caldari
Caldari Provisions
Posted - 2009.12.01 20:24:00 - [8]
 

Very kool =_)

Hiroshima Jita
Posted - 2009.12.01 20:24:00 - [9]
 

On the Hyperion you fit 2 invulns first, then choose between a LSE or a point. If you are going to fit a point you should also take one gun off for a heavy nuet. That way you have a chance of holding something. Otherwise just rely on your gang for the whole tackle thing.

The 2 invulns give much more ehp when you start overheating. It takes a while for them to burn up so spending the time overheated isn't unreasonable, and a shield logistic will do alot more for you if you're sitting on the invulns.

Roland Deschaines
Brutor Tribe
Posted - 2009.12.01 20:25:00 - [10]
 

Originally by: Omarvelous
at 1/2 falloff you still have 75% of your damage.


79% actually. And 86% at 46$ of falloff.

Liang Nuren
Posted - 2009.12.01 20:27:00 - [11]
 

Originally by: Omarvelous
Cut the fall off range in half - at 50% of 1st falloff you still have 75% of your damage. 40% of 1st falloff = 80% dps.


That's an awkward way to put it. I also argued that the falloff changes were a blaster boost and got boo'ed into the ground for it. The thing to notice here is that they're all shield tank fits. You can get "similar" performance (30% falloff instead of 64% falloff) with a single TC 'traditional' Hype. Then again, my (armor tanked) Hype actually runs 2 TCs...

-Liang

Dr Fighter
Posted - 2009.12.01 20:28:00 - [12]
 

whoop de doo, it takes two TE IIs to be able to use blasters they way they should be anyway.

Seriously Bored
Minmatar
Posted - 2009.12.01 20:33:00 - [13]
 

Originally by: Liang Nuren

That's an awkward way to put it. I also argued that the falloff changes were a blaster boost and got boo'ed into the ground for it.


Yeah, the common sense in the Projectile balance thread has been drowned out by nonconstructive whines for about a dozen pages now. I'm glad to see some blaster users reaping the benefits, though.

Originally by: Dr Fighter
whoop de doo, it takes two TE IIs to be able to use blasters they way they should be anyway.


Case in point.

Trader20
Posted - 2009.12.01 20:33:00 - [14]
 

Originally by: Grimpak
Originally by: Omarvelous
Tracking enhancer and fall off.

BS sized Blasters with NULL have an extra 10-15km to play with.
while good, it's still falloff.


proj whine?

Liang Nuren
Posted - 2009.12.01 20:38:00 - [15]
 

Originally by: Dr Fighter
whoop de doo, it takes two TE IIs to be able to use blasters they way they should be anyway.


Not **REALLY**. What it really does is push blaster range further out, which helps mitigate some of the bigger problems with blaster ships (especially the less mobile battleships). Being able to sit on a gate and use blasters on decloaking people is a *REALLY REALLY* big improvement.

-Liang

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.12.01 20:39:00 - [16]
 

Originally by: Trader20
Originally by: Grimpak
Originally by: Omarvelous
Tracking enhancer and fall off.

BS sized Blasters with NULL have an extra 10-15km to play with.
while good, it's still falloff.


proj whine?
nah, blaster actually.

Gypsio III
Dirty Filthy Perverts
Posted - 2009.12.01 20:53:00 - [17]
 

[Moros, Captain EFT!]
Internal Force Field Array I
Federation Navy Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Capital Shield Booster I
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II
Sensor Booster II, Scan Resolution

Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Ion Siege Blaster Cannon I, Guristas Antimatter Charge XL
Siege Module I

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

Bouncer II x5

You'll cap out just firing the guns Razz

Liang Nuren
Posted - 2009.12.01 20:58:00 - [18]
 

Not sure that actually is applicable to the topic at hand Gypsio. Gallente shield buffer tank blaster fits are well proven in PVP.

-Liang

Gypsio III
Dirty Filthy Perverts
Posted - 2009.12.01 21:04:00 - [19]
 

Originally by: Liang Nuren
Not sure that actually is applicable to the topic at hand Gypsio. Gallente shield buffer tank blaster fits are well proven in PVP.

-Liang


Yeah. Some numbers though... Guristas antimatter without triple TE = 15 km optimal, 11 km falloff. With triple TE = 21 km optimal, 21 km falloff. Quite a difference.

Marko Riva
Posted - 2009.12.01 21:04:00 - [20]
 

Edited by: Marko Riva on 01/12/2009 21:05:43
OP forgot the incursus, the new and improved Incursus....iii? will blot out the sun!

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.12.01 21:17:00 - [21]
 

Edited by: Omarvelous on 01/12/2009 21:32:29
Edited by: Omarvelous on 01/12/2009 21:26:43

I'd like to think of the new tracking computer/tracking enhancer boost to falloff as something that benefits the armor tanking races with lots of mid slots (Gallente/Minmatar).

I'm a little scared to move away from ECCM in my mid slots for pvp though.

My OP was designed for shield gangs - with scimitars/basilisks/chimeras for support. I like shield tanked gallente/minmatar boats. You get damage, and mobility.

For RR - I may stick with my Mega - but trade one of my MFS for a TE. Or maybe I'll use a Hyp and slap a TC on a mid slot (while keeping an ECCM).

Theory craft RR-Mega:
2x MFS II
TE II
2x ANM II
1600mm RT Plate
DC II

100MN MWD
Faint Epsilon Scram
Conjunctive Magnetometric ECCM
Heavy Electrochemical Cap Booster

7x Neutron Blaster Cannon II
Large RR II

3x trimark

5x drones

~89,000 EHP

663 gun dps @ 13+20 km with NULL (so at least 80% of that at gate ranges)




RR Hyp?

2xMFS II
EANM II
ANM II
1600mm RT Plate
DC II

100MN MWD
Scram/Point
ECCM
TC II - Range script
Heavy Cap Booster II

7x Neutron Blaster Cannon II - NULL
Large RR II

3x Trimark

4x heavies or whatever

Same GUN dps as the RR Mega above - same range - 106,035 EHP.

I'm just loving the new possibilities.



 

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