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blankseplocked Can we get something useful for Survey V?
 
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Glari
Posted - 2009.11.24 18:31:00 - [1]
 

Post-Dominion, Survey V is no longer required for Archaeology. I won't get into whether that, in itself, is good or bad.

Post-Dominion, Survey V does only two things: enables the Gaze Survey Probe (which is much faster than the lower-skill moon probes, but totally irrelevant for most players, including most players who do Archaeology), and gives 5% faster ship, cargo, and survey scanners (woooo!). I think most of us can agree that it's not worth training just for that.

Can we get a token bonus that is actually useful added to Survey, just so that sunk training time isn't a complete waste? Maybe something targeted to exploration content, like a 5-10% cap use or cycle time bonus on exploration modules?

Terra Mikael
Horizon Dynamics
Posted - 2009.11.25 01:11:00 - [2]
 

how about and additional 5% scanning speed for related modules!

Well, it's bit better than jury rigging V I suppose...unless you need to rig a few juries.


HeliosGal
Caldari
Posted - 2009.11.25 11:35:00 - [3]
 

Tech 3 modules ahve been slated for march im going to give u 3 guesses what level 5 is going to be a pre requisite for when the time comes eh

no pants
Black Hawk Down Syndrome
Posted - 2009.11.25 12:24:00 - [4]
 

Originally by: HeliosGal
Tech 3 modules ahve been slated for march


No they havent. Tech 3 frigates were mentioned to be on the horizon. But for march its planetary interaction. And after that Incarna

HeliosGal
Caldari
Posted - 2009.11.25 12:53:00 - [5]
 

mentioned at fanfest expect them to goin and 5 will be the pre req

Deva Blackfire
Viziam
Posted - 2009.11.25 12:56:00 - [6]
 

Edited by: Deva Blackfire on 25/11/2009 12:58:03
YEAH! t3 ship scanners! With uber -20% cycle time when overheated. Survey 5 is SO gonna rock!

/sarcasm

EDIT:
yeah, give something useful for this skill plox. 25% bonus to "cycle time" from lvl5 decreasing it from 5 seconds to 4 seconds is a total joke. Why on earth would i train it to lv5 to get that additional 5% to survey scan speed when stupid mining takes hours. Its not like im in hurry. Neither am i when ship scanning (and thats only useful to suicide gankers anyways).

Gief something useful, like analyzer/codebreaker/salvager cycle speed or whatever.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2009.11.25 13:36:00 - [7]
 

Survey is a rank 1 skill, that's 4 days of training, so what's the big deal again?

Glari
Posted - 2009.11.25 22:23:00 - [8]
 

I agree it's not that big a deal. If it was a rank 5 I would be posting about this weekly instead of once. (Actually if it was rank 5 I would never have trained Archaeology in the first place but you get the point.) But even at rank 1, level V is long enough to be worth asking if they can make that lost training time useful for something. There are lots of pretty useless skills, but this is one many people have already sunk training time into and that's 3-4 days of training we'll never get back, so throw us a bone, CCP.

Deva Blackfire
Viziam
Posted - 2009.11.25 22:27:00 - [9]
 

Originally by: Catari Taga
Survey is a rank 1 skill, that's 4 days of training, so what's the big deal again?


Lvl5 rank 1 here, level5 rank 2 there, another 2 or 3 rank 1-2 skills and suddenly i come up with 2 months of lost training time for skills that were prerequisites once but are totally useless for me nowadays. So yeah id love it if this "no big deal" skill could help me in any way.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2009.11.25 22:34:00 - [10]
 

I want a refund on the large poly rigs I used on my cheeta to make it go 10km/s. Mad

Deva Blackfire
Viziam
Posted - 2009.11.25 22:40:00 - [11]
 

Originally by: Zeba
I want a refund on the large poly rigs I used on my cheeta to make it go 10km/s. Mad


afaik (not 100% sure) CCP removed polys from ships during nano nerf when petitioned for.

HeliosGal
Caldari
Posted - 2009.11.26 00:15:00 - [12]
 

Originally by: Deva Blackfire
Originally by: Catari Taga
Survey is a rank 1 skill, that's 4 days of training, so what's the big deal again?


Lvl5 rank 1 here, level5 rank 2 there, another 2 or 3 rank 1-2 skills and suddenly i come up with 2 months of lost training time for skills that were prerequisites once but are totally useless for me nowadays. So yeah id love it if this "no big deal" skill could help me in any way.


not lost training time when tech 3 modules that require level 5 come in. Think of it more as future proofing

Narfas Deteis
Posted - 2009.11.26 00:20:00 - [13]
 

Originally by: Catari Taga
Survey is a rank 1 skill, that's 4 days of training, so what's the big deal again?


If that's not a big deal then why CCP lowers this requirement for Archeo?

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2009.11.26 00:32:00 - [14]
 

Originally by: Narfas Deteis
Originally by: Catari Taga
Survey is a rank 1 skill, that's 4 days of training, so what's the big deal again?


If that's not a big deal then why CCP lowers this requirement for Archeo?
So new players who are interested in exploration can cut their teeth on the cobweb covered empire and low sec exploration content noone else ever bothered with becuase the couldn't justify training up for those proffesions until they had good ship skills. By then it was worthless to try running anything less than nullsec sites or the new c3 and higher wormholes.

Deva Blackfire
Viziam
Posted - 2009.11.26 10:15:00 - [15]
 

Originally by: HeliosGal
Originally by: Deva Blackfire
Originally by: Catari Taga
Survey is a rank 1 skill, that's 4 days of training, so what's the big deal again?


Lvl5 rank 1 here, level5 rank 2 there, another 2 or 3 rank 1-2 skills and suddenly i come up with 2 months of lost training time for skills that were prerequisites once but are totally useless for me nowadays. So yeah id love it if this "no big deal" skill could help me in any way.


not lost training time when tech 3 modules that require level 5 come in. Think of it more as future proofing


And who said i actually want t3 modules requiring THOSE skills? I trained for t1 mods as a support, i wasted time (looking at the chage). I still cant use t2 mods requiring survey (archeo/hacking) so what makes you think i will use the wasted skill training time to get t3 mod?

HeliosGal
Caldari
Posted - 2009.11.26 10:43:00 - [16]
 

ccp have two reasons for scaling back tech 2 is now 4 tech 3 will eventually be 5 u can see it coming

Deva Blackfire
Viziam
Posted - 2009.11.26 12:29:00 - [17]
 

Edited by: Deva Blackfire on 26/11/2009 12:29:37
Originally by: HeliosGal
ccp have two reasons for scaling back tech 2 is now 4 tech 3 will eventually be 5 u can see it coming


I really dont give a damn how they want to scale. Fact is if i want to stop on t2 mod (or in case of survey on t1 mod) i invest time into it, time which is pretty much "wasted" now on skill that is 100% useless to me and will never be useful as i will never train for t2 or even t3 archeo/hacking mods on this char. Capishi?

And like i said earlier: its not the one and only skill that was dumbed down. Over 5 years im playign this game i have around 2 months of skill training in useless skills. In most cases also skills i never maxed later anyways. Another notable example is salvager skill which previously required some advanced science skill at lv4 (forgot which one) and that was ditched already. As this is my pvp char i really dont need science 5 or that skill at lv4 anyways and i doubt i will ever need it back (especially when my alt has 25 or so mil SP in science skills). And so on.

Also i dont ask for reimbursement of skillpoints (tho id totally love it). As you can see people here ask for USELESS skill to become USEFUL. But i guess you just cant take it into your head. And no, becoming "prerequisite" doesnt magically make it useful.

HeliosGal
Caldari
Posted - 2009.11.26 12:46:00 - [18]
 

They are scaling it as a fact. time invested by u will be reaped later on with tech 3 mods which will be more useful and have level 5. No dumbing down just rebalancing time-versus entry point

The one and only skill that is being adjusted is many in this patch. Most cases and the notable example is the salvager skill which will require level 5 salvage for the tech 3 variant.

My main is a 60m+ skill and im looing forward to the cahnges i can hire more corp peeps with the ability to assist while keeping their pvp skills going. Advanced science can have othr roles added as it goes by. U play the game ccp balances it we adjust or dont

Deva Blackfire
Viziam
Posted - 2009.11.26 13:12:00 - [19]
 

Edited by: Deva Blackfire on 26/11/2009 13:15:34
Originally by: HeliosGal
blahblahblah


Next time respond to OP or bolded part. Because you still havent. Fact is: survey is useless skill which noone really needs/uses and its only trained to 5 (an after dominion to 4) because it is prerequisite for something else. Remove it from prerequisites and then count how many people will ever train it.

So again: try to be on topic because you still arent.

EDIT: and new proposition for skill? Reduction of cycle time of onboard scanner. 10-50% so from 30 to 15 seconds maskilled. Overpowered? I dont think so. In "theme"? Sure as using onboard scanner is quite close to doing survey around your area. Worth to train up? Not very much but way better for low sp players/anomaly runners (hint, hint - in theme with dominion sov upgrades!)/people without probe launcher on ship.

HeliosGal
Caldari
Posted - 2009.11.26 13:32:00 - [20]
 

The bolded part is the response. Survey is a good skill which is now needed to 4. it is and in the future may be additional pre req for tech 3 gear. Its realy dead training time unless the level 5 bonus is worth training for

Reduction of onboard scanner time is a good gain for a tech 3 module requiring survey 5 to use. Underpowered for the time. Theme is that its sleeper tech improved and if ccp allow us to scan out abandone wrecks with the scan probes it may help that way. Would make it trainable for especced characters when tech 3 comes forward

Deva Blackfire
Viziam
Posted - 2009.11.26 15:26:00 - [21]
 

Originally by: HeliosGal
The bolded part is the response. Survey is a good skill which is now needed to 4.



And now i can easily see you do not even bother to understand what you are reading (or you just dont read at all). In WHAT way survey is good skill? Surely not in "5% time reduction for cargo scanners/ship scanners/survey scanners".

Rest of the post is blabber that makes no sense at all. And again something about t3 modules that werent even hinted they are being developed.

HeliosGal
Caldari
Posted - 2009.11.26 15:29:00 - [22]
 

THe understanding is beyond bother. Survey is a good skill when tech 3 mods arrive. Time reduction sounds reasonable. The develoment of tech 3 modules is due in march

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2009.11.26 15:36:00 - [23]
 

Edited by: Catari Taga on 26/11/2009 15:36:50
Originally by: Deva Blackfire
i wasted time (looking at the chage).
I still don't see the big deal, you did not waste time, you were able to explore the game for months or years before anybody starting to train after dominion so what's your point again? I can't decide whether you guys behave like little children or like old people, it's something between envying those that come after you and deploring the good old times where everything was better.

PS: Just for the record, I'm exploration skilled as well.

Deva Blackfire
Viziam
Posted - 2009.11.26 15:46:00 - [24]
 

Ok ill just do this hard way:

Originally by: HeliosGal
Survey is a good skill when tech 3 mods arrive.



Source of dev/ccp quote that survey will be useful skill for t3 mods and will impact t3 mod usefullness please.

Quote:

The develoment of tech 3 modules is due in march


Source again please.

Unless you link those 2 i'll just ignore your "t3 modules gonna rock" fetish.

And as a bonus part: you ignored the question again. How is survey skill useful now? And additional for you: how will it be useful after dominion. And even small pointer: being a prerequisite is not being useful.

HeliosGal
Caldari
Posted - 2009.11.26 15:49:00 - [25]
 

There is no big deal. U explore and find st uff all over, the point is to have fun. Not being able to decide is a part of the sandbox. The good times change and become more fun. For us oldtimers with pvp charaters we can now create a exploration - hacking toon much muh easier and quicker thats good be the good thing

So really it benefits alts and newer players alike

Jonna Red
Posted - 2009.11.26 16:37:00 - [26]
 

Stop replying to Helios answers, he is clearly a Troll as his favorit pastime is writing his mental diarrhoea into the testforums.


 

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