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Argoth Brimstone
Posted - 2009.11.19 20:57:00 - [1]
 

Hey guys, I'm currently working on getting up out of frigates and into something bigger. I have read where people say that Destroyers aren't worth it and I am just looking at something better to run missions in, unless some people really think a destroyer can be pvp viable.

So is it worth it to pick up the Cormorant or should I skip it and go ahead and drop the cash for the Caracal? Also what recommended fittings do y'all have for a Cormorant if that is the route I should go while my skills train for the Caracal. I can fly Caldari Cruisers right now, but still working on supplement skills to train up. Any advice?

Johan Sabbat
Vanishing Point.
The Initiative.
Posted - 2009.11.19 21:05:00 - [2]
 

Edited by: Johan Sabbat on 19/11/2009 21:06:11
Repeat after me:

Caracal with assault missile launchers for level two
A drake for level three


-- edit

naw, couldn't get it to rhyme Sad

Brent riper
Caldari
Night Wolves
Posted - 2009.11.19 21:17:00 - [3]
 

Originally by: Argoth Brimstone
Hey guys, I'm currently working on getting up out of frigates and into something bigger. I have read where people say that Destroyers aren't worth it and I am just looking at something better to run missions in, unless some people really think a destroyer can be pvp viable.

So is it worth it to pick up the Cormorant or should I skip it and go ahead and drop the cash for the Caracal? Also what recommended fittings do y'all have for a Cormorant if that is the route I should go while my skills train for the Caracal. I can fly Caldari Cruisers right now, but still working on supplement skills to train up. Any advice?




arent u supposed to be a gallente char...
either way if ur gonna use a cormorant they would be fine for lvl 1s but lvl 2s i suggest getting a caracal, in the end a caracal will be better an easier, but if your looking for a quick fix that does more dmg then a frigate with a lil bigger tank then go for it but if you are going to be doing lvl 2 missions with it then it will be very difficult when u ocme across the cruisers that are in them, personally id suggest going straight for the caracal

Widshin
Posted - 2009.11.19 21:25:00 - [4]
 

Originally by: Johan Sabbat

naw, couldn't get it to rhyme Sad


At least make it a haiku


Level two mission:
assault missile caracal
Drake for level three

Cosmic Rainbow
Posted - 2009.11.19 21:53:00 - [5]
 

Originally by: Argoth Brimstone
Hey guys, I'm currently working on getting up out of frigates and into something bigger. I have read where people say that Destroyers aren't worth it and I am just looking at something better to run missions in, unless some people really think a destroyer can be pvp viable.

So is it worth it to pick up the Cormorant or should I skip it and go ahead and drop the cash for the Caracal? Also what recommended fittings do y'all have for a Cormorant if that is the route I should go while my skills train for the Caracal. I can fly Caldari Cruisers right now, but still working on supplement skills to train up. Any advice?


Signature radius on destroyers is too large...among other things. I wouldnt spend your time on training destroyers unless your thinking of getting an interdictor. Signature radius on the interdictor is also too large, but then again, they have a bubble, which is handy.

Get a Caracal instead.

MeigsYan
Black Out Horizons
Posted - 2009.11.19 22:12:00 - [6]
 

For level I missions the Destroyers will be a excellent step up for you from frigates. But, Destroyers are not generally up to running level II, by which time you should have the skills for a cruiser anyway and will want to move to a Caracal (missiles) or a Moa (guns). The missileer's path is usually Kestral (lvl I), Caracal (II's), Drake (III's and some IV's), Raven (IV's - Kill them all, take no prisoners).

Note that this is the general path and as your skills improve you will gain a lot of flexibility, such as running IV's in a Drake.

What about Destroyers then? Part of the fun of EVE is that as your skills grow, the smaller ships like frigates and Destroyers take on new life especially for PvP, and over time, you will most likely, like most everyone else, find yourself outfitting a Destroyer as you're "goto" dedicated salvage barge.

Hope this helps!

Johan Sabbat
Vanishing Point.
The Initiative.
Posted - 2009.11.19 22:32:00 - [7]
 

Originally by: Widshin
Originally by: Johan Sabbat

naw, couldn't get it to rhyme Sad


At least make it a haiku


Level two mission:
assault missile caracal
Drake for level three



That's what I like about forums, if you're lazy enough some helpful soul will save you the effort.

Argoth Brimstone
Posted - 2009.11.19 23:57:00 - [8]
 

Well for lvl 1 can people give me advice on outfitting my Kestral for lvl 1 missions? Currently I'm flying around with just 3 standard launchers with kinetic missiles, and overdrive injector (I think), and a civilian shield booster. I'm running 3 launchers because I have a savager equipped (I need all the cash I can get). Any advice?

Isaac Wolven
Gallente
The Baros Syndicate
Posted - 2009.11.20 00:03:00 - [9]
 

The one thing I've found destroyers to be particularly useful for is salvaging. Take the Cormorant, for instance. It has 8 high slots. If you can fill those high slots with tractor beams and salvagers, you can salvage a lot of wrecks pretty quickly.

The downside is that you leave yourself open to attack from other players, but you've got people who will protect you for a share in the profits, right?

Seriously Bored
Minmatar
Posted - 2009.11.20 00:59:00 - [10]
 

Originally by: Johan Sabbat

That's what I like about forums, if you're lazy enough some helpful soul will save you the effort.


Consider yourself lucky if you aren't delivered a crushing insult at the same time, though. Laughing

Morgan La'Chance
Caldari
Deep Core Mining Inc.
Posted - 2009.11.20 02:30:00 - [11]
 

Destroyers III is basically no time investment, and the money you use for the ship is quickly made back. I would definitely advise you to use a destroyer and learn the game with for a couple days and get your skills ready for a cruiser, instead of jumping straight into one and having subpar performance. You also want the destroyers skill for salvaging anyways, since they have good cargo space and 8 high slots to use for tractor beams and salvagers.

What are your fitting skills (Engineering, Electronics) and such?

Zaius Caine
Posted - 2009.11.20 03:11:00 - [12]
 

Skip destroyers. Cruisers well serve you far better.

Fat Buddah
Posted - 2009.11.20 04:54:00 - [13]
 

As said above, a destroyer with its sig radius will kill you.
For every three or four missions you will face missile boats/sentries hurling things at you, and you will curse your ship.
Go cruiser.


Mike712
Posted - 2009.11.20 06:00:00 - [14]
 

Originally by: Zaius Caine
Skip destroyers. Cruisers well serve you far better.


Destroyers are the fastest way of getting past level 1 misisons.

I can recommend this: Cormmorant Loadout to anyone just starting out in eve, I will alpha strike pretty much all level 1 NPC's at over 20km even with 1-2 days of skills.

Zaius Caine
Posted - 2009.11.20 06:58:00 - [15]
 

Originally by: Mike712
Originally by: Zaius Caine
Skip destroyers. Cruisers well serve you far better.


Destroyers are the fastest way of getting past level 1 misisons.


Honestly, who cares about L1 missions? You crank out a few and you are off to L2s for a little while, and no ship runs L2s better than a cruiser.

OP, trust me you are way better off just shelling out the cash for a cruiser, destroyers are a waste of time.

Mike712
Posted - 2009.11.20 07:05:00 - [16]
 

Originally by: Zaius Caine
Originally by: Mike712
Originally by: Zaius Caine
Skip destroyers. Cruisers well serve you far better.


Destroyers are the fastest way of getting past level 1 misisons.


Honestly, who cares about L1 missions? You crank out a few and you are off to L2s for a little while, and no ship runs L2s better than a cruiser.

OP, trust me you are way better off just shelling out the cash for a cruiser, destroyers are a waste of time.


Well it of course but it totally depends on how long it takes an individual to progress onto level 2 missions, sure I can do lv1-2 in a day now, but when you are just starting out that is unlikely.

Kari Shivelle
Caldari
Ethereal Acolytes
Posted - 2009.11.20 07:10:00 - [17]
 

what people are missing here is level gates,

were as destroyers arnt amazing, theyre cheap enough to earn back in a few mission + u can always use it as a salvage boat later on.

but mainly GATES the last thing you want to do is splash all your isk on that fancy new caracal to recieve a message popping up a gate saying ur ships to big to complete the mission.

so if u can run lvl 2's , get a cruiser, if your on lvl 1's bored of frigs, want something to do the levels faster then get a dessy.

you can go ahead and read into every little aspect of dessy vs cruiser but tbh thats about all you need to know to make a decision.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.11.20 08:26:00 - [18]
 

Almost lost a Thrasher in a low level arc helping a new player today.

Problem with destroyers is: your DPS and speed are your tank but against multiple targets and if you get webbed, your ship starts losing parts.

There are simply not enough lows and mids to better tank if you want a AB, TP, etc. I know it's possible to tank with the few low and mid slots available. But this tends to be a hard ship to fit. And giving up the high slots you are better off with cruiser if you are going to be big enough to get hit more easily.

My experience with size limited gates tends to be that I have been denied only in a battle cruiser. I have yet to see a gate that only allows frigs and destroyers and not cruisers. No doubt they may exist but every time my BC was too fat, I always came back in a cruiser and had no problems with it.

Destroyers are great for dealing damage against other small ships and drones.

...unless you are like me and don't get out much and fly one with a heavy missile launcher on it.


don't ask

Noun Verber
Gallente
Posted - 2009.11.20 09:46:00 - [19]
 

Originally by: Johan Sabbat
Edited by: Johan Sabbat on 19/11/2009 21:06:11
Repeat after me:

Caracal with assault missile launchers for level two
A drake for level three is what to do


-- edit

naw, couldn't get it to rhyme Sad

??

Norwood Franskly
Minmatar
Fleet of the Damned
Eternal Ascension
Posted - 2009.11.20 10:40:00 - [20]
 

Originally by: Zaius Caine
Originally by: Mike712
Originally by: Zaius Caine
Skip destroyers. Cruisers well serve you far better.


Destroyers are the fastest way of getting past level 1 misisons.


Honestly, who cares about L1 missions? You crank out a few and you are off to L2s for a little while, and no ship runs L2s better than a cruiser.

OP, trust me you are way better off just shelling out the cash for a cruiser, destroyers are a waste of time.


Last time I was grinding standings with a new corp I used a gank fitted assault frig for level 1's and 2's, seemed very fast not really in the reach of a newbie though.

Seralder
Posted - 2009.11.20 10:49:00 - [21]
 

Edited by: Seralder on 20/11/2009 11:08:40
Edited by: Seralder on 20/11/2009 11:07:53
Destroyers are for lovers...
its my main PVP ship... faster than cruiser & more firepower than frigatte.

its very fun to kill t2 frigs with 2 destroyers :D

got destroyer skill 5... later bubble indicators... coffee ships :D

remember: jo are not a cruiser... dont attack biggers than you... only logistics or industrial ships :D

T1 Destroyer are t1 frigate hunters... some t2 frigates got more dps and armor than you. You can fit them for close- or range-combat vs frigs. 300DPs+ or 10K HP+ fit... Destroyer are versatile.

t2 destroyer aren't frigate hunters... only exists for 1 reason: bubbeling 0.0 :D

i hope in future CCP buffs some destroyers oder bring new different t2 destroyer (torpedo-destroyer, t2 frig hunter etc.) :D

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.11.20 11:21:00 - [22]
 

Edited by: Siigari Kitawa on 20/11/2009 11:22:16

I took a few moments to put together a mission-style ship for every race.

Eh, the resists suck but they all hurt a lot.

[Coercer, Pwee!]
Heat Sink II
Heat Sink II
Damage Control II
Small Armor Repairer II

1MN Afterburner II

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]



[Cormorant, Pew!]
Magnetic Field Stabilizer II

Cold-Gas I Arcjet Thrusters
Small C5-L Emergency Shield Overload I
Tracking Computer II, Tracking Speed
Shield Boost Amplifier II

125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



[Catalyst, Pewpew]
Magnetic Field Stabilizer II
Power Diagnostic System II
Small Armor Repairer II

1MN Afterburner II
Tracking Computer II, Tracking Speed

125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S

Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I


Hobgoblin II x1



[Thrasher, Peww]
Micro Auxiliary Power Core I
Gyrostabilizer II

1MN Afterburner II
Small Shield Booster II
Phased Weapon Navigation Array Generation Extron

280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S
[empty high slot]

Small Semiconductor Memory Cell I
Small Semiconductor Memory Cell I
Small Core Defence Capacitor safeguard I




Enjoy :D

Seralder
Posted - 2009.11.20 11:55:00 - [23]
 

Edited by: Seralder on 20/11/2009 12:13:02
my pve catalyst for longer & harder fights...

High:
8x 125mm Compressed Coil Gun

Medium:
1MN AB
Small Capacitor Booser II emergency

Low:
DC2
Energized Adaptive Nano Membrane 2
Small Armor Repairer 2

Rigg:
Small Ancillary Current Router
Small Anti-Explosive Pump
Small Trimarkt Armor
----------------------------------------------
PVP Armor Catalyst short range with 10k hp:

Low:
DC2
Energiezed Adaptive Nano Membrane II
400mm Tungsten

medium:
MWD
Warp Scrambler

high:
8x Electron Blaster II

small trimark armor pump 1
small trimark armor pump 1
Router
----------------------------------------------
My PVP Escort Gang Sniper


high:
8x 125mm railgun

med:
tracking computer II
sensor booster II

low:
2x tracking enhancer II
magnetic filed stab II

riggs:
what ever you wish :D

my favorite is the Armor Catalyst in "Twins" version.... needs 2 pilots ^^

1 with warp scrambler + 1 with webber :D



Fuazzole
Posted - 2009.11.20 12:10:00 - [24]
 

PvP = Guns
PvE = Tractor/Salv

Toshiro GreyHawk
Posted - 2009.11.20 13:27:00 - [25]
 

Edited by: Toshiro GreyHawk on 20/11/2009 13:36:24
The most common mistake people make in EVE is going up to larger ships faster than they are ready for them.

There's no Level I mission out there a Destroyer can't breeze through, therefore - there's no need to use a Cruiser on Level I missions.

I listened to the people who said to skip Destroyers. It was a mistake. I was sailing about in a ship I didn't have the skills to fit and no idea how to fit it if I did.

When you get to Level II's - most of which can be run in a Destroyer - you do start running into some missions where a Cruiser really helps. So - go ahead and get a Cruiser for Level II's - just be aware that there is a whole lot more that goes with fitting a Cruiser than fitting a Destroyer or a Frigate. Cap management starts becoming really important with a Cruiser as is your Tank.

Destroyers are still easy to fit with T1 stuff - and be more than a match for any Level I mission this game has.

You can do Level I missions in a Frigate - it just takes longer. So if you want adventure - fly a frigate and salvage in a Destroyer. If you want to get through the thing - have two destroyers (or at least two fittings saved).


For me ... I fit my Destroyers for speed, hitting power and range.

Cormorant:

Lows Over Drive Injector

Mids Small Shield Extender, Small Shield Booster, Small Afterburner, Small Shield Recharger

Highs 5 x 150mm Rails with Iridium and Antimatter. Maybe a Rocket Launcher if I've PG/CPU left.

Each faction has a High, Average and Low weapon. For example 150mm, 125mm, 75mm.

I've found that the High option, i.e. 150mm works better even if you can't fit as many on.

It gives you more range - which pretty much precludes the rats even being able to hit you and also seems to have more hitting power than a full set of the Average weapon, even though you can't fit as many.

The Over Drive Injector helps speed a slow ship up - and lets it control the range of the engagement.




Now ... for Level II's ... I've found having two fits for my Caracal handy. Both have a Large Shield Extender and Medium Shield Booster. One has the Assault Missile Launchers for dealing with Frigates. The other has the Heavy Missile Launchers for dealing with Cruisers. I go in, kill all the frigates, then if there's a stationary object or some cruisers I come back with the heavy missile fit. If I get hit with a stasis tower - I warp out, come back with the heavy missiles, blow up the stasis tower, then come back with the Assault Missile Launchers. I also like to fit a Cap Booster. If I have the PG/CPU I fit a Medium with 400's, if I don't I fit a small with 150's. Having an Active Tank - that Cap Booster comes in handy.

Most of the stuff I use - is really cheap but it does the job. If I get to where it doesn't - then I spring for something better.

If I could spend more time playing I'd have more money but RL keeps interfering in my gaming ... so I make do with crap.

*shrug*

My Cruisers aren't impressive but they get me to Level III's which is what counts.

Trebor Whettam
Posted - 2009.11.20 15:04:00 - [26]
 

Quote:
I listened to the people who said to skip Destroyers. It was a mistake. I was sailing about in a ship I didn't have the skills to fit and no idea how to fit it if I did.



The AML caracal requires the exact same set of skills as the kestrel (besides Caldari Cruisers, obviously). The kestrel is the best beginner ship for level ones, and it transitions seamlessly to the caracal, which happens to be the best beginner ship for level twos. The cormorant is the difficult one to fly with its lack of launcher hardpoints.

James Tritanius
Posted - 2009.11.20 17:05:00 - [27]
 

Get a destroyer. It is enough for level 1 missions and believe me, you'll be doing those a LOT when you start out. Without social skills (and "power leveling" by piggybacking on L4s with friends), it'll take 50-100 L1s before you can advance to L2. Cruisers cannot enter the mission acceleration gates of some of the L1s, whereas destroyers are useful for all.


 

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