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blankseplocked Next ship to fly (or buy): Suggestions?
 
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Zayne Zacharias
Amarr
Posted - 2009.11.29 14:30:00 - [1]
 

I am currently flying a rigged Prophecy that I pulled off the contract market for 21 mil ISK. With fairly... *ahem* poor skills. However, my dream ships are (in very specific order of ownership):

1)Sacrilege
2)Legion (with "Legion Offensive - Assault Optimization" subsystem)

As you can see, I am very obsessed with Amarr ships, particularly of the Khanid variety (super-tanked missile-chucking Oh-My-God-How-Long-Can-This-Guy-Tank-Without-Running-Out-Of-Cap-Charges ships). My only question is...

What do I fly after the Prophecy?!

Anyway... I was going for the Drake, because it has a good potential for damage with HAMS, and gives me an excuse to train up my missile support skills and HAM Specialization for the Sac and Legion. Suggestions, please? Cross-training for weapons and tanks is not an issue. I was originally considering a HAM spewing, Actively tanked Drake. But then, I thought... How about a Myrmidon? And then others have been suggesting everything from battleships to Assault Ships Shocked

I will be ditching whatever I am piloting at the time as soon as I am able to fly a Sacrilege (or afford it, whichever comes second)


Criteria:
1) No battleships
2) No passive tanks
3) Skills are no issue
4) Missioning for Khanid Navy (vs. Blood Raiders, Sansha, occasionally Guristas)
5) Everything else goes


Note: Before anybody flames me for wanting a missioning Active-HAM Drake, please try it out first instead of rejecting what is "normal" Sad

Leopold Caine
Amarr
Stillwater Corporation
Posted - 2009.11.29 15:01:00 - [2]
 

Hm. Harbinger?
The next logical step would be the Sacrilege, I really don't see anything filling the niche in between. If you really want HAMs, sure, go for an active Drake. Just don't come back crying when the beforementioned Prophecy whoops your ass.

Suas
Perkone
Posted - 2009.11.29 15:21:00 - [3]
 

Edited by: Suas on 29/11/2009 15:22:26
Why are you contemplating cross-training races so soon? :/

Go for a Harbinger, it's a good ship.

Edit: Removed some stuff because I misread.

Forranz
Malice.
Tentative Nature
Posted - 2009.11.29 16:00:00 - [4]
 

Originally by: Zayne Zacharias

Criteria:
2) No passive tanks


Originally by: Zayne Zacharias

I was going for the Drake



Saw this and wanted to point it out. Cool

Zayne Zacharias
Amarr
Posted - 2009.11.29 16:02:00 - [5]
 

Edited by: Zayne Zacharias on 29/11/2009 16:08:58
Originally by: Suas
Edited by: Suas on 29/11/2009 15:22:26
Why are you contemplating cross-training races so soon? :/

Go for a Harbinger, it's a good ship.

Edit: Removed some stuff because I misread.


I have fairly good Armor-Tank skills, and I just need to train up on missiles. Which is why I considered a Drake, Shield tanking can be done with pretty low SP while weapons need a lot of time investment, and I can pick up any needed support skills in the meantime.

Seeing as I intend to ditch turret ships, I thought it would be the better option... but I could be wrong.

EDIT:
@Forranz: I did say it was not a passive DrakeVery Happy

lollerwaffle
Sileo In Pacis
THE SPACE P0LICE
Posted - 2009.11.29 19:15:00 - [6]
 

Originally by: Forranz
Originally by: Zayne Zacharias

Criteria:
2) No passive tanks


Originally by: Zayne Zacharias

I was going for the Drake



Saw this and wanted to point it out. Cool


Erm, there's more than 1 way to fit a drake? Actually, forget it. Prefer it when you get people thinking, 'oh it's just a drake'

OP: While shield tanking skills are relatively easy to train for, the drake really shines when you have the shield buffer skills at 5 specifically shield management 5 and the other 5% recharge one which name eludes me, although both skills at 4 should be fairly decent. Another short skill to train up to 4 is tactical shield manipulation for the t2 hardeners.

Basically, go for the Sac if you want, but you might as well fly harbingers if you're skilled towards amarr anyway. However, even on amarr ships, the extra shield buffer from your skills trained means it's ~5% longer into the fight before your armor tank starts taking the damage (all the ones that give you extra hitpoints to shield/armor/hull are all pretty useful no matter what race of ships you fly, just because)

Darcon Kylote
Posted - 2009.11.30 00:51:00 - [7]
 

Active tanking works in very small gangs, like maybe 3-6 guys each side. Bigger than that and active tanks do nothing for you, because incoming damage completely overwhelms the cycle time of the reppers. Buffer/resist tanks are what you need as gang size increases.

So consider what kind of pvp you'll be doing. A sac in small gangs is pretty good, but the active tank makes it a poor choice for larger fights.

Draulin
Independent Faction
Posted - 2009.11.30 01:05:00 - [8]
 

Go for the Absolution. Would definitely be worth it.


 

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