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Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2009.11.28 05:30:00 - [1]
 

I haven't touched missiles in at least a year, but with the changes to the guristas ships I'm wondering if its finally worth getting around to training T2 heavy/cruise.

Benefits of T2 launchers aside, are any of the T2 missiles themselves worth using in missions or are they still teh suck outside of PvP? Otherwise I'll just stick with faction launchers and train more important stuffs

GGjita
Posted - 2009.11.28 05:39:00 - [2]
 

The only T2 missiles that are really worth it are:

T2 jav torps, this is purely for the extra range they give you. Only ship that can really use them is the Golem though.

T2 heavies can use the Fury ammo if you are running a gank tengu with rigor rigs to help with explosion radius.

That is basically it, i've seen folks use rage on a rigor rigged CNR to kill BS's but that time would really be better spent training for the Golem instead.


All in all T2 missile ammo is still pretty ****ty.

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2009.11.28 07:43:00 - [3]
 

Originally by: GGjita
The only T2 missiles that are really worth it are:

T2 jav torps, this is purely for the extra range they give you. Only ship that can really use them is the Golem though.

T2 heavies can use the Fury ammo if you are running a gank tengu with rigor rigs to help with explosion radius.

That is basically it, i've seen folks use rage on a rigor rigged CNR to kill BS's but that time would really be better spent training for the Golem instead.


All in all T2 missile ammo is still pretty ****ty.


I have to disagree about fury, at least for heavy missiles. For BS's, it does increase the damage output nicely.... just don't bother using them on cruiser and down.

Wet Ferret
Posted - 2009.11.28 07:47:00 - [4]
 

T2 heavies are great on anything that gets a bonus to heavies. You want jav torps if you're using a BS sized ship. That's about it for missiles in PvE...

Lugalzagezi666
Posted - 2009.11.28 13:05:00 - [5]
 

T2 fury heavies are basically what makes tengu so good mission runner.
Definately worth using on everything except elite frigs /and much cheaper than cn missiles/.

NoNah
Posted - 2009.11.28 17:16:00 - [6]
 

Rage torps are really quite handy on a golem. While nothing you use to pop frigates, the shipbonuses coupled with 3 tp's really does help with maxing damage.

Same goes with fury cruise on the CNR. While I probably wouldn't train for them for that reason alone, a kitted out CNR will do many missions on par or faster than the golem.

Admiral Byng
Posted - 2009.11.28 17:27:00 - [7]
 

I have avoided battleships for now. So T2 Heavies get my drake's dps to over 500. That let me afford my new Tengu.

Gavin DeVries
Posted - 2009.11.28 18:34:00 - [8]
 

My Scourge Fury heavy missiles work out to ~175 meter explosion radius without rigor rigs, and they are very effective on anything battlecruiser sized or higher. I don't use them on anything smaller. Of course, my Drake blooms to over 500 meter signature radius when they're loaded.

A Ingus
Posted - 2009.11.28 23:02:00 - [9]
 

Tech II heavys of both types are fine. They do what they are supposed to do. And the drawbacks are not that bad, although the sig bloom drawback can hurt some.

I read all sorts of complaints on the forums, but trained them anyway. Even precision heavys are fine. They do indeed do more damage to small stuff and one really can't expect a such a missile to have the same range as the base, otherwise small ships would get constantly murdered at range and noone would fly them.

Haven't trained for precision cruises yet. However, I expect they do more damage to cruiser sized ships as they should, and the range limitation is there again as it should be. So, I would say yes both are worth training. And, hey at least you don't have to train the whole missile spec tree (a la gunnery specs) to get either tech II heavys or cruises.

Zhilia Mann
Tide Way Out Productions
Posted - 2009.11.28 23:42:00 - [10]
 

Furies are great fun on a Nighthawk against anything BC and above.

Also, and I find it odd that this hasn't been mentioned yet, T2 ammo in general is significantly cheaper than faction ammo. Using it for the right situations will save you time and money which is basically the point of PvE anyhow, right?

Jei'son Bladesmith
The Storm Knights
The Cool Kids Club
Posted - 2009.11.29 03:57:00 - [11]
 

good info, thanx guys Very Happy

/me hands out thank you waffles

Dacryphile
Posted - 2009.11.30 05:45:00 - [12]
 

Personally, I never saw why people use such expensive ammo in PVE (golem aside). I PVE to make money, so using 100 isk T1 ammo to get that .5M bounty seems a lot more reasonable than using 1,000 isk T2 ammo.

GGjita
Posted - 2009.11.30 07:53:00 - [13]
 

Originally by: Dacryphile
Personally, I never saw why people use such expensive ammo in PVE (golem aside). I PVE to make money, so using 100 isk T1 ammo to get that .5M bounty seems a lot more reasonable than using 1,000 isk T2 ammo.


The reason I use faction ammo when I use it (not all the time but a good bit) is that it can mean the difference between 3 and 4 volleying ships. While you are not going to save any isk because of the extra volley saved because each of your volleys cost a bunch more. What you are going to save is time. If over the course of 2 hours using faction ammo you manage to save 10 minutes of missioning time that means in that last 10 mins of mission time you have for the day you will be able to run an extra mission.

Running that extra mission is where you are going to see the faction/expensive ammo paying off. Sure over the two hours you may have spent 2 mil on ammo, but you ran an extra mission that worth say 10-15 mil. That is more than worth the extra ammo cost.

Zayne Zacharias
Amarr
Posted - 2009.11.30 11:07:00 - [14]
 

Edited by: Zayne Zacharias on 30/11/2009 11:09:15
Originally by: GGjita
Originally by: Dacryphile
Personally, I never saw why people use such expensive ammo in PVE (golem aside). I PVE to make money, so using 100 isk T1 ammo to get that .5M bounty seems a lot more reasonable than using 1,000 isk T2 ammo.


The reason I use faction ammo when I use it (not all the time but a good bit) is that it can mean the difference between 3 and 4 volleying ships. While you are not going to save any isk because of the extra volley saved because each of your volleys cost a bunch more. What you are going to save is time. If over the course of 2 hours using faction ammo you manage to save 10 minutes of missioning time that means in that last 10 mins of mission time you have for the day you will be able to run an extra mission.

Running that extra mission is where you are going to see the faction/expensive ammo paying off. Sure over the two hours you may have spent 2 mil on ammo, but you ran an extra mission that worth say 10-15 mil. That is more than worth the extra ammo cost.


Another answer:

Why do people pay 120 mil for a faction armor repairer, when they could get a T2 version for over 50 times less? It is because they are trying to squeeze that tiny little bit more out of their ship's performance. To some of us, the ability to take the enemy down that little bit faster is worth paying for, while to others it's an unnecessary waste. It's really a personal thing.

EDIT: Plus some of us just can't be bothered with that tiny little sliver of structure the enemy has left...

Davina Braben
Posted - 2009.11.30 11:22:00 - [15]
 

T2 damage ammo can be worth using on battleship rats, especially in a Drake.


 

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